EDBT 2026 Demo / reviewers in the wild / expert
Edmond Boyer
dblp:b/EdmondBoyer
· DBLP profile ↗
106ranked-venue papers
7as first author
18since 2021 · last 2026
0000-0002-1182-3729ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 89 · 6 first-author · 16 since 2021Artificial intelligence and machine learning · 76 · 5 first-author · 9 since 2021Applied, interdisciplinary, general and emerging computing · 2Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Physics-Based Simulation of Contact-Induced Facial WrinklingabstractAbstract Facial skin dynamics are inherently challenging to simulate due to a combination of geometric, material, and anatomical complexities. Human skin is a nonlinear layered material with spatially heterogeneous attachments to the underlying tissues. During contact events, localized compression and shear induce mechanical instabilities, leading to fine‐scale wrinkling patterns governed by a delicate interplay of geometry, boundary conditions, and through‐the‐thickness stresses. We present a finite element framework to simulate contact‐induced wrinkling of facial skin. We model skin as a viscoelastic material with time‐dependent relaxation that governs the rate, persistence, and damping of wrinkle formation. We employ high‐order prismatic solid‐shell elements to resolve through‐thickness stresses and high‐frequency deformation modes. Central to our approach, we introduce a continuum‐based formulation of skin ligaments to model heterogeneous skin attachments and provide anatomically inspired mobility constraints. These skin ligaments control the formation and appearance of facial wrinkles by modulating their amplitude, wavelength, and spatial distribution. We evaluate our method on a set of synthetic examples and compare simulations with real‐world footage. These results demonstrate that our skin model produces temporally coherent and visually realistic wrinkle patterns during transient contact. Juan Montes 0001, Ladislav Kavan, Edmond Boyer, Ryan Goldade, Stelian Coros, Bernhard Thomaszewski |
Comput. Graph. Forum | 3 |
| 2025 | VortSDF: 3D Modeling with Centroidal Voronoi Tessellation on Signed Distance FieldabstractVolumetric shape representations have become ubiquitous in multi-view reconstruction tasks. They often build on regular voxel grids as discrete representations of 3D shape functions, such as SDF or radiance fields, either as the full shape model or as sampled instantiations of continuous representations, as with neural networks. Despite their proven efficiency, voxel representations come with the precision versus complexity trade-off. This inherent limitation can significantly impact performance when moving away from simple and uncluttered scenes. In this paper we investigate an alternative discretization strategy with the Centroidal Voronoi Tessellation (CVT). CVTs allow to better partition the observation space with respect to shape occupancy and to focus the discretization around shape surfaces. To leverage this discretization strategy for multi-view reconstruction, we introduce a volumetric optimization framework that combines explicit SDF fields with a shallow color network, in order to estimate 3D shape properties over tetrahedral grids. Experimental results with Chamfer statistics validate this approach with unprecedented reconstruction quality on various scenarios such as objects, open scenes or human. Diego Thomas, Briac Toussaint, Jean-Sébastien Franco, Edmond Boyer |
WACV | 4 |
| 2024 | HISR: Hybrid Implicit Surface Representation for Photorealistic 3D Human ReconstructionabstractNeural reconstruction and rendering strategies have demonstrated state-of-the-art performances due, in part, to their ability to preserve high level shape details. Existing approaches, however, either represent objects as implicit surface functions or neural volumes and still struggle to recover shapes with heterogeneous materials, in particular human skin, hair or clothes. To this aim, we present a new hybrid implicit surface representation to model human shapes. This representation is composed of two surface layers that represent opaque and translucent regions on the clothed human body. We segment different regions automatically using visual cues and learn to reconstruct two signed distance functions (SDFs). We perform surface-based rendering on opaque regions (e.g., body, face, clothes) to preserve high-fidelity surface normals and volume rendering on translucent regions (e.g., hair). Experiments demonstrate that our approach obtains state-of-the-art results on 3D human reconstructions, and also shows competitive performances on other objects. Angtian Wang, Yuanlu Xu, Nikolaos Sarafianos, Robert Maier 0001, Edmond Boyer, Alan L. Yuille, Tony Tung |
AAAI | 5 |
| 2024 | ANIM: Accurate Neural Implicit Model for Human Reconstruction from a Single RGB-D ImageabstractRecent progress in human shape learning, shows that neural implicit models are effective in generating 3D hu-man surfaces from limited number of views, and even from a single RGB image. However, existing monocular approaches still struggle to recover fine geometric details such as face, hands or cloth wrinkles. They are also easily prone to depth ambiguities that result in distorted geome-tries along the camera optical axis. In this paper, we ex-plore the benefits of incorporating depth observations in the reconstruction process by introducing ANIM, a novel method that reconstructs arbitrary 3D human shapes from single-view RGB-D images with an unprecedented level of accuracy. Our model learns geometric details from both multi-resolution pixel-aligned and voxel-aligned features to leverage depth information and enable spatial relation-ships, mitigating depth ambiguities. We further enhance the quality of the reconstructed shape by introducing a depth-supervision strategy, which improves the accuracy of the signed distance field estimation of points that lie on the re-constructed surface. Experiments demonstrate that ANIM outperforms state-of-the-art works that use RGB, surface normals, point cloud or RGB-D data as input. In addition, we introduce ANIM-Real, a new multi-modal dataset comprising highquality scans paired with consumer-grade RGB-D camera, and our protocol to fine-tune ANIM, enabling highquality reconstruction from real-world human capture. https://marcopesavento.github.io/Anim/ Marco Pesavento, Yuanlu Xu, Nikolaos Sarafianos, Robert Maier 0001, Chun-Han Yao, Marco Volino, Edmond Boyer, Adrian Hilton 0001, Tony Tung |
CVPR | 8 |
| 2024 | SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction
Marko Mihajlovic, Sergey Prokudin, Siyu Tang 0001, Robert Maier 0001, Federica Bogo, Tony Tung, Edmond Boyer |
ECCV (2) | 7 |
| 2024 | Millimetric Human Surface Capture in MinutesabstractInternational audience Briac Toussaint, Laurence Boissieux, Diego Thomas, Edmond Boyer, Jean-Sébastien Franco |
SIGGRAPH Asia | 4 |
| 2023 | Deformation-Guided Unsupervised Non-Rigid Shape Matching
Aymen Merrouche, João Regateiro, Stefanie Wuhrer, Edmond Boyer |
BMVC | 4 |
| 2023 | Human Body Shape Completion with Implicit Shape and Flow LearningabstractIn this paper, we investigate how to complete human body shape models by combining shape and flow estimation given two consecutive depth images. Shape completion is a challenging task in computer vision that is highly under-constrained when considering partial depth observations. Besides model based strategies that exploit strong priors, and consequently struggle to preserve fine geometric details, learning based approaches build on weaker assumptions and can benefit from efficient implicit representations. We adopt such a representation and explore how the motion flow between two consecutive frames can contribute to the shape completion task. In order to effectively exploit the flow information, our architecture combines both estimations and implements two features for robustness: First, an all-to-all attention module that encodes the correlation between points in the same frame and between corresponding points in different frames; Second, a coarse-dense to fine-sparse strategy that balances the representation ability and the computational cost. Our experiments demonstrate that the flow actually benefits human body model completion. They also show that our method outperforms the state-of-the-art approaches for shape completion on 2 benchmarks, considering different human shapes, poses, and clothing. Boyao Zhou, Di Meng, Jean-Sébastien Franco, Edmond Boyer |
CVPR | 4 |
| 2023 | Multi-View Reconstruction Using Signed Ray Distance Functions (SRDF)abstractIn this paper, we investigate a new optimization framework for multi-view 3D shape reconstructions. Recent differentiable rendering approaches have provided breakthrough performances with implicit shape representations though they can still lack precision in the estimated geometries. On the other hand multi-view stereo methods can yield pixel wise geometric accuracy with local depth predictions along viewing rays. Our approach bridges the gap between the two strategies with a novel volumetric shape representation that is implicit but parameterized with pixel depths to better materialize the shape surface with consistent signed distances along viewing rays. The approach retains pixel-accuracy while benefiting from volumetric integration in the optimization. To this aim, depths are optimized by evaluating, at each 3D location within the volumetric discretization, the agreement between the depth prediction consistency and the photometric consistency for the corresponding pixels. The optimization is agnostic to the associated photo-consistency term which can vary from a median-based baseline to more elaborate criteria, e.g. learned functions. Our experiments demonstrate the benefit of the volumetric integration with depth predictions. They also show that our approach outperforms existing approaches over standard 3D benchmarks with better geometry estimations. Pierre Zins, Yuanlu Xu, Edmond Boyer, Stefanie Wuhrer, Tony Tung |
CVPR | 3 |
| 2023 | 4DHumanOutfit: A multi-subject 4D dataset of human motion sequences in varying outfits exhibiting large displacements
Matthieu Armando, Laurence Boissieux, Edmond Boyer, Jean-Sébastien Franco, Martin Humenberger, Christophe Legras, Vincent Leroy 0003, Mathieu Marsot, Julien Pansiot, Sergi Pujades, Rim Rekik, Grégory Rogez, Anilkumar Swamy, Stefanie Wuhrer |
Comput. Vis. Image Underst. | 3 |
| 2022 | Temporal Shape Transfer Network for 3D Human MotionabstractThis paper presents a learning-based approach to perform human shape transfer between an arbitrary 3D identity mesh and a temporal motion sequence of 3D meshes. Recent approaches tackle the human shape and pose transfer on a per-frame basis and do not yet consider the valuable information about the motion dynamics, e.g., body or clothing dynamics, inherently present in motion sequences. Recent datasets provide such sequences of 3D meshes, and this work investigates how to leverage the associated intrinsic temporal features in order to improve learning-based approaches on human shape transfer. These features are expected to help preserve temporal motion and identity consistency over motion sequences. To this aim, we introduce a new network architecture that takes as input successive 3D mesh frames in a motion sequence and which decoder is conditioned on the target shape identity. Training losses are designed to enforce temporal consistency between poses as well as shape preservation over the input frames. Experiments demonstrate substantially qualitative and quantitative improvements in using temporal features compared to optimization-based and recent learning-based methods. João Regateiro, Edmond Boyer |
