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Jeffrey M. Bradshaw

dblp:b/JeffreyMBradshaw · also Jeffrey Bradshaw · DBLP profile ↗
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27ranked-venue papers
7as first author
0since 2021 · last 2014
0000-0003-0110-8104ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 13 · 5 first-authorArtificial intelligence and machine learning · 9 · 3 first-authorSystems, architecture and hardware · 5 · 1 first-authorDatabases, data management, data science and information retrieval · 4Applied, interdisciplinary, general and emerging computing · 4 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
6 papers
Human-robot interaction · 84% Human-AI interaction · 15% Usability and user experience research · 1%
Artificial intelligence
7 papers
Knowledge representation and reasoning · 64% Multi-agent systems · 32% Legged, aerial and field robots · 4%

Topics — the 7 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction
human-robot collaboration
0.112010
Toward coactivity · HRI 2010
Human-robot interaction
human-robot coordination
0.112008
Human-robot coordination through dynamic regulation · ICRA 2008
Knowledge, reasoning and agents › Multi-agent systems
coalition formation
0.012004
Intelligent Agents for Coalition Search and Rescue Task Support · AAAI 2004
Knowledge, reasoning and agents › Knowledge representation and reasoning
knowledge acquisition
0.031999
Expertise transfer and complex problems: using AQUINAS as a knowledge-acquisition workbench for knowledge-based systems · Int. J. Hum. Comput. Stud. 1999
Decision Analysis Techniques for Knowledge Acquisition: Combining Information and Preferences Using Aquinas and Axotl · Int. J. Man Mach. Stud. 1990
Expertise Transfer and Complex Problems: Using AQUINAS as a Knowledge-Acquisition Workbench for Knowledge-Based Systems · Int. J. Man Mach. Stud. 1987
Knowledge, reasoning and agents › Knowledge representation and reasoning
expert systems
0.021999
Expertise transfer and complex problems: using AQUINAS as a knowledge-acquisition workbench for knowledge-based systems · Int. J. Hum. Comput. Stud. 1999
Expertise Transfer and Complex Problems: Using AQUINAS as a Knowledge-Acquisition Workbench for Knowledge-Based Systems · Int. J. Man Mach. Stud. 1987
Robotics › Legged, aerial and field robots › field robotics
search and rescue
0.012004
Intelligent Agents for Coalition Search and Rescue Task Support · AAAI 2004
Knowledge, reasoning and agents › Knowledge representation and reasoning
decision theory
0.011990
Decision Analysis Techniques for Knowledge Acquisition: Combining Information and Preferences Using Aquinas and Axotl · Int. J. Man Mach. Stud. 1990

Methods — techniques the papers use, named apart from their topics

hybrid systems framework · 0.2conceptual analysis · 0.1personal construct techniques · 0.0
YearPublicationVenuePosition
2014 Coactive design: designing support for interdependence in joint activity
abstract
Coactive Design is a new approach to address the increasingly sophisticated roles that people and robots play as the use of robots expands into new, complex domains. The approach is motivated by the desire for robots to perform less like teleoperated tools or independent automatons and more like interdependent teammates. In this article, we describe what it means to be interdependent, why this is important, and the design implications that follow from this perspective. We argue for a human-robot system model that supports interdependence through careful attention to requirements for observability, predictability, and directability. We present a Coactive Design method and show how it can be a useful approach for developers trying to understand how to translate high-level teamwork concepts into reusable control algorithms, interface elements, and behaviors that enable robots to fulfill their envisioned role as teammates. As an example of the coactive design approach, we present our results from the DARPA Virtual Robotics Challenge, a competition designed to spur development of advanced robots that can assist humans in recovering from natural and man-made disasters. Twenty-six teams from eight countries competed in three different tasks providing an excellent evaluation of the relative effectiveness of different approaches to human-machine system design.
