Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Ivo Ihrke

dblp:99/2748 · DBLP profile ↗
← Back
26ranked-venue papers
5as first author
2since 2021 · last 2025
0000-0002-1011-3100ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 22 · 5 first-authorArtificial intelligence and machine learning · 7 · 2 first-authorHuman-computer interaction and ubiquitous computing · 3Applied, interdisciplinary, general and emerging computing · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
14 papers
Computational photography and imaging · 47% Computer animation and physical simulation · 13% Geometric modeling and processing · 11%
Artificial intelligence
2 papers
3D vision · 100%

Topics — the 20 heaviest of 23, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging
light field imaging
0.322013
A reconfigurable camera add-on for high dynamic range, multispectral, polarization, and light-field imaging · ACM Trans. Graph. 2013
A theory of plenoptic multiplexing · CVPR 2010
Computer animation and physical simulation
fluid simulation
0.322014
From capture to simulation: connecting forward and inverse problems in fluids · ACM Trans. Graph. 2014
Time-resolved 3d capture of non-stationary gas flows · ACM Trans. Graph. 2008
Computational photography and imaging
high dynamic range imaging
0.222013
A reconfigurable camera add-on for high dynamic range, multispectral, polarization, and light-field imaging · ACM Trans. Graph. 2013
Sensor saturation in Fourier multiplexed imaging · CVPR 2010
Visual content generation and editing › image editing
appearance editing
0.212014
Property and Lighting Manipulations for Static Volume Stylization Using a Painting Metaphor · IEEE Trans. Vis. Comput. Graph. 2014
Rendering
volume rendering
0.212014
Property and Lighting Manipulations for Static Volume Stylization Using a Painting Metaphor · IEEE Trans. Vis. Comput. Graph. 2014
Image and video processing
image reconstruction
0.212013
On Plenoptic Multiplexing and Reconstruction · Int. J. Comput. Vis. 2013
Computational photography and imaging › spectral imaging
multispectral imaging
0.212013
A reconfigurable camera add-on for high dynamic range, multispectral, polarization, and light-field imaging · ACM Trans. Graph. 2013
Multimedia analysis and retrieval › object tracking
deformable object tracking
0.112012
Animation cartography - intrinsic reconstruction of shape and motion · ACM Trans. Graph. 2012
Computational photography and imaging
multi-perspective imaging
0.112011
Three-dimensional kaleidoscopic imaging · CVPR 2011
Multimedia systems and quality of experience
multiplexing
0.112010
A theory of plenoptic multiplexing · CVPR 2010
Computational photography and imaging
3d scanning
0.112008
Fluorescent immersion range scanning · ACM Trans. Graph. 2008
Rendering
light transport
0.112007
Eikonal rendering: efficient light transport in refractive objects · ACM Trans. Graph. 2007
Rendering
real-time rendering
0.112007
Eikonal rendering: efficient light transport in refractive objects · ACM Trans. Graph. 2007
Image and video processing › image reconstruction
tomographic reconstruction
0.112014
Property and Lighting Manipulations for Static Volume Stylization Using a Painting Metaphor · IEEE Trans. Vis. Comput. Graph. 2014
Computer vision › 3D vision
3d reconstruction
0.112005
Reconstructing the Geometry of Flowing Water · ICCV 2005
Geometric modeling and processing › 3d reconstruction
geometry reconstruction
0.112005
Reconstructing the Geometry of Flowing Water · ICCV 2005
Computational photography and imaging
time-of-flight imaging
0.012013
Discovering the Structure of a Planar Mirror System from Multiple Observations of a Single Point · CVPR 2013
Geometric modeling and processing › 3d reconstruction
volumetric reconstruction
0.022008
Fluorescent immersion range scanning · ACM Trans. Graph. 2008
Weighted Minimal Hypersurface Reconstruction · IEEE Trans. Pattern Anal. Mach. Intell. 2007
Geometric modeling and processing
shape correspondence
0.012012
Animation cartography - intrinsic reconstruction of shape and motion · ACM Trans. Graph. 2012
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction
0.012011
Three-dimensional kaleidoscopic imaging · CVPR 2011