3DV | 2 |
| 2022 | Pyramidal Signed Distance Learning for Spatio-Temporal Human Shape Completion
Boyao Zhou, Jean-Sébastien Franco, Martin de La Gorce, Edmond Boyer |
ACCV (1) | 4 |
| 2022 | Mesh Denoising With Facet Graph ConvolutionsabstractWe examine the problem of mesh denoising, which consists of removing noise from corrupted 3D meshes while preserving existing geometric features. Most mesh denoising methods require a lot of mesh-specific parameter fine-tuning, to account for specific features and noise types. In recent years, data-driven methods have demonstrated their robustness and effectiveness with respect to noise and feature properties on a wide variety of geometry and image problems. Most existing mesh denoising methods still use hand-crafted features, and locally denoise facets rather than examine the mesh globally. In this work, we propose the use of a fully end-to-end learning strategy based on graph convolutions, where meaningful features are learned directly by our network. It operates on a graph of facets, directly on the existing topology of the mesh, without resampling, and follows a multi-scale design to extract geometric features at different resolution levels. Similar to most recent pipelines, given a noisy mesh, we first denoise face normals with our novel approach, then update vertex positions accordingly. Our method performs significantly better than the current state-of-the-art learning-based methods. Additionally, we show that it can be trained on noisy data, without explicit correspondence between noisy and ground-truth facets. We also propose a multi-scale denoising strategy, better suited to correct noise with a low spatial frequency. Matthieu Armando, Jean-Sébastien Franco, Edmond Boyer |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2021 | Neural Human Deformation TransferabstractWe consider the problem of human deformation transfer, where the goal is to retarget poses between different characters. Traditional methods that tackle this problem assume a human pose model to be available and transfer poses between characters using this model. In this work, we take a different approach and transform the identity of a character into a new identity without modifying the character’s pose. This offers the advantage of not having to define equivalences between 3D human poses, which is not straightforward as poses tend to change depending on the identity of the character performing them, and as their meaning is highly contextual. To achieve the deformation transfer, we propose a neural encoder-decoder architecture where only identity information is encoded and where the decoder is conditioned on the pose. We use pose independent representations, such as isometry-invariant shape characteristics, to represent identity features. Our model uses these features to supervise the prediction of offsets from the deformed pose to the result of the transfer. We show experimentally that our method outperforms state-of-the-art methods both quantitatively and qualitatively, and generalises better to poses not seen during training. We also introduce a fine-tuning step that allows to obtain competitive results for extreme identities, and allows to transfer simple clothing. Jean Basset, Adnane Boukhayma, Stefanie Wuhrer, Franck Multon, Edmond Boyer |
3DV | 5 |
| 2021 | Dual Mesh Convolutional Networks for Human Shape CorrespondenceabstractConvolutional networks have been extremely successful for regular data structures such as 2D images and 3D voxel grids. The transposition to meshes is, however, not straightforward due to their irregular structure. We explore how the dual, face-based representation of triangular meshes can be leveraged as a data structure for graph convolutional networks. In the dual mesh, each node (face) has a fixed number of neighbors, which makes the networks less susceptible to overfitting on the mesh topology, and also allows the use of input features that are naturally defined over faces, such as surface normals and face areas. We evaluate the dual approach on the shape correspondence task on the Faust human shape dataset and variants of it with different mesh topologies. Our experiments show that results of graph convolutional networks improve when defined over the dual rather than primal mesh. Moreover, our models that explicitly leverage the neighborhood regularity of dual meshes allow improving results further while being more robust to changes in the mesh topology. Nitika Verma, Adnane Boukhayma, Edmond Boyer, Jakob Verbeek |
3DV | 3 |
| 2021 | Spatio-Temporal Human Shape Completion With Implicit Function NetworksabstractWe address the problem of inferring a human shape from partial observations, such as depth images, in temporal sequences. Deep Neural Networks (DNN) have been shown successful to estimate detailed shapes on a frame-by-frame basis but consider yet little or no temporal information over frame sequences for detailed shape estimation. Recently, networks that implicitly encode shape occupancy using MLP layers have shown very promising results for such single-frame shape inference, with the advantage of reducing the dimensionality of the problem and providing continuously encoded results. In this work we propose to generalize implicit encoding to spatio-temporal shape inference with spatio-temporal implicit function networks or STIF-Nets, where temporal redundancy and continuity is expected to improve the shape and motion quality. To validate these added benefits, we collect and train with motion data from CAPE for dressed humans, and DFAUST for body shapes with no clothing. We show our model’s ability to estimate shapes for a set of input frames, and interpolate between them. Our results show that our method outpetforms existing state of the art methods, in particular the single-frame methods for detailed shape estimation. Boyao Zhou, Jean-Sébastien Franco, Federica Bogo, Edmond Boyer |
3DV | 4 |
| 2021 | Data-Driven 3D Reconstruction of Dressed Humans From Sparse ViewsabstractRecently, data-driven single-view reconstruction methods have shown great progress in modeling 3D dressed humans. However, such methods suffer heavily from depth ambiguities and occlusions inherent to single view inputs. In this paper, we tackle this problem by considering a small set of input views and investigate the best strategy to suitably exploit information from these views. We propose a data-driven end-to-end approach that reconstructs an implicit 3D representation of dressed humans from sparse camera views. Specifically, we introduce three key components: first a spatially consistent reconstruction that allows for arbitrary placement of the person in the input views using a perspective camera model; second an attention-based fusion layer that learns to aggregate visual information from several viewpoints; and third a mechanism that encodes local 3D patterns under the multi-view context. In the experiments, we show the proposed approach outperforms the state of the art on standard data both quantitatively and qualitatively. To demonstrate the spatially consistent reconstruction, we apply our approach to dynamic scenes. Additionally, we apply our method on real data acquired with a multi-camera platform and demonstrate our approach can obtain results comparable to multi-view stereo with dramatically less views. Pierre Zins, Yuanlu Xu, Edmond Boyer, Stefanie Wuhrer, Tony Tung |
3DV | 3 |
| 2021 | Volume Sweeping: Learning Photoconsistency for Multi-View Shape Reconstruction
Vincent Leroy 0002, Jean-Sébastien Franco, Edmond Boyer |
Int. J. Comput. Vis. | 3 |
| 2020 | Reconstructing Human Body Mesh from Point Clouds by Adversarial GP Network
Boyao Zhou, Jean-Sébastien Franco, Federica Bogo, Bugra Tekin, Edmond Boyer |
ACCV (1) | 5 |
| 2020 | Cross-Modal Deep Face Normals With Deactivable Skip ConnectionsabstractWe present an approach for estimating surface normals from in-the-wild color images of faces. While data-driven strategies have been proposed for single face images, limited available ground truth data makes this problem difficult. To alleviate this issue, we propose a method that can leverage all available image and normal data, whether paired or not, thanks to a novel cross-modal learning architecture. In particular, we enable additional training with single modality data, either color or normal, by using two encoder-decoder networks with a shared latent space. The proposed architecture also enables face details to be transferred between the image and normal domains, given paired data, through skip connections between the image encoder and normal decoder. Core to our approach is a novel module that we call deactivable skip connections, which allows integrating both the auto-encoded and image-to-normal branches within the same architecture that can be trained end-to-end. This allows learning of a rich latent space that can accurately capture the normal information. We compare against state-of-the-art methods and show that our approach can achieve significant improvements, both quantitative and qualitative, with natural face images. Victoria Fernández Abrevaya, Adnane Boukhayma, Philip Torr 0001, Edmond Boyer |
CVPR | 4 |
| 2020 | Discrete Point Flow Networks for Efficient Point Cloud Generation
Roman Klokov, Edmond Boyer, Jakob Verbeek |
ECCV (23) | 2 |
| 2020 | Contact preserving shape transfer: Retargeting motion from one shape to another
Jean Basset, Stefanie Wuhrer, Edmond Boyer, Franck Multon |
Comput. Graph. | 3 |
| 2019 | Adaptive Mesh Texture for Multi-View Appearance ModelingabstractIn this paper we report on the representation of appearance information in the context of 3D multi-view shape modeling. Most applications in image based 3D modeling resort to texture maps, a 2D mapping of shape color information into image files. Despite their unquestionable merits, in particular the ability to apply standard image tools, including compression, image textures still suffer from limitations that result from the 2D mapping of information that originally belongs to a 3D structure. This is especially true with 2D texture atlases, a generic 2D mapping for 3D mesh models that introduces discontinuities in the texture space and plagues many 3D appearance algorithms. Moreover, the per-triangle texel density of 2D image textures cannot be individually adjusted to the corresponding pixel observation density without a global change in the atlas mapping function. To address these issues, we propose a new appearance representation for image-based 3D shape modeling, which stores appearance information directly on 3D meshes, rather than a texture atlas. We show this representation to allow for input-adaptive sampling and compression support. Our experiments demonstrate that it outperforms traditional image textures, in multi-view reconstruction contexts, with better visual quality and memory footprint, which makes it a suitable tool when dealing with large amounts of data as with dynamic scene 3D models. Matthieu Armando, Jean-Sébastien Franco, Edmond Boyer |
3DV | 3 |
| 2019 | Probabilistic Reconstruction Networks for 3D Shape Inference from a Single Image
Roman Klokov, Jakob Verbeek, Edmond Boyer |
BMVC | 3 |
