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Don Bouwhuis

dblp:99/5405 · DBLP profile ↗
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8ranked-venue papers
0as first author
0since 2021 · last 2009
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 8

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Usability and user experience research · 23% Games and playful interaction · 23% Human-robot interaction · 20%

Topics — the 4 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Usability and user experience research
usability evaluation
0.112006
Identifying usability and fun problems in a computer game during first use and after some practice · Int. J. Hum. Comput. Stud. 2006
Human-robot interaction › shared control
control allocation
0.012003
The effects of errors on system trust, self-confidence, and the allocation of control in route planning · Int. J. Hum. Comput. Stud. 2003
Human-AI interaction › automation
trust in automation
0.012003
The effects of errors on system trust, self-confidence, and the allocation of control in route planning · Int. J. Hum. Comput. Stud. 2003
Human-robot interaction › robot navigation
path planning
0.012003
The effects of errors on system trust, self-confidence, and the allocation of control in route planning · Int. J. Hum. Comput. Stud. 2003

Methods — techniques the papers use, named apart from their topics

usability testing · 0.1fun measurement · 0.1user evaluation · 0.0tactual cues · 0.0auditory cues · 0.0
YearPublicationVenuePosition
2009 The theoretical foundation and validity of a component-based usability questionnaire
abstract
Although software engineers extensively use a component-based software engineering (CBSE) approach, existing usability questionnaires only support a holistic evaluation approach, which focuses on the usability of the system as a whole. Therefore, this paper discusses a component-specific questionnaire for measuring the perceived ease-of-use of individual interaction components. A theoretical framework is presented for this compositional evaluation approach, which builds on Taylor's layered protocol theory. The application and validity of the component-specific measure is evaluated by re-examining the results of four experiments. Here, participants were asked to use the questionnaire to evaluate a total of nine interaction components used in a mobile phone, a room thermostat, a web-enabled TV set and a calculator. The applicability of the questionnaire is discussed in the setting of a new usability study of an MP3 player. The findings suggest that at least part of the perceived usability of a product can be evaluated on a component-based level.
Willem-Paul Brinkman, Reinder Haakma, Don Bouwhuis
Behav. Inf. Technol.3
2008 Component-Specific Usability Testing
abstract
This paper presents the results of a meta-analysis carried out on the results of six experiments to support the claim that component-specific usability measures are on average statistically more powerful than overall usability measures when comparing different versions of a part of a system. An increase in test effectiveness implies the need for fewer participants in usability tests that study different versions of a component. Three component-specific measures are presented and analyzed: an objective efficiency measure and two subjective measures, one about the ease-of-use and the other about the users' satisfaction. Whereas the subjective measures are obtained with a questionnaire, the objective efficiency measure is based on the number of user messages received by a component. Besides describing the testing method, this paper also discusses the underlying principles such as layered interaction and multiple negative-feedback loops. The main contribution of the work described is the presentation of component-based usability testing as an alternative for traditional holistic-oriented usability tests. The former is more aligned with the component-based software engineering approach, helping engineers to select the most usable versions of a component.
Willem-Paul Brinkman, Reinder Haakma, Don Bouwhuis
IEEE Trans. Syst. Man Cybern. Part A3
2007 Predicting effectiveness of children participants in user testing based on personality characteristics
abstract
This paper describes an experiment to determine which personality characteristics can be used to predict whether a child will make an effective participant in a user test, both in terms of the number of identified problems and the percentage of verbalised problems. Participant selection based on this knowledge can make user testing with young children more effective. The study shows that the personality characteristic Curiosity influences the number of identified problems; a combination of the personality characteristics Friendliness and Extraversion influences the percentage of verbalised problems. Furthermore, the study shows that selection of children based on these criteria does not lead to finding an unrepresentative sample of the product's problems.
Wolmet Barendregt, Mathilde M. Bekker, Don Bouwhuis, Ester Baauw
Behav. Inf. Technol.3
2007 Towards an empirical method of efficiency testing of system parts: A methodological study
abstract
Current usability evaluation methods are essentially holistic in nature. However, engineers that apply a component-based software engineering approach might also be interested in understanding the usability of individual parts of an interactive system. This paper examines the efficiency dimension of usability by describing a method, which engineers can use to test, empirically and objectively, the physical interaction effort to operate components in a single device. The method looks at low-level events, such as button clicks, and attributes the physical effort associated with these interaction events to individual components in the system. This forms the basis for engineers to prioritise their improvement effort. The paper discusses face validity, content validity, criterion validity, and construct validity of the method. The discussion is set within the context of four usability tests, in which 40 users participated to evaluate the efficiency of four different versions of a mobile phone. The results of the study show that the method can provide a valid estimation of the physical interaction event effort users made when interacting with a specific part of a device.
Willem-Paul Brinkman, Reinder Haakma, Don Bouwhuis
Interact. Comput.3
2006 Identifying usability and fun problems in a computer game during first use and after some practice
Wolmet Barendregt, Mathilde M. Bekker, Don Bouwhuis, Ester Baauw
Int. J. Hum. Comput. Stud.3
2003 The effects of errors on system trust, self-confidence, and the allocation of control in route planning
Peter W. de Vries, Cees J. H. Midden, Don Bouwhuis
Int. J. Hum. Comput. Stud.3
2001 Usability Evaluation of Component-Based User Interfaces
Willem-Paul Brinkman, Reinder Haakma, Don Bouwhuis
INTERACT3
2000 Programming and enjoying music with your eyes closed
abstract
Design and user evaluation of a multimodal interaction style for music programming is described. User requirements were instant usability and optional use of a visual display. The interaction style consists of a visual roller metaphor. User control of the rollers proceeds by manipulating a force feedback trackball. Tactual and auditory cues strengthen the roller impression and support use without a visual display. The evaluation investigated task performance and procedural learning when performing music programming tasks with and without a visual display. No procedural instructions were provided. Tasks could be completed successfully with and without a visual display, though programming without a display needed more time to complete. Prior experience with a visual display did not improve performance without a visual display. When working without a display, procedures have to be acquired and remembered explicitly, as more procedures were remembered after working without a visual display. It is demonstrated that multimodality provides new ways to interact with music.
Steffen Pauws, Don Bouwhuis, Berry Eggen
CHI2