Christopher Maxey

dblp:99/3839 · also Chris Maxey · DBLP profile ↗
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4ranked-venue papers
2as first author
3since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Systems, architecture and hardware · 2 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 87% Robot navigation and mapping · 7% Transfer learning and domain adaptation · 7%
Computer graphics and multimedia
1 paper
Rendering · 100%
Computer networks
1 paper
Optical networks · 50% Physical-layer communications · 50%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction
1.012026
UAV4D: Dynamic Neural Rendering of Human-Centric UAV Imagery Using Gaussian Splatting · AAAI 2026
Computer vision › 3D vision
human mesh recovery
1.012026
UAV4D: Dynamic Neural Rendering of Human-Centric UAV Imagery Using Gaussian Splatting · AAAI 2026
Computer vision › 3D vision
neural rendering
1.012026
UAV4D: Dynamic Neural Rendering of Human-Centric UAV Imagery Using Gaussian Splatting · AAAI 2026
Rendering
neural rendering
0.812024
UAV-Sim: NeRF-based Synthetic Data Generation for UAV-based Perception · ICRA 2024
Rendering
novel view synthesis
0.812024
UAV-Sim: NeRF-based Synthetic Data Generation for UAV-based Perception · ICRA 2024
Robotics › Robot navigation and mapping › mobile robot perception
aerial robot perception
0.212024
UAV-Sim: NeRF-based Synthetic Data Generation for UAV-based Perception · ICRA 2024
Machine learning › Transfer learning and domain adaptation
synthetic data augmentation
0.212024
UAV-Sim: NeRF-based Synthetic Data Generation for UAV-based Perception · ICRA 2024
Physical-layer communications
software-defined radio
0.212014
Putting the Radio in "Software-Defined Radio": Hardware Developments for Adaptable RF Systems · Proc. IEEE 2014
Optical networks › optical devices
tunable filters
0.212014
Putting the Radio in "Software-Defined Radio": Hardware Developments for Adaptable RF Systems · Proc. IEEE 2014

Methods — techniques the papers use, named apart from their topics

synthetic data generation · 1.5neural radiance field · 1.5gaussian splatting · 1.0SMPL · 1.03d foundation model · 1.0filter synthesis · 0.2field-programmable filter array · 0.2
YearPublicationVenuePosition
2026 UAV4D: Dynamic Neural Rendering of Human-Centric UAV Imagery Using Gaussian Splatting
abstract
Despite significant advancements in dynamic neural rendering, existing methods fail to address the unique challenges posed by UAV-captured scenarios, particularly those involving monocular camera setups, top-down perspective, and multiple small, moving humans, which are not adequately represented in existing datasets. In this work, we introduce UAV4D, a framework for enabling photorealistic rendering for dynamic real-world scenes captured by UAVs. Specifically, we address the challenge of reconstructing dynamic scenes with multiple moving pedestrians from monocular video data without the need for additional sensors. We use a combination of a 3D foundation model and a human mesh reconstruction model to reconstruct both the scene background and humans. We propose a novel approach to resolve the scene scale ambiguity and place both humans and the scene in world coordinates by identifying human-scene contact points. Additionally, we exploit the SMPL model and background mesh to initialize Gaussian splats, enabling holistic scene rendering. We evaluated our method on three complex UAV-captured datasets: VisDrone, Manipal-UAV, and Okutama-Action, each with distinct characteristics and 10-50 humans. Our results demonstrate the benefits of our approach over existing methods in novel view synthesis, achieving a 1.5 dB PSNR improvement and superior visual sharpness.
Dongki Jung, Christopher Maxey, Sungmin Eum, Yonghan Lee 0001, Dinesh Manocha, Heesung Kwon
AAAI3
2025 TK-Planes: Tiered K-Planes with High Dimensional Feature Vectors for Dynamic UAV-based Scenes
abstract
In this paper, we present a new approach to improve the neural rendering fidelity of in-the-wild unmanned aerial vehicle (UAV)-based scenes. Our formulation is designed for dynamic scenes, consisting of small moving objects or human actions in particular. We propose an extension of K-Planes Neural Radiance Field (NeRF), wherein our algorithm stores a set of tiered high dimensional feature vectors. The tiered feature vectors are generated to effectively model conceptual information about a scene as well as to be processed by an image decoder that transforms output feature maps into RGB images. Our technique leverages the information among both static and dynamic objects within a scene and is able to capture salient scene attributes of high altitude videos. We evaluate its performance on challenging datasets, including Okutama Action and UG2, and observe considerable improvement in accuracy over state of the art neural rendering methods.
Christopher Maxey, Yonghan Lee 0001, Hyungtae Lee, Dinesh Manocha, Heesung Kwon
IROS1
2024 UAV-Sim: NeRF-based Synthetic Data Generation for UAV-based Perception
abstract
Tremendous variations coupled with large degrees of freedom in UAV-based imaging conditions lead to a significant lack of data in adequately learning UAV-based perception models. Using various synthetic renderers in conjunction with perception models is prevalent to create synthetic data to augment the learning in the ground-based imaging domain. However, severe challenges in the austere UAV-based domain require distinctive solutions to image synthesis for data augmentation. In this work, we leverage recent advancements in neural rendering to improve static and dynamic novel-view UAV-based image synthesis, especially from high altitudes, capturing salient scene attributes. Finally, we demonstrate a considerable performance boost is achieved when a state-of-the-art detection model is optimized primarily on hybrid sets of real and synthetic data instead of the real or synthetic data separately.
Christopher Maxey, Hyungtae Lee, Dinesh Manocha, Heesung Kwon
ICRA1
2014 Putting the Radio in "Software-Defined Radio": Hardware Developments for Adaptable RF Systems
abstract
The prospects for and the state of the art of adaptable RF hardware are reviewed, focusing primarily on the traditional frequency planning bottleneck, the filtering stages. First, a case is made that even banded systems can be greatly impacted by a modest amount of tuning. This is done by showing the results of a traditional fixed system in an unlicensed band upgraded with a programmable front-end filter. Next, a system built specifically for wideband tuning is shown that enables band selection across the 20-MHz-6-GHz-band. Cooperative operation of multiple colocated nodes is enabled by high-quality pre-LNA filtering across the bands of operation. Future capabilities of adaptable systems are shown by reviewing the state of the art of adaptable systems, heading toward a field-programmable filter array in which a sea of resonators are dynamically interconnected to create a transfer function on demand. Additionally, a novel synthesis approach is highlighted in which multiple filters can cooperate gracefully without crossover issues between the bands. This approach allows for a vast number of filter states by turning on and off passbands without affecting the adjacent bands. The advancements in adaptable hardware will enable new classes of RF systems which much more efficiently utilize the spectrum.
William J. Chappell, Eric J. Naglich, Christopher Maxey, Andrew C. Guyette
Proc. IEEE3