| 2019 | A Decoupled 3D Facial Shape Model by Adversarial TrainingabstractData-driven generative 3D face models are used to compactly encode facial shape data into meaningful parametric representations. A desirable property of these models is their ability to effectively decouple natural sources of variation, in particular identity and expression. While factorized representations have been proposed for that purpose, they are still limited in the variability they can capture and may present modeling artifacts when applied to tasks such as expression transfer. In this work, we explore a new direction with Generative Adversarial Networks and show that they contribute to better face modeling performances, especially in decoupling natural factors, while also achieving more diverse samples. To train the model we introduce a novel architecture that combines a 3D generator with a 2D discriminator that leverages conventional CNNs, where the two components are bridged by a geometry mapping layer. We further present a training scheme, based on auxiliary classifiers, to explicitly disentangle identity and expression attributes. Through quantitative and qualitative results on standard face datasets, we illustrate the benefits of our model and demonstrate that it outperforms competing state of the art methods in terms of decoupling and diversity. Victoria Fernández Abrevaya, Adnane Boukhayma, Stefanie Wuhrer, Edmond Boyer |
ICCV | 4 |
| 2019 | Contact Preserving Shape Transfer For Rigging-Free Motion RetargetingabstractRetargeting a motion from a source to a target character is an important problem in computer animation, as it allows to reuse existing rigged databases or transfer motion capture to virtual characters. Surface based pose transfer is a promising approach to avoid the trial-and-error process when controlling the joint angles. The main contribution of this paper is to investigate whether shape transfer instead of pose transfer would better preserve the original contextual meaning of the source pose. To this end, we propose an optimization-based method to deform the source shape+pose using three main energy functions: similarity to the target shape, body part volume preservation, and collision management (preserve existing contacts and prevent penetrations). The results show that our method is able to retarget complex poses, including several contacts, to very different morphologies. In particular, we introduce new contacts that are linked to the change in morphology, and which would be difficult to obtain with previous works based on pose transfer that aim at distance preservation between body parts. These preliminary results are encouraging and open several perspectives, such as decreasing computation time, and better understanding how to model pose and shape constraints. Jean Basset, Stefanie Wuhrer, Edmond Boyer, Franck Multon |
MIG | 3 |
| 2019 | CBCT of a Moving Sample From X-Rays and Multiple VideosabstractIn this paper, we consider dense volumetric modeling of moving samples such as body parts. Most dense modeling methods consider samples observed with a moving X-ray device and cannot easily handle moving samples. We propose instead a novel method to observe shape motion from a fixed X-ray device and to build dense in-depth attenuation information. This yields a low-cost, low-dose 3-D imaging solution, taking benefit of equipment widely available in clinical environments. Our first innovation is to combine a video-based surface motion capture system with a single low-cost/low-dose fixed planar X-ray device, in order to retrieve the sample motion and attenuation information with minimal radiation exposure. Our second innovation is to rely on Bayesian inference to solve for a dense attenuation volume given planar radioscopic images of a moving sample. This approach enables multiple sources of noise to be considered and takes advantage of very limited prior information to solve an otherwise ill-posed problem. Results show that the proposed strategy is able to reconstruct dense volumetric attenuation models from a very limited number of radiographic views over time on synthetic and in-situ data. Julien Pansiot, Edmond Boyer |
IEEE Trans. Medical Imaging | 2 |
| 2019 | Surface Motion Capture Animation SynthesisabstractWe propose to generate novel animations from a set of elementary examples of video-based surface motion capture, under user-specified constraints. 4D surface capture animation is motivated by the increasing demand from media production for highly realistic 3D content. To this aim, data driven strategies that consider video-based information can produce animation with real shapes, kinematics and appearances. Our animations rely on the combination and the interpolation of textured 3D mesh data, which requires examining two aspects: (1) Shape geometry and (2) appearance. First, we propose an animation synthesis structure for the shape geometry, the Essential graph, that outperforms standard Motion graphs in optimality with respect to quantitative criteria, and we extend optimized interpolated transition algorithms to mesh data. Second, we propose a compact view-independent representation for the shape appearance. This representation encodes subject appearance changes due to viewpoint and illumination, and due to inaccuracies in geometric modelling independently. Besides providing compact representations, such decompositions allow for additional applications such as interpolation for animation. Adnane Boukhayma, Edmond Boyer |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2018 | Spatiotemporal Modeling for Efficient Registration of Dynamic 3D FacesabstractWe consider the registration of temporal sequences of 3D face scans. Face registration plays a central role in face analysis applications, for instance recognition or transfer tasks, among others. We propose an automatic approach that can register large sets of dynamic face scans without the need for landmarks or highly specialized acquisition setups. This allows for extended versatility among registered face shapes and deformations by enabling to leverage multiple datasets, a fundamental property when e.g. building statistical face models. Our approach is built upon a regression-based static registration method, which is improved by spatiotemporal modeling to exploit redundancies over both space and time. We experimentally demonstrate that accurate registrations can be obtained for varying data robustly and efficiently by applying our method to three standard dynamic face datasets. Victoria Fernández Abrevaya, Stefanie Wuhrer, Edmond Boyer |
3DV | 3 |
| 2018 | FeaStNet: Feature-Steered Graph Convolutions for 3D Shape AnalysisabstractConvolutional neural networks (CNNs) have massively impacted visual recognition in 2D images, and are now ubiquitous in state-of-the-art approaches. CNNs do not easily extend, however, to data that are not represented by regular grids, such as 3D shape meshes or other graph-structured data, to which traditional local convolution operators do not directly apply. To address this problem, we propose a novel graph-convolution operator to establish correspondences between filter weights and graph neighborhoods with arbitrary connectivity. The key novelty of our approach is that these correspondences are dynamically computed from features learned by the network, rather than relying on predefined static coordinates over the graph as in previous work. We obtain excellent experimental results that significantly improve over previous state-of-the-art shape correspondence results. This shows that our approach can learn effective shape representations from raw input coordinates, without relying on shape descriptors. Nitika Verma, Edmond Boyer, Jakob Verbeek |
CVPR | 2 |
| 2018 | Shape Reconstruction Using Volume Sweeping and Learned Photoconsistency
Vincent Leroy 0002, Jean-Sébastien Franco, Edmond Boyer |
ECCV (9) | 3 |
| 2018 | Multilinear Autoencoder for 3D Face Model LearningabstractGenerative models have proved to be useful tools to represent 3D human faces and their statistical variations. With the increase of 3D scan databases available for training, a growing challenge lies in the ability to learn generative face models that effectively encode shape variations with respect to desired attributes, such as identity and expression, given datasets that can be diverse. This paper addresses this challenge by proposing a framework that learns a generative 3D face model using an autoencoder architecture, allowing hence for weakly supervised training. The main contribution is to combine a convolutional neural network-based encoder with a multilinear model-based decoder, taking therefore advantage of both the convolutional network robustness to corrupted and incomplete data, and of the multilinear model capacity to effectively model and decouple shape variations. Given a set of 3D face scans with annotation labels for the desired attributes, e.g. identities and expressions, our method learns an expressive multilinear model that decouples shape changes due to the different factors. Experimental results demonstrate that the proposed method outperforms recent approaches when learning multilinear face models from incomplete training data, particularly in terms of space decoupling, and that it is capable of learning from an order of magnitude more data than previous methods. Victoria Fernández Abrevaya, Stefanie Wuhrer, Edmond Boyer |
WACV | 3 |
| 2018 | Tracking-by-Detection of 3D Human Shapes: From Surfaces to Volumesabstract3D Human shape tracking consists in fitting a template model to temporal sequences of visual observations. It usually comprises an association step, that finds correspondences between the model and the input data, and a deformation step, that fits the model to the observations given correspondences. Most current approaches follow the Iterative-Closest-Point (ICP) paradigm, where the association step is carried out by searching for the nearest neighbors. It fails when large deformations occur and errors in the association tend to propagate over time. In this paper, we propose a discriminative alternative for the association, that leverages random forests to infer correspondences in one shot. Regardless the choice of shape parameterizations, being surface or volumetric meshes, we convert 3D shapes to volumetric distance fields and thereby design features to train the forest. We investigate two ways to draw volumetric samples: voxels of regular grids and cells from Centroidal Voronoi Tessellation (CVT). While the former consumes considerable memory and in turn limits us to learn only subject-specific correspondences, the latter yields much less memory footprint by compactly tessellating the interior space of a shape with optimal discretization. This facilitates the use of larger cross-subject training databases, generalizes to different human subjects and hence results in less overfitting and better detection. The discriminative correspondences are successfully integrated to both surface and volumetric deformation frameworks that recover human shape poses, which we refer to as 'tracking-by-detection of 3D human shapes.' It allows for large deformations and prevents tracking errors from being accumulated. When combined with ICP for refinement, it proves to yield better accuracy in registration and more stability when tracking over time. Evaluations on existing datasets demonstrate the benefits with respect to the state-of-the-art. Chun-Hao P. Huang, Benjamin Allain, Edmond Boyer, Jean-Sébastien Franco, Federico Tombari, Nassir Navab, Slobodan Ilic |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |
