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Jesus Boticario

dblp:b/JesusBoticario · also Jesús González-Boticario · DBLP profile ↗
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40ranked-venue papers
0as first author
1since 2021 · last 2024
0000-0003-4949-9220ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 23Human-computer interaction and ubiquitous computing · 20Artificial intelligence and machine learning · 10Graphics, computer vision, multimedia, augmented reality and games · 2Software engineering, systems software and programming languages · 1Databases, data management, data science and information retrieval · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Learning and educational technologies · 100%
Artificial intelligence
2 papers
Information extraction and text analysis · 81% Planning, search and constraint satisfaction · 19%

Topics — the 1 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Learning and educational technologies
educational recommendation
0.112011
Extending Computer Assisted Assessment Systems with Natural Language Processing, User Modeling, and Recommendations Based on Human Computer Interaction and Data Mining · IJCAI 2011

Methods — techniques the papers use, named apart from their topics

user modeling · 0.2natural language processing · 0.2human-computer interaction methods · 0.2data mining · 0.2
YearPublicationVenuePosition
2024 Fusion of Physiological Signals for Modeling Driver Awareness Levels in Conditional Autonomous Vehicles using Semi-Supervised Learning
abstract
The evolution of autonomous vehicles (AVs) requires a paradigm shift towards the integration of human factors to improve safety and efficiency at levels 2,3 and 4 of automation. This paper presents a comparison of three different fusion technologies (Low-Level fusion, Medium-Level fusion, and a hybrid fusion), highlighting the critical role of multimodal data integration and semi-supervised learning in predicting and adapting to levels of driver awareness. Our approach uses semi-supervised learning to deal with the data labelling problem, using unlabelled data to train an autoencoder and sparsely labelled data to train a 4-state classifier. Our model facilitates the fusion of data from different physiological signals, including skin electrodermal activity, heart rate, body temperature and acceleration. Using real driving data, the Medium-Level fusion approach gives the best performance, achieving 84% accuracy in predicting situations where the user may not be aware enough to take control of the vehicle. This research highlights the essential nature of fusion technologies to create adaptive and user-centred AV systems.
Raúl Fernandez-Matellan, David Puertas-Ramirez, David Martín 0001, Jesus Boticario
FUSION4
2018 Some insights into the impact of affective information when delivering feedback to students
abstract
The relation between affect-driven feedback and engagement on a given task has been largely investigated. This relation can be used to make personalised instructional decisions and/or modify the affect content within the feedback. However, although it is generally assumed that providing encouraging feedback to students should help them adopt a state of flow, there are instances where those messages might result counterproductive. In this paper, we present a case study with 48 secondary school students using an Intelligent Tutoring System for arithmetical word problem solving. This system, which makes some common assumptions on how to relate affective state with performance, takes into account subjective (user's affective state) and objective information (previous problem performance) to decide the upcoming difficulty levels and the type of affective feedback to be delivered. Surprisingly, results revealed that feedback was more effective when no emotional content was included, and lead to the conclusion that purely instructional and concise help messages are more important than the emotional reinforcement contained therein. This finding shows that this is still an open issue. Different settings present different constraints generating related compounding factors that affect obtained results. This research confirms that new approaches are required to determine when, how and where affect-driven feedback is needed. Affect-driven feedback, engagement and their mutual relation have been largely investigated. Student's interactions combined with their emotional state can be used to make personalised instructional decisions and/or modify the affect content within the feedback, aiming to entice engagement on the task. However, although it is generally assumed that providing encouraging feedback to the students should help them adopt a state of flow, there are instances where those encouraging messages might result counterproductive. In this paper, we analyze these issues in terms of a case study with 48 secondary school students using an Intelligent Tutoring System for arithmetical word problem solving. This system, which makes some common assumptions on how to relate affective state with performance, takes into account subjective (user's affective state) and objective (previous problem performance) information to decide the difficulty level of the next exercise and the type of affective feedback to be delivered. Surprisingly, findings revealed that feedback was more effective when no emotional content was included in the messages, and lead to the conclusion that purely instructional and concise help messages are more important than the emotional reinforcement contained therein. This finding, which coincides with related work, shows that this is still an open issue. Different settings present different constraints and there are related compounding factors that affect obtained results, such as the message's contents and their target, how to measure the effect of the message on engagement through affective variables considering other issues involved, and to what extent engagement can be manipulated solely in terms of affective feedback. The contribution here is that this research confirms that new approaches are needed to determine when, how and where affect-driven feedback is needed. In particular, based on our previous experience in developing educational recommender systems, we suggest the combination of user-centred design methodologies with data mining methods to yield a more effective feedback.
