Patricia Bouyer

dblp:b/PatriciaBouyer · also Patricia Bouyer-Decitre · DBLP profile ↗
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120ranked-venue papers
83as first author
25since 2021 · last 2026
0000-0002-2823-0911ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 104 · 71 first-author · 23 since 2021Software engineering, systems software and programming languages · 24 · 17 first-author · 3 since 2021Artificial intelligence and machine learning · 4 · 4 first-author · 1 since 2021Databases, data management, data science and information retrieval · 3 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 1 since 2021Systems, architecture and hardware · 2 · 2 first-author
YearPublicationVenuePosition
2026 WinPop: Making Populations Win Together
abstract
In repeated games, players choose actions concurrently at each step. We consider a parameterized setting of repeated games in which the players form a population of an arbitrary size. Their utility functions encode a reachability objective. The problem is whether there exists a uniform coalition strategy for the players so that they are sure to win independently of the population size. We use algebraic tools to show that the problem can be solved in polynomial space. First we exhibit a finite semigroup whose elements summarize strategies over a finite interval of population sizes. Then, we characterize the existence of winning strategies by the existence of particular elements in this semigroup. Finally, we provide a matching complexity lower bound, to conclude that repeated population games with reachability objectives are PSPACE-complete.
Nathalie Bertrand 0001, Patricia Bouyer, Luc Lapointe, Corto Mascle
CONCUR2
2025 On the Probabilistic and Statistical Verification of Infinite Markov Chains (Invited Talk)
abstract
International audience
Patricia Bouyer
CSL1
2025 Model-Checking Real-Time Systems: Revisiting the Alternating Automaton Route
abstract
Abstract Alternating timed automata (ATA) are an extension of timed automata, that are closed under complementation and hence amenable to logic-to-automata translations. Several timed logics, including Metric Temporal Logic (MTL), can be converted to equivalent 1-clock ATAs (1-ATAs). Satisfiability of an MTL formula reduces to checking emptiness of a 1-ATA. Furthermore, algorithms for 1-ATA emptiness can be adapted for model-checking timed automata models against 1-ATA specifications. However, existing emptiness algorithms for 1-ATA proceed by an extended region construction, and are not suitable for implementations. In this work, we initiate the study of zone-based methods for 1-ATAs. The challenge here, as opposed to timed automata, is the fact that the zone graph may generate an unbounded number of variables. We first introduce a deactivation operation to the 1-ATA syntax that allows for an explicit deactivation of the clock in transitions. Using the deactivation operation, we improve the existing MTL-to-1-ATA conversion and present a fragment of MTL for which the equivalent 1-ATA generate a bounded number of variables. Secondly, we develop the idea of zones for 1-ATA and present an emptiness algorithm which explores a corresponding zone graph. For termination, a special entailment check between zones is necessary. Our main technical contributions are: (1) an algorithm for the entailment check using simple zone operations and (2) an $$\textsf{NP}$$ -hardness for the entailment check in the general case. Finally, for 1-ATA which generate a bounded number of variables, we present a modified entailment check with quadratic complexity.
Patricia Bouyer, B. Srivathsan, Vaishnavi Vishwanath
FoSSaCS1
2024 From Local to Global Optimality in Concurrent Parity Games
abstract
We study two-player games on finite graphs. Turn-based games have many nice properties, but concurrent games are harder to tame: e.g. turn-based stochastic parity games have positional optimal strategies, whereas even basic concurrent reachability games may fail to have optimal strategies. We study concurrent stochastic parity games, and identify a local structural condition that, when satisfied at each state, guarantees existence of positional optimal strategies for both players.
Benjamin Bordais, Patricia Bouyer, Stéphane Le Roux 0001
CSL2
2024 Beyond Decisiveness of Infinite Markov Chains
abstract
Verification of infinite-state Markov chains is still a challenge despite several fruitful numerical or statistical approaches. For decisive Markov chains, there is a simple numerical algorithm that frames the reachability probability as accurately as required (however with an unknown complexity). On the other hand when applicable, statistical model checking is in most of the cases very efficient. Here we study the relation between these two approaches showing first that decisiveness is a necessary and sufficient condition for almost sure termination of statistical model checking. Afterwards we develop an approach with application to both methods that substitutes to a non decisive Markov chain a decisive Markov chain with the same reachability probability. This approach combines two key ingredients: abstraction and importance sampling (a technique that was formerly used for efficiency). We develop this approach on a generic formalism called layered Markov chain (LMC). Afterwards we perform an empirical study on probabilistic pushdown automata (an instance of LMC) to understand the complexity factors of the statistical and numerical algorithms. To the best of our knowledge, this prototype is the first implementation of the deterministic algorithm for decisive Markov chains and required us to solve several qualitative and numerical issues.
Benoît Barbot, Patricia Bouyer, Serge Haddad
FSTTCS2
2024 Half-Positional Objectives Recognized by Deterministic Büchi Automata
abstract
In two-player games on graphs, the simplest possible strategies are those that can be implemented without any memory. These are called positional strategies. In this paper, we characterize objectives recognizable by deterministic B\"uchi automata (a subclass of omega-regular objectives) that are half-positional, that is, for which the protagonist can always play optimally using positional strategies (both over finite and infinite graphs). Our characterization consists of three natural conditions linked to the language-theoretic notion of right congruence. Furthermore, this characterization yields a polynomial-time algorithm to decide half-positionality of an objective recognized by a given deterministic B\"uchi automaton.
Patricia Bouyer, Antonio Casares, Mickael Randour, Pierre Vandenhove
Log. Methods Comput. Sci.1
2023 Subgame Optimal Strategies in Finite Concurrent Games with Prefix-Independent Objectives
abstract
Abstract We investigate concurrent two-player win/lose stochastic games on finite graphs with prefix-independent objectives. We characterize subgame optimal strategies and use this characterization to show various memory transfer results: 1) For a given (prefix-independent) objective, if every game that has a subgame almost-surely winning strategy also has a positional one, then every game that has a subgame optimal strategy also has a positional one; 2) Assume that the (prefix-independent) objective has a neutral color. If every turn-based game that has a subgame almost-surely winning strategy also has a positional one, then every game that has a finite-choice (notion to be defined) subgame optimal strategy also has a positional one. We collect or design examples to show that our results are tight in several ways. We also apply our results to Büchi, co-Büchi, parity, mean-payoff objectives, thus yielding simpler statements.