| 2018 | Automatic Camera Calibration Using Multiple Sets of Pairwise CorrespondencesabstractWe propose a new method to add an uncalibrated node into a network of calibrated cameras using only pairwise point correspondences. While previous methods perform this task using triple correspondences, these are often difficult to establish when there is limited overlap between different views. In such challenging cases we must rely on pairwise correspondences and our solution becomes more advantageous. Our method includes an 11-point minimal solution for the intrinsic and extrinsic calibration of a camera from pairwise correspondences with other two calibrated cameras, and a new inlier selection framework that extends the traditional RANSAC family of algorithms to sampling across multiple datasets. Our method is validated on different application scenarios where a lack of triple correspondences might occur: addition of a new node to a camera network; calibration and motion estimation of a moving camera inside a camera network; and addition of views with limited overlap to a Structure-from-Motion model. Francisco Vasconcelos 0001, João Pedro Barreto 0001, Edmond Boyer |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |
| 2017 | Controllable Variation Synthesis for Surface Motion CaptureabstractWe address the problem of generating variations of captured 4D models automatically, and we particularly focus on dynamic human shapes as observed from multi-view videos. Variation is an essential component of motion realism, however recent mesh animation datasets and tools lack such richness. Given a few 4D models representing movements of the same type, our method builds a probabilistic low dimensional embedding of shape poses using Gaussian Process Dynamical Models, and novel variants of motions are obtained by sampling trajectories from this manifold using Monte Carlo Markov Chain. We can synthesise an unlimited number of variations of any of the input movements, and also any blended version of them, without costly non-linear interpolation of input movement variations in mesh domain. The output variations are statistically similar to the input movements but yet slightly different in poses and timings. As we show through our results, the generated mesh sequences match the training examples in realism, which facilitates 4D model dataset augmentation. Adnane Boukhayma, Edmond Boyer |
3DV | 2 |
| 2017 | CT from Motion: Volumetric Capture of Moving Shapes using X-rays
Julien Pansiot, Edmond Boyer |
BMVC | 2 |
| 2017 | Surface Motion Capture Transfer with Gaussian Process RegressionabstractWe address the problem of transferring motion between captured 4D models. We particularly focus on human subjects for which the ability to automatically augment 4D datasets, by propagating movements between subjects, is of interest in a great deal of recent vision applications that builds on human visual corpus. Given 4D training sets for two subjects for which a sparse set of corresponding keyposes are known, our method is able to transfer a newly captured motion from one subject to the other. With the aim to generalize transfers to input motions possibly very diverse with respect to the training sets, the method contributes with a new transfer model based on non-linear pose interpolation. Building on Gaussian process regression, this model intends to capture and preserve individual motion properties, and thereby realism, by accounting for pose inter-dependencies during motion transfers. Our experiments show visually qualitative, and quantitative, improvements over existing pose-mapping methods and confirm the generalization capabilities of our method compared to state of the art. Adnane Boukhayma, Jean-Sébastien Franco, Edmond Boyer |
CVPR | 3 |
| 2017 | Multi-view Dynamic Shape Refinement Using Local Temporal IntegrationabstractWe consider 4D shape reconstructions in multi-view environments and investigate how to exploit temporal redundancy for precision refinement. In addition to being beneficial to many dynamic multi-view scenarios this also enables larger scenes where such increased precision can compensate for the reduced spatial resolution per image frame. With precision and scalability in mind, we propose a symmetric (non-causal) local time-window geometric integration scheme over temporal sequences, where shape reconstructions are refined framewise by warping local and reliable geometric regions of neighboring frames to them. This is in contrast to recent comparable approaches targeting a different context with more compact scenes and real-time applications. These usually use a single dense volumetric update space or geometric template, which they causally track and update globally frame by frame, with limitations in scalability for larger scenes and in topology and precision with a template based strategy. Our templateless and local approach is a first step towards temporal shape super-resolution. We show that it improves reconstruction accuracy by considering multiple frames. To this purpose, and in addition to real data examples, we introduce a multi-camera synthetic dataset that provides ground-truth data for mid-scale dynamic scenes. Vincent Leroy 0002, Jean-Sébastien Franco, Edmond Boyer |
ICCV | 3 |
| 2016 | Cotemporal Multi-View Video SegmentationabstractWe address the problem of multi-view video segmentation of dynamic scenes in general and outdoor environments with possibly moving cameras. Multi-view methods for dynamic scenes usually rely on geometric calibration to impose spatial shape constraints between viewpoints. In this paper, we show that the calibration constraint can be relaxed while still getting competitive segmentation results using multi-view constraints. We introduce new multi-view cotemporality constraints through motion correlation cues, in addition to common appearance features used by co-segmentation methods to identify co-instances of objects. We also take advantage of learning based segmentation strategies by casting the problem as the selection of monocular proposals that satisfy multi-view constraints. This yields a fully automated method that can segment subjects of interest without any particular pre-processing stage. Results on several challenging outdoor datasets demonstrate the feasibility and robustness of our approach. Abdelaziz Djelouah, Jean-Sébastien Franco, Edmond Boyer, Patrick Pérez, George Drettakis |
3DV | 3 |
| 2016 | Volumetric 3D Tracking by DetectionabstractIn this paper, we propose a new framework for 3D tracking by detection based on fully volumetric representations. On one hand, 3D tracking by detection has shown robust use in the context of interaction (Kinect) and surface tracking. On the other hand, volumetric representations have recently been proven efficient both for building 3D features and for addressing the 3D tracking problem. We leverage these benefits by unifying both families of approaches into a single, fully volumetric tracking-by-detection framework. We use a centroidal Voronoi tessellation (CVT) representation to compactly tessellate shapes with optimal discretization, construct a feature space, and perform the tracking according to the correspondences provided by trained random forests. Our results show improved tracking and training computational efficiency and improved memory performance. This in turn enables the use of larger training databases than state of the art approaches, which we leverage by proposing a cross-tracking subject training scheme to benefit from all subject sequences for all tracking situations, thus yielding better detection and less overfitting. Chun-Hao Huang, Benjamin Allain, Jean-Sébastien Franco, Nassir Navab, Slobodan Ilic, Edmond Boyer |
CVPR | 6 |
| 2016 | Eigen Appearance Maps of Dynamic Shapes
Adnane Boukhayma, Vagia Tsiminaki, Jean-Sébastien Franco, Edmond Boyer |
ECCV (1) | 4 |
| 2016 | On Volumetric Shape Reconstruction from Implicit Forms
Li Wang 0046, Franck Hétroy-Wheeler, Edmond Boyer |
ECCV (3) | 3 |
| 2016 | 3D Imaging from Video and Planar RadiographyabstractIn this paper we consider dense volumetric modeling of moving samples such as body parts. Most dense modeling methods consider samples observed with a moving X-ray device and cannot easily handle moving samples. We propose a novel method that uses a surface motion capture system associated to a single low-cost/low-dose planar X-ray imaging device for dense in-depth attenuation information. Our key contribution is to rely on Bayesian inference to solve for a dense attenuation volume given planar radioscopic images of a moving sample. The approach enables multiple sources of noise to be considered and takes advantage of limited prior information to solve an otherwise ill-posed problem. Results show that the proposed strategy is able to reconstruct dense volumetric attenuation models from a very limited number of radiographic views over time on simulated and in-vivo data. Julien Pansiot, Edmond Boyer |
MICCAI (3) | 2 |
| 2016 | A Hierarchical Approach for Regular Centroidal Voronoi TessellationsabstractIn this paper, we consider Centroidal Voronoi Tessellations (CVTs) and study their regularity. CVTs are geometric structures that enable regular tessellations of geometric objects and are widely used in shape modelling and analysis. While several efficient iterative schemes, with defined local convergence properties, have been proposed to compute CVTs, little attention has been paid to the evaluation of the resulting cell decompositions. In this paper, we propose a regularity criterion that allows us to evaluate and compare CVTs independently of their sizes and of their cell numbers. This criterion allows us to compare CVTs on a common basis. It builds on earlier theoretical work showing that second moments of cells converge to a lower bound when optimizing CVTs. In addition to proposing a regularity criterion, this paper also considers computational strategies to determine regular CVTs. We introduce a hierarchical framework that propagates regularity over decomposition levels and hence provides CVTs with provably better regularities than existing methods. We illustrate these principles with a wide range of experiments on synthetic and real models. Li Wang 0046, Franck Hétroy-Wheeler, Edmond Boyer |
Comput. Graph. Forum | 3 |
| 2016 | A Bayesian Approach to Multi-view 4D Modeling
Chun-Hao Huang, Cedric Cagniart, Edmond Boyer, Slobodan Ilic |
Int. J. Comput. Vis. | 3 |
| 2015 | Video Based Animation Synthesis with the Essential GraphabstractWe propose a method to generate animations using video-based mesh sequences of elementary movements of a shape. New motions that satisfy high-level user-specified constraints are built by recombining and interpolating the frames in the observed mesh sequences. The interest of video based meshes is to provide real full shape information and to enable therefore realistic shape animations. A resulting issue lies, however, in the difficulty to combine and interpolate human poses without a parametric pose model, as with skeleton based animations. To address this issue, our method brings two innovations that contribute at different levels: Locally between two motion sequences, we introduce a new approach to generate realistic transitions using dynamic time warping, More globally, over a set of motion sequences, we propose the essential graph as an efficient structure to encode the most realistic transitions between all pairs of input shape poses. Graph search in the essential graph allows then to generate realistic motions that are optimal with respect to various user-defined constraints. We present both quantitative and qualitative results on various 3D video datasets. They show that our approach compares favourably with previous strategies in this field that use the motion graph. Adnane Boukhayma, Edmond Boyer |
