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Stuart K. Card

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49ranked-venue papers
13as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 46 · 12 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-authorDatabases, data management, data science and information retrieval · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
27 papers
User interface design and tools · 44% Collaborative and social computing · 34% Interaction techniques and input · 13%
Computer graphics and multimedia
16 papers
Visualization and visual analytics · 92% Virtual and augmented reality · 6% Visual content generation and editing · 2%
Databases, data mining, and information retrieval
9 papers
Information retrieval · 88% Recommender systems · 12%

Topics — the 30 heaviest of 49, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics
information visualization
0.172003
The effects of information scent on visual search in the hyperbolic tree browser · ACM Trans. Comput. Hum. Interact. 2003
Visual information foraging in a focus + context visualization · CHI 2001
The cost-of-knowledge characteristic function: display evaluation for direct-walk dynamic information visualizations · CHI 1994
User interface design and tools › user interface design › web browser design
browser interface
0.112008
Augmented information assimilation: social and algorithmic web aids for the information long tail · CHI 2008
Visualization and visual analytics
focus+context visualization
0.132003
The effects of information scent on visual search in the hyperbolic tree browser · ACM Trans. Comput. Hum. Interact. 2003
Visual information foraging in a focus + context visualization · CHI 2001
The perspective wall: detail and context smoothly integrated · CHI 1991
Visualization and visual analytics › interactive visualization
interactive visualization system
0.112005
prefuse: a toolkit for interactive information visualization · CHI 2005
Information retrieval › information seeking
information scent
0.022001
Information scent as a driver of Web behavior graphs: results of a protocol analysis method for Web usability · CHI 2001
Visual information foraging in a focus + context visualization · CHI 2001
Information retrieval › user behavior
search behavior
0.012001
Information scent as a driver of Web behavior graphs: results of a protocol analysis method for Web usability · CHI 2001
Usability and user experience research › usability engineering
web usability
0.012001
Information scent as a driver of Web behavior graphs: results of a protocol analysis method for Web usability · CHI 2001
Recommender systems › content recommendation
book recommendation
0.012000
Enhancing a digital book with a reading recommender · CHI 2000
Information retrieval
retrieval models
0.012000
Enhancing a digital book with a reading recommender · CHI 2000
Information retrieval › retrieval models › graph-based retrieval
spreading activation
0.012000
Enhancing a digital book with a reading recommender · CHI 2000
Information retrieval › information seeking
information foraging
0.022001
Information Foraging in Information Access Environments · CHI 1995
Visual information foraging in a focus + context visualization · CHI 2001
Visualization and visual analytics › data visualization
web-based visualization
0.011998
Visualizing the Evolution of Web Ecologies · CHI 1998
User interface design and tools › user interface design
web browser design
0.011996
The WebBook and the Web Forager: An Information Workspace for the World-Wide Web · CHI 1996
Interaction techniques and input › input device
pointing devices
0.021991
A Morphological Analysis of the Design Space of Input Devices · ACM Trans. Inf. Syst. 1991
Powermice and user performance · CHI 1990
Collaborative and social computing › information seeking
information scent
0.012003
The effects of information scent on visual search in the hyperbolic tree browser · ACM Trans. Comput. Hum. Interact. 2003
Interaction techniques and input
visual search
0.012003
The effects of information scent on visual search in the hyperbolic tree browser · ACM Trans. Comput. Hum. Interact. 2003
Visualization and visual analytics › information visualization
tabular data visualization
0.011994
The table lens: merging graphical and symbolic representations in an interactive focus + context visualization for tabular information · CHI 1994
User interface design and tools › interactive systems › document interaction
reading interface
0.012000
Enhancing a digital book with a reading recommender · CHI 2000
Visualization and visual analytics
hierarchical data visualization
0.011991
Cone Trees: animated 3D visualizations of hierarchical information · CHI 1991
Virtual and augmented reality
navigation
0.011991
Rapid controlled movement through virtual 3D workspaces (videotape) · CHI 1991
Design research and methods › design space
design space analysis
0.011991
A Morphological Analysis of the Design Space of Input Devices · ACM Trans. Inf. Syst. 1991