Raúl Cabestrero, Pilar Quirós, Olga C. Santos, Sergio Salmeron-Majadas, Raul Uria-Rivas, Jesus Boticario, David Arnau, Miguel Arevalillo-Herráez, Francesc J. Ferri
Behav. Inf. Technol.6
2017 Setting accessibility preferences about learning objects within adaptive elearning systems: User experience and organizational aspects
abstract
Abstract Higher and further education providers are facing the challenge of supporting the interaction needs of an increasing number of students who feature accessibility preferences to use both elearning contents and services. In the next future, we can expect that, within adaptive elearning systems, both automatic and manual procedures will interoperate to elicit users' interaction needs for ensuring accessibility. In this paper, we report findings from the user experience with the self‐assessment of interaction needs, as part of a content personalization system, which tackles possible mismatches in the interaction between the user and the learning objects. All stakeholders involved in providing this service along with intended user groups (students with visual, auditory or mobility impairments, and without impairments) participated in the evaluation with over 100 users described in this paper. From the evaluation, results follow that our approach allows students to self‐assess and report adequately their interaction preferences. Furthermore, the paper describes findings of interest and open issues about how massive online courses may address the accessibility needs of an increasing number of elearning users.
Alejandro Rodríguez-Ascaso, Jesus Boticario, Cecile Finat, Helen Petrie
Expert Syst. J. Knowl. Eng.2
2016 Identifying recommendation opportunities for computer-supported collaborative environments
abstract
Abstract Collaborative indicators derived from participants' interactions can be used to support and improve their collaborative behaviour. In this research, we focus on automatically identifying recommendation opportunities in the Collaborative Logical Framework from participants' interactions. Different information sources have been considered: (a) statistical collaborative indicators; (b) social interactions; (c) opinions received by the participants via ratings; and (d) users' affective state and personality. The recommendations have been elicited considering the generality and transferability of the participants' interactions provided by the Collaborative Logical Framework. As a result, three scenarios have been identified that lead us to propose meaningful grouping suggestions and recommendations, which ultimately aimed to ground an informed personalized support to the participants in intensive collaborative frameworks.
Jesus L. Lobo, Olga C. Santos, Jesus Boticario, Javier Del Ser
Expert Syst. J. Knowl. Eng.3
2015 Filtering of Spontaneous and Low Intensity Emotions in Educational Contexts
Sergio Salmeron-Majadas, Miguel Arevalillo-Herráez, Olga C. Santos, Mar Saneiro, Raúl Cabestrero, Pilar Quirós, David Arnau, Jesus Boticario
AIED8
2015 Towards Multimodal Affective Detection in Educational Systems Through Mining Emotional Data Sources
Sergio Salmeron-Majadas, Olga C. Santos, Jesus Boticario
AIED3
2015 An Approach of Collaboration Analytics in MOOCs Using Social Network Analysis and Influence Diagram
Antonio R. Anaya, Jesus Boticario, Emilio Letón, Félix Hernández-del-Olmo
EDM2
2015 User-centred design and educational data mining support during the recommendations elicitation process in social online learning environments
abstract
Abstract Social online learning environments provide new recommendation opportunities to meet users' needs. However, current educational recommender systems do not usually take advantage of these opportunities. To progress on this issue, we have proposed a knowledge engineering approach based on human–computer interaction (i.e. user‐centred design as defined by the standard ISO 9241‐210:2010) and artificial intelligence techniques (i.e. data mining) that involve educators in the process of eliciting educational oriented recommendations. To date, this approach differs from most recommenders in education in focusing on identifying relevant actions to be recommended on e‐learning services from a user‐centric perspective, thus widening the range of recommendation types. This approach has been used to identify 32 recommendations that consider several types of actions, which focus on promoting active participation of learners and on strengthening the sharing of experiences among peers through the usage of the social services provided by the learning environment. The paper describes where data mining techniques have been applied to complement the user‐centred design methods to produce social oriented recommendations in online learning environments.