3DV | 2 |
| 2015 | An efficient volumetric framework for shape trackingabstractRecovering 3D shape motion using visual information is an important problem with many applications in computer vision and computer graphics, among other domains. Most existing approaches rely on surface-based strategies, where surface models are fit to visual surface observations. While numerically plausible, this paradigm ignores the fact that the observed surfaces often delimit volumetric shapes, for which deformations are constrained by the volume in-side the shape. Consequently, surface-based strategies can fail when the observations define several feasible surfaces, whereas volumetric considerations are more restrictive with respect to the admissible solutions. In this work, we investigate a novel volumetric shape parametrization to track shapes over temporal sequences. In constrast to Eulerian grid discretizations of the observation space, such as voxels, we consider general shape tesselations yielding more convenient cell decompositions, in particular the Centroidal Voronoi Tesselation. With this shape representation, we devise a tracking method that exploits volumetric information, both for the data term evaluating observation conformity, and for expressing deformation constraints that enforce prior assumptions on motion. Experiments on several datasets demonstrate similar or improved precisions over state-of-the-art methods, as well as improved robustness, a critical issue when tracking sequentially over time frames. Benjamin Allain, Jean-Sébastien Franco, Edmond Boyer |
CVPR | 3 |
| 2015 | Toward user-specific tracking by detection of human shapes in multi-camerasabstractHuman shape tracking consists in fitting a template model to temporal sequences of visual observations. It usually comprises an association step, that finds correspondences between the model and the input data, and a deformation step, that fits the model to the observations given correspondences. Most current approaches find their common ground with the Iterative-Closest-Point (ICP) algorithm, which facilitates the association step with local distance considerations. It fails when large deformations occur, and errors in the association tend to propagate over time. In this paper, we propose a discriminative alternative for the association, that leverages random forests to infer correspondences in one shot. It allows for large deformations and prevents tracking errors from accumulating. The approach is successfully integrated to a surface tracking framework that recovers human shapes and poses jointly. When combined with ICP, this discriminative association proves to yield better accuracy in registration, more stability when tracking over time, and faster convergence. Evaluations on existing datasets demonstrate the benefits with respect to the state-of-the-art. Chun-Hao Huang, Edmond Boyer, Bibiana do Canto Angonese, Nassir Navab, Slobodan Ilic |
CVPR | 2 |
| 2015 | Sparse Multi-View Consistency for Object SegmentationabstractMultiple view segmentation consists in segmenting objects simultaneously in several views. A key issue in that respect and compared to monocular settings is to ensure propagation of segmentation information between views while minimizing complexity and computational cost. In this work, we first investigate the idea that examining measurements at the projections of a sparse set of 3D points is sufficient to achieve this goal. The proposed algorithm softly assigns each of these 3D samples to the scene background if it projects on the background region in at least one view, or to the foreground if it projects on foreground region in all views. Second, we show how other modalities such as depth may be seamlessly integrated in the model and benefit the segmentation. The paper exposes a detailed set of experiments used to validate the algorithm, showing results comparable with the state of art, with reduced computational complexity. We also discuss the use of different modalities for specific situations, such as dealing with a low number of viewpoints or a scene with color ambiguities between foreground and background. Abdelaziz Djelouah, Jean-Sébastien Franco, Edmond Boyer, François Le Clerc, Patrick Pérez |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |
| 2015 | Implicit B-Spline Surface ReconstructionabstractThis paper presents a fast and flexible curve, and surface reconstruction technique based on implicit B-spline. This representation does not require any parameterization and it is locally supported. This fact has been exploited in this paper to propose a reconstruction technique through solving a sparse system of equations. This method is further accelerated to reduce the dimension to the active control lattice. Moreover, the surface smoothness and user interaction are allowed for controlling the surface. Finally, a novel weighting technique has been introduced in order to blend small patches and smooth them in the overlapping regions. The whole framework is very fast and efficient and can handle large cloud of points with very low computational cost. The experimental results show the flexibility and accuracy of the proposed algorithm to describe objects with complex topologies. Comparisons with other fitting methods highlight the superiority of the proposed approach in the presence of noise and missing data. Mohammad Rouhani, Angel Domingo Sappa, Edmond Boyer |
IEEE Trans. Image Process. | 3 |
| 2014 | Non-rigid Registration Meets Surface ReconstructionabstractNon rigid registration is an important task in computer vision with many applications in shape and motion modeling. A fundamental step of the registration is the data association between the source and the target sets. Such association proves difficult in practice, due to the discrete nature of the information and its corruption by various types of noise, e.g. Outliers and missing data. In this paper we investigate the benefit of the implicit representations for the non-rigid registration of 3D point clouds. First, the target points are described with small quadratic patches that are blended through partition of unity weighting. Then, the discrete association between the source and the target can be replaced by a continuous distance field induced by the interface. By combining this distance field with a proper deformation term, the registration energy can be expressed in a linear least square form that is easy and fast to solve. This significantly eases the registration by avoiding direct association between points. Moreover, a hierarchical approach can be easily implemented by employing coarse-to-fine representations. Experimental results are provided for point clouds from multi-view data sets. The qualitative and quantitative comparisons show the out performance and robustness of our framework. Mohammad Rouhani, Edmond Boyer, Angel Domingo Sappa |
3DV | 2 |
| 2014 | Human Shape and Pose Tracking Using KeyframesabstractThis paper considers human tracking in multi-view setups and investigates a robust strategy that learns online key poses to drive a shape tracking method. The interest arises in realistic dynamic scenes where occlusions or segmentation errors occur. The corrupted observations present missing data and outliers that deteriorate tracking results. We propose to use key poses of the tracked person as multiple reference models. In contrast to many existing approaches that rely on a single reference model, multiple templates represent a larger variability of human poses. They provide therefore better initial hypotheses when tracking with noisy data. Our approach identifies these reference models online as distinctive keyframes during tracking. The most suitable one is then chosen as the reference at each frame. In addition, taking advantage of the proximity between successive frames, an efficient outlier handling technique is proposed to prevent from associating the model to irrelevant outliers. The two strategies are successfully experimented with a surface deformation framework that recovers both the pose and the shape. Evaluations on existing datasets also demonstrate their benefits with respect to the state of the art. Chun-Hao Huang, Edmond Boyer, Nassir Navab, Slobodan Ilic |
CVPR | 2 |
| 2014 | High Resolution 3D Shape Texture from Multiple VideosabstractWe examine the problem of retrieving high resolution textures of objects observed in multiple videos under small object deformations. In the monocular case, the data redundancy necessary to reconstruct a high-resolution image stems from temporal accumulation. This has been vastly explored and is known as image super-resolution. On the other hand, a handful of methods have considered the texture of a static 3D object observed from several cameras, where the data redundancy is obtained through the different viewpoints. We introduce a unified framework to leverage both possibilities for the estimation of an object's high resolution texture. This framework uniformly deals with any related geometric variability introduced by the acquisition chain or by the evolution over time. To this goal we use 2D warps for all viewpoints and all temporal frames and a linear image formation model from texture to image space. Despite its simplicity, the method is able to successfully handle different views over space and time. As shown experimentally, it demonstrates the interest of temporal information to improve the texture quality. Additionally, we also show that our method outperforms state of the art multi-view super-resolution methods existing for the static case. Vagia Tsiminaki, Jean-Sébastien Franco, Edmond Boyer |
CVPR | 3 |
| 2014 | On Mean Pose and Variability of 3D Deformable Models
Benjamin Allain, Jean-Sébastien Franco, Edmond Boyer, Tony Tung |
ECCV (2) | 3 |
| 2013 | Robust Human Body Shape and Pose TrackingabstractIn this paper we address the problem of marker-less human performance capture from multiple camera videos. We consider in particular the recovery of both shape and parametric motion information as often required in applications that produce and manipulate animated 3D contents using multiple videos. To this aim, we propose an approach that jointly estimates skeleton joint positions and surface deformations by fitting a reference surface model to 3D point reconstructions. The approach is Based on a probabilistic deformable surface registration framework coupled with a bone binding energy. The former makes soft assignments between the model and the observations while the latter guides the skeleton fitting. The main benefit of this strategy lies in its ability to handle outliers and erroneous observations frequently present in multiview data. For the same purpose, we also introduce a learning Based method that partition the point cloud observations into different rigid body parts that further discriminate input data into classes in addition to reducing the complexity of the association between the model and the observations. We argue that such combination of a learning Based matching and of a probabilistic fitting framework efficiently handle unreliable observations with fake geometries or missing data and hence, it reduces the need for tedious manual interventions. A thorough evaluation of the method is presented that includes comparisons with related works on most publicly available multiview datasets. Chun-Hao Huang, Edmond Boyer, Slobodan Ilic |
3DV | 2 |