Benjamin Bordais, Patricia Bouyer, Stéphane Le Roux 0001
FoSSaCS2
2023 How to Play Optimally for Regular Objectives?
abstract
peer reviewed
Patricia Bouyer, Nathanaël Fijalkow, Mickael Randour, Pierre Vandenhove
ICALP1
2023 Half-Positional Objectives Recognized by Deterministic Büchi Automata (Extended Abstract)
abstract
In two-player zero-sum games on graphs, the protagonist tries to achieve an objective while the antagonist aims to prevent it. Objectives for which both players do not need to use memory to play optimally are well-understood and characterized both in finite and infinite graphs. Less is known about the larger class of half-positional objectives, i.e., those for which the protagonist does not need memory (but for which the antagonist might). In particular, no characterization of half-positionality is known for the central class of ω-regular objectives. Here, we characterize objectives recognizable by deterministic Büchi automata (a class of ω-regular objectives) that are half-positional, both over finite and infinite graphs. This characterization yields a polynomial-time algorithm to decide half-positionality of an objective recognized by a given deterministic Büchi automaton.
Patricia Bouyer, Antonio Casares, Mickael Randour, Pierre Vandenhove
IJCAI1
2023 Arena-Independent Finite-Memory Determinacy in Stochastic Games
abstract
We study stochastic zero-sum games on graphs, which are prevalent tools to model decision-making in presence of an antagonistic opponent in a random environment. In this setting, an important question is the one of strategy complexity: what kinds of strategies are sufficient or required to play optimally (e.g., randomization or memory requirements)? Our contributions further the understanding of arena-independent finite-memory (AIFM) determinacy, i.e., the study of objectives for which memory is needed, but in a way that only depends on limited parameters of the game graphs. First, we show that objectives for which pure AIFM strategies suffice to play optimally also admit pure AIFM subgame perfect strategies. Second, we show that we can reduce the study of objectives for which pure AIFM strategies suffice in two-player stochastic games to the easier study of one-player stochastic games (i.e., Markov decision processes). Third, we characterize the sufficiency of AIFM strategies through two intuitive properties of objectives. This work extends a line of research started on deterministic games to stochastic ones.
Patricia Bouyer, Youssouf Oualhadj, Mickael Randour, Pierre Vandenhove
Log. Methods Comput. Sci.1
2023 Reasoning about Quality and Fuzziness of Strategic Behaviors
abstract
Temporal logics are extensively used for the specification of on-going behaviors of computer systems. Two significant developments in this area are the extension of traditional temporal logics with modalities that enable the specification of on-going strategic behaviors in multi-agent systems, and the transition of temporal logics to a quantitative setting, where different satisfaction values enable the specifier to formalize concepts such as certainty or quality. In the first class, SL ( Strategy Logic ) is one of the most natural and expressive logics describing strategic behaviors. In the second class, a notable logic is LTL[ℱ] , which extends LTL with quality operators . In this work, we introduce and study SL[ℱ] , which enables the specification of quantitative strategic behaviors. The satisfaction value of an SL[ℱ] formula is a real value in [0,1], reflecting “how much” or “how well” the strategic on-going objectives of the underlying agents are satisfied. We demonstrate the applications of SL[ℱ] in quantitative reasoning about multi-agent systems, showing how it can express and measure concepts like stability in multi-agent systems, and how it generalizes some fuzzy temporal logics. We also provide a model-checking algorithm for SL[ℱ] , based on a quantitative extension of Quantified CTL ⋆ . Our algorithm provides the first decidability result for a quantitative extension of Strategy Logic. In addition, it can be used for synthesizing strategies that maximize the quality of the systems’ behavior.
Patricia Bouyer, Orna Kupferman, Nicolas Markey, Bastien Maubert, Aniello Murano, Giuseppe Perelli
ACM Trans. Comput. Log.1
2022 Half-Positional Objectives Recognized by Deterministic Büchi Automata
abstract
A central question in the theory of two-player games over graphs is to understand which objectives are half-positional, that is, which are the objectives for which the protagonist does not need memory to implement winning strategies. Objectives for which both players do not need memory have already been characterized (both in finite and infinite graphs); however, less is known about half-positional objectives. In particular, no characterization of half-positionality is known for the central class of ω-regular objectives. In this paper, we characterize objectives recognizable by deterministic Büchi automata (a class of ω-regular objectives) that are half-positional, in both finite and infinite graphs. Our characterization consists of three natural conditions linked to the language-theoretic notion of right congruence. Furthermore, this characterization yields a polynomial-time algorithm to decide half-positionality of an objective recognized by a given deterministic Büchi automaton.
Patricia Bouyer, Antonio Casares, Mickael Randour, Pierre Vandenhove
CONCUR1
2022 Optimal Strategies in Concurrent Reachability Games
abstract
We study two-player reachability games on finite graphs. At each state the interaction between the players is concurrent and there is a stochastic Nature. Players also play stochastically. The literature tells us that 1) Player B, who wants to avoid the target state, has a positional strategy that maximizes the probability to win (uniformly from every state) and 2) from every state, for every ε > 0, Player A has a strategy that maximizes up to ε the probability to win. Our work is two-fold. First, we present a double-fixed-point procedure that says from which state Player A has a strategy that maximizes (exactly) the probability to win. This is computable if Nature's probability distributions are rational. We call these states maximizable. Moreover, we show that for every ε > 0, Player A has a positional strategy that maximizes the probability to win, exactly from maximizable states and up to ε from sub-maximizable states. Second, we consider three-state games with one main state, one target, and one bin. We characterize the local interactions at the main state that guarantee the existence of an optimal Player A strategy. In this case there is a positional one. It turns out that in many-state games, these local interactions also guarantee the existence of a uniform optimal Player A strategy. In a way, these games are well-behaved by design of their elementary bricks, the local interactions. It is decidable whether a local interaction has this desirable property.
Benjamin Bordais, Patricia Bouyer, Stéphane Le Roux 0001
CSL2
2022 Finite-Memory Strategies in Two-Player Infinite Games
abstract
We study infinite two-player win/lose games (A,B,W) where A,B are finite and W ⊆ (A×B)^ω. At each round Player 1 and Player 2 concurrently choose one action in A and B, respectively. Player 1 wins iff the generated sequence is in W. Each history h ∈ (A×B)^* induces a game (A,B,W_h) with W_h : = {ρ ∈ (A×B)^ω ∣ h ρ ∈ W}. We show the following: if W is in Δ⁰₂ (for the usual topology), if the inclusion relation induces a well partial order on the W_h’s, and if Player 1 has a winning strategy, then she has a finite-memory winning strategy. Our proof relies on inductive descriptions of set complexity, such as the Hausdorff difference hierarchy of the open sets. Examples in Σ⁰₂ and Π⁰₂ show some tightness of our result. Our result can be translated to games on finite graphs: e.g. finite-memory determinacy of multi-energy games is a direct corollary, whereas it does not follow from recent general results on finite memory strategies.