Methods — techniques the papers use, named apart from their topics

volumetric rendering equation · 0.2tomographic reconstruction · 0.2proximal methods · 0.2pressure projection · 0.2optimization · 0.2constrained flow · 0.2optical filtering · 0.2heuristic randomized search · 0.2geometric constraint pruning · 0.2aperture sub-sampling · 0.2kaleidoscopic mirror system · 0.1photo-consistency · 0.1level set method · 0.1euler-lagrangian formulation · 0.1
YearPublicationVenuePosition
2025 Ground-Based Passive Radar Imaging Using Geostationary Satellites - Perspectives and Constraints
abstract
Besides traditional remote sensing based on synthetic aperture radar (SAR) satellites that deliver high-resolution and well-georeferenced images from Earth’s surface, there is a big and steadily increasing need for continuous observation of small local areas that cannot be satisfied by the current satellite programs. In contrast to the aforementioned monostatic satellite missions, bistatic configurations employing satellites of opportunity as illuminators and locally separated stationary (passive) receivers observing the local scene of interest feature some attractive benefits like moderate costs and short repeat intervals. In this letter, we highlight the challenges of imaging radar using geostationary satellites as transmitting sources. As an example, data from an experiment of this bistatic configuration obtained with a low-cost receiver system is analyzed and presented. For comparison, the parameters and results of an experiment using the high-resolution SAR satellite PAZ as a transmitter are also shown.
Holger Nies, Florian Behner, Simon Reuter, Timur Mulic, Ivo Ihrke
IEEE Geosci. Remote. Sens. Lett.5
2024 Performance Analysis of Optical Flow Techniques for Airborne SAR Image Registration
abstract
Image registration is a crucial step in interferometric synthetic aperature radar (InSAR) and in SAR tomography. Generally, a displacement of the sensors, e.g. due to different flight tracks, causes an image distortion that is dependent on the terrain height that is being observed. While ground truth digital elevation map (DEM) data are often available to roughly compensate this distortion, there are application scenarios where the acquisition paths are too irregular or DEMs are not available. In such cases, image registration via image processing is a suitable choice. While the SAR community prefers patch-based correlation techniques, the computer vision community has investigated the same issue from technically different points of view. In this article, we study the performance of correlation-and computer vision-based image registration techniques for the image registration problem in SAR, in particular in airborne SAR without ground truth. We show that computer vision algorithms can outperform correlation-based techniques.
Prithvi Laguduvan Thyagarajan, Holger Nies, Patrick Berens, Ivo Ihrke
IEEE Trans. Geosci. Remote. Sens.4
2015 Light-Field Microscopy with a Consumer Light-Field Camera
abstract
We explore the use of inexpensive consumer light-field camera technology for the purpose of light-field microscopy. Our experiments are based on the Lytro (first generation) camera. Unfortunately, the optical systems of the Lytro and those of microscopes are not compatible, leading to a loss of light-field information due to angular and spatial vignetting when directly recording microscopic pictures. We therefore consider an adaptation of the Lytro optical system. We demonstrate that using the Lytro directly as an ocular replacement, leads to unacceptable spatial vignetting. However, we also found a setting that allows the use of the Lytro camera in a virtual imaging mode which prevents the information loss to a large extent. We analyze the new virtual imaging mode and use it in two different setups for implementing light-field microscopy using a Lytro camera. As a practical result, we show that the camera can be used for low magnification work, as e.g. Common in quality control, surface characterization, etc. We achieve a maximum spatial resolution of about 6.25μm, albeit at a limited SNR for the side views.