Matt Johnson 0001, Jeffrey M. Bradshaw, Paul J. Feltovich, Catholijn M. Jonker, M. Birna van Riemsdijk, Maarten Sierhuis
J. Hum. Robot Interact.2
2013 From knowledge science to symbiosis science
Jeffrey M. Bradshaw
Int. J. Hum. Comput. Stud.1
2012 Human-agent-robot teamwork
abstract
Teamwork has become a widely accepted metaphor for describing the nature of multi-robot and multi-agent cooperation. By virtue of teamwork models, team members attempt to manage general responsibilities and commitments to each other in a coherent fashion that both enhances performance and facilitates recovery when unanticipated problems arise. Whereas early research on teamwork focused mainly on interaction within groups of autonomous agents or robots, there is a growing interest in leveraging human participation effectively. Unlike autonomous systems designed primarily to take humans out of the loop, many important applications require people, agents, and robots to work together in close and relatively continuous interaction. For software agents and robots to participate in teamwork alongside people in carrying out complex real-world tasks, they must have some of the capabilities that enable natural and effective teamwork among groups of people. Just as important, developers of such systems need tools and methodologies to assure that such systems will work together reliably and safely, even when they have been designed independently.
Jeffrey M. Bradshaw, Virginia Dignum, Catholijn M. Jonker, Maarten Sierhuis
HRI1
2012 Cognitive science and socio-cognitive theory for the HRI practitioner
abstract
This tutorial provides a synopsis of key findings and theoretical advances from cognitive science and socio-cognitive theory, with examples of how the results of this research can be applied to the design of human-robotic systems. Topics covered will run the gamut from basic cognitive science (e.g., perception, attention, learning and memory, information processing, multi-tasking, conscious awareness, individual differences) to socio-cognitive issues (e.g., theories of social interaction, dynamic functional allocation, mixed-initiative interaction, human-agent-robot teamwork, coactive design, theory of organizations). Additionally, the tutorial will address new technologies that attempt to leverage the current state of theory (e.g., neuroergonomics, brain-machine interfaces, detection of cognitive states, robotic prostheses and orthotics, cognitive and sensory prostheses). Throughout the tutorial, the presenters will give descriptions and demonstrations of working systems that exemplify the principles being taught. Separately, the presenters have given highly-successful tutorials on relevant subjects at workshops and conferences such as CHI and HCI International, as well as in a variety of industrial and government settings. In this tutorial, they propose to bring together their experience to bear on issues of specific interest to the HRI community.
Jeffrey M. Bradshaw, J. Chris Forsythe
HRI1
2010 Toward coactivity
abstract
This paper introduces the concept of Coactivity as a new focal point for Human-Robot Interaction to address the more sophisticated roles of partner or teammate envisioned for future human-robot systems. We propose that most approaches to date have focused on autonomy and suggest that autonomy is the wrong focal point. The envisioned roles, if properly performed, have a high level of interdependence that cannot be addressed solely by autonomy and necessitate a focus on the coactivity.
Matt Johnson 0001, Jeffrey M. Bradshaw, Paul J. Feltovich, Catholijn M. Jonker, Maarten Sierhuis, M. Birna van Riemsdijk
HRI2
2008 Human-robot coordination through dynamic regulation
abstract
Several key aspects of coordination such as teamwork, roles, and communication, are enabled and driven by, and even largely defined by, various systems of regulation. One key feature of all these elements in human coordination is their dynamic nature. We have developed a framework to provide a dynamic regulatory system for supporting coordination in human-robot teamwork. This framework supports the definition and functions of roles within teams, as well as the creation of subteams and the roles within them. It also serves to regulate communications in support of coordination. We have demonstrated our system with a team of two humans and five robots performing advanced coordination while trying to apprehend an intruder hiding on a cluttered pier. This work lays the foundation for human-robot coordination based on dynamic regulation.
Matt Johnson 0001, Paul J. Feltovich, Jeffrey M. Bradshaw, Larry Bunch
ICRA3
2005 Behavioural specification of grid services with the KAoS policy language
abstract
Complex services in service-oriented architectures such as the grid typically require to be configured in multiple ways that cannot be anticipated by service designers; we illustrate this requirement by studying the myGrid registry, a grid registry capable of supporting annotations of service descriptions by third-party users. Instead, services have to be conceived so that they can be configured at deployment and run time. We argue that KAoS is a powerful and flexible language that can help define such configurations. Using our registry case study, we examine the requirements that the definition of such complex configurations brings on policy languages and explain how they can be satisfied. Specifically, we use role-value maps to express constraints between property values; we introduce a notion of PolicySet with associated parameters that support constraints within a well defined scope; finally, we define a notion of context that allows us to refer to property values that were extant in past execution environments. Essentially, these concepts allow us to add constraints to values in policy definitions, to organise policies in coherent and structure blocks, and to refer to the execution history. The paper discusses these concepts and how they are implemented in a binding of the KAoS policy language to the myGrid registry.