Patricia Bouyer, Stéphane Le Roux 0001, Nathan Thomasset
CSL1
2022 Playing (Almost-)Optimally in Concurrent Büchi and Co-Büchi Games
abstract
We study two-player concurrent stochastic games on finite graphs, with Büchi and co-Büchi objectives. The goal of the first player is to maximize the probability of satisfying the given objective. Following Martin’s determinacy theorem for Blackwell games, we know that such games have a value. Natural questions are then: does there exist an optimal strategy, that is, a strategy achieving the value of the game? what is the memory required for playing (almost-)optimally? The situation is rather simple to describe for turn-based games, where positional pure strategies suffice to play optimally in games with parity objectives. Concurrency makes the situation intricate and heterogeneous. For most ω-regular objectives, there do indeed not exist optimal strategies in general. For some objectives (that we will mention), infinite memory might also be required for playing optimally or almost-optimally. We also provide characterizations of local interactions of the players to ensure positionality of (almost-)optimal strategies for Büchi and co-Büchi objectives. This characterization relies on properties of game forms underpinning the formalism for defining local interactions of the two players. These well-behaved game forms are like elementary bricks which, when they behave well in isolation, can be assembled in graph games and ensure the good property for the whole game.
Benjamin Bordais, Patricia Bouyer, Stéphane Le Roux 0001
FSTTCS2
2022 The True Colors of Memory: A Tour of Chromatic-Memory Strategies in Zero-Sum Games on Graphs (Invited Talk)
abstract
International audience
Patricia Bouyer, Mickael Randour, Pierre Vandenhove
FSTTCS1
2022 Characterizing Omega-Regularity Through Finite-Memory Determinacy of Games on Infinite Graphs
abstract
peer reviewed
Patricia Bouyer, Mickael Randour, Pierre Vandenhove
STACS1
2022 Synthesis in presence of dynamic links
Béatrice Bérard, Benedikt Bollig, Patricia Bouyer, Matthias Függer, Nathalie Sznajder
Inf. Comput.3
2022 Decisiveness of stochastic systems and its application to hybrid models
Patricia Bouyer, Thomas Brihaye, Mickael Randour, Cédric Rivière, Pierre Vandenhove
Inf. Comput.1
2022 Games Where You Can Play Optimally with Arena-Independent Finite Memory
abstract
For decades, two-player (antagonistic) games on graphs have been a framework of choice for many important problems in theoretical computer science. A notorious one is controller synthesis, which can be rephrased through the game-theoretic metaphor as the quest for a winning strategy of the system in a game against its antagonistic environment. Depending on the specification, optimal strategies might be simple or quite complex, for example having to use (possibly infinite) memory. Hence, research strives to understand which settings allow for simple strategies. In 2005, Gimbert and Zielonka provided a complete characterization of preference relations (a formal framework to model specifications and game objectives) that admit memoryless optimal strategies for both players. In the last fifteen years however, practical applications have driven the community toward games with complex or multiple objectives, where memory -- finite or infinite -- is almost always required. Despite much effort, the exact frontiers of the class of preference relations that admit finite-memory optimal strategies still elude us. In this work, we establish a complete characterization of preference relations that admit optimal strategies using arena-independent finite memory, generalizing the work of Gimbert and Zielonka to the finite-memory case. We also prove an equivalent to their celebrated corollary of great practical interest: if both players have optimal (arena-independent-)finite-memory strategies in all one-player games, then it is also the case in all two-player games. Finally, we pinpoint the boundaries of our results with regard to the literature: our work completely covers the case of arena-independent memory (e.g., multiple parity objectives, lower- and upper-bounded energy objectives), and paves the way to the arena-dependent case (e.g., multiple lower-bounded energy objectives).
Patricia Bouyer, Stéphane Le Roux 0001, Youssouf Oualhadj, Mickael Randour, Pierre Vandenhove
Log. Methods Comput. Sci.1
2021 Arena-Independent Finite-Memory Determinacy in Stochastic Games
abstract
International audience
Patricia Bouyer, Youssouf Oualhadj, Mickael Randour, Pierre Vandenhove
CONCUR1
2021 From Local to Global Determinacy in Concurrent Graph Games
abstract
In general, finite concurrent two-player reachability games are only determined in a weak sense: the supremum probability to win can be approached via stochastic strategies, but cannot be realized. We introduce a class of concurrent games that are determined in a much stronger sense, and in a way, it is the largest class with this property. To this end, we introduce the notion of local interaction at a state of a graph game: it is a game form whose outcomes (i.e. a table whose entries) are the next states, which depend on the concurrent actions of the players. By definition, a game form is determined iff it always yields games that are determined via deterministic strategies when used as a local interaction in a Nature-free, one-shot reachability game. We show that if all the local interactions of a graph game with Borel objective are determined game forms, the game itself is determined: if Nature does not play, one player has a winning strategy; if Nature plays, both players have deterministic strategies that maximize the probability to win. This constitutes a clear-cut separation: either a game form behaves poorly already when used alone with basic objectives, or it behaves well even when used together with other well-behaved game forms and complex objectives. Existing results for positional and finite-memory determinacy in turn-based games are extended this way to concurrent games with determined local interactions (CG-DLI).
Benjamin Bordais, Patricia Bouyer, Stéphane Le Roux 0001
FSTTCS2
2021 Optimal and robust controller synthesis using energy timed automata with uncertainty
abstract
Abstract In this paper, we propose a novel framework for the synthesis of robust and optimal energy-aware controllers. The framework is based on energy timed automata, allowing for easy expression of timing constraints and variable energy rates. We prove decidability of the energy-constrained infinite-run problem in settings with both certainty and uncertainty of the energy rates. We also consider the optimization problem of identifying the minimal upper bound that will permit existence of energy-constrained infinite runs. Our algorithms are based on quantifier elimination for linear real arithmetic. Using Mathematica and Mjollnir, we illustrate our framework through a real industrial example of a hydraulic oil pump. Compared with previous approaches our method is completely automated and provides improved results.
Giovanni Bacci 0001, Patricia Bouyer, Uli Fahrenberg, Kim G. Larsen, Nicolas Markey, Pierre-Alain Reynier
Formal Aspects Comput.2
2021 Reconfiguration and Message Losses in Parameterized Broadcast Networks
Nathalie Bertrand 0001, Patricia Bouyer, Anirban Majumdar 0002
Log. Methods Comput. Sci.2
2021 Diagnosing timed automata using timed markings
Patricia Bouyer, Léo Henry, Samy Jaziri, Thierry Jéron, Nicolas Markey
Int. J. Softw. Tools Technol. Transf.1
2020 CONCUR Test-Of-Time Award 2020 Announcement (Invited Paper)
abstract
This short article announces the recipients of the CONCUR Test-of-Time Award 2020.