Lois Mignard-Debise, Ivo Ihrke
3DV2
2014 From capture to simulation: connecting forward and inverse problems in fluids
abstract
We explore the connection between fluid capture, simulation and proximal methods, a class of algorithms commonly used for inverse problems in image processing and computer vision. Our key finding is that the proximal operator constraining fluid velocities to be divergence-free is directly equivalent to the pressure-projection methods commonly used in incompressible flow solvers. This observation lets us treat the inverse problem of fluid tracking as a constrained flow problem all while working in an efficient, modular framework. In addition it lets us tightly couple fluid simulation into flow tracking, providing a global prior that significantly increases tracking accuracy and temporal coherence as compared to previous techniques. We demonstrate how we can use these improved results for a variety of applications, such as re-simulation, detail enhancement, and domain modification. We furthermore give an outlook of the applications beyond fluid tracking that our proximal operator framework could enable by exploring the connection of deblurring and fluid guiding.
James Gregson, Ivo Ihrke, Nils Thürey, Wolfgang Heidrich
ACM Trans. Graph.2
2014 Property and Lighting Manipulations for Static Volume Stylization Using a Painting Metaphor
abstract
Although volumetric phenomena are important for realistic rendering and can even be a crucial component in the image, the artistic control of the volume's appearance is challenging. Appropriate tools to edit volume properties are missing, which can make it necessary to use simulation results directly. Alternatively, high-level modifications that are rarely intuitive, e.g., the tweaking of noise function parameters, can be utilized. Our work introduces a solution to stylize single-scattering volumetric effects in static volumes. Hereby, an artistic and intuitive control of emission, scattering and extinction becomes possible, while ensuring a smooth and coherent appearance when changing the viewpoint. Our method is based on tomographic reconstruction, which we link to the volumetric rendering equation. It analyzes a number of target views provided by the artist and adapts the volume properties to match the appearance for the given perspectives. Additionally, we describe how we can optimize for the environmental lighting to match a desired scene appearance, while keeping volume properties constant. Finally, both techniques can be combined. We demonstrate several use cases of our approach and illustrate its effectiveness.
Oliver Klehm, Ivo Ihrke, Hans-Peter Seidel, Elmar Eisemann
IEEE Trans. Vis. Comput. Graph.2
2013 Discovering the Structure of a Planar Mirror System from Multiple Observations of a Single Point
abstract
We investigate the problem of identifying the position of a viewer inside a room of planar mirrors with unknown geometry in conjunction with the room's shape parameters. We consider the observations to consist of angularly resolved depth measurements of a single scene point that is being observed via many multi-bounce interactions with the specular room geometry. Applications of this problem statement include areas such as calibration, acoustic echo cancelation and time-of-flight imaging. We theoretically analyze the problem and derive sufficient conditions for a combination of convex room geometry, observer, and scene point to be reconstruct able. The resulting constructive algorithm is exponential in nature and, therefore, not directly applicable to practical scenarios. To counter the situation, we propose theoretically devised geometric constraints that enable an efficient pruning of the solution space and develop a heuristic randomized search algorithm that uses these constraints to obtain an effective solution. We demonstrate the effectiveness of our algorithm on extensive simulations as well as in a challenging real-world calibration scenario.
Ilya Reshetouski, Alkhazur Manakov, Ayush Bhandari, Ramesh Raskar, Hans-Peter Seidel, Ivo Ihrke
CVPR6
2013 Volume stylizer: tomography-based volume painting
abstract
Volumetric phenomena are an integral part of standard rendering, yet, no suitable tools to edit characteristic properties are available so far. Either simulation results are used directly, or modifications are high-level, e.g., noise functions to influence appearance. Intuitive artistic control is not possible.
