Demo Data from EDBT 2026 / reviewers in the wild / expert
Shinya Nishizaka
dblp:99/7551
· DBLP profile ↗
7ranked-venue papers
3as first author
0since 2021 · last 2012
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 3 first-authorHuman-computer interaction and ubiquitous computing · 6 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
5 papers |
Haptics and multimodal interaction · 82% Immersive interaction · 18% | |
| Artificial intelligence
2 papers |
Image recognition and object detection · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction
gustatory display |
0.4 | 3 | 2011 | MetaCookie+ · VR 2011 Pseudo-gustatory display system based on cross-modal integration of vision, olfaction and gustation · VR 2011 Augmented reality flavors: gustatory display based on edible marker and cross-modal interaction · CHI 2011 |
Computer vision › Image recognition and object detection
object detection |
0.2 | 2 | 2011 | Detection of divided planar object for augmented reality applications · VR 2011 Detection of divided planar object for augmented reality applications · VR 2011 |
Computer vision › Image recognition and object detection › object detection
planar object detection |
0.2 | 2 | 2011 | Detection of divided planar object for augmented reality applications · VR 2011 Detection of divided planar object for augmented reality applications · VR 2011 |
Haptics and multimodal interaction
multisensory interaction |
0.1 | 1 | 2011 | Augmented reality flavors: gustatory display based on edible marker and cross-modal interaction · CHI 2011 |
Immersive interaction
augmented reality |
0.1 | 3 | 2011 | Detection of divided planar object for augmented reality applications · VR 2011 Detection of divided planar object for augmented reality applications · VR 2011 Augmented reality flavors: gustatory display based on edible marker and cross-modal interaction · CHI 2011 |
Methods — techniques the papers use, named apart from their topics
occlusion detection · 0.5homography estimation · 0.5PROSAC · 0.5cross-modal interaction · 0.2edible marker system · 0.1edible marker · 0.1cross-modal integration · 0.1augmented reality · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | Train Window of Container: Visual and Auditory Representation of Train Movement
Kunihiro Nishimura, Yasuhiro Suzuki, Munehiko Sato, Oribe Hayashi, Kentaro Kimura, Shinya Nishizaka, Yusuke Onojima, Yuki Ban, Yuma Muroya, Shigeo Yoshida, Michitaka Hirose |
Advances in Computer Entertainment | 7 |
| 2011 | Augmented reality flavors: gustatory display based on edible marker and cross-modal interactionabstractThe main contribution of this paper is to realize computer generated augmented flavors and establish a method to integrate gustatory information into computer human interactions. There are several reasons for the scarcity of research on gustatory information. One reason is that taste sensations are affected by a number of factors, such as vision, olfaction and memories. This produces a complex cognition mechanism for a user's gustatory sensation, and makes it difficult to build up a gustatory display which produces a specific taste on demand. Takuji Narumi, Shinya Nishizaka, Takashi Kajinami, Tomohiro Tanikawa, Michitaka Hirose |
CHI | 2 |
| 2011 | Pseudo-gustatory display system based on cross-modal integration of vision, olfaction and gustationabstractIn this paper, we propose a pseudo-gustatory display based on the cross-modal interactions that underlie the perception of flavor. Although several studies on visual, auditory, haptic, and olfactory displays have been conducted, gustatory displays have seldom been studied. This scarcity has been attributed to the fact that synthesizing arbitrary taste from basic tastants is difficult. On the other hand, it has been noted that the perception of taste is influenced by visual cues, auditory cues, smell, the trigeminal system, and touch. In our research, we aim at utilizing this influence between modalities for realizing a "pseudo-gustatory" system that enables the user to experience various tastes without changing the chemical composition of foods. Based on this concept, we built a "Meta Cookie" system to change the perceived taste of a cookie by overlaying visual and olfactory information onto a real cookie which an AR marker pattern. We performed an experiment that investigates how people experience the flavor of a plain cookie by using our system. The result suggests that our system can change the perceived taste based on the effect of the cross-modal interaction of vision, olfaction and gustation. Takuji Narumi, Takashi Kajinami, Shinya Nishizaka, Tomohiro Tanikawa, Michitaka Hirose |
VR | 3 |
| 2011 | MetaCookie+abstractIn our research demonstration, we show a "MetaCookie+" that enables the user to experience various tastes without changing the chemical composition of foods by using the influence between modalities. It is a pseudo-gustatory display by combining the Edible Marker system which can detect the state [number/shape/6-DOF coordinate] of each piece of bitten or divided food in real time, and the "Pseudo-gustation" method to change the perceived taste of food by changing its appearance and scent. Takuji Narumi, Shinya Nishizaka, Takashi Kajinami, Tomohiro Tanikawa, Michitaka Hirose |
VR | 2 |
| 2011 | Detection of divided planar object for augmented reality applicationsabstractIn this research study, we propose a divided planar-object detection method for augmented reality(AR) applications. There are mainly two types of camera-registration methods for AR applications: marker-based methods, and natural-feature-based methods. In addition, the latter methods are classified into visual SLAM and object detection methods. With respect to object detection methods, particularly for planar objects such as paper, methods for dealing with bending, folding, and occlusion are proposed. However, the division of objects has not been studied. Once an object is divided, a conventional object detection method cannot identify each of the pieces because the feature points of only a single piece are recognized as the target object, and the other feature points are regarded as outliers. The proposed system prepares a database of the target object's natural features, and applies progressive sample consensus(PROSAC), which is a robust estimation method, for iterative homography calculation to achieve the multiple planar-object detection. Moreover, the proposed method can detect shapes of pieces by simultaneously using an occlusion detection method. We demonstrate that it is possible to interact with an arbitrarily divided planar object in real time by our method to implement some AR applications. Shinya Nishizaka, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
VR | 1 |
| 2011 | Detection of divided planar object for augmented reality applicationsabstractIn this research study, we propose a divided planar-object detection method for augmented reality(AR) applications. The proposed system prepares a database of the target object's natural features, and applies progressive sample consensus (PROSAC), which is a robust estimation method, for iterative homography calculation to achieve the multiple planar-object detection. Moreover, the proposed method can detect shapes of pieces by simultaneously using an occlusion detection method. We demonstrate that it is possible to interact with an arbitrarily divided planar object in real time by our method to implement some AR applications. Shinya Nishizaka, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
VR | 1 |
| 2009 | Robustness enhancement of a localization system using interior decoration with coded patternabstractSeveral indoor positioning systems have been studied to offer a public service based on one's location information. We have studied an indoor localization system using original fiducial markers. The original markers can be designed freely by users; therefore, they can be used for interior decoration. Using this system, you can obtain the three-dimensional position and pose of your camera by capturing the image of the markers arranged on the floor. However, there are some problems associated with the use of this system in a public space, such as a decline in the marker recognition rate by a change in the surrounding light condition and an instability in the marker recognition rate depending on the type of marker used and the camera angle. In this study, we enhanced the robustness of an indoor localization system used in a public space and increased the number of recognizable markers. Shinya Nishizaka, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose |
VRST | 1 |