Interaction techniques and input › input device
input device design
0.011991
A Morphological Analysis of the Design Space of Input Devices · ACM Trans. Inf. Syst. 1991
User interface design and tools
user interface toolkit
0.011991
Buttons as first class objects on an X desktop · UIST 1991
Virtual and augmented reality › immersive interaction
3d interaction
0.011990
Rapid controlled movement through a virtual 3D workspace · SIGGRAPH 1990
Virtual and augmented reality › navigation
viewpoint navigation
0.011990
Rapid controlled movement through a virtual 3D workspace · SIGGRAPH 1990
Design research and methods
design space
0.011990
The design space of input devices · CHI 1990
Interaction techniques and input
input device
0.011990
The design space of input devices · CHI 1990
Information retrieval
search engines
0.011998
Visualizing the Evolution of Web Ecologies · CHI 1998
Collaborative and social computing › computer-supported cooperative work
email use
0.011989
How do experienced information lens users use rules? · CHI 1989
User interface design and tools
user interface architecture
0.011989
The cognitive coprocessor architecture for interactive user interfaces · UIST 1989

Methods — techniques the papers use, named apart from their topics

video observation · 0.2semi-structured interviews · 0.2eye tracking · 0.1field study · 0.1laboratory study · 0.1usage survey · 0.1usability study · 0.1toolkit design · 0.1empirical study · 0.1protocol analysis · 0.1CODE theory of visual attention · 0.1time tube · 0.0disk tree · 0.0talk-aloud protocols · 0.0spreading activation · 0.0citation analysis · 0.0interactive animation · 0.0asynchronous query processing · 0.0
YearPublicationVenuePosition
2014 Supporting crisis response with dynamic procedure aids
abstract
Checklist usage can increase performance in complex, high-risk domains. While paper checklists are valuable, they are static, slow to access, and show both too much and too little information. We introduce Dynamic Procedure Aids to address four key problems in checklist usage: ready access to aids, rapid assimilation of content, professional acceptance, and limited attention. To understand their efficacy for crisis response, we created the dpAid software system. Its design arose through a multi-year participation in medical crisis response training featuring realistic team simulations. A study comparing Dynamic Procedure Aids, paper, and no aid, found that participants with Dynamic Procedure Aids performed significantly better than with paper or no aid. This study introduces the narrative simulation paradigm for comparatively assessing expert procedural performance through a score-and-correct approach.
Leslie Wu, Jesse Cirimele, Kristen Leach, Stuart K. Card, Larry F. Chu, Kyle Harrison, Scott R. Klemmer
Conference on Designing Interactive Systems4
2010 Tracing genealogical data with TimeNets
abstract
We present TimeNets, a new visualization technique for genealogical data. Most genealogical diagrams prioritize the display of generational relations. To enable analysis of families over time, TimeNets prioritize temporal relationships in addition to family structure. Individuals are represented using timelines that converge and diverge to indicate marriage and divorce; directional edges connect parents and children. This representation both facilitates perception of temporal trends and provides a substrate for communicating non-hierarchical patterns such as divorce, remarriage, and plural marriage. We also apply degree-of-interest techniques to enable scalable, interactive exploration. We present our design decisions, layout algorithm, and a study finding that TimeNets accelerate analysis tasks involving temporal data.
Stuart K. Card, Jeffrey Heer
AVI2
2010 Principles and Tools for Collaborative Entity-Based Intelligence Analysis
abstract
Software tools that make it easier for analysts to collaborate as a natural part of their work will lead to better analysis that is informed by more perspectives. We are interested to know if software tools can be designed that support collaboration even as they allow analysts to find documents and organize information (including evidence, schemas, and hypotheses). We have modified the Entity Workspace system, described previously, to test such designs. We have evaluated the resulting design in both a laboratory study and a study where it is situated with an analysis team. In both cases, effects on collaboration appear to be positive. Key aspects of the design include an evidence notebook optimized for organizing entities (rather than text characters), information structures that can be collapsed and expanded, visualization of evidence that emphasizes events and documents (rather than emphasizing the entity graph), and a notification system that finds entities of mutual interest to multiple analysts. Long-term tests suggest that this approach can support both top-down and bottom-up styles of analysis.