Luca Aceto, Jos C. M. Baeten, Patricia Bouyer, Holger Hermanns, Alexandra Silva 0001
CONCUR3
2020 Games Where You Can Play Optimally with Arena-Independent Finite Memory
abstract
For decades, two-player (antagonistic) games on graphs have been a framework of choice for many important problems in theoretical computer science. A notorious one is controller synthesis, which can be rephrased through the game-theoretic metaphor as the quest for a winning strategy of the system in a game against its antagonistic environment. Depending on the specification, optimal strategies might be simple or quite complex, for example having to use (possibly infinite) memory. Hence, research strives to understand which settings allow for simple strategies. In 2005, Gimbert and Zielonka [Hugo Gimbert and Wieslaw Zielonka, 2005] provided a complete characterization of preference relations (a formal framework to model specifications and game objectives) that admit memoryless optimal strategies for both players. In the last fifteen years however, practical applications have driven the community toward games with complex or multiple objectives, where memory - finite or infinite - is almost always required. Despite much effort, the exact frontiers of the class of preference relations that admit finite-memory optimal strategies still elude us. In this work, we establish a complete characterization of preference relations that admit optimal strategies using arena-independent finite memory, generalizing the work of Gimbert and Zielonka to the finite-memory case. We also prove an equivalent to their celebrated corollary of great practical interest: if both players have optimal (arena-independent-)finite-memory strategies in all one-player games, then it is also the case in all two-player games. Finally, we pinpoint the boundaries of our results with regard to the literature: our work completely covers the case of arena-independent memory (e.g., multiple parity objectives, lower- and upper-bounded energy objectives), and paves the way to the arena-dependent case (e.g., multiple lower-bounded energy objectives).
Patricia Bouyer, Stéphane Le Roux 0001, Youssouf Oualhadj, Mickael Randour, Pierre Vandenhove
CONCUR1
2020 Reasoning About Quality and Fuzziness of Strategic Behaviours
abstract
[No abstract available]
Patricia Bouyer, Orna Kupferman, Nicolas Markey, Bastien Maubert, Aniello Murano, Giuseppe Perelli
ECAI1
2020 Synthesizing Safe Coalition Strategies
abstract
Concurrent games with a fixed number of agents have been thoroughly studied, with various solution concepts and objectives for the agents. In this paper, we consider concurrent games with an arbitrary number of agents, and study the problem of synthesizing a coalition strategy to achieve a global safety objective. The problem is non-trivial since the agents do not know a priori how many they are when they start the game. We prove that the existence of a safe arbitrary-large coalition strategy for safety objectives is a PSPACE-hard problem that can be decided in exponential space.
Nathalie Bertrand 0001, Patricia Bouyer, Anirban Majumdar 0002
FSTTCS2
2020 Preface
Aniello Murano, Patricia Bouyer, Pierluigi San Pietro, Andrea Orlandini
Inf. Comput.2
2020 Dependences in Strategy Logic
abstract
Strategy Logic ( SL ) is a very expressive temporal logic for specifying and verifying properties of multi-agent systems: in SL , one can quantify over strategies, assign them to agents, and express LTL properties of the resulting plays. Such a powerful framework has two drawbacks: first, model checking SL has non-elementary complexity; second, the exact semantics of SL is rather intricate, and may not correspond to what is expected. In this paper, we focus on strategy dependences in SL , by tracking how existentially-quantified strategies in a formula may (or may not) depend on other strategies selected in the formula, revisiting the approach of [Mogavero et al., Reasoning about strategies: On the model-checking problem, 2014]. We explain why elementary dependences, as defined by Mogavero et al., do not exactly capture the intended concept of behavioral strategies. We address this discrepancy by introducing timeline dependences, and exhibit a large fragment of SL for which model checking can be performed in 2- EXPTIME under this new semantics.
Patrick Gardy, Patricia Bouyer, Nicolas Markey
Theory Comput. Syst.2
2019 A Note on Game Theory and Verification
Patricia Bouyer
ATVA1
2019 Reconfiguration and Message Losses in Parameterized Broadcast Networks
Nathalie Bertrand 0001, Patricia Bouyer, Anirban Majumdar 0002
CONCUR2
2019 Identifiers in Registers - Describing Network Algorithms with Logic
abstract
Abstract We propose a formal model of distributed computing based on register automata that captures a broad class of synchronous network algorithms. The local memory of each process is represented by a finite-state controller and a fixed number of registers, each of which can store the unique identifier of some process in the network. To underline the naturalness of our model, we show that it has the same expressive power as a certain extension of first-order logic on graphs whose nodes are equipped with a total order. Said extension lets us define new functions on the set of nodes by means of a so-called partial fixpoint operator. In spirit, our result bears close resemblance to a classical theorem of descriptive complexity theory that characterizes the complexity class $$\textsc {pspace}$$ in terms of partial fixpoint logic (a proper superclass of the logic we consider here).
Benedikt Bollig, Patricia Bouyer, Fabian Reiter
FoSSaCS2
2019 Concurrent Parameterized Games
abstract
Traditional concurrent games on graphs involve a fixed number of players, who take decisions simultaneously, determining the next state of the game. In this paper, we introduce a parameterized variant of concurrent games on graphs, where the parameter is precisely the number of players. Parameterized concurrent games are described by finite graphs, in which the transitions bear regular languages to describe the possible move combinations that lead from one vertex to another. We consider the problem of determining whether the first player, say Eve, has a strategy to ensure a reachability objective against any strategy profile of her opponents as a coalition. In particular Eve’s strategy should be independent of the number of opponents she actually has. Technically, this paper focuses on an a priori simpler setting where the languages labeling transitions only constrain the number of opponents (but not their precise action choices). These constraints are described as semilinear sets, finite unions of intervals, or intervals. We establish the precise complexities of the parameterized reachability game problem, ranging from PTIME-complete to PSPACE-complete, in a variety of situations depending on the contraints (semilinear predicates, unions of intervals, or intervals) and on the presence or not of non-determinism.
Nathalie Bertrand 0001, Patricia Bouyer, Anirban Majumdar 0002
FSTTCS2
2019 Reasoning about Quality and Fuzziness of Strategic Behaviours
abstract
We introduce and study SL[F], a quantitative extension of SL (Strategy Logic), one of the most natural and expressive logics describing strategic behaviours. The satisfaction value of an SL[F] formula is a real value in [0,1], reflecting ``how much'' or ``how well'' the strategic on-going objectives of the underlying agents are satisfied. We demonstrate the applications of SL[F] in quantitative reasoning about multi-agent systems, by showing how it can express concepts of stability in multi-agent systems, and how it generalises some fuzzy temporal logics. We also provide a model-checking algorithm for ourlogic, based on a quantitative extension of Quantified CTL*.
