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Roberto Siagri

dblp:99/3510 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2007
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Software engineering, systems software and programming languages · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Ubiquitous computing and smart environments · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
High-performance computing · 50% Distributed systems · 50%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality
0.012007
Pervasive computers and the GRID: the birth of a computational exoskeleton for augmented reality · ESEC/SIGSOFT FSE 2007
High-performance computing
distributed computing infrastructure
0.012007
Pervasive computers and the GRID: the birth of a computational exoskeleton for augmented reality · ESEC/SIGSOFT FSE 2007
Distributed systems
grid computing
0.012007
Pervasive computers and the GRID: the birth of a computational exoskeleton for augmented reality · ESEC/SIGSOFT FSE 2007

Methods — techniques the papers use, named apart from their topics

open source development · 0.2
YearPublicationVenuePosition
2007 Pervasive computers and the GRID: the birth of a computational exoskeleton for augmented reality
abstract
In the near future, the "computer" as we know it will disappear. It will be hidden in everything around us to improve our sensorial and perceptive skills (reality augmentation). Pervasive computing (also known as "ubiquitous computing") is about distributed computing devices in the physical world: wearable computers, devices embedded in everyday objects, sensors located everywhere in our environment. In this vision, Pervasive computing is about both the devices and the infrastructures (de-centralized High Performance Computers and communication channels) needed to support ubiquitous applications such as the so-called "pervasive GRID". In the near future, the pervasive GRID infrastructure, which I prefer to define as a "computational exoskeleton", will be extended to many human activities and will represent an ideal starting point for the creation of a future class of applications and services. The development of these applications and services can be boosted and accelerated by the use of powerful tools like Eclipse, SODA and Java. These tools are the result of a new collective and collaborative approach in software development that is currently emerging in the software community, and whose drivers are the "open source" movement and the web 2.0 technologies.
Roberto Siagri
ESEC/SIGSOFT FSE1