Eric A. Bier, Stuart K. Card, John W. Bodnar
IEEE Trans. Vis. Comput. Graph.2
2008 Augmented information assimilation: social and algorithmic web aids for the information long tail
abstract
To understand how and why individuals make use of emerging information assimilation services on the Web as part of their daily routine, we combined video recordings of online activity with targeted interviews of eleven experienced web users. From these observations, we describe their choice of systems, the goals they are trying to achieve, their information diets, the basic process they use for assimilating information, and the impact of user interface speed.
Brynn Evans, Stuart K. Card
CHI2
2005 prefuse: a toolkit for interactive information visualization
abstract
Although information visualization (infovis) technologies have proven indispensable tools for making sense of complex data, wide-spread deployment has yet to take hold, as successful infovis applications are often difficult to author and require domain-specific customization. To address these issues, we have created prefuse, a software framework for creating dynamic visualizations of both structured and unstructured data. prefuse provides theoretically-motivated abstractions for the design of a wide range of visualization applications, enabling programmers to string together desired components quickly to create and customize working visualizations. To evaluate prefuse we have built both existing and novel visualizations testing the toolkit's flexibility and performance, and have run usability studies and usage surveys finding that programmers find the toolkit usable and effective.
Jeffrey Heer, Stuart K. Card, James A. Landay
CHI2
2005 Attention-reactive user interface for sensemaking
abstract
I will talk about an emerging class of user interfaces that if not exactly intelligent are at least attention-reactive. They are being developed to handle "sensemaking" tasks, in which users find, analyze, and creation products or action from large collections of documents. Applications might be expected to develop in law, education, scholarship, security, and medicine. These interfaces have a focus + context visualization on the front end and a semantic contextual computing engine on the back end. Ultimately they can be expected to have mixed initiatives. These interfaces require the development of a supporting science of human information interaction that stresses interaction between the user and information and deemphasizes the platform through which this occurs.
Stuart K. Card
IUI1
2005 ScentHighlights: highlighting conceptually-related sentences during reading
abstract
Researchers have noticed that readers are increasingly skimming instead of reading in depth. Skimming also occur in re-reading activities, where the goal is to recall specific topical facts. Bookmarks and highlighters were invented precisely to achieve this goal. For skimming activities, readers need effective ways to direct their attention toward the most relevant passages within text. We describe how we have enhanced skimming activity by conceptually highlighting sentences within electronic text that relate to search keywords. We perform the conceptual highlighting by computing what conceptual keywords are related to each other via word co-occurrence and spreading activation. Spreading activation is a cognitive model developed in psychology to simulate how memory chunks and conceptual items are retrieved in our brain. We describe the method used, and illustrate the idea with realistic scenarios using our system.
Ed H. Chi, Lichan Hong, Michelle Gumbrecht, Stuart K. Card
IUI4
2004 3Book: a 3D electronic smart book
abstract
This paper describes the 3Book, a 3D interactive visualization of a codex book as a component for various digital library and sensemaking systems. The book is designed to hold large books and to support sensemaking operations by readers. The book includes methods in which the automatic semantic analysis of the book's content is used to dynamically tailor access.
Stuart K. Card, Lichan Hong, Jock D. Mackinlay, Ed H. Chi
AVI1
2004 DOITrees revisited: scalable, space-constrained visualization of hierarchical data
abstract
This paper extends previous work on focus+context visualizations of tree-structured data, introducing an efficient, space-constrained, multi-focal tree layout algorithm ("TreeBlock") and techniques at both the system and interactive levels for dealing with scale. These contributions are realized in a new version of the Degree-Of-Interest Tree browser, supporting real-time interactive visualization and exploration of data sets containing on the order of a million nodes.