Patricia Bouyer, Orna Kupferman, Nicolas Markey, Bastien Maubert, Aniello Murano, Giuseppe Perelli
IJCAI1
2019 Nash Equilibria in Games over Graphs Equipped with a Communication Mechanism
abstract
We study pure Nash equilibria in infinite-duration games on graphs, with partial visibility of actions but communication (based on a graph) among the players. We show that a simple communication mechanism consisting in reporting the deviator when seeing it and propagating this information is sufficient for characterizing Nash equilibria. We propose an epistemic game construction, which conveniently records important information about the knowledge of the players. With this abstraction, we are able to characterize Nash equilibria which follow the simple communication pattern via winning strategies. We finally discuss the size of the construction, which would allow efficient algorithmic solutions to compute Nash equilibria in the original game.
Patricia Bouyer, Nathan Thomasset
MFCS1
2019 On the Computation of Nash Equilibria in Games on Graphs (Invited Talk)
abstract
In this talk, I will show how one can characterize and compute Nash equilibria in multiplayer games played on graphs. I will present in particular a construction, called the suspect game construction, which allows to reduce the computation of Nash equilibria to the computation of winning strategies in a two-player zero-sum game.
Patricia Bouyer
TIME1
2018 Finite Bisimulations for Dynamical Systems with Overlapping Trajectories
abstract
Having a finite bisimulation is a good feature for a dynamical system, since it can lead to the decidability of the verification of reachability properties. We investigate a new class of o-minimal dynamical systems with very general flows, where the classical restrictions on trajectory intersections are partly lifted. We identify conditions, that we call Finite and Uniform Crossing: When Finite Crossing holds, the time-abstract bisimulation is computable and, under the stronger Uniform Crossing assumption, this bisimulation is finite and definable.
Béatrice Bérard, Patricia Bouyer, Vincent Jugé
CSL2
2018 Optimal and Robust Controller Synthesis - Using Energy Timed Automata with Uncertainty
Giovanni Bacci 0001, Patricia Bouyer, Uli Fahrenberg, Kim G. Larsen, Nicolas Markey, Pierre-Alain Reynier
FM2
2018 Games on Graphs with a Public Signal Monitoring
abstract
We study pure Nash equilibria in games on graphs with an imperfect monitoring based on a public signal. In such games, deviations and players responsible for those deviations can be hard to detect and track. We propose a generic epistemic game abstraction, which conveniently allows to represent the knowledge of the players about these deviations, and give a characterization of Nash equilibria in terms of winning strategies in the abstraction. We then use the abstraction to develop algorithms for some payoff functions. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
Patricia Bouyer
FoSSaCS1
2018 Efficient Timed Diagnosis Using Automata with Timed Domains
Patricia Bouyer, Samy Jaziri, Nicolas Markey
RV1
2018 Dependences in Strategy Logic
Patrick Gardy, Patricia Bouyer, Nicolas Markey
STACS2
2018 Average-energy games
Patricia Bouyer, Nicolas Markey, Mickael Randour, Kim G. Larsen, Simon Laursen
Acta Informatica1
2017 Unbounded Product-Form Petri Nets
abstract
Computing steady-state distributions in infinite-state stochastic systems is in general a very difficult task. Product-form Petri nets are those Petri nets for which the steady-state distribution can be described as a natural product corresponding, up to a normalising constant, to an exponentiation of the markings. However, even though some classes of nets are known to have a product-form distribution, computing the normalising constant can be hard. The class of (closed) \Pi^3-nets has been proposed in an earlier work, for which it is shown that one can compute the steady-state distribution efficiently. However these nets are bounded. In this paper, we generalise queuing Markovian networks and closed \Pi^3-nets to obtain the class of open \Pi^3-nets, that generate infinite-state systems. We show interesting properties of these nets: (1) we prove that liveness can be decided in polynomial time, and that reachability in live \Pi^3-nets can be decided in polynomial time; (2) we show that we can decide ergodicity of such nets in polynomial time as well; (3) we provide a pseudo-polynomial time algorithm to compute the normalising constant.
Patricia Bouyer, Serge Haddad, Vincent Jugé
CONCUR1
2017 Bounding Average-Energy Games
Patricia Bouyer, Piotr Hofman, Nicolas Markey, Mickael Randour, Martin Zimmermann 0002
FoSSaCS1
2017 Dynamic Complexity of the Dyck Reachability
Patricia Bouyer, Vincent Jugé
FoSSaCS1
2017 Nash equilibria in symmetric graph games with partial observation
Patricia Bouyer, Nicolas Markey, Steen Vester
Inf. Comput.1
2017 Timed-automata abstraction of switched dynamical systems using control invariants
Patricia Bouyer, Nicolas Markey, Nicolas Perrin-Gilbert, Philipp Schlehuber-Caissier
Real Time Syst.1
2016 Symbolic Optimal Reachability in Weighted Timed Automata
Patricia Bouyer, Maximilien Colange, Nicolas Markey
CAV (1)1
2016 Analysing Decisive Stochastic Processes
abstract
In 2007, Abdulla et al. introduced the elegant concept of decisive Markov chain. Intuitively, decisiveness allows one to lift the good properties of finite Markov chains to infinite Markov chains. For instance, the approximate quantitative reachability problem can be solved for decisive Markov chains (enjoying reasonable effectiveness assumptions) including probabilistic lossy channel systems and probabilistic vector addition systems with states. In this paper, we extend the concept of decisiveness to more general stochastic processes. This extension is non trivial as we consider stochastic processes with a potentially continuous set of states and uncountable branching (common features of real-time stochastic processes). This allows us to obtain decidability results for both qualitative and quantitative verification problems on some classes of real-time stochastic processes, including generalized semi-Markov processes and stochastic timed automata
Nathalie Bertrand 0001, Patricia Bouyer, Thomas Brihaye, Pierre Carlier
ICALP2
2016 Reachability in Networks of Register Protocols under Stochastic Schedulers
abstract
We study the almost-sure reachability problem in a distributed system obtained as the asynchronous composition of N copies (called processes) of the same automaton (called protocol), that can communicate via a shared register with finite domain. The automaton has two types of transitions: write-transitions update the value of the register, while read-transitions move to a new state depending on the content of the register. Non-determinism is resolved by a stochastic scheduler. Given a protocol, we focus on almost-sure reachability of a target state by one of the processes. The answer to this problem naturally depends on the number N of processes. However, we prove that our setting has a cut-off property: the answer to the almost-sure reachability problem is constant when N is large enough; we then develop an EXPSPACE algorithm deciding whether this constant answer is positive or negative.