Olga C. Santos, Jesus Boticario
Expert Syst. J. Knowl. Eng.2
2014 Exploring indicators from keyboard and mouse interactions to predict the user affective state
Sergio Salmeron-Majadas, Olga C. Santos, Jesus Boticario
EDM3
2014 A Methodological Approach to Eliciting Affective Educational Recommendations
abstract
The emotional situation of the learner can influence the learning process. For this reason, we are researching how educational recommender systems can take advantage of affective computing to improve the recommendation support in educational scenarios. The paper reports works carried out involving 18 educators and 77 learners to elicit and design emotional feedback to be provided for learners in terms of personalized recommendations. To this end, user centered design methods and data mining techniques are used.
Olga C. Santos, Mar Saneiro, Sergio Salmeron-Majadas, Jesus Boticario
ICALT4
2014 An Evaluation of Mouse and Keyboard Interaction Indicators towards Non-intrusive and Low Cost Affective Modeling in an Educational Context
abstract
In this paper we propose a series of indicators, which derive from user's interactions with mouse and keyboard. The goal is to evaluate their use in identifying affective states and behavior changes in an e-learning platform by means of non-intrusive and low cost methods. The approach we have followed study user's interactions regardless of the task being performed and its presentation, aiming at finding a solution applicable in any domain. In particular, mouse movements and clicks, as well as keystrokes were recorded during a math problem solving activity where users involved in the experiment had not only to score their degree of valence (i.e., pleasure versus displeasure) and arousal (i.e., high activation versus low activation) of their affective states after each problem by using the Self-Assessment-Manikin scale, but also type a description of their own feelings. By using that affective labeling, we evaluated the information provided by these different indicators processed from the original user's interactions logs. In total, we computed 42 keyboard indicators and 96 mouse indicators.
Sergio Salmeron-Majadas, Olga C. Santos, Jesus Boticario
KES3
2014 Extending web-based educational systems with personalised support through User Centred Designed recommendations along the e-learning life cycle
abstract
In this paper we address an open key issue during the development of web-based educational systems. In particular, we provide an educational-oriented approach for building personalised e-learning environments that focuses on putting the learners' needs in the centre of the development process. Our approach proposes user centred design methodologies involving interdisciplinary teams of software developers and domain experts. It is illustrated in an adaptive e-learning system, where a MOOC (Massive Open Online Course) was taken by nearly 400 learners. In particular, we report where user centred design methods can be applied along the e-learning life cycle to designing and evaluating personalisation support through recommendations in learning management systems.
Olga C. Santos, Jesus Boticario, Diana Pérez-Marín
Sci. Comput. Program.2
2013 Emotions Detection from Math Exercises by Combining Several Data Sources
Olga C. Santos, Sergio Salmeron-Majadas, Jesus Boticario
AIED3
2013 Affective State Detection in Educational Systems through Mining Multimodal Data Sources
Sergio Salmeron-Majadas, Olga C. Santos, Jesus Boticario
EDM3
2013 Gathering Emotional Data from Multiple Sources
Sergio Salmeron-Majadas, Olga C. Santos, Jesus Boticario, Raúl Cabestrero, Pilar Quirós, Mar Saneiro
EDM3
2013 Eliciting Affective Recommendations to Support Distance Learning Students
Angeles Manjarrés Riesco, Olga C. Santos, Jesus Boticario
UMAP3
2013 Inclusive Personalized e-Learning Based on Affective Adaptive Support
Sergio Salmeron-Majadas, Olga C. Santos, Jesus Boticario
UMAP3
2011 TORMES Methodology to Elicit Educational Oriented Recommendations
Olga C. Santos, Jesus Boticario
AIED2
2011 Towards Improvements on Domain-independent Measurements for Collaborative Assessment
Antonio R. Anaya, Jesus Boticario
EDM2
2011 Extending Computer Assisted Assessment Systems with Natural Language Processing, User Modeling, and Recommendations Based on Human Computer Interaction and Data Mining
abstract
Willow is a free-text Adaptive Computer Assisted Assessment system, which supports natural language processing and user modeling. In this paper we discuss the benefits coming from extending Willow with recommendations. The approach combines human computer interaction methods to elicit the recommendations with data mining techniques to adjust their definition. Following a scenario-based approach, 12 recommendations were designed and delivered in a large scale evaluation with 377 learners. A statistically significant positive impact was found on indicators dealing with the engagement in the course, the learning effectiveness and efficiency, as well as the knowledge acquisition. We present the overall system functionality, the interaction among the different subsystems involved and some evaluation findings.
