Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Anne Gérodolle

dblp:99/6874 · DBLP profile ↗
← Back
5ranked-venue papers
0as first author
0since 2021 · last 2008
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 1Software engineering, systems software and programming languages · 1Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Distributed systems · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › virtual environment
networked virtual environment
0.012002
An Open Middleware for Large-Scale Networked Virtual Environments · VR 2002
Distributed systems › replication
partial replication
0.012002
An Open Middleware for Large-Scale Networked Virtual Environments · VR 2002

Methods — techniques the papers use, named apart from their topics

middleware · 0.1event communication · 0.1
YearPublicationVenuePosition
2008 Dynamic Web Services on a Home Service Platform
abstract
The Home Network is a pervasive environment by nature. Its openness to dynamic distributed and heterogeneous devices brings great challenges in home application design. We present here an open architecture for home service development. Distribution and heterogeneity are managed by service-oriented drivers leveraging the “service platform” concept. Our project provides an open source driver combining Web Services and OSGi standards to compose home services. Performance test results illustrate the service-oriented design.
André Bottaro, Eric Simon, Stéphane Seyvoz, Anne Gérodolle
AINA4
2007 Pervasive Service Composition in the Home Network
abstract
The home environment becomes ready to host distributed devices dynamically adapting to service availability and reacting to user location and user activity. Sensors, high definition rendering systems, home gateways, wired and wireless controllable equipments are now available. Many protocols enable connectivity and interaction between devices. However, challenges remain: protocol heterogeneity, interface fragmentation and device composition static aspect make self-organization and dynamic reconfiguration hardly achievable. This paper describes attractive scenarios at home which lead to the definition of the pervasive service composition requirements. A software architecture facing the mentioned challenges is proposed over OSGi. It first enables developers to implement distributed plug-n-play applications like a local one. It also delivers a service-oriented middleware allowing spontaneous distributed service composition to occur at runtime.
André Bottaro, Anne Gérodolle, Philippe Lalanda
AINA2
2005 The Amigo Service Architecture for the Open Networked Home Environment
abstract
The Amigo project aims to develop a networked home system enabling the ambient intelligence / pervasive computing vision by effectively integrating devices and their hosted services in today’s home. The Amigo system architecture poses limited technology-specific restrictions, supporting interoperability among heterogeneous services.
Nikolaos Georgantas, Sonia Ben Mokhtar, Yérom-David Bromberg, Valérie Issarny, Jarmo Kalaoja, Julia Kantorovitch, Anne Gérodolle, Ron Mevissen
WICSA7
2002 An Open Middleware for Large-Scale Networked Virtual Environments
abstract
This paper presents a 100% Java middleware that aims to offer an open and extensible foundation for building large-scale real-time networked virtual environment applications. This platform relies on a partial replication model in which the whole simulation space is spread on a federation of processes based on application-specific criteria. A configurable event communication framework allows arbitrary consistency and synchronization protocols to be implemented in close cooperation with the application semantics. This middleware has been experimented with success for multi-player game prototypes involving both human-driven and autonomous simulated entities.
Frédéric Dang Tran, Marina Deslaugiers, Anne Gérodolle, Laurent Hazard, Nicolas Rivierre
VR3
2000 An Object-Oriented Software Framework for Large-Scale Networked Virtual Environments
Frédéric Dang Tran, Anne Gérodolle
Euro-Par2