Jie-Ru Lin

dblp:99/7966 · DBLP profile ↗
← Back
5ranked-venue papers
2as first author
2since 2021 · last 2022
0000-0002-0270-0620ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Image and video coding · 82% Image and video processing · 8% Visualization and visual analytics · 5%

Topics — the 7 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video coding › video compression
3d video coding
0.922022
Visual Perception Based Algorithm for Fast Depth Intra Coding of 3D-HEVC · IEEE Trans. Multim. 2022
Improved Depth-Assisted Error Concealment Algorithm for 3D Video Transmission · IEEE Trans. Multim. 2017
Image and video coding › video coding standards
3D-HEVC
0.612022
Visual Perception Based Algorithm for Fast Depth Intra Coding of 3D-HEVC · IEEE Trans. Multim. 2022
Image and video coding › video compression › 3d video coding › depth map coding
depth intra coding
0.612022
Visual Perception Based Algorithm for Fast Depth Intra Coding of 3D-HEVC · IEEE Trans. Multim. 2022
Image and video coding › video compression › 3d video coding
depth map coding
0.612022
Visual Perception Based Algorithm for Fast Depth Intra Coding of 3D-HEVC · IEEE Trans. Multim. 2022
Image and video coding › error resilience
error concealment
0.312017
Improved Depth-Assisted Error Concealment Algorithm for 3D Video Transmission · IEEE Trans. Multim. 2017
Multimedia systems and quality of experience › display quality
just noticeable depth difference
0.212022
Visual Perception Based Algorithm for Fast Depth Intra Coding of 3D-HEVC · IEEE Trans. Multim. 2022
Visualization and visual analytics › perception
visual perception
0.212022
Visual Perception Based Algorithm for Fast Depth Intra Coding of 3D-HEVC · IEEE Trans. Multim. 2022

Methods — techniques the papers use, named apart from their topics

rate-distortion optimization · 0.6otsu's auto-thresholding · 0.6motion vector extrapolation · 0.3depth information · 0.3
YearPublicationVenuePosition
2022 Vision-oriented algorithm for fast decision in 3D video coding
abstract
Abstract This paper designs a novel method to reduce the coding complexity of 3D‐HEVC encoder by utilizing the properties of human visual perception. Two vision‐oriented edge detections are proposed: for colour texture detection, the authors adopt the Just‐Noticeable Distortion (JND); for depth map, the authors combine the Sample Adaptive Offset (SAO) and the Just Noticeable Depth Difference (JNDD) model. The authors also analyse the properties of colour texture and depth map to classify the coding tree unit (CTU) into various kinds of types, including complex‐edge CTU, moderate‐edge CTU and homogeneous CTU. Besides, fast mode decisions and early termination criteria are performed individually on each type of CTUs according to their characteristics. Especially for those CTUs with more edge information, the proposed projection‐based fast mode decision and residual‐based early termination preserve important colour texture while speeding up the coding at the same time. The proposed vision‐oriented algorithm reduces 31.981% of the overall average coding time with only 1.580% BD‐Bitrate increase. Experimental results show that the proposed algorithm can provide considerable time‐saving while still maintain the video quality, which outperforms the previous researches.
Jie-Ru Lin, Mei-Juan Chen, Chia-Hung Yeh, Shinfeng D. Lin, Kuen-Liang Sue, Lih-Jen Kau, Yi-Sheng Ciou
IET Image Process.1
2022 Visual Perception Based Algorithm for Fast Depth Intra Coding of 3D-HEVC
abstract
3D-HEVC (The 3D Extension of High Efficiency Video Coding) is the newest 3D video coding standard, which enriches multimedia applications with the video format of multi-view plus depth. For the depth map coding in 3D-HEVC, the advanced coding tools enhance the coding efficiency of the depth map and the quality of the synthesized view. However, the time consumption and complexity of 3D-HEVC also increase significantly. This paper utilizes the characteristics of human visual system to propose a fast algorithm based on visual perception for the acceleration of the depth intra coding of 3D-HEVC. The depth map is segmented into different regions by Otsu's auto-thresholding. The dominate edge direction is categorized for each prediction unit. We detect the perceptual edge based on just noticeable depth difference model to extract the area that may affect the visual perception. According to depth map segmentation and edge distribution, we reduce the corresponding intra angular modes and determine whether to perform depth modelling mode. We also incorporate the boundary continuity and rate-distortion cost thresholding to propose the fast coding unit decision. The experimental results show that the proposed algorithm eliminates 53.09% of the depth coding time with only 0.15% BD-BR on average. The coding performance of the proposed algorithm outperforms the previous works significantly.
Jie-Ru Lin, Mei-Juan Chen, Chia-Hung Yeh, Yong-Ci Chen, Lih-Jen Kau, Chuan-Yu Chang, Min-Hui Lin 0002
IEEE Trans. Multim.1
2019 Fast prediction for quality scalability of High Efficiency Video Coding Scalable Extension
Chih-Hsuan Yeh, Jie-Ru Lin, Mei-Juan Chen, Chia-Hung Yeh, Cheng-An Lee, Kuang-Han Tai
J. Vis. Commun. Image Represent.2
2019 Efficient inter-prediction depth coding algorithm based on depth map segmentation for 3D-HEVC
Yi-Wen Liao, Mei-Juan Chen, Chia-Hung Yeh, Jie-Ru Lin, Chih-Wei Chen
Multim. Tools Appl.4
2017 Improved Depth-Assisted Error Concealment Algorithm for 3D Video Transmission
abstract
In this paper, a whole frame loss error concealment algorithm for three-dimensional video coding is proposed. The main concept of the proposed algorithm is to extrapolate the motion vectors for concealing a current error block by jointly considering the available motion vector and the depth information. In addition, the depth information is adopted to help the derivation of reference pixels for concealing errors in the case that suitable motion vectors cannot be obtained by the motion vector extrapolation process alone. Simulation results demonstrate that our proposed algorithm can achieve up to 0.52 dB PSNR, as well as subjective quality improvement, compared to previous work.
Pin-Cheng Huang, Jie-Ru Lin, Gwo-Long Li, Kuang-Han Tai, Mei-Juan Chen
IEEE Trans. Multim.2