| 2013 | Multi-view Object Segmentation in Space and TimeabstractIn this paper, we address the problem of object segmentation in multiple views or videos when two or more viewpoints of the same scene are available. We propose a new approach that propagates segmentation coherence information in both space and time, hence allowing evidences in one image to be shared over the complete set. To this aim the segmentation is cast as a single efficient labeling problem over space and time with graph cuts. In contrast to most existing multi-view segmentation methods that rely on some form of dense reconstruction, ours only requires a sparse 3D sampling to propagate information between viewpoints. The approach is thoroughly evaluated on standard multi-view datasets, as well as on videos. With static views, results compete with state of the art methods but they are achieved with significantly fewer viewpoints. With multiple videos, we report results that demonstrate the benefit of segmentation propagation through temporal cues. Abdelaziz Djelouah, Jean-Sébastien Franco, Edmond Boyer, François Le Clerc, Patrick Pérez |
ICCV | 3 |
| 2013 | Segmentation of temporal mesh sequences into rigidly moving components
Romain Arcila, Cedric Cagniart, Franck Hétroy-Wheeler, Edmond Boyer, Florent Dupont |
Graph. Model. | 4 |
| 2012 | Progressive shape modelsabstractIn this paper we address the problem of recovering both the topology and the geometry of a deformable shape using temporal mesh sequences. The interest arises in multi-camera applications when unknown natural dynamic scenes are captured. While several approaches allow recovery of shape models from static scenes, few consider dynamic scenes with evolving topology and without prior knowledge. In this nonetheless generic situation, a single time observation is not necessarily sufficient to infer the correct topology of the observed shape and evidences must be accumulated over time in order to learn the topology and to enable temporally consistent modelling. This appears to be a new problem for which no formal solution exists. We propose a principled approach based on the assumption that the observed objects have a fixed topology. Under this assumption, we can progressively learn the topology meanwhile capturing the deformation of the dynamic scene. The approach has been successfully experimented on several standard 4D datasets. Antoine Letouzey, Edmond Boyer |
CVPR | 2 |
| 2012 | N-tuple Color Segmentation for Multi-view Silhouette Extraction
Abdelaziz Djelouah, Jean-Sébastien Franco, Edmond Boyer, François Le Clerc, Patrick Pérez |
ECCV (5) | 3 |
| 2012 | A Minimal Solution for Camera Calibration Using Independent Pairwise Correspondences
Francisco Vasconcelos 0001, João Pedro Barreto 0001, Edmond Boyer |
ECCV (6) | 3 |
| 2012 | Keypoints and Local Descriptors of Scalar Functions on 2D Manifolds
Andrei Zaharescu, Edmond Boyer, Radu Horaud |
Int. J. Comput. Vis. | 2 |
| 2011 | Scene Flow from Depth and Color ImagesabstractInternational audience Antoine Letouzey, Benjamin Petit, Edmond Boyer |
BMVC | 3 |
| 2011 | Learning temporally consistent rigiditiesabstractWe present a novel probabilistic framework for rigid tracking and segmentation of shapes observed from multiple cameras. Most existing methods have focused on solving each of these problems individually, segmenting the shape assuming surface registration is solved, or conversely performing surface registration assuming shape segmentation or kinematic structure is known. We assume no prior kinematic or registration knowledge except for an over-estimate k of the number of rigidities in the scene, instead proposing to simultaneously discover, adapt, and track its rigid structure on the fly. We simultaneously segment and infer poses of rigid subcomponents of a single chosen reference mesh acquired in the sequence. We show that this problem can be rigorously cast as a likelihood maximization over rigid component parameters. We solve this problem using an Expectation Maximization algorithm, with latent observation assignments to reference vertices and rigid parts. Our experiments on synthetic and real data show the validity of the method, robustness to noise, and its promising applicability to complex sequences. Jean-Sébastien Franco, Edmond Boyer |
CVPR | 2 |
| 2011 | Topologically-robust 3D shape matching based on diffusion geometry and seed growingabstract3D Shape matching is an important problem in computer vision. One of the major difficulties in finding dense correspondences between 3D shapes is related to the topological discrepancies that often arise due to complex kinematic motions. In this paper we propose a shape matching method that is robust to such changes in topology. The algorithm starts from a sparse set of seed matches and outputs dense matching. We propose to use a shape descriptor based on properties of the heat-kernel and which provides an intrinsic scale-space representation. This descriptor incorporates (i) heat-flow from already matched points and (ii) self diffusion. At small scales the descriptor behaves locally and hence it is robust to global changes in topology. Therefore, it can be used to build a vertex-to-vertex matching score conditioned by an initial correspondence set. This score is then used to iteratively add new correspondences based on a novel seed-growing method that iteratively propagates the seed correspondences to nearby vertices. The matching is farther densified via an EM-like method that explores the congruency between the two shape embeddings. Our method is compared with two recently proposed algorithms and we show that we can deal with substantial topological differences between the two shapes. Avinash Sharma 0001, Radu Horaud, Jan Cech, Edmond Boyer |
CVPR | 4 |
| 2011 | A survey of vision-based methods for action representation, segmentation and recognition
Daniel Weinland, Rémi Ronfard, Edmond Boyer |
Comput. Vis. Image Underst. | 3 |
| 2011 | Silhouette Segmentation in Multiple ViewsabstractIn this paper, we present a method for extracting consistent foreground regions when multiple views of a scene are available. We propose a framework that automatically identifies such regions in images under the assumption that, in each image, background and foreground regions present different color properties. To achieve this task, monocular color information is not sufficient and we exploit the spatial consistency constraint that several image projections of the same space region must satisfy. Combining the monocular color consistency constraint with multiview spatial constraints allows us to automatically and simultaneously segment the foreground and background regions in multiview images. In contrast to standard background subtraction methods, the proposed approach does not require a priori knowledge of the background nor user interaction. Experimental results under realistic scenarios demonstrate the effectiveness of the method for multiple camera set ups. Wonwoo Lee, Woontack Woo, Edmond Boyer |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |
| 2011 | Topology-Adaptive Mesh Deformation for Surface Evolution, Morphing, and Multiview ReconstructionabstractTriangulated meshes have become ubiquitous discrete surface representations. In this paper, we address the problem of how to maintain the manifold properties of a surface while it undergoes strong deformations that may cause topological changes. We introduce a new self-intersection removal algorithm, TransforMesh, and propose a mesh evolution framework based on this algorithm. Numerous shape modeling applications use surface evolution in order to improve shape properties such as appearance or accuracy. Both explicit and implicit representations can be considered for that purpose. However, explicit mesh representations, while allowing for accurate surface modeling, suffer from the inherent difficulty of reliably dealing with self-intersections and topological changes such as merges and splits. As a consequence, a majority of methods rely on implicit representations of surfaces, e.g., level sets, that naturally overcome these issues. Nevertheless, these methods are based on volumetric discretizations, which introduce an unwanted precision-complexity trade-off. The method that we propose handles topological changes in a robust manner and removes self-intersections, thus overcoming the traditional limitations of mesh-based approaches. To illustrate the effectiveness of TransforMesh, we describe several challenging applications: surface morphing and 3D reconstruction. Andrei Zaharescu, Edmond Boyer, Radu Horaud |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2010 | An Unsupervised Framework for Action Recognition Using Actemes
Kaustubh Kulkarni, Edmond Boyer, Radu Horaud, Amit A. Kale |
ACCV (4) | 2 |
| 2010 | Free-form mesh tracking: A patch-based approachabstractIn this paper, we consider the problem of tracking nonrigid surfaces and propose a generic data-driven mesh deformation framework. In contrast to methods using strong prior models, this framework assumes little on the observed surface and hence easily generalizes to most free-form surfaces while effectively handling large deformations. To this aim, the reference surface is divided into elementary surface cells or patches. This strategy ensures robustness by providing natural integration domains over the surface for noisy data, while enabling to express simple patch-level rigidity constraints. In addition, we associate to this scheme a robust numerical optimization that solves for physically plausible surface deformations given arbitrary constraints. In order to demonstrate the versatility of the proposed framework, we conducted experiments on open and closed surfaces, with possibly non-connected components, that undergo large deformations and fast motions. We also performed quantitative and qualitative evaluations in multi-cameras and monocular environments, and with different types of data including 2D correspondences and 3D point clouds. Cedric Cagniart, Edmond Boyer, Slobodan Ilic |
CVPR | 2 |
| 2010 | Probabilistic 3D occupancy flow with latent silhouette cuesabstractIn this paper we investigate shape and motion retrieval in the context of multi-camera systems. We propose a new low-level analysis based on latent silhouette cues, particularly suited for low-texture and outdoor datasets. Our analysis does not rely on explicit surface representations, instead using an EM framework to simultaneously update a set of volumetric voxel occupancy probabilities and retrieve a best estimate of the dense 3D motion field from the last consecutively observed multi-view frame set. As the framework uses only latent, probabilistic silhouette information, the method yields a promising 3D scene analysis method robust to many sources of noise and arbitrary scene objects. It can be used as input for higher level shape modeling and structural inference tasks. We validate the approach and demonstrate its practical use for shape and motion analysis experimentally. Jean-Sébastien Franco, Edmond Boyer, Marc Pollefeys |
CVPR | 3 |
| 2010 | Probabilistic Deformable Surface Tracking from Multiple Videos
Cedric Cagniart, Edmond Boyer, Slobodan Ilic |
ECCV (4) | 2 |
| 2010 | A 3d data intensive tele-immersive gridabstractNetworked virtual environments like Second Life enable distant people to meet for leisure as well as work. But users are represented through avatars controlled by keyboards and mouses, leading to a low sense of presence especially regarding body language. Multi-camera real-time 3D modeling offers a way to ensure a significantly higher sense of presence. But producing quality geometries, well textured, and to enable distant user tele-presence in non trivial virtual environments is still a challenge today. Benjamin Petit, Thomas Dupeux, Benoît Bossavit, Joeffrey Legaux, Bruno Raffin, Emmanuel Melin, Jean-Sébastien Franco, Ingo Assenmacher, Edmond Boyer |