Luc Moreau 0001, Jeffrey M. Bradshaw, Maggie R. Breedy, Larry Bunch, Patrick J. Hayes, Matt Johnson 0001, Shriniwas Kulkarni, James Lott, Niranjan Suri, Andrzej Uszok
CCGRID2
2004 Intelligent Agents for Coalition Search and Rescue Task Support
Austin Tate, Jeff Dalton 0002, Clauirton Siebra, J. Stuart Aitken, Jeffrey M. Bradshaw, Andrzej Uszok
AAAI5
2004 Workshop on Grid Learning Services
Guy Gouardères, Roger Nkambou, Colin Allison, Jeffrey M. Bradshaw, Rajkumar Buyya, Stefano A. Cerri, Marc Eisenstadt, Michel Liquiere, Liana Razmerita, Pierluigi Ritrovato, David De Roure, Roland Yatchou
Intelligent Tutoring Systems4
2004 Applying KAoS Services to Ensure Policy Compliance for Semantic Web Services Workflow Composition and Enactment
Andrzej Uszok, Jeffrey M. Bradshaw, Renia Jeffers, Austin Tate, Jeff Dalton 0002
ISWC2
2003 Agile Computing: Bridging the Gap between Grid Computing and Ad-hoc Peer-to-Peer Resource Sharing
abstract
Agile computing may be defined as opportunistically (or on user demand) discovering and taking advantage of available resources in order to improve capability, performance, efficiency, fault tolerance, and survivability. The term agile is used to highlight both the need to quickly react to changes in the environment as well as the need to exploit transient resources only available for short periods of time. Agile computing builds on current research in grid computing, ad-hoc networking, and peer-to-peer resource sharing. This paper describes both the general notion of agile computing as well as one particular approach that exploits mobility of code, data, and computation. Some performance metrics are also suggested to measure the effectiveness of any approach to agile computing.
Niranjan Suri, Jeffrey M. Bradshaw, Marco M. Carvalho, Thomas B. Cowin, Maggie R. Breedy, Paul Groth, Raul Saavedra
CCGRID2
2003 Semantic Web Languages for Policy Representation and Reasoning: A Comparison of KAoS, Rei, and Ponder
Gianluca Tonti, Jeffrey M. Bradshaw, Renia Jeffers, Rebecca Montanari, Niranjan Suri, Andrzej Uszok
ISWC2
2002 Living with Agents: From Human-Agent Teamwork to Cognitive Prostheses
Jeffrey M. Bradshaw
Intelligent Tutoring Systems1
2001 Terraforming Cyberspace
Jeffrey M. Bradshaw
CCGRID1
2001 While You're Away: A System for Load-Balancing and Resource Sharing Based on Mobile Agents
abstract
While You're Away (WYA) is a distributed system that aggregates the computational power of individual computer systems. WYA introduces the notion of roaming computations-Java-based programs that move around the network utilizing the resources of idle workstations. WYA provides architectural independence and addresses issues of convenience, security and incentive for owners of workstations. WYA is based on the NOMADS mobile agent system, which uses the Aroma Virtual Machine (VM) to provide strong mobility, resource control, and resource accounting. WYA currently runs on Win32 and UNIX workstations but is being extended to work on other computational devices such as television set-top boxes, video game consoles, and Internet appliances.
Niranjan Suri, Paul Groth, Jeffrey M. Bradshaw
CCGRID3
2001 Introduction
Jörg P. Müller, Jeffrey M. Bradshaw
Auton. Agents Multi Agent Syst.2
2000 R2D2 in a softball: the portable satellite assistant
abstract
The Portable Satellite Assistant (PSA) is a softball-sized flying robot designed to operate autonomously onboard manned and unmanned spacecraft in pressurized micro-gravity environments. In this paper we provide an overview of some of the design challenges we face in making the PSA practical, effective, and usable for future space missions. In particular we highlight the need for an agent architecture supporting adjustable autonomy and a generic model of teamwork.