Oliver Klehm, Ivo Ihrke, Hans-Peter Seidel, Elmar Eisemann
I3D2
2013 On Plenoptic Multiplexing and Reconstruction
Gordon Wetzstein, Ivo Ihrke, Wolfgang Heidrich
Int. J. Comput. Vis.2
2013 A reconfigurable camera add-on for high dynamic range, multispectral, polarization, and light-field imaging
abstract
We propose a non-permanent add-on that enables plenoptic imaging with standard cameras. Our design is based on a physical copying mechanism that multiplies a sensor image into a number of identical copies that still carry the plenoptic information of interest. Via different optical filters, we can then recover the desired information. A minor modification of the design also allows for aperture sub-sampling and, hence, light-field imaging. As the filters in our design are exchangeable, a reconfiguration for different imaging purposes is possible. We show in a prototype setup that high dynamic range, multispectral, polarization, and light-field imaging can be achieved with our design.
Alkhazur Manakov, John F. Restrepo, Oliver Klehm, Ramón Hegedüs, Elmar Eisemann, Hans-Peter Seidel, Ivo Ihrke
ACM Trans. Graph.7
2012 Performance Capture of High-Speed Motion Using Staggered Multi-View Recording
abstract
Abstract We present a markerless performance capture system that can acquire the motion and the texture of human actors performing fast movements using only commodity hardware. To this end we introduce two novel concepts: First, a staggered surround multi‐view recording setup that enables us to perform model‐based motion capture on motion‐blurred images, and second, a model‐based deblurring algorithm which is able to handle disocclusion, self‐occlusion and complex object motions. We show that the model‐based approach is not only a powerful strategy for tracking but also for deblurring highly complex blur patterns.
Di Wu 0006, Yebin Liu, Ivo Ihrke, Qionghai Dai, Christian Theobalt
Comput. Graph. Forum3
2012 Animation cartography - intrinsic reconstruction of shape and motion
abstract
In this article, we consider the problem of animation reconstruction, that is, the reconstruction of shape and motion of a deformable object from dynamic 3D scanner data, without using user-provided template models. Unlike previous work that addressed this problem, we do not rely on locally convergent optimization but present a system that can handle fast motion, temporally disrupted input, and can correctly match objects that disappear for extended time periods in acquisition holes due to occlusion. Our approach is motivated by cartography: We first estimate a few landmark correspondences, which are extended to a dense matching and then used to reconstruct geometry and motion. We propose a number of algorithmic building blocks: a scheme for tracking landmarks in temporally coherent and incoherent data, an algorithm for robust estimation of dense correspondences under topological noise, and the integration of local matching techniques to refine the result. We describe and evaluate the individual components and propose a complete animation reconstruction pipeline based on these ideas. We evaluate our method on a number of standard benchmark datasets and show that we can obtain correct reconstructions in situations where other techniques fail completely or require additional user guidance such as a template model.
Art Tevs, Alexander Berner, Michael Wand 0001, Ivo Ihrke, Martin Bokeloh, Jens Kerber, Hans-Peter Seidel
ACM Trans. Graph.4
2011 Three-dimensional kaleidoscopic imaging
abstract
We introduce three-dimensional kaleidoscopic imaging, a promising alternative for recording multi-view imagery. The main limitation of multi-view reconstruction techniques is the limited number of views that are available from multi-camera systems, especially for dynamic scenes. Our new system is based on imaging an object inside a kaleidoscopic mirror system. We show that this approach can generate a large number of high-quality views well distributed over the hemisphere surrounding the object in a single shot. In comparison to existing multi-view systems, our method offers a number of advantages: it is possible to operate with a single camera, the individual views are perfectly synchronized, and they have the same radiometric and colorimetric properties. We describe the setup both theoretically, and provide methods for a practical implementation. Enabling interfacing to standard multi-view algorithms for further processing is an important goal of our techniques.
Ilya Reshetouski, Alkhazur Manakov, Hans-Peter Seidel, Ivo Ihrke
CVPR4
2011 Dynamic Display of BRDFs
abstract
Abstract This paper deals with the challenge of physically displaying reflectance, i.e., the appearance of a surface and its variation with the observer position and the illuminating environment. This is commonly described by the bidirectional reflectance distribution function (BRDF). We provide a catalogue of criteria for the display of BRDFs, and sketch a few orthogonal approaches to solving the problem in an optically passive way. Our specific implementation is based on a liquid surface, on which we excite waves in order to achieve a varying degree of anisotropic roughness. The resulting probability density function of the surface normal is shown to follow a Gaussian distribution similar to most established BRDF models.
