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Junkai Huang 0003

dblp:99/2767-3 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
0009-0003-9940-8523ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visual content generation and editing · 91% Visualization and visual analytics · 9%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing
3d content creation
0.912025
SceneExplorer: An Interactive System for Expanding, Scheduling, and Organizing Transformable Layouts · IEEE Trans. Vis. Comput. Graph. 2025
Visual content generation and editing › scene synthesis
interactive scene synthesis
0.812024
SceneExpander: Real-Time Scene Synthesis for Interactive Floor Plan Editing · ACM Multimedia 2024
Visual content generation and editing
scene synthesis
0.812024
SceneExpander: Real-Time Scene Synthesis for Interactive Floor Plan Editing · ACM Multimedia 2024
Visual content generation and editing
3d scene generation
0.212024
SceneExpander: Real-Time Scene Synthesis for Interactive Floor Plan Editing · ACM Multimedia 2024

Methods — techniques the papers use, named apart from their topics

graph hierarchy · 0.9animated preview · 0.9object arrangement optimization · 0.8
YearPublicationVenuePosition
2025 SceneExplorer: An Interactive System for Expanding, Scheduling, and Organizing Transformable Layouts
abstract
Nowadays, 3D scenes are not merely static arrangements of objects. With the development of transformable modules, furniture objects can be translated, rotated, and even reshaped to achieve scenes with different functions (e.g., from a bedroom to a living room). Transformable domestic space, therefore, studies how a layout can change its function by reshaping and rearranging transformable modules, resulting in various transformable layouts. In practice, a rearrangement is dynamically conducted by reshaping/translating/rotating furniture objects with proper schedules, which can consume more time for designers than static scene design. Due to changes in objects' functions, potential transformable layouts may also be extensive, making it hard to explore desired layouts. We present a system for exploring transformable layouts. Given a single input scene consisting of transformable modules, our system first attempts to derive more layouts by reshaping and rearranging the modules. The derived scenes are organized into a graph-like hierarchy according to their functions, where edges represent functional evolutions (e.g., a living room can be reshaped to a bedroom), and nodes represent layouts that are dynamically transformable through translating/rotating/reshaping modules. The resulting hierarchy lets scene designers interactively explore possible scene variants and preview the animated rearrangement process. Experiments show that our system is efficient for generating transformable layouts, sensible for organizing functional hierarchies, and inspiring for providing ideas during interactions.
Shao-Kui Zhang, Jia-Hong Liu, Junkai Huang 0003, Ziwei Chi, Hou Tam, Yongliang Yang 0002, Song-Hai Zhang
IEEE Trans. Vis. Comput. Graph.3
2024 SceneExpander: Real-Time Scene Synthesis for Interactive Floor Plan Editing
abstract
Scene synthesis has gained significant attention recently, and interactive scene synthesis focuses on yielding scenes according to user preferences. Existing literature either generates floor plans or scenes according to the floor plans. The system proposed in this paper generates scenes over floor plans in real-time. Given an initial scene, the only interaction a user needs is changing the room shapes. Our framework splits/merges rooms and adds/rearranges/removes objects for each transient moment during interactions. A systematic pipeline achieves our framework by compressing objects' arrangements over modified room shapes in a transient moment, thus enabling real-time performances. We also propose elastic boxes that indicate how objects should be arranged according to their continuously changed contexts, such as room shapes and other objects. Through a few interactions, a floor plan filled with object layouts is generated concerning user preferences on floor plans and object layouts according to floor plans. Experiments show that our framework is efficient at user interactions and plausible for synthesizing 3D scenes.
Shao-Kui Zhang, Junkai Huang 0003, Jia-Tong Zhang, Jia-Hong Liu, Yukun Lai, Song-Hai Zhang
ACM Multimedia2