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Brian Guenter

dblp:99/9826 · DBLP profile ↗
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6ranked-venue papers
1as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4Artificial intelligence and machine learning · 2Computer networks · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Energy-efficient computing · 70% Cloud and datacenter computing · 30%
Computer graphics and multimedia
2 papers
Computational photography and imaging · 43% Image and video processing · 28% Rendering · 28%
Human-computer interaction and pervasive computing
1 paper
Ubiquitous computing and smart environments · 77% Interaction techniques and input · 23%

Topics — the 7 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing
image enhancement
0.112012
Image Enhancement Using Calibrated Lens Simulations · ECCV (4) 2012
Rendering
lens simulation
0.112012
Image Enhancement Using Calibrated Lens Simulations · ECCV (4) 2012
Energy-efficient computing
datacenter power management
0.112011
Managing cost, performance, and reliability tradeoffs for energy-aware server provisioning · INFOCOM 2011
Energy-efficient computing › datacenter power management
energy-aware server provisioning
0.112011
Managing cost, performance, and reliability tradeoffs for energy-aware server provisioning · INFOCOM 2011
Energy-efficient computing
energy proportionality
0.112011
Managing cost, performance, and reliability tradeoffs for energy-aware server provisioning · INFOCOM 2011
Cloud and datacenter computing › resource provisioning
server provisioning
0.112011
Managing cost, performance, and reliability tradeoffs for energy-aware server provisioning · INFOCOM 2011
Cloud and datacenter computing
workload prediction
0.012011
Managing cost, performance, and reliability tradeoffs for energy-aware server provisioning · INFOCOM 2011

Methods — techniques the papers use, named apart from their topics

scene analysis · 0.4calibrated lens simulation · 0.1optimization · 0.1demand prediction · 0.1
YearPublicationVenuePosition
2019 Photorealistic Image Synthesis for Object Instance Detection
abstract
We present an approach to synthesize highly photorealistic images of 3D object models, which we use to train a convolutional neural network for detecting the objects in real images. The proposed approach has three key ingredients: (1) 3D object models are rendered in 3D models of complete scenes with realistic materials and lighting, (2) plausible geometric configuration of objects and cameras in a scene is generated using physics simulation, and (3) high photorealism of the synthesized images is achieved by physically based rendering. When trained on images synthesized by the proposed approach, the Faster R-CNN object detector [1] achieves a 24% absolute improvement of [email protected] on Rutgers APC [2] and 11% on LineMod-Occluded [3] datasets, compared to a baseline where the training images are synthesized by rendering object models on top of random photographs. This work is a step towards being able to effectively train object detectors without capturing or annotating any real images. A dataset of 400K synthetic images with ground truth annotations for various computer vision tasks will be released on the project website: thodan.github.io/objectsynth.
Tomas Hodan, Vibhav Vineet, Ran Gal, Emanuel Shalev, Jon Hanzelka, Treb Connell, Pedro Urbina, Sudipta N. Sinha, Brian Guenter
ICIP9
2017 A Statistical Approach to Continuous Self-Calibrating Eye Gaze Tracking for Head-Mounted Virtual Reality Systems
abstract
We present a novel, automatic eye gaze tracking scheme inspired by smooth pursuit eye motion while playing mobile games or watching virtual reality contents. Our algorithm continuously calibrates an eye tracking system for a head mounted display. This eliminates the need for an explicit calibration step and automatically compensates for small movements of the headset with respect to the head. The algorithm finds correspondences between corneal motion and screen space motion, and uses these to generate Gaussian Process Regression models. A combination of those models provides a continuous mapping from corneal position to screen space position. Accuracy is nearly as good as achieved with an explicit calibration step.
Subarna Tripathi, Brian Guenter
WACV2
2015 HyperCam: hyperspectral imaging for ubiquitous computing applications
abstract
Emerging uses of imaging technology for consumers cover a wide range of application areas from health to interaction techniques; however, typical cameras primarily transduce light from the visible spectrum into only three overlapping components of the spectrum: red, blue, and green. In contrast, hyperspectral imaging breaks down the electromagnetic spectrum into more narrow components and expands coverage beyond the visible spectrum. While hyperspectral imaging has proven useful as an industrial technology, its use as a sensing approach has been fragmented and largely neglected by the UbiComp community. We explore an approach to make hyperspectral imaging easier and bring it closer to the end-users. HyperCam provides a low-cost implementation of a multispectral camera and a software approach that automatically analyzes the scene and provides a user with an optimal set of images that try to capture the salient information of the scene. We present a number of use-cases that demonstrate HyperCam's usefulness and effectiveness.
Mayank Goel, Eric Whitmire, Alexander Mariakakis, T. Scott Saponas, Neel Joshi, Dan Morris 0001, Brian Guenter, Marcel Gavriliu, Gaetano Borriello, Shwetak N. Patel
UbiComp7
2014 An introduction to computational networks and the computational network toolkit (invited talk)
Dong Yu 0001, Adam Eversole, Michael L. Seltzer, Kaisheng Yao, Brian Guenter, Oleksii Kuchaiev, Frank Seide, Huaming Wang, Jasha Droppo, Zhiheng Huang, Geoffrey Zweig, Christopher J. Rossbach, Jon Currey
INTERSPEECH5
2012 Image Enhancement Using Calibrated Lens Simulations
Brian Guenter, Neel Joshi
ECCV (4)2
2011 Managing cost, performance, and reliability tradeoffs for energy-aware server provisioning
abstract
We present ACES, an automated server provisioning system that aims to meet workload demand while minimizing energy consumption in data centers. To perform energy-aware server provisioning, ACES faces three key tradeoffs between cost, performance, and reliability: (1) maximizing energy savings vs. minimizing unmet load demand, (2) managing low power draw vs. high transition latencies for multiple power management schemes, and (3) balancing energy savings vs. reliability costs of server components due to on-off cycles. To address these challenges, ACES (1) predicts demand in the near future to turn on servers gradually before they are needed and avoids turning on unnecessary servers to cope with transient load spikes, (2) formulates an optimization problem that minimizes a linear combination of unmet demand and total energy and reliability costs, and uses the program structure to solve the problem efficiently in practice, and (3) constructs an execution plan based on the optimization decisions to transition servers between different power states and actuates them using system and load management interfaces. Our evaluation on three data center workloads shows that ACES's energy savings are close to the optimal and it delivers power proportionality while balancing the tradeoff between energy savings and reliability costs.
Brian Guenter, Navendu Jain
INFOCOM1