Patricia Bouyer, Nicolas Markey, Mickael Randour, Arnaud Sangnier, Daniel Stan
ICALP1
2016 Stochastic Timed Games Revisited
abstract
Stochastic timed games (STGs), introduced by Bouyer and Forejt, naturally generalize both continuous-time Markov chains and timed automata by providing a partition of the locations between those controlled by two players (Player Box and Player Diamond) with competing objectives and those governed by stochastic laws. Depending on the number of players - 2, 1, or 0 - subclasses of stochastic timed games are often classified as 2 1/2-player, 1 1/2-player, and 1/2-player games where the 1/2 symbolizes the presence of the stochastic "nature" player. For STGs with reachability objectives it is known that 1 1/2-player one-clock STGs are decidable for qualitative objectives, and that 2 1/2-player three-clock STGs are undecidable for quantitative reachability objectives. This paper further refines the gap in this decidability spectrum. We show that quantitative reachability objectives are already undecidable for 1 1/2 player four-clock STGs, and even under the time-bounded restriction for 2 1/2-player five-clock STGs. We also obtain a class of 1 1/2, 2 1/2 player STGs for which the quantitative reachability problem is decidable.
S. Akshay 0001, Patricia Bouyer, S. Krishna 0004, Lakshmi Manasa, Ashutosh Trivedi 0001
MFCS2
2016 Optimal Reachability in Weighted Timed Automata and Games
abstract
This is an overview of the invited talk delivered at the 41st International Symposium on Mathematical Foundations of Computer Science (MFCS-2016).
Patricia Bouyer
MFCS1
2016 On the semantics of Strategy Logic
Patricia Bouyer, Patrick Gardy, Nicolas Markey
Inf. Process. Lett.1
2015 On the Value Problem in Weighted Timed Games
abstract
A weighted timed game is a timed game with extra quantitative information representing e.g. energy consumption. Optimizing the weight for reaching a target is a natural question, which has already been investigated for ten years. Existence of optimal strategies is known to be undecidable in general, and only very restricted classes of games have been identified for which optimal weight and almost-optimal strategies can be computed. In this paper, we show that the value problem is undecidable in weighted timed games. We then introduce a large subclass of weighted timed games (for which the undecidability proof above applies), and provide an algorithm to compute arbitrary approximations of the value in such games. To the best of our knowledge, this is the first approximation scheme for an undecidable class of weighted timed games.
Patricia Bouyer, Samy Jaziri, Nicolas Markey
CONCUR1
2015 Weighted Strategy Logic with Boolean Goals Over One-Counter Games
abstract
Strategy Logic is a powerful specification language for expressing non-zero-sum properties of multi-player games. SL conveniently extends the logic ATL with explicit quantification and assignment of strategies. In this paper, we consider games over one-counter automata, and a quantitative extension 1cSL of SL with assertions over the value of the counter. We prove two results: we first show that, if decidable, model checking the so-called Boolean-goal fragment of 1cSL has non-elementary complexity; we actually prove the result for the Boolean-goal fragment of SL over finite-state games, which was an open question in [Mogavero et al. Reasoning about strategies: On the model-checking problem. ACM ToCL 15(4),2014]. As a first step towards proving decidability, we then show that the Boolean-goal fragment of 1cSL over one-counter games enjoys a nice periodicity property.
Patricia Bouyer, Patrick Gardy, Nicolas Markey
FSTTCS1
2015 Robust reachability in timed automata and games: A game-based approach
Patricia Bouyer, Nicolas Markey, Ocan Sankur
Theor. Comput. Sci.1
2014 Quantitative Verification of Weighted Kripke Structures
Patricia Bouyer, Patrick Gardy, Nicolas Markey
ATVA1
2014 Averaging in LTL
Patricia Bouyer, Nicolas Markey, M. Raj Mohan
CONCUR1
2014 Mixed Nash Equilibria in Concurrent Terminal-Reward Games
abstract
We study mixed-strategy Nash equilibria in multiplayer deterministic concurrent games played on graphs, with terminal-reward payoffs (that is, absorbing states with a value for each player). We show undecidability of the existence of a constrained Nash equilibrium (the constraint requiring that one player should have maximal payoff), with only three players and 0/1-rewards (i.e., reachability objectives). This has to be compared with the undecidability result by Ummels and Wojtczak for turn-based games which requires 14 players and general rewards. Our proof has various interesting consequences: (i) the undecidability of the existence of a Nash equilibrium with a constraint on the social welfare; (ii) the undecidability of the existence of an (unconstrained) Nash equilibrium in concurrent games with terminal-reward payoffs.
Patricia Bouyer, Nicolas Markey, Daniel Stan
FSTTCS1
2014 Shrinking timed automata
Ocan Sankur, Patricia Bouyer, Nicolas Markey
Inf. Comput.2
2014 Lower-bound-constrained runs in weighted timed automata
Patricia Bouyer, Kim G. Larsen, Nicolas Markey
Perform. Evaluation1
2013 Robust Controller Synthesis in Timed Automata
Ocan Sankur, Patricia Bouyer, Nicolas Markey, Pierre-Alain Reynier
CONCUR2
2012 Concurrent Games with Ordered Objectives
Patricia Bouyer, Romain Brenguier, Nicolas Markey, Michael Ummels
FoSSaCS1
2012 Robust Reachability in Timed Automata: A Game-Based Approach
Patricia Bouyer, Nicolas Markey, Ocan Sankur
ICALP (2)1
2012 On termination and invariance for faulty channel machines
abstract
Abstract A channel machine consists of a finite controller together with several fifo channels; the controller can read messages from the head of a channel and write messages to the tail of a channel. In this paper we focus on channel machines with insertion errors , i.e., machines in whose channels messages can spontaneously appear. We consider the invariance problem: does a given insertion channel machine have an infinite computation all of whose configurations satisfy a given predicate? We show that this problem is primitive-recursive if the predicate is closed under message losses. We also give a non-elementary lower bound for the invariance problem under this restriction. Finally, using the previous result, we show that the satisfiability problem for the safety fragment of Metric Temporal Logic is non-elementary.
Patricia Bouyer, Nicolas Markey, Joël Ouaknine, Philippe Schnoebelen, James Worrell 0001
Formal Aspects Comput.1
2011 Measuring Permissiveness in Parity Games: Mean-Payoff Parity Games Revisited
Patricia Bouyer, Nicolas Markey, Jörg Olschewski, Michael Ummels
ATVA1
2011 Timed Automata Can Always Be Made Implementable
Patricia Bouyer, Kim G. Larsen, Nicolas Markey, Ocan Sankur, Claus R. Thrane
CONCUR1
2011 Nash Equilibria in Concurrent Games with Büchi Objectives
abstract
We study the problem of computing pure-strategy Nash equilibria in multiplayer concurrent games with Büchi-definable objectives. First, when the objectives are Büchi conditions on the game, we prove that the existence problem can be solved in polynomial time. In a second part, we extend our technique to objectives defined by deterministic Büchi automata, and prove that the problem then becomes EXPTIME-complete. We prove PSPACE-completeness for the case where the Büchi automata are 1-weak.