ACM Multimedia | 9 |
| 2009 | Surface feature detection and description with applications to mesh matchingabstractIn this paper we revisit local feature detectors/descriptors developed for 2D images and extend them to the more general framework of scalar fields defined on 2D manifolds. We provide methods and tools to detect and describe features on surfaces equiped with scalar functions, such as photometric information. This is motivated by the growing need for matching and tracking photometric surfaces over temporal sequences, due to recent advancements in multiple camera 3D reconstruction. We propose a 3D feature detector (MeshDOG) and a 3D feature descriptor (MeshHOG) for uniformly triangulated meshes, invariant to changes in rotation, translation, and scale. The descriptor is able to capture the local geometric and/or photometric properties in a succinct fashion. Moreover, the method is defined generically for any scalar function, e.g., local curvature. Results with matching rigid and non-rigid meshes demonstrate the interest of the proposed framework. Andrei Zaharescu, Edmond Boyer, Kiran Varanasi, Radu Horaud |
CVPR | 2 |
| 2009 | Efficient Polyhedral Modeling from SilhouettesabstractModeling from silhouettes is a popular and useful topic in computer vision. Many methods exist to compute the surface of the visual hull from silhouettes, but few address the problem of ensuring sane topological properties of the surface, such as manifoldness. This article provides an efficient algorithm to compute such a surface in the form of a polyhedral mesh. It relies on a small number of geometric operations to compute a visual hull polyhedron in a single pass. Such simplicity enables the algorithm to combine the advantages of being fast, producing pixel-exact surfaces, and repeatably yield manifold and watertight polyhedra in general experimental conditions with real data, as verified with all datasets tested. The algorithm is fully described, its complexity analyzed and modeling results given. Jean-Sébastien Franco, Edmond Boyer |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2009 | Human Motion Tracking by Registering an Articulated Surface to 3D Points and NormalsabstractWe address the problem of human motion tracking by registering a surface to 3-D data. We propose a method that iteratively computes two things: Maximum likelihood estimates for both the kinematic and free-motion parameters of an articulated object, as well as probabilities that the data are assigned either to an object part, or to an outlier cluster. We introduce a new metric between observed points and normals on one side, and a parameterized surface on the other side, the latter being defined as a blending over a set of ellipsoids. We claim that this metric is well suited when one deals with either visual-hull or visual-shape observations. We illustrate the method by tracking human motions using sparse visual-shape data (3-D surface points and normals) gathered from imperfect silhouettes. Radu Horaud, Matti Niskanen, Guillaume Dewaele, Edmond Boyer |
IEEE Trans. Pattern Anal. Mach. Intell. | 4 |
| 2008 | Coherent Laplacian 3-D protrusion segmentationabstractIn this paper, an analysis of locally linear embedding (LLE) in the context of clustering is developed. As LLE conserves the local affine coordinates of points, shape protrusions as high-curvature regions of the surface are preserved. Also, LLEpsilas covariance constraint acts as a force stretching those protrusions and making them wider separated and lower dimensional. A novel scheme for unsupervised body-part segmentation along time sequences is thus proposed in which 3-D shapes are clustered after embedding. Clusters are propagated in time, and merged or split in an unsupervised fashion to accommodate changes of the body topology. Comparisons on synthetic, and real data with ground truth, are run with direct segmentation in 3-D by EM clustering and ISOMAP-based clustering. Robustness and the effects of topology transitions are discussed. Fabio Cuzzolin, Diana Mateus, David Knossow, Edmond Boyer, Radu Horaud |
CVPR | 4 |
| 2008 | Articulated shape matching using Laplacian eigenfunctions and unsupervised point registrationabstractMatching articulated shapes represented by voxel-sets reduces to maximal sub-graph isomorphism when each set is described by a weighted graph. Spectral graph theory can be used to map these graphs onto lower dimensional spaces and match shapes by aligning their embeddings in virtue of their invariance to change of pose. Classical graph isomorphism schemes relying on the ordering of the eigenvalues to align the eigenspaces fail when handling large data-sets or noisy data. We derive a new formulation that finds the best alignment between two congruent K-dimensional sets of points by selecting the best subset of eigenfunctions of the Laplacian matrix. The selection is done by matching eigenfunction signatures built with histograms, and the retained set provides a smart initialization for the alignment problem with a considerable impact on the overall performance. Dense shape matching casted into graph matching reduces then, to point registration of embeddings under orthogonal transformations; the registration is solved using the framework of unsupervised clustering and the EM algorithm. Maximal subset matching of non identical shapes is handled by defining an appropriate outlier class. Experimental results on challenging examples show how the algorithm naturally treats changes of topology, shape variations and different sampling densities. Diana Mateus, Radu Horaud, David Knossow, Fabio Cuzzolin, Edmond Boyer |
CVPR | 5 |
| 2008 | Action recognition using exemplar-based embeddingabstractIn this paper, we address the problem of representing human actions using visual cues for the purpose of learning and recognition. Traditional approaches model actions as space-time representations which explicitly or implicitly encode the dynamics of an action through temporal dependencies. In contrast, we propose a new compact and efficient representation which does not account for such dependencies. Instead, motion sequences are represented with respect to a set of discriminative static key-pose exemplars and without modeling any temporal ordering. The interest is a time-invariant representation that drastically simplifies learning and recognition by removing time related information such as speed or length of an action. The proposed representation is equivalent to embedding actions into a space defined by distances to key-pose exemplars. We show how to build such embedding spaces of low dimension by identifying a vocabulary of highly discriminative exemplars using a forward selection. To test our representation, we have used a publicly available dataset which demonstrates that our method can precisely recognize actions, even with cluttered and non-segmented sequences. Daniel Weinland, Edmond Boyer |
CVPR | 2 |
| 2008 | Temporal Surface Tracking Using Mesh Evolution
Kiran Varanasi, Andrei Zaharescu, Edmond Boyer, Radu Horaud |
ECCV (2) | 3 |
| 2008 | Grimage: 3D modeling for remote collaboration and telepresenceabstractReal-time multi-camera 3D modeling provides full-body geometric and photometric data on the objects present in the acquisition space. It can be used as an input device for rendering textured 3D models, and for computing interactions with virtual objects through a physical simulation engine. In this paper we present a work in progress to build a collaborative environment where two distant users, each one 3D modeled in real-time, interact in a shared virtual world. Benjamin Petit, Jean-Denis Lesage, Jean-Sébastien Franco, Edmond Boyer, Bruno Raffin |
VRST | 4 |
| 2007 | Identifying Foreground from Multiple Images
Wonwoo Lee, Woontack Woo, Edmond Boyer |
ACCV (2) | 3 |
| 2007 | TransforMesh : A Topology-Adaptive Mesh-Based Approach to Surface Evolution
Andrei Zaharescu, Edmond Boyer, Radu Horaud |
ACCV (2) | 2 |
| 2007 | Articulated Shape Matching by Robust Alignment of Embedded RepresentationsabstractIn this paper we propose a general framework to solve the articulated shape matching problem, formulated as finding point-to-point correspondences between two shapes represented by 2-D or 3-D point clouds. The original point- sets are embedded in a spectral representation and the actual matching is carried out in the embedded space. We analyze the advantages of this choice as well as the reasons for which the task remains a difficult one. In particular, we show that although embedded-space matching still has intrinsic combinatorial difficulties, it can be solved by searching for an optimal orthogonal transformation that aligns the two shape embeddings. Relying on the model based clustering formalism, we propose a probabilistic formulation which casts the matching into an EM algorithm. Outliers are properly handled by the algorithm and a simple strategy is adopted to initialize it. Experiments are performed with three embedding methods (Isomap, LLE, and Laplacian embedding) and with 3-D voxelsets representing a human-motion sequence. Diana Mateus, Fabio Cuzzolin, Radu Horaud, Edmond Boyer |
ICCV | 4 |
| 2007 | Articulated Shape Matching Using Locally Linear Embedding and Orthogonal AlignmentabstractIn this paper we propose a method for matching articulated shapes represented as large sets of 3D points by aligning the corresponding embedded clouds generated by locally linear embedding. In particular we show that the problem is equivalent to aligning two sets of points under an orthogonal transformation acting onto the d-dimensional embeddings. The method may well be viewed as belonging to the model-based clustering framework and is implemented as an EM algorithm that alternates between the estimation of correspondences between data-points and the estimation of an optimal alignment transformation. Correspondences are initialized by embedding one set of data- points onto the other one through out-of-sample extension. Results for pairs of voxelsets representing moving persons are presented. Empirical evidence on the influence of the dimension of the embedding space is provided, suggesting that working with higher-dimensional spaces helps matching in challenging real-world scenarios, without collateral effects on the convergence. Diana Mateus, Fabio Cuzzolin, Radu Horaud, Edmond Boyer |
ICCV | 4 |
| 2007 | Action Recognition from Arbitrary Views using 3D ExemplarsabstractIn this paper, we address the problem of learning compact, view-independent, realistic 3D models of human actions recorded with multiple cameras, for the purpose of recognizing those same actions from a single or few cameras, without prior knowledge about the relative orientations between the cameras and the subjects. To this aim, we propose a new framework where we model actions using three dimensional occupancy grids, built from multiple viewpoints, in an exemplar-based HMM. The novelty is, that a 3D reconstruction is not required during the recognition phase, instead learned 3D exemplars are used to produce 2D image information that is compared to the observations. Parameters that describe image projections are added as latent variables in the recognition process. In addition, the temporal Markov dependency applied to view parameters allows them to evolve during recognition as with a smoothly moving camera. The effectiveness of the framework is demonstrated with experiments on real datasets and with challenging recognition scenarios. Daniel Weinland, Edmond Boyer, Rémi Ronfard |