Jeffrey Heer, Stuart K. Card
AVI2
2003 The effects of information scent on visual search in the hyperbolic tree browser
abstract
The Hyperbolic Tree is a focus + context information visualization that has been developed to amplify users' ability to navigate large tree-structured information systems. Information scent is a theoretical construct that captures one kind of interaction between task and display. Information scent is provided by task-relevant display cues, such as node labels on a tree that influence a user's visual search behavior and navigation decisions. An empirical Accuracy of Scent (AOS) score was developed to characterize a set of tasks that required users to find (Retrieval Tasks) or compare (Comparison Tasks) information in tree structures. Two experiments investigated the effect of information scent (tasks with different AOS scores) on performance with the Hyperbolic Tree Browser and the Microsoft Windows File Browser, which is a widely available conventional browser. Experiment 1 found no overall difference in performance time between the two browsers, but did reveal a marginal interaction of information scent with browser performance on Retrieval Tasks. On high AOS tasks the Hyperbolic showed faster performance, but on low AOS tasks the Windows File Browser showed faster performance. Experiment 2 focused only on the Retrieval tasks and revealed that Hyperbolic Tree users examined more tree nodes at a faster rate and visually searched through the tree hierarchy at a faster rate than users of a Windows File Browser lookalike, however, visual search paths were shortened in dense areas of the Hyperbolic Tree display when information scent was low. Two processes appear to affect visual search in the Hyperbolic display: strong information scent improves visual search, and the crowding of targets in a compressed region degrades visual search especially when there is weak information scent.
Peter Pirolli, Stuart K. Card, Mija M. Van Der Wege
ACM Trans. Comput. Hum. Interact.2
2002 Degree-of-interest trees: a component of an attention-reactive user interface
abstract
This paper proposes Degree-of-Interest trees. These trees use degree-of-interest calculations and focus+context visualization methods, together with bounding constraints, to fit within pre-established bounds. The method is an instance of an emerging "attention-reactive" user interface whose components are designed to snap together in bounded spaces.
Stuart K. Card, David Nation
AVI1
2002 A user-tracing architecture for modeling interaction with the world wide web
abstract
We have developed a methodology for studying and analyzing the psychology of users performing ecologically valid WWW tasks. A user trace is a record of all significant states and events in the user-WWW interaction based on eye tracking data, application-level logs, and think-aloud protocols. A user-tracing architecture has been implemented for developing simulation models of user-WWW interaction and for comparing a simulation model (SNIF-ACT) against user-trace data. The user tracing architecture compares each action of the SNIF-ACT simulation directly against observed user actions. The model and architecture have been used to successfully match detailed user trace data from four users working on two tasks each.
Peter Pirolli, Wai-Tat Fu, Robert W. Reeder, Stuart K. Card
AVI4
2001 Information scent as a driver of Web behavior graphs: results of a protocol analysis method for Web usability
abstract
The purpose of this paper is to introduce a replicable WWW protocol analysis methodology illustrated by application to data collected in the laboratory. The methodology uses instrumentation to obtain detailed recordings of user actions with a browser, caches Web pages encoutered, and videotapes talk-aloud protocols. We apply the current form of the method to the analysis of eight Web protocols, visualizing the structure of the interaction and showing the strong effect of information scent in determining the path followed.
Stuart K. Card, Peter Pirolli, Mija M. Van Der Wege, Julie Bauer Morrison, Robert W. Reeder, Pamela K. Schraedley, Jenea Boshart
CHI1
2001 Visual information foraging in a focus + context visualization
abstract
Eye tracking studies of the Hyperbolic Tree browser suggest that visual search in focus+context displays is highly affected by information scent (i.e., the proximal cues to the value of distal information). When users detected a strong information scent, they were able to reach their goal faster with the Hyperbolic Tree browser than with a conventional browser. When users detected a weak scent or no scent, they were less efficient in visually searching the areas of the Hyperbolic display that had a higher density of visual items. Two countervailing processes appear to affect visual attention in the Hyperbolic display: (1) Strong information scent expands the spotlight of attention, whereas (2) the crowding of targets in a compressed region narrows it. We interpret these results through an integration of the CODE Theory of Visual Attention with information foraging theory. Keywords Focus+context, Hyperbolic Tree, information foraging, information scent, information visualization, visu...