Yuri Gawdiak, Jeffrey M. Bradshaw, Brian C. Williams, Hans Thomas
IUI2
1999 IUI and Agents for the New Millennium (Panel)
abstract
No abstract available.
Henry Lieberman, Jeffrey M. Bradshaw, Yolanda Gil, Ted Selker
IUI2
1999 Expertise transfer and complex problems: using AQUINAS as a knowledge-acquisition workbench for knowledge-based systems
John H. Boose, Jeffrey M. Bradshaw
Int. J. Hum. Comput. Stud.2
1998 CARE-PARTNER: a computerized knowledge-support system for stem-cell post-transplant long-term follow-up on the World-Wide-Web
Isabelle Bichindaritz, Muriel F. Siadak, Jane Jocom, Carol Moinpour, Emin Kansu, Gary Donaldson, Nigel Bush, Michael K. Chapko, Jeffrey M. Bradshaw, Keith M. Sullivan
AMIA9
1997 Distributed Reuse of Knowledge in a Computerized Decision Support System for Bone-Marrow Post-Transplant Care Over the World Wide Web
Isabelle Bichindaritz, Jeffrey M. Bradshaw, Keith M. Sullivan
AMIA2
1993 Introduction: Knowledge acquisition as modeling
Kenneth M. Ford, Jeffrey M. Bradshaw
Int. J. Intell. Syst.2
1993 Knowledge acquisition as a constructive modeling activity
abstract
Knowledge acquisition is a constructive modeling process, not simply a matter of “expertise transfer.” Consistent with this perspective, we advocate knowledge acquisition practices and tools that facilitate active collaboration between expert and knowledge engineer, that exploit a serviceable theory in their application, and that support knowledge-based system development from a life-cycle perspective. A constructivist theory of knowledge is offered as a plausible theoretical foundation for knowledge acquisition and as an effective practical approach to the dynamics of modeling. In this view, human experts construct knowledge from their own personal experiences while interacting with their social constituencies (e.g., supervisors, colleagues, clients patients) in their niche of expertise. Knowledge acquisition is presented as a cooperative enterprise in which the knowledge engineer and expert collaborate in constructing an explicit model of problem solving in a specific domain. From this perspective, the agenda for the knowledge acquisition research community includes developing tools and methods to aid experts in their efforts to express, elaborate, and improve their models of the domain. This functional view of expertise helps account for several problems that typically arise in practical knowledge acquisition projects, many of which stem directly from the inadequacies of representations used at various stages of system development. to counter these problems, we emphasize the use of mediating representations as a means of communication between expert and knowledge engineer, and intermediate representations to help bridge the gap between the mediating representations themselves, as well as between the mediating representations and a particular implementation formalism. © 1993 John Wiley & Sons, Inc.
Kenneth M. Ford, Jeffrey M. Bradshaw, Jack R. Adams-Webber, Neil Agnew
Int. J. Intell. Syst.2
1990 Decision Analysis Techniques for Knowledge Acquisition: Combining Information and Preferences Using Aquinas and Axotl
Jeffrey M. Bradshaw, John H. Boose
Int. J. Man Mach. Stud.1
1990 Using Personal Construct Techniques for Collaborative Evaluation
Doug Schuler, Peter Russo, John H. Boose, Jeffrey M. Bradshaw
Int. J. Man Mach. Stud.4
1989 Knowledge Acquisition Techniques for Intelligent Decision Systems: Integrating Axotl and Aquinas in DDUCKS
Jeffrey M. Bradshaw, Stanley P. Covington, Peter Russo, John H. Boose
UAI1
1987 Expertise Transfer and Complex Problems: Using AQUINAS as a Knowledge-Acquisition Workbench for Knowledge-Based Systems
John H. Boose, Jeffrey M. Bradshaw
Int. J. Man Mach. Stud.2