Matthias B. Hullin, Hendrik P. A. Lensch, Ramesh Raskar, Hans-Peter Seidel, Ivo Ihrke
Comput. Graph. Forum5
2011 Intrinsic Shape Matching by Planned Landmark Sampling
abstract
Abstract Recently, the problem of intrinsic shape matching has received a lot of attention. A number of algorithms have been proposed, among which random‐sampling‐based techniques have been particularly successful due to their generality and efficiency. We introduce a new sampling‐based shape matching algorithm that uses a planning step to find optimized “landmark” points. These points are matched first in order to maximize the information gained and thus minimize the sampling costs. Our approach makes three main contributions: First, the new technique leads to a significant improvement in performance, which we demonstrate on a number of benchmark scenarios. Second, our technique does not require any keypoint detection. This is often a significant limitation for models that do not show sufficient surface features. Third, we examine the actual numerical degrees of freedom of the matching problem for a given piece of geometry. In contrast to previous results, our estimates take into account unprecise geodesics and potentially numerically unfavorable geometry of general topology, giving a more realistic complexity estimate.
Art Tevs, Alexander Berner, Michael Wand 0001, Ivo Ihrke, Hans-Peter Seidel
Comput. Graph. Forum4
2011 Computational Plenoptic Imaging
abstract
Abstract The plenoptic function is a ray‐based model for light that includes the colour spectrum as well as spatial, temporal and directional variation. Although digital light sensors have greatly evolved in the last years, one fundamental limitation remains: all standard CCD and CMOS sensors integrate over the dimensions of the plenoptic function as they convert photons into electrons; in the process, all visual information is irreversibly lost, except for a two‐dimensional, spatially varying subset—the common photograph. In this state‐of‐the‐art report, we review approaches that optically encode the dimensions of the plenoptic function transcending those captured by traditional photography and reconstruct the recorded information computationally.
Gordon Wetzstein, Ivo Ihrke, Douglas Lanman, Wolfgang Heidrich
Comput. Graph. Forum2
2010 A theory of plenoptic multiplexing
abstract
Multiplexing is a common technique for encoding high-dimensional image data into a single, two-dimensional image. Examples of spatial multiplexing include Bayer patterns to capture color channels, and integral images to encode light fields. In the Fourier domain, optical heterodyning has been used to acquire light fields. In this paper, we develop a general theory of multiplexing the dimensions of the plenoptic function onto an image sensor. Our theory enables a principled comparison of plenoptic multiplexing schemes, including noise analysis, as well as the development of a generic reconstruction algorithm. The framework also aides in the identification and optimization of novel multiplexed imaging applications.
Ivo Ihrke, Gordon Wetzstein, Wolfgang Heidrich
CVPR1
2010 Sensor saturation in Fourier multiplexed imaging
abstract
Optically multiplexed image acquisition techniques have become increasingly popular for encoding different exposures, color channels, light fields, and other properties of light onto two-dimensional image sensors. Recently, Fourier-based multiplexing and reconstruction approaches have been introduced in order to achieve a superior light transmission of the employed modulators and better signal-to-noise characteristics of the reconstructed data. We show in this paper that Fourier-based reconstruction approaches suffer from severe artifacts in the case of sensor saturation, i.e. when the dynamic range of the scene exceeds the capabilities of the image sensor. We analyze the problem, and propose a novel combined optical light modulation and computational reconstruction method that not only suppresses such artifacts, but also allows us to recover a wider dynamic range than existing image-space multiplexing approaches.