ICCV | 2 |
| 2006 | On Using Silhouettes for Camera Calibration
Edmond Boyer |
ACCV (1) | 1 |
| 2006 | Automatic Discovery of Action Taxonomies from Multiple ViewsabstractWe present a new method for segmenting actions into primitives and classifying them into a hierarchy of action classes. Our scheme learns action classes in an unsupervised manner using examples recorded by multiple cameras. Segmentation and clustering of action classes is based on a recently proposed motion descriptor which can be extracted efficiently from reconstructed volume sequences. Because our representation is independent of viewpoint, it results in segmentation and classification methods which are surprisingly efficient and robust. Our new method can be used as the first step in a semi-supervised action recognition system that will automatically break down training examples of people performing sequences of actions into primitive actions that can be discriminatingly classified and assembled into high-level recognizers. Daniel Weinland, Rémi Ronfard, Edmond Boyer |
CVPR (2) | 3 |
| 2006 | The GrImage Platform: A Mixed Reality Environment for InteractionsabstractIn this paper, we present a scalable architecture to compute, visualize and interact with 3D dynamic models of real scenes. This architecture is designed for mixed reality applications requiring such dynamic models, tele-immersion for instance. Our system consists in 3 main parts: the acquisition, based on standard firewire cameras; the computation, based on a distribution scheme over a cluster of PC and using a recent shape-from-silhouette algorithm which leads to optimally precise 3D models; the visualization, which is achieved on a multiple display wall. The proposed distribution scheme ensures scalability of the system and hereby allows control over the number of cameras used for acquisition, the frame-rate, or the number of projectors used for high resolution visualization. To our knowledge this is the first completely scalable vision architecture for real time 3D modeling, from acquisition to visualization through computation. Experimental results show that this framework is very promising for real time 3D interactions. Jérémie Allard, Jean-Sébastien Franco, Clément Ménier, Edmond Boyer, Bruno Raffin |
ICVS | 4 |
| 2006 | Free viewpoint action recognition using motion history volumes
Daniel Weinland, Rémi Ronfard, Edmond Boyer |
Comput. Vis. Image Underst. | 3 |
| 2005 | Articulated Motion Capture from 3-D Points and NormalsabstractInternational audience Matti Niskanen, Edmond Boyer, Radu Horaud |
BMVC | 2 |
| 2005 | Fusion of Multi-View Silhouette Cues Using a Space Occupancy GridabstractIn this paper, we investigate what can be inferred from several silhouette probability maps, in multiview silhouette cue fusion. To this aim, we propose a new framework for multiview silhouette cue fusion. This framework work uses a space occupancy grid as a probabilistic 3D representation of scene contents. Such a representation is of great interest for various computer vision applications in perception, or localization for instance. Our main contribution is to introduce the occupancy grid concept, popular in the robotics, for multicamera environments. The idea is to consider each camera pixel as a statistical occupancy sensor. All pixel observations are then used jointly to infer where, and how likely, matter is present in the scene. As our results illustrate, this sample model has various advantages. Most sources of uncertainty are explicitly modeled, and no premature decisions about pixel labeling occur, thus preserving pixel knowledge. Consequently, optimal scene object localization, and robust volume reconstruction, can achieved, with no constraint on camera placement and object visibility. In addition, this representation allows to improve silhouette extraction in images Jean-Sébastien Franco, Edmond Boyer |
ICCV | 2 |
| 2005 | Using Geometric Constraints through Parallelepipeds for Calibration and 3D ModelingabstractThis paper concerns the incorporation of geometric information in camera calibration and 3D modeling. Using geometric constraints enables more stable results and allows us to perform tasks with fewer images. Our approach is motivated and developed within a framework of semi-automatic 3D modeling, where the user defines geometric primitives and constraints between them. It is based on the observation that constraints, such as coplanarity, parallelism, or orthogonality, are often embedded intuitively in parallelepipeds. Moreover, parallelepipeds are easy to delineate by a user and are well adapted to model the main structure of, e.g., architectural scenes. In this paper, first a duality that exists between the shape parameters of a parallelepiped and the intrinsic parameters of a camera is described. Then, a factorization-based algorithm exploiting this relation is developed. Using images of parallelepipeds, it allows us to simultaneously calibrate cameras, recover shapes of parallelepipeds, and estimate the relative pose of all entities. Besides geometric constraints expressed via parallelepipeds, our approach simultaneously takes into account the usual self-calibration constraints on cameras. The proposed algorithm is completed by a study of the singular cases of the calibration method. A complete method for the reconstruction of scene primitives that are not modeled by parallelepipeds is also briefly described. The proposed methods are validated by various experiments with real and simulated data, for single-view as well as multiview cases. Marta Wilczkowiak, Peter F. Sturm, Edmond Boyer |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |
| 2003 | Exact polyhedral visual hullsabstractNational audience Jean-Sébastien Franco, Edmond Boyer |
BMVC | 2 |
| 2003 | The Analysis of Ambiguous Solutions in Linear Systems and its Application to Computer VisionabstractInternational audience Marta Wilczkowiak, Peter F. Sturm, Edmond Boyer |
BMVC | 3 |
| 2003 | A Hybrid Approach for Computing Visual Hulls of Complex ObjectsabstractThis paper addresses the problem of computing visual hulls from image contours. We propose a new hybrid approach, which overcomes the precision-complexity trade-off inherent to voxel based approaches by taking advantage of surface based approaches. To this aim, we introduce a space discretization, which does not rely on a regular grid where most cells are ineffective, but rather on an irregular grid where sample points lie on the surface of the visual hull. Such a grid is composed of tetrahedral cells obtained by applying a Delaunay triangulation on the sample points. These cells are carved afterward according to image silhouette information. The proposed approach keeps the robustness of volumetric approaches while drastically improving their precision and reducing their time and space complexities. It thus allows modeling of objects with complex geometry, and it also makes real time feasible for precise models. Preliminary results with synthetic and real data are presented. Edmond Boyer, Jean-Sébastien Franco |
CVPR (1) | 1 |
| 2003 | Scene Modeling Based on Constraint System Decomposition TechniquesabstractWe present a new approach to 3D scene modeling based on geometric constraints. Contrary to the existing methods, we can quickly obtain 3D scene models that respect the given constraints exactly. Our system can describe a large variety of linear and nonlinear constraints in a flexible way. To deal with the constraints, we decided to exploit the properties of the GPDOF algorithm developed in the Constraint Programming community (Trombettoni, 1998). The approach is based on a dictionary of so-called r-methods, based on theorems of geometry, which can solve a subset of geometric constraints in a very efficient way. GPDOF is used to find, in polynomial-time, a reduced parameterization of a scene, and to decompose the equation system, induced by constraints, into a sequence of r-methods. We have validated our approach in reconstructing, from images, 3D models of buildings based on linear and quadratic geometric constraints. Marta Wilczkowiak, Gilles Trombettoni, Christophe Jermann, Peter F. Sturm, Edmond Boyer |
ICCV | 5 |
| 2002 | 3D Modelling Using Geometric Constraints: A Parallelepiped Based Approach
Marta Wilczkowiak, Edmond Boyer, Peter F. Sturm |
ECCV (4) | 2 |
| 2001 | On Computing Exact Visual Hulls of Solids Bounded by Smooth SurfacesabstractThis paper presents a method for computing the visual hull that is based on two novel representations: the rim mesh, which describes the connectivity of contour generators on the object surface; and the visual hull mesh, which describes the exact structure of the surface of the solid formed by intersecting a finite number of visual cones. We describe the topological features of these meshes and show how they can be identified in the image using epipolar constraints. These constraints are used to derive an image-based practical reconstruction algorithm that works with weakly calibrated cameras. Experiments on synthetic and real data validate the proposed approach. Svetlana Lazebnik, Edmond Boyer, Jean Ponce |
CVPR (1) | 2 |
| 2001 | Camera Calibration and 3D Reconstruction from Single Images Using Parallelepipeds
Marta Wilczkowiak, Edmond Boyer, Peter F. Sturm |
ICCV | 2 |
| 2001 | Regular and non-regular point sets: Properties and reconstruction
Sylvain Petitjean, Edmond Boyer |
Comput. Geom. | 2 |
| 2000 | Curve and Surface Reconstruction from Regular and Non-Regular Point SetsabstractIn this paper, we address the problem of curve and surface reconstruction from sets of points. We introduce regular interpolants which are polygonal approximations of planar curves and surfaces verifying a local sampling criterion. Properties of regular interpolants lead to new polygonal reconstruction methods from sets of organized and unorganized points. These methods do not need any parameter of additional information apart from the original points and allow unorganized sets of points to be easily handled. Edmond Boyer, Sylvain Petitjean |
CVPR | 1 |
| 1998 | Using Local Planar Geometric Invariants to Match and Model Images of Line Segments
Patrick Gros, Olivier Bournez, Edmond Boyer |
Comput. Vis. Image Underst. | 3 |
| 1997 | 3D Surface Reconstruction Using Occluding Contours
Edmond Boyer, Marie-Odile Berger |
Int. J. Comput. Vis. | 1 |
| 1996 | Object Models from Contour Sequences
Edmond Boyer |
ECCV (2) | 1 |
| 1995 | 3D Surface Reconstruction Using Occluding Contours
Edmond Boyer, Marie-Odile Berger |
CAIP | 1 |
| 1995 | Smooth surface reconstruction from image sequencesabstractThis paper addresses the problem of 3D surface reconstruction using image sequences. It has been shown that shape recovery from three or more occluding contours of the surface is possible given a known camera motion. Recent algorithms allow the estimation of a 3D depth map of points on extremal contours. We present our approach which is based on local approximations up to order two of the surface. Such reconstruction must then be followed by a global surface description stage. This is done by constructing a triangulation of the reconstructed points and by performing a regularisation step in order to correct perturbations which affect the reconstruction. Experiments on real data were conducted which have proved the reliability of the method. Edmond Boyer, Marie-Odile Berger |
ICIP | 1 |