Patricia Bouyer, Romain Brenguier, Nicolas Markey, Michael Ummels
FSTTCS1
2011 Shrinking Timed Automata
abstract
We define and study a new approach to the implementability of timed automata, where the semantics is perturbed by imprecisions and finite frequency of the hardware. In order to circumvent these effects, we introduce parametric shrinking of clock constraints, which corresponds to tightening these. We propose symbolic procedures to decide the existence of (and then compute) parameters under which the shrunk version of a given timed automaton is non-blocking and can time-abstract simulate the exact semantics. We then define an implementation semantics for timed automata with a digital clock and positive reaction times, and show that for shrinkable timed automata, non-blockingness and time-abstract simulation are preserved in implementation.
Ocan Sankur, Patricia Bouyer, Nicolas Markey
FSTTCS2
2011 Emptiness and Universality Problems in Timed Automata with Positive Frequency
Nathalie Bertrand 0001, Patricia Bouyer, Thomas Brihaye, Amélie Stainer
ICALP (2)2
2010 Nash Equilibria for Reachability Objectives in Multi-player Timed Games
Patricia Bouyer, Romain Brenguier, Nicolas Markey
CONCUR1
2010 Computing Rational Radical Sums in Uniform TC^0
abstract
A fundamental problem in numerical computation and computational geometry is to determine the sign of arithmetic expressions in radicals. Here we consider the simpler problem of deciding whether $\sum_{i=1}^m C_i A_i^{X_i}$ is zero for given rational numbers $A_i$, $C_i$, $X_i$. It has been known for almost twenty years that this can be decided in polynomial time. In this paper we improve this result by showing membership in uniform TC0. This requires several significant departures from Blömer's polynomial-time algorithm as the latter crucially relies on primitives, such as gcd computation and binary search, that are not known to be in TC0.
Paul Hunter 0001, Patricia Bouyer, Nicolas Markey, Joël Ouaknine, James Worrell 0001
FSTTCS2
2010 Timed automata with observers under energy constraints
abstract
In this paper we study one-clock priced timed automata in which prices can grow linearly (dp/dt = k) or exponentially (dp/dt = kp), with discontinuous updates on edges. We propose EXPTIME algorithms to decide the existence of controllers that ensure existence of infinite runs or reachability of some goal location with non-negative observer value all along the run. These algorithms consist in computing the optimal delays that should be elapsed in each location along a run, so that the final observer value is maximized (and never goes below zero).
Patricia Bouyer, Uli Fahrenberg, Kim G. Larsen, Nicolas Markey
HSCC1
2010 On the expressiveness of TPTL and MTL
Patricia Bouyer, Fabrice Chevalier, Nicolas Markey
Inf. Comput.1
2009 Measuring Permissivity in Finite Games
Patricia Bouyer, Marie Duflot, Nicolas Markey, Gabriel Renault
CONCUR1
2009 When Are Timed Automata Determinizable?
Christel Baier, Nathalie Bertrand 0001, Patricia Bouyer, Thomas Brihaye
ICALP (2)3
2009 Reachability in Stochastic Timed Games
Patricia Bouyer, Vojtech Forejt
ICALP (2)1
2009 Weighted o-minimal hybrid systems
Patricia Bouyer, Thomas Brihaye, Fabrice Chevalier
Ann. Pure Appl. Log.1
2009 Undecidability Results for Timed Automata with Silent Transitions
abstract
In this work, we study decision problems related to timed automata with silent transitions (TA $_{ϵ}$ ) which strictly extend the expressiveness of timed automata (TA). We first answer negatively a central question raised by the introduction of silent transitions: can we decide whether the language recognized by a TA $_{ϵ}$ can be recognized by some TA? Then we establish in the framework of TA $_{ϵ}$ some old open conjectures that O. Finkel has recently solved for TA. His proofs follow a generic scheme which relies on the fact that only a finite number of configurations can be reached by a TA while reading a timed word. This property does not hold for TA $_{ϵ}$ , the proofs in the framework of TA $_{ϵ}$ thus require more elaborated arguments. We establish undecidability of complementability, minimization of the number of clocks, and closure under shuffle. We also show these results in the framework of infinite timed languages.
Patricia Bouyer, Serge Haddad, Pierre-Alain Reynier
Fundam. Informaticae1
2008 Robust Analysis of Timed Automata via Channel Machines
Patricia Bouyer, Nicolas Markey, Pierre-Alain Reynier
FoSSaCS1
2008 On Expressiveness and Complexity in Real-Time Model Checking
Patricia Bouyer, Nicolas Markey, Joël Ouaknine, James Worrell 0001
ICALP (2)1
2008 Almost-Sure Model Checking of Infinite Paths in One-Clock Timed Automata
abstract
In this paper, we define two relaxed semantics (one based on probabilities and the other one based on the topological notion of largeness) for LTL over infinite runs of timed automata which rule out unlikely sequences of events. We prove that these two semantics match in the framework of single-clock timed automata (and only in that framework), and prove that the corresponding relaxed model-checking problems are PSPACE-Complete. Moreover, we prove that the probabilistic non-Zenoness can be decided for single-clocktimed automata in NLOGSPACE.
Christel Baier, Nathalie Bertrand 0001, Patricia Bouyer, Thomas Brihaye, Marcus Größer
LICS3
2008 On Termination for Faulty Channel Machines
abstract
A channel machine consists of a finite controller together with several fifo channels; the controller can read messages from the head of a channel and write messages to the tail of a channel. In this paper, we focus on channel machines with insertion errors, i.e., machines in whose channels messages can spontaneously appear. Such devices have been previously introduced in the study of Metric Temporal Logic. We consider the termination problem: are all the computations of a given insertion channel machine finite? We show that this problem has non-elementary, yet primitive recursive complexity.
Patricia Bouyer, Nicolas Markey, Joël Ouaknine, Philippe Schnoebelen, James Worrell 0001
STACS1
2008 Optimal infinite scheduling for multi-priced timed automata
Patricia Bouyer, Ed Brinksma, Kim G. Larsen
Formal Methods Syst. Des.1
2008 Timed Petri nets and timed automata: On the discriminating power of zeno sequences
Patricia Bouyer, Serge Haddad, Pierre-Alain Reynier
Inf. Comput.1
2008 Model Checking One-Clock Priced Timed Automata
abstract
We consider the model of priced (a.k.a. weighted) timed automata, an extension of timed automata with cost information on both locations and transitions, and we study various model-checking problems for that model based on extensions of classical temporal logics with cost constraints on modalities. We prove that, under the assumption that the model has only one clock, model-checking this class of models against the logic WCTL, CTL with cost-constrained modalities, is PSPACE-complete (while it has been shown undecidable as soon as the model has three clocks). We also prove that model-checking WMTL, LTL with cost-constrained modalities, is decidable only if there is a single clock in the model and a single stopwatch cost variable (i.e., whose slopes lie in {0,1}).
