Demo Data from EDBT 2026 / reviewers in the wild / expert
David Akers
dblp:a/DavidAkers
· DBLP profile ↗
7ranked-venue papers
5as first author
0since 2021 · last 2012
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 5 · 5 first-authorArtificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Usability and user experience research · 48% Interaction techniques and input · 40% Design research and methods · 13% | |
| Computer graphics and multimedia
2 papers |
Visualization and visual analytics · 100% |
Topics — the 8 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Usability and user experience research
usability evaluation |
0.2 | 2 | 2012 | Backtracking Events as Indicators of Usability Problems in Creation-Oriented Applications · ACM Trans. Comput. Hum. Interact. 2012 Undo and erase events as indicators of usability problems · CHI 2009 |
Interaction techniques and input › selection techniques › command selection › menu interaction
marking menus |
0.1 | 1 | 2006 | CINCH: a cooperatively designed marking interface for 3D pathway selection · UIST 2006 |
Design research and methods
participatory design |
0.1 | 1 | 2006 | CINCH: a cooperatively designed marking interface for 3D pathway selection · UIST 2006 |
Interaction techniques and input
pen input |
0.1 | 1 | 2006 | CINCH: a cooperatively designed marking interface for 3D pathway selection · UIST 2006 |
Visualization and visual analytics › interaction techniques
dynamic queries |
0.1 | 1 | 2005 | Exploring Connectivity of the Brain's White Matter with Dynamic Queries · IEEE Trans. Vis. Comput. Graph. 2005 |
Visualization and visual analytics
interaction techniques |
0.1 | 1 | 2005 | Exploring Connectivity of the Brain's White Matter with Dynamic Queries · IEEE Trans. Vis. Comput. Graph. 2005 |
Visualization and visual analytics
scientific visualization |
0.1 | 1 | 2005 | Exploring Connectivity of the Brain's White Matter with Dynamic Queries · IEEE Trans. Vis. Comput. Graph. 2005 |
Visualization and visual analytics
biomedical visualization |
0.0 | 1 | 2006 | CINCH: a cooperatively designed marking interface for 3D pathway selection · UIST 2006 |
Methods — techniques the papers use, named apart from their topics
screen capture · 0.1event logging · 0.1backtracking analysis · 0.1bimanual interaction · 0.1within-subjects experiment · 0.1user-reported critical incident technique · 0.1cortical surface rendering · 0.1boolean query language · 0.1MR tractography · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | Backtracking Events as Indicators of Usability Problems in Creation-Oriented ApplicationsabstractA diversity of user goals and strategies make creation-oriented applications such as word processors or photo-editors difficult to comprehensively test. Evaluating such applications requires testing a large pool of participants to capture the diversity of experience, but traditional usability testing can be prohibitively expensive. To address this problem, this article contributes a new usability evaluation method called backtracking analysis, designed to automate the process of detecting and characterizing usability problems in creation-oriented applications. The key insight is that interaction breakdowns in creation-oriented applications often manifest themselves in backtracking operations that can be automatically logged (e.g., undo and erase operations). Backtracking analysis synchronizes these events to contextual data such as screen capture video, helping the evaluator to characterize specific usability problems. The results from three experiments demonstrate that backtracking events can be effective indicators of usability problems in creation-oriented applications, and can yield a cost-effective alternative to traditional laboratory usability testing. David Akers, Robin Jeffries, Matthew Simpson, Terry Winograd |
ACM Trans. Comput. Hum. Interact. | 1 |
| 2009 | Undo and erase events as indicators of usability problemsabstractOne approach to reducing the costs of usability testing is to facilitate the automatic detection of critical incidents: serious breakdowns in interaction that stand out during software use. This research evaluates the use of undo and erase events as indicators of critical incidents in Google SketchUp (a 3D-modeling application), measuring an indicator's usefulness by the numbers and types of usability problems discovered. We compared problems identified using undo and erase events to problems identified using the user-reported critical incident technique [Hartson and Castillo 1998]. In a within-subjects experiment with 35 participants, undo and erase episodes together revealed over 90% of the problems rated as severe, several of which would not have been discovered by self-report alone. Moreover, problems found by all three methods were rated as significantly more severe than those identified by only a subset of methods. These results suggest that undo and erase events will serve as useful complements to user-reported critical incidents for low cost usability evaluation of creation-oriented applications like SketchUp. David Akers, Matthew Simpson, Robin Jeffries, Terry Winograd |
CHI | 1 |
