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Jeffrey Entwisle

dblp:99/6027 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 1977
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Memory systems · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
antialiasing
0.011974
An image processing approach to computer graphics · SIGGRAPH 1974
Rendering
raster graphics
0.011974
An image processing approach to computer graphics · SIGGRAPH 1974
Memory systems
shared memory
0.011974
An image processing approach to computer graphics · SIGGRAPH 1974

Methods — techniques the papers use, named apart from their topics

image processing · 0.0
YearPublicationVenuePosition
1977 An image processing approach to computer graphics
Jeffrey Entwisle
Comput. Graph.1
1974 An image processing approach to computer graphics
abstract
Computer graphics was conceived as and remains for the most part a line-drawing phenomenon. The cautious management of display lists or of in-line vector generators has captured most of the attention of researchers in computer graphics. Cathode ray tubes with randomly positionable beams have served as the primary medium for this research and development.The underlying position of this paper is that the future of computer graphics does not lie in "vectored" displays but in raster scan television, conceivably as we know it in our homes. This posture is motivated by arguments of cost and compatibility, but the most salient motivation comes in view of the ubiquitous nature of raster scan display technologies.This paper explains a way to implement an image processing approach to computer graphics, one that is conceptually straightforward and, in terms of hardware, fairly easy to design. A device is being built that encompasses as much as is known about raster scan, multi-bit per point displays. Work is described conducted, principally, to produce a multibit per point graphics output device that dynamically shares its image storage with the memory space of an expanded mini-computer.
Jeffrey Entwisle
SIGGRAPH1