Gordon Wetzstein, Ivo Ihrke, Wolfgang Heidrich
CVPR2
2010 Interactive volume caustics in single-scattering media
abstract
Volume caustics are intricate illumination patterns formed by light first interacting with a specular surface and subsequently being scattered inside a participating medium. Although this phenomenon can be simulated by existing techniques, image synthesis is usually non-trivial and time-consuming.
Wei Hu 0004, Zhao Dong 0001, Ivo Ihrke, Thorsten Grosch, Guodong Yuan, Hans-Peter Seidel
SI3D3
2010 Transparent and Specular Object Reconstruction
abstract
Abstract This state of the art report covers reconstruction methods for transparent and specular objects or phenomena. While the 3D acquisition of opaque surfaces with Lambertian reflectance is a well‐studied problem, transparent, refractive, specular and potentially dynamic scenes pose challenging problems for acquisition systems. This report reviews and categorizes the literature in this field. Despite tremendous interest in object digitization, the acquisition of digital models of transparent or specular objects is far from being a solved problem. On the other hand, real‐world data is in high demand for applications such as object modelling, preservation of historic artefacts and as input to data‐driven modelling techniques. With this report we aim at providing a reference for and an introduction to the field of transparent and specular object reconstruction. We describe acquisition approaches for different classes of objects. Transparent objects/phenomena that do not change the straight ray geometry can be found foremost in natural phenomena. Refraction effects are usually small and can be considered negligible for these objects. Phenomena as diverse as fire, smoke, and interstellar nebulae can be modelled using a straight ray model of image formation. Refractive and specular surfaces on the other hand change the straight rays into usually piecewise linear ray paths, adding additional complexity to the reconstruction problem. Translucent objects exhibit significant sub‐surface scattering effects rendering traditional acquisition approaches unstable. Different classes of techniques have been developed to deal with these problems and good reconstruction results can be achieved with current state‐of‐the‐art techniques. However, the approaches are still specialized and targeted at very specific object classes. We classify the existing literature and hope to provide an entry point to this exiting field.
Ivo Ihrke, Kiriakos N. Kutulakos, Hendrik P. A. Lensch, Marcus A. Magnor, Wolfgang Heidrich
Comput. Graph. Forum1
2008 Maximum mipmaps for fast, accurate, and scalable dynamic height field rendering
abstract
This paper presents a GPU-based, fast, and accurate dynamic height field rendering technique that scales well to large scale height fields. Current real-time rendering algorithms for dynamic height fields employ approximate ray-height field intersection methods, whereas accurate algorithms require pre-computation in the order of seconds to minutes and are thus not suitable for dynamic height field rendering. We alleviate this problem by using maximum mipmaps, a hierarchical data structure supporting accurate and efficient rendering while simultaneously lowering the pre-computation costs to negligible levels. Furthermore, maximum mipmaps allow for view-dependent level-of-detail rendering. In combination with hierarchical ray-stepping this results in an efficient intersection algorithm for large scale height fields.
Art Tevs, Ivo Ihrke, Hans-Peter Seidel
SI3D2
2008 Time-resolved 3d capture of non-stationary gas flows
abstract
Fluid simulation is one of the most active research areas in computer graphics. However, it remains difficult to obtain measurements of real fluid flows for validation of the simulated data. In this paper, we take a step in the direction of capturing flow data for such purposes. Specifically, we present the first time-resolved Schlieren tomography system for capturing full 3D, non-stationary gas flows on a dense volumetric grid. Schlieren tomography uses 2D ray deflection measurements to reconstruct a time-varying grid of 3D refractive index values, which directly correspond to physical properties of the flow. We derive a new solution for this reconstruction problem that lends itself to efficient algorithms that robustly work with relatively small numbers of cameras. Our physical system is easy to set up, and consists of an array of relatively low cost rolling-shutter camcorders that are synchronized with a new approach. We demonstrate our method with real measurements, and analyze precision with synthetic data for which ground truth information is available.
