EDBT 2026 Demo / reviewers in the wild / expert
Gesara Supattanasiri
dblp:99/5634
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2003
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Usability and user experience research · 67% Human-AI interaction · 33% | |
| Databases, data mining, and information retrieval
1 paper |
Information retrieval · 100% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Usability and user experience research › usability evaluation
automated usability evaluation |
0.0 | 1 | 2003 | The bloodhound project: automating discovery of web usability issues using the InfoScent simulator · CHI 2003 |
Usability and user experience research › usability engineering
web usability |
0.0 | 1 | 2003 | The bloodhound project: automating discovery of web usability issues using the InfoScent simulator · CHI 2003 |
Information retrieval › information seeking
information scent |
0.0 | 1 | 2003 | The bloodhound project: automating discovery of web usability issues using the InfoScent simulator · CHI 2003 |
Information retrieval
web navigation |
0.0 | 1 | 2003 | The bloodhound project: automating discovery of web usability issues using the InfoScent simulator · CHI 2003 |
Methods — techniques the papers use, named apart from their topics
user study · 0.1information scent absorption rate · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2003 | The bloodhound project: automating discovery of web usability issues using the InfoScent simulatorabstractAccording to usability experts, the top user issue for Web sites is difficult navigation. We have been developing auto-mated usability tools for several years, and here we describe a prototype service called InfoScent™ Bloodhound Simula-tor, a push-button navigation analysis system, which auto-matically analyzes the information cues on a Web site to produce a usability report. We further build upon previous algorithms to create a method called Information Scent Absorption Rate, which measures the navigability of a site by computing the probability of users reaching the desired destinations on the site. Lastly, we present a user study involving 244 subjects over 1385 user sessions that show how Bloodhound correlates with real users surfing for in-formation on four Web sites. The hope is that, by using a simulation of user surfing behavior, we can reduce the need for human labor during usability testing, thus dramatically lower testing costs, and ultimately improving user experience. The Bloodhound Project is unique in that we apply a concrete HCI theory directly to a real-world prob-lem. The lack of empirically validated HCI theoretical model has plagued the development of our field, and this is a step toward that direction. Ed H. Chi, Adam Rosien, Gesara Supattanasiri, Amanda Williams, Christiaan Royer, Celia Chow, Erica Robles, Brinda Dalal, Julie Chen, Steve B. Cousins |
CHI | 3 |