| 2006 | CINCH: a cooperatively designed marking interface for 3D pathway selectionabstractTo disentangle and analyze neural pathways estimated from magnetic resonance imaging data, scientists need an interface to select 3D pathways. Broad adoption of such an interface requires the use of commodity input devices such as mice and pens, but these devices offer only two degrees of freedom. CINCH solves this problem by providing a marking interface for 3D pathway selection. CINCH interprets pen strokes as pathway selections in 3D using a marking language designed together with scientists. Its bimanual interface employs a pen and a trackball (see Figure 1), allowing alternating selections and scene rotations without changes of mode. CINCH was evaluated by observing four scientists using the tool over a period of three weeks as part of their normal work activity. Event logs and interviews revealed dramatic improvements in both the speed and quality of scientists' everyday work, and a set of principles that should inform the design of future 3D marking interfaces. More broadly, CINCH demonstrates the value of the iterative, participatory design process that catalyzed its evolution. David Akers |
UIST | 1 |
| 2005 | Exploring Connectivity of the Brain's White Matter with Dynamic QueriesabstractDiffusion Tensor Imaging (DTI) is a magnetic resonance imaging method that can be used to measure local information about the structure of white matter within the human brain. Combining DTI data with the computational methods of MR tractography, neuroscientists can estimate the locations and sizes of nerve bundles (white matter pathways) that course through the human brain. Neuroscientists have used visualization techniques to better understand tractography data, but they often struggle with the abundance and complexity of the pathways. In this paper, we describe a novel set of interaction techniques that make it easier to explore and interpret such pathways. Specifically, our application allows neuroscientists to place and interactively manipulate box or ellipsoid-shaped regions to selectively display pathways that pass through specific anatomical areas. These regions can be used in coordination with a simple and flexible query language which allows for arbitrary combinations of these queries using Boolean logic operators. A representation of the cortical surface is provided for specifying queries of pathways that may be relevant to gray matter structures and for displaying activation information obtained from functional magnetic resonance imaging. By precomputing the pathways and their statistical properties, we obtain the speed necessary for interactive question-and-answer sessions with brain researchers. We survey some questions that researchers have been asking about tractography data and show how our system can be used to answer these questions efficiently. Anthony J. Sherbondy, David Akers, Rachel Mackenzie, Robert F. Dougherty, Brian A. Wandell |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2004 | Exploration of the Brain's White Matter Pathways with Dynamic QueriesabstractDiffusion tensor imaging (DTI) is a magnetic resonance imaging method that can be used to measure local information about the structure of white matter within the human brain. Combining DTI data with the computational methods of MR tractography, neuroscientists can estimate the locations and sizes of nerve bundles (white matter pathways) that course through the human brain. Neuroscientists have used visualization techniques to better understand tractography data, but they often struggle with the abundance and complexity of the pathways. We describe a novel set of interaction techniques that make it easier to explore and interpret such pathways. Specifically, our application allows neuroscientists to place and interactively manipulate box-shaped regions (or volumes of interest) to selectively display pathways that pass through specific anatomical areas. A simple and flexible query language allows for arbitrary combinations of these queries using Boolean logic operators. Queries can be further restricted by numerical path properties such as length, mean fractional anisotropy, and mean curvature. By precomputing the pathways and their statistical properties, we obtain the speed necessary for interactive question-and-answer sessions with brain researchers. We survey some questions that researchers have been asking about tractography data and show how our system can be used to answer these questions efficiently. David Akers, Anthony J. Sherbondy, Rachel Mackenzie, Robert F. Dougherty, Brian A. Wandell |
IEEE Visualization | 1 |
| 2003 | Conveying Shape and Features with Image-Based RelightingabstractHand-crafted illustrations are often more effective than photographs for conveying the shape and important features of an object, but they require expertise and time to produce. We describe an image compositing system and user interface that allow an artist to quickly and easily create technical illustrations from a set of photographs of an object taken from the same point of view under variable lighting conditions. Our system uses a novel compositing process in which images are combined using spatially-varying light mattes, enabling the final lighting in each area of the composite to be manipulated independently. We describe an interface that provides for the painting of local lighting effects (e.g. shadows, highlights, and tangential lighting to reveal texture) directly onto the composite. We survey some of the techniques used in illustration and lighting design to convey the shape and features of objects and describe how our system can be used to apply these techniques. David Akers, Frank Losasso, Jeff Klingner, Maneesh Agrawala, John Rick, Pat Hanrahan |
IEEE Visualization | 1 |
| 2002 | A System That Supports Using Student-Drawn Diagrams to Assess Comprehension of Mathematical Formulas
Steven L. Tanimoto, William Winn, David Akers |
Diagrams | 3 |