Bradley Atcheson, Ivo Ihrke, Wolfgang Heidrich, Art Tevs, Derek Bradley, Marcus A. Magnor, Hans-Peter Seidel
ACM Trans. Graph.2
2008 Fluorescent immersion range scanning
abstract
The quality of a 3D range scan should not depend on the surface properties of the object. Most active range scanning techniques, however, assume a diffuse reflector to allow for a robust detection of incident light patterns. In our approach we embed the object into a fluorescent liquid. By analyzing the light rays that become visible due to fluorescence rather than analyzing their reflections off the surface, we can detect the intersection points between the projected laser sheet and the object surface for a wide range of different materials. For transparent objects we can even directly depict a slice through the object in just one image by matching its refractive index to the one of the embedding liquid. This enables a direct sampling of the object geometry without the need for computational reconstruction. This way, a high-resolution 3D volume can be assembled simply by sweeping a laser plane through the object. We demonstrate the effectiveness of our light sheet range scanning approach on a set of objects manufactured from a variety of materials and material mixes, including dark, translucent and transparent objects.
Matthias B. Hullin, Martin Fuchs 0001, Ivo Ihrke, Hans-Peter Seidel, Hendrik P. A. Lensch
ACM Trans. Graph.3
2007 Weighted Minimal Hypersurface Reconstruction
abstract
Many problems in computer vision can be formulated as a minimization problem for an energy functional. If this functional is given as an integral of a scalar-valued weight function over an unknown hypersurface, then the sought-after minimal surface can be determined as a solution of the functional's Euler-Lagrange equation. This paper deals with a general class of weight functions that may depend on surface point coordinates as well as surface orientation. We derive the Euler-Lagrange equation in arbitrary dimensional space without the need for any surface parameterization, generalizing existing proofs. Our work opens up the possibility of solving problems involving minimal hypersurfaces in a dimension higher than three, which were previously impossible to solve in practice. We also introduce two applications of our new framework: We show how to reconstruct temporally coherent geometry from multiple video streams, and we use the same framework for the volumetric reconstruction of refractive and transparent natural phenomena, here bodies of flowing water.
Bastian Goldlücke, Ivo Ihrke, Christian Linz, Marcus A. Magnor
IEEE Trans. Pattern Anal. Mach. Intell.2
2007 Eikonal rendering: efficient light transport in refractive objects
abstract
We present a new method for real-time rendering of sophisticated lighting effects in and around refractive objects. It enables us to realistically display refractive objects with complex material properties, such as arbitrarily varying refractive index, inhomogeneous attenuation, as well as spatially-varying anisotropic scattering and reflectance properties. User-controlled changes of lighting positions only require a few seconds of update time. Our method is based on a set of ordinary differential equations derived from the eikonal equation, the main postulate of geometric optics. This set of equations allows for fast casting of bent light rays with the complexity of a particle tracer. Based on this concept, we also propose an efficient light propagation technique using adaptive wavefront tracing. Efficient GPU implementations for our algorithmic concepts enable us to render a combination of visual effects that were previously not reproducible in real-time.
Ivo Ihrke, Gernot Ziegler, Art Tevs, Christian Theobalt, Marcus A. Magnor, Hans-Peter Seidel
ACM Trans. Graph.1
2006 Adaptive grid optical tomography
Ivo Ihrke, Marcus A. Magnor
Graph. Model.1
2005 Reconstructing the Geometry of Flowing Water
abstract
We present a recording scheme, image formation model and reconstruction method that enables image-based modeling of flowing bodies of water from multivideo input data. The recorded water is dyed with a fluorescent chemical to measure the thickness of a column of water which leads to an image formation model based on integrated emissivities along a viewing ray. This model allows for a photo-consistency based error measure for a weighted minimal surface, which is recovered using a PDE obtained from the Euler-Lagrangian formulation of the problem. The resulting equation is solved using the level set method.
Ivo Ihrke, Bastian Goldlücke, Marcus A. Magnor
ICCV1