Peter Pirolli, Stuart K. Card, Mija M. Van Der Wege
CHI2
2000 The Effect of Information Scent on Searching - Information Visualization of Large Tree Structures
abstract
Focus + context information visualizations have sought to amplify human cognition by increasing the amount of information immediately available to the user. We study how the focus + context distortion of the Hyperbolic Tree browser affects information foraging behavior in a task similar to the CHI '97 Browse Off. In comparison to a more conventional browser, Hyperbolic users searched more nodes, searched at a faster rate, and showed more learning. However, the performance of the Hyperbolic was found to be highly affected by “information scent”, proximal cues to the value of distal information. Strong information scent made hyperbolic search faster than with a conventional browser. Conversely, weak scent put the hyperbolic tree at a disadvantage. There appears to be two countervailing processes affecting visual attention in these displays: strong information scent expands the spotlight of attention whereas crowding of targets in the compressed region of the Hyperbolic narrows it. The results suggest design improvements.
Peter Pirolli, Stuart K. Card, Mija M. Van Der Wege
Advanced Visual Interfaces2
2000 Enhancing a digital book with a reading recommender
abstract
Digital books can significantly enhance the reading experience, providing many functions not available in printed books. In this paper we study a particular augmentation of digital books that provides readers with customized recommendations. We systematically explore the application of spreading activation over text and citation data to generate useful recommendations. Our findings reveal that for the tasks performed in our corpus, spreading activation over text is more useful than citation data. Further, fusing text and citation data via spreading activation results in the most useful recommendations. The fused spreading activation techniques outperform traditional text-based retrieval methods. Finally, we introduce a preliminary user interface for the display of recommendations from these algorithms.
Allison Woodruff, Rich Gossweiler, James E. Pitkow, Ed H. Chi, Stuart K. Card
CHI5
1998 Information foraging models of browsers for very large document spaces
abstract
Information Foraging (IF) Theory addresses user strategies and technology for seeking, gathering, and using on-line information. We present IF-based models and evaluations of two interfaces: the Scatter/Gather browser for large document collections, and the Butterfly interface for surfing the citation link structure of scientific literatures. A computational cognitive model, ACT-IF, models observed users by assuming that they have heuristics that optimize their information foraging behavior in accordance with IF theory.
Peter Pirolli, Stuart K. Card
AVI2
1998 Visualizing the Evolution of Web Ecologies
abstract
Several visualizations have emerged which attempt to visualize all or part of the World Wide Web.Those visualizations, however, fail to present the dynamically changing ecology of users and documents on the Web.We present new techniques for Web Ecology and Evolution Visualization (WEEV).Disk Trees represent a discrete time slice of the Web ecology.A collection of Disk Trees forms a Time Tube, representing the evolution of the Web over longer periods of time.These visualizations are intended to aid authors and webmasters with the production and organization of content, assist Web surfers making sense of information, and help researchers understand the Web.
Ed H. Chi, James E. Pitkow, Jock D. Mackinlay, Peter Pirolli, Rich Gossweiler, Stuart K. Card
CHI6
1997 Fix and Float: Object Movement by Egocentric Navigation
abstract
No abstract available.
George G. Robertson, Stuart K. Card
ACM Symposium on User Interface Software and Technology2
1996 The WebBook and the Web Forager: An Information Workspace for the World-Wide Web
abstract
The World-Wide Web has achieved global connectivity stimulating the transition of computers from knowledge processors to knowledge sources.But the Web and its client software are seriously deficient for supporting users' interactive use of this information.This paper presents two related designs with which to evolve the Web and its clients.The first is the WebBook, a 3D interactive book of HTML pages.The WebBook allows rapid interaction with objects at a higher level of aggregation than pages.The second is the Web Forager, an application that embeds the WebBook and other objects in a hierarchical 3D workspace, Both designs are intended as exercises to play off against analytical studies of information workspaces.