Ismael Pascual-Nieto, Olga C. Santos, Diana Pérez-Marín, Jesus Boticario
IJCAI4
2011 Application of machine learning techniques to analyse student interactions and improve the collaboration process
Antonio R. Anaya, Jesus Boticario
Expert Syst. Appl.2
2011 Content-free collaborative learning modeling using data mining
Antonio R. Anaya, Jesus Boticario
User Model. User Adapt. Interact.2
2010 Involving Users in the Design of ICT Aimed to Improve Education, Work, and Leisure for Users with Intellectual Disabilities
Emanuela Mazzone, Emmanuelle Gutiérrez y Restrepo, Carmen Barrera, Cecile Finat, Olga C. Santos, Jesus Boticario, Javier Moranchel, Jose Ramón Roldán, Roberto Casas
ICCHP (2)6
2010 Accessibility of Blended and E-Learning for Mature Age and Disabled Students and Staff: Introduction to the Special Thematic Session
Helen Petrie, Christopher Power, Carlos A. Velasco, Jesus Boticario
ICCHP (1)4
2009 Building a knowledge-based recommender for inclusive eLearning scenarios
abstract
When building a knowledge-based recommender along the eLearning life cycle, the following issues have to be considered: a) the user interface design of the tools required, b) the process to design/generate the recommendations, c) the process to select the appropriate recommendations, and d) the management of the users' interactions. We are defining a user-centered evaluation approach that copes with those issues and drives the recommender building process in three consecutive steps: 1) elicitation of pedagogically sound recommendations validated by users with a collaborative review, 2) acquisition and validation of the user features to select the appropriate recommendations for the current context, and 3) analysis of the recommendations provided and evaluation of their impact on the user.
Olga C. Santos, Jesus Boticario
AIED2
2009 Towards User Modeling and Adaptive Systems for All (TUMAS-A 2009): Modeling and Evaluation of Accessible Intelligent Learning Systems
Olga C. Santos, Jesus Boticario, Jorge Couchet, Ramón Fabregat, Silvia Baldiris, German Moreno
AIED2
2009 Clustering learners according to their collaboration
abstract
When students are responsible for their own collaborative learning process, they need information on collaboration to manage the process. We note that collaborative environments fail to provide users with information on the collaboration process. This research proposes an open collaborative learning experience design that provides learners with an environment where they can manage the collaboration. The design provides information on collaboration to improve management. An inferring method, which uses statistical indicators of student interaction in forums and data mining technology, works to obtain information on student collaboration and groups students according to their level of collaboration. This information will be shown to students and tutors to improve the learning process and its management.
Antonio R. Anaya, Jesus Boticario
CSCWD2
2009 Guiding Learners in Learning Management Systems through Recommendations
Olga C. Santos, Jesus Boticario
EC-TEL2
2009 A Data Mining Approach to Reveal Representative Collaboration Indicators in Open Collaboration Frameworks
Antonio R. Anaya, Jesus Boticario
EDM2
2009 Conditional IMS Learning Design Generation Using User Modeling and Planning Techniques
abstract
Active modeling is required in learning settings to cope with the dynamic evolution of the knowledge, since learners competences evolves over time as they participate in the course activities. Moreover, one of the main issues in a competence based eLearning process is to deliver personalized instructional designs adjusted to both 1) intrinsic characteristics of users (i.e. learning styles) and 2) the desired and achieved competences in the learning process (i.e. specific and generic competences). This delivery includes the adaptation of the content and the activities in a learning scenario based on a dynamic user model that evolves according to user interactions. In this paper, an approach to support Conditional Plans Generation (IMS Learning Designs) in the context of a virtual learning environment is presented. The process is supported by a pervasive usage of standards and specifications (IMS family of specifications) in conjunction with an integral user modeling.
