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Tomoya Ishikawa

dblp:99/626 · DBLP profile ↗
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4ranked-venue papers
2as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-authorArtificial intelligence and machine learning · 1Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Virtual and augmented reality · 50% Computational photography and imaging · 46% Rendering · 4%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality
0.212013
Photo-shoot localization of a mobile camera based on registered frame data of virtualized reality models · ISMAR 2013
Computational photography and imaging
camera localization
0.212013
Photo-shoot localization of a mobile camera based on registered frame data of virtualized reality models · ISMAR 2013
Computer vision › 3D vision
novel view synthesis
0.112005
Novel View Generation from Multiple Omni-Directional Videos · ISMAR 2005
Rendering › temporal rendering
dynamic scene rendering
0.012005
Novel View Generation from Multiple Omni-Directional Videos · ISMAR 2005
Virtual and augmented reality › immersive experience
immersive viewing
0.012005
Novel View Generation from Multiple Omni-Directional Videos · ISMAR 2005

Methods — techniques the papers use, named apart from their topics

virtualized reality models · 0.2registered frame data · 0.2visual hull · 0.1omnidirectional camera · 0.1morphing · 0.1
YearPublicationVenuePosition
2019 PanopticFusion: Online Volumetric Semantic Mapping at the Level of Stuff and Things
abstract
We propose PanopticFusion, a novel online volumetric semantic mapping system at the level of stuff and things. In contrast to previous semantic mapping systems, PanopticFusion is able to densely predict class labels of a background region (stuff) and individually segment arbitrary foreground objects (things). In addition, our system has the capability to reconstruct a large-scale scene and extract a labeled mesh thanks to its use of a spatially hashed volumetric map representation. Our system first predicts pixel-wise panoptic labels (class labels for stuff regions and instance IDs for thing regions) for incoming RGB frames by fusing 2D semantic and instance segmentation outputs. The predicted panoptic labels are integrated into the volumetric map together with depth measurements while keeping the consistency of the instance IDs, which could vary frame to frame, by referring to the 3D map at that moment. In addition, we construct a fully connected conditional random field (CRF) model with respect to panoptic labels for map regularization. For online CRF inference, we propose a novel unary potential approximation and a map division strategy. We evaluated the performance of our system on the ScanNet (v2) dataset. PanopticFusion outperformed or compared with state-of-the-art offline 3D DNN methods in both semantic and instance segmentation benchmarks. Also, we demonstrate a promising augmented reality application using a 3D panoptic map generated by the proposed system.
Gaku Narita, Takashi Seno, Tomoya Ishikawa, Yohsuke Kaji
IROS3
2013 Photo-shoot localization of a mobile camera based on registered frame data of virtualized reality models
abstract
This paper presents a study of a method for estimating the position and orientation of a photo-shoot in indoor environments for augmented reality applications. Our proposed localization method is based on registered frame data of virtualized reality models, which are photos with known photo-shoot positions and orientations, and depth data. Because registered frame data are secondary product of modeling process, additional works are not necessary to create registered frame data especially for the localization. In the method, a photo taken by a mobile camera is compared to registered frame data for the localization. Since registered frame data are linked with photo-shoot position, orientation, and depth data, 3D coordinates of each pixel on the photo of registered frame data is available. We conducted experiments with employing five techniques of the estimation for comparative evaluations.
Koji Makita, Jun Nishida, Tomoya Ishikawa, Takashi Okuma, Masakatsu Kourogi, Thomas Vincent, Laurence Nigay, Jun Yamashita, Hideaki Kuzuoka, Takeshi Kurata
ISMAR3
2005 Real-time generation of novel views of a dynamic scene using morphing and visual hull
abstract
Recently, generation of novel views from images acquired by multiple cameras has been investigated. It can be applied to telepresence effectively. Most conventional methods need some assumptions about the scene such as a static scene and limited positions of objects. In this paper, we propose a new method for generating novel view images of a dynamic scene with a wide view, which does not depend on the scene. The images acquired from omni-directional cameras are first divided into static regions and dynamic regions. The novel view images are then generated by applying a morphing technique to static regions and by computing visual hulls for dynamic regions in real-time. In experiments, we show that a prototype system can generate novel view images in real-time from live video streams.
Tomoya Ishikawa, Kazumasa Yamazawa, Naokazu Yokoya
ICIP (1)1
2005 Novel View Generation from Multiple Omni-Directional Videos
abstract
Recently, generation of novel views from images acquired by multiple cameras has been investigated in the fields of virtual and mixed reality. Most conventional methods need some assumptions about the scene such as a static scene and limited positions of objects. We propose a new method for generating novel view images of a dynamic scene with a wide view, which does not depend on the scene. The images acquired from omni-directional cameras are first divided into static regions and dynamic regions. The novel view images are then generated by applying a morphing technique to static regions and by computing visual hulls for dynamic regions in realtime. In experiments, we show that a prototype system can generate novel view images in real-time from live video streams.
Tomoya Ishikawa, Kazumasa Yamazawa, Naokazu Yokoya
ISMAR1