Patricia Bouyer, Kim G. Larsen, Nicolas Markey
Log. Methods Comput. Sci.1
2007 Model-Checking One-Clock Priced Timed Automata
Patricia Bouyer, Kim G. Larsen, Nicolas Markey
FoSSaCS1
2007 Probabilistic and Topological Semantics for Timed Automata
Christel Baier, Nathalie Bertrand 0001, Patricia Bouyer, Thomas Brihaye, Marcus Größer
FSTTCS3
2007 The Cost of Punctuality
abstract
In an influential paper titled "The benefits of relaxing punctuality" [2], Alur, Feder, and Henzinger introduced Metric Interval Temporal Logic (MITL) as a fragment of the real-time logic metric temporal logic (MTL) in which exact or punctual timing constraints are banned. Their main result showed that model checking and satisfiability for MITL are both EXPSPACE-Complete. Until recently, it was widely believed that admitting even the simplest punctual specifications in any linear-time temporal logic would automatically lead to undecidability. Although this was recently disproved, until now no punctual fragment of MTL was known to have even primitive recursive complexity (with certain decidable fragments having provably non-primitive recursive complexity). In this paper we identify a "co-flat' subset of MTL that is capable of expressing a large class of punctual specifications and for which model checking (although not satisfiability) has no complexity cost over MITL. Our logic is moreover qualitatively different from MITL in that it can express properties that are not timed-regular. Correspondingly, our decision procedures do not involve translating formulas into finite-state automata, but rather into certain kinds of reversal-bounded Turing machines. Using this translation we show that the model checking problem for our logic is EXPSPACE-Complete.
Patricia Bouyer, Nicolas Markey, Joël Ouaknine, James Worrell 0001
LICS1
2007 On the optimal reachability problem of weighted timed automata
Patricia Bouyer, Thomas Brihaye, Véronique Bruyère, Jean-François Raskin
Formal Methods Syst. Des.1
2006 Timed Unfoldings for Networks of Timed Automata
Patricia Bouyer, Serge Haddad, Pierre-Alain Reynier
ATVA1
2006 Timed Temporal Logics for Abstracting Transient States
Houda Bel Mokadem, Béatrice Bérard, Patricia Bouyer, François Laroussinie
ATVA3
2006 Controller Synthesis for MTL Specifications
Patricia Bouyer, Laura Bozzelli, Fabrice Chevalier
CONCUR1
2006 Almost Optimal Strategies in One Clock Priced Timed Games
Patricia Bouyer, Kim G. Larsen, Nicolas Markey, Jacob Illum Rasmussen
FSTTCS1
2006 Timed Petri Nets and Timed Automata: On the Discriminating Power of Zeno Sequences
Patricia Bouyer, Serge Haddad, Pierre-Alain Reynier
ICALP (2)1
2006 Robust Model-Checking of Linear-Time Properties in Timed Automata
Patricia Bouyer, Nicolas Markey, Pierre-Alain Reynier
LATIN1
2006 Control in o-minimal Hybrid Systems
abstract
In this paper, we consider the control of general hybrid systems. In this context we show that time-abstract bisimulation is not adequate for solving such a problem. That is why we consider an other equivalence, namely the suffix equivalence based on the encoding of trajectories through words. We show that this suffix equivalence is in general a correct abstraction for control problems. We apply this result to o-minimal hybrid systems, and get decidability and computability results in this framework.
Patricia Bouyer, Thomas Brihaye, Fabrice Chevalier
LICS1
2006 Improved undecidability results on weighted timed automata
Patricia Bouyer, Thomas Brihaye, Nicolas Markey
Inf. Process. Lett.1
2006 Lower and upper bounds in zone-based abstractions of timed automata
Gerd Behrmann, Patricia Bouyer, Kim G. Larsen, Radek Pelánek
Int. J. Softw. Tools Technol. Transf.2
2005 Modal Logics for Timed Control
Patricia Bouyer, Franck Cassez, François Laroussinie
CONCUR1
2005 A New Modality for Almost Everywhere Properties in Timed Automata
Houda Bel Mokadem, Béatrice Bérard, Patricia Bouyer, François Laroussinie
CONCUR3
2005 Fault Diagnosis Using Timed Automata
Patricia Bouyer, Fabrice Chevalier, Deepak D'Souza
FoSSaCS1
2005 On the Expressiveness of TPTL and MTL
Patricia Bouyer, Fabrice Chevalier, Nicolas Markey
FSTTCS1
2004 Optimal Strategies in Priced Timed Game Automata
Patricia Bouyer, Franck Cassez, Emmanuel Fleury, Kim G. Larsen
FSTTCS1
2004 Lower and Upper Bounds in Zone Based Abstractions of Timed Automata
Gerd Behrmann, Patricia Bouyer, Kim G. Larsen, Radek Pelánek
TACAS2
2004 Forward Analysis of Updatable Timed Automata
Patricia Bouyer
Formal Methods Syst. Des.1
2004 Updatable timed automata
Patricia Bouyer, Catherine Dufourd, Emmanuel Fleury, Antoine Petit 0001
Theor. Comput. Sci.1
2003 Timed Control with Partial Observability
Patricia Bouyer, Deepak D'Souza, P. Madhusudan, Antoine Petit 0001
CAV1
2003 Untameable Timed Automata!
Patricia Bouyer
STACS1
2003 Static Guard Analysis in Timed Automata Verification
Gerd Behrmann, Patricia Bouyer, Emmanuel Fleury, Kim G. Larsen
TACAS2
2003 An algebraic approach to data languages and timed languages
Patricia Bouyer, Antoine Petit 0001, Denis Thérien
Inf. Comput.1
2003 The power of reachability testing for timed automata
Luca Aceto, Patricia Bouyer, Augusto Burgueño, Kim G. Larsen
Theor. Comput. Sci.2
2002 A logical characterization of data languages
Patricia Bouyer
Inf. Process. Lett.1
2001 An Algebraic Characterization of Data and Timed Languages
Patricia Bouyer, Antoine Petit 0001, Denis Thérien
CONCUR1
2000 Are Timed Automata Updatable?
Patricia Bouyer, Catherine Dufourd, Emmanuel Fleury, Antoine Petit 0001
CAV1
2000 Expressiveness of Updatable Timed Automata
Patricia Bouyer, Catherine Dufourd, Emmanuel Fleury, Antoine Petit 0001
MFCS1
1999 Decomposition and Composition of Timed Automata
Patricia Bouyer, Antoine Petit 0001
ICALP1
1998 The Power of Reachability Testing for Timed Automata
Luca Aceto, Patricia Bouyer, Augusto Burgueño, Kim G. Larsen
FSTTCS2