Jorge Hernández, Silvia Baldiris, Olga C. Santos, Ramón Fabregat, Jesus Boticario
ICALT5
2009 An Approach to Standard-Based Computer Adaptive Testing
abstract
This paper describes our approach to develop Computer Adaptive Testing functionality for different Learning Management Systems following educational standards and specifications (defined by the IMSConsortium). This functionality can be integrated into standard-based personalized learning routes and is being developed as a Service Oriented Architecture(SOA) to support its generality and applicability.
Olga C. Santos, Jesus Boticario
ICALT3
2009 Personalized E-learning and E-mentoring through User Modelling and Dynamic Recommendations for the Inclusion of Disabled at Work and Education
abstract
Education and work are inextricably linked to the peoplepsilas lives in our modern society and they are the main agents for a successful social integration, but at the same time they can become barriers for the inclusion of the disabled. The technology can be used to overcome these barriers offering an adaptive layer that can cope with the needs of the people with disabilities. Our current research is focused on building user models and generating dynamic recommendations to provide personalized e-learning and e-mentoring. The research is applied in the context of communities for health and independent living.
Olga C. Santos, Jorge Couchet, Jesus Boticario
ICALT3
2008 Personalised Support for Students with Disabilities Based on Psychoeducational Guidelines
abstract
In this paper we present research works we are addressing in EU4ALL project (IST-2006-034778) to enable Higher Education (HE) institutions to support and attend the accessibility needs of their students. This approach is based on integrating learning and management of the learning in terms of workflows to support the different types of existing scenarios with a twofold objective. First, involving non-technical staff in their definition. Second, using standard-based learning management systems (LMS). A combination of design and runtime adaptations through IMS Learning Design (IMS-LD) specification is being used, following the aLFanet approach (IST-2001-33288).
Alejandro Rodríguez-Ascaso, Olga C. Santos, Elena del Campo, Mar Saneiro, Jesus Boticario
ICALT5
2008 Improving Learners' Satisfaction in Specification-Based Scenarios with Dynamic Inclusive Support
abstract
The technology is expected to attend the learning needs of the students in a personalized and inclusive way. Our approach relies on combining design and runtime adaptations for all with a pervasive use of standards and specifications. However, there is currently insufficient support provided by the specifications. For this reason, we propose a multi-agent architecture to produce dynamic recommendations that complements limitations of the universal design approach. Evaluations with users justify the need of this support.
Olga C. Santos, Jesus Boticario
ICALT2
2008 samap: An user-oriented adaptive system for planning tourist visits
Luis A. Castillo, Eva Armengol, Eva Onaindia, Laura Sebastia, Jesus Boticario, Juan D. Arias, Daniel Borrajo
Expert Syst. Appl.5
2007 Supporting Learning Design via dynamic generation of learning routes in ADAPTAPlan
Olga C. Santos, Jesus Boticario
AIED2
2006 Meaningful Pedagogy Via Covering the Entire Life Cycle of Adaptive eLearning in Terms of a Pervasive Use of Educational Standards: The aLFanet Experience
Olga C. Santos, Jesus Boticario
EC-TEL2
2003 User Modeling on Adaptive Web-Based Learning Communities
Elena Gaudioso, Jesus Boticario
KES2
2003 Collecting, Analyzing and Interpreting Data for User Model Acquisition in Open Web-Based Adaptive Collaborative Environment
Elena Gaudioso, Jesus Boticario
KES2
1992 A Personal Learning Apprentice
C. Lisa Dent, Jesus Boticario, John P. McDermott, Tom M. Mitchell, David Zabowski
AAAI2