Stuart K. Card, George G. Robertson, William York
CHI1
1995 An Organic User Interface for Searching Citation Links
abstract
This paper describes Butterfly, an Information Visualizer application for accessing DIALOG'S Science Citation databases across the Internet.Network information often involves slow access that conflicts with the use of highly-interactive information visualization.Butterfly addresses this problem, integrating search, browsing, and access management via four techniques: 1) visualization supports the assimilation of retrieved information and integrates search and browsing activity, 2) automatically-created "link-generating" queries assemble bibliographic records that contain reference information into citation graphs, 3) asynchronous query processes explore the resulting graphs for the user, and 4) process controllers allow the user to manage these processes.We use our positive experience with the Butterfly implementation to propose a general information access approach, called Organic User Inteifacesfor Infomiation Access, in which a virtual landscape grows under user control as information is accessed automatically.
Jock D. Mackinlay, Ramana Rao, Stuart K. Card
CHI3
1995 Information Foraging in Information Access Environments
abstract
Article Free Access Share on Information foraging in information access environments Authors: Peter Pirolli Xerox Palo Alto Research Center, 3333 Coyote Hill Road, Palo Alto, CA Xerox Palo Alto Research Center, 3333 Coyote Hill Road, Palo Alto, CAView Profile , Stuart Card Xerox Palo Alto Research Center, 3333 Coyote Hill Road, Palo Alto, CA Xerox Palo Alto Research Center, 3333 Coyote Hill Road, Palo Alto, CAView Profile Authors Info & Claims CHI '95: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsMay 1995 Pages 51–58https://doi.org/10.1145/223904.223911Published:01 May 1995Publication History 231citation4,388DownloadsMetricsTotal Citations231Total Downloads4,388Last 12 Months767Last 6 weeks210 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteView all FormatsPDF
Peter Pirolli, Stuart K. Card
CHI2
1994 The cost-of-knowledge characteristic function: display evaluation for direct-walk dynamic information visualizations
abstract
In this paper we present a method, the Cost-of-Knowledge Characteristic Function, for characterizing information access from dynamic displays.The paper works out this method for a simple, but important, class of dynamic displays called direct-walk interactive information visuatizations, in which information is accessed through a sequence of mouse selections and key selections.The method is used to characterize a simple calendar task for an application of the Information Visualizer, to compute the changes in characterization as the result of possible program variants, and to conduct empirical comparison between different systems with the same function.
Stuart K. Card, Peter Pirolli, Jock D. Mackinlay
CHI1
1994 The table lens: merging graphical and symbolic representations in an interactive focus + context visualization for tabular information
abstract
We present a new visualization, called the Table Lens, for visualizing and making sense of large tables. The visualization uses a focus+context (fisheye) technique that works effectively on tabular information because it allows display of crucial label information and multiple distal focal areas. In addition, a graphical mapping scheme for depicting table contents has been developed for the most widespread kind of tables, the cases-by-variables table. The Table Lens fuses symbolic and graphical representations into a single coherent view that can be fluidly adjusted by the user. This fusion and interactivity enables an extremely rich and natural style of direct manipulation exploratory data analysis.
Ramana Rao, Stuart K. Card
CHI2
1994 Protofoil: storing and finding the information worker's paper documents in an electronic file cabinet
abstract
Although the document imaging industry has taken off in the last few years, document image filing for the individual information worker is still not widespread or effective. In this paper, we focus on building an electronic tiling system for paper documents that supports the ad hoc, multifarious work of information workers. Motivated by interviews with researchers and a survey of descriptive studies of paper document filing, we have focussed on minimizing or delaying costs of document filing and supporting a rich variety of methods for accessing and using stored documents. We have implemented a prototype system called Protofoil for storing, retrieving, and manipulating paper documents as electronic images that integrates many user interface-paper and workstation—and information retrieval technologies. Protofoil has been tested through use in our laboratory. and has been deployed in a field study at a lawyer’s office.
Ramana Rao, Stuart K. Card, Walter Johnson, Leigh Klotz, Randall H. Trigg
CHI2
1994 Information Workspaces for Large Scale Cognition
Stuart K. Card
IEEE Visualization1
1993 Computer-supported co-operative work: research issues for the 90s
abstract
Abstract
Judith S. Olson, Stuart K. Card, Thomas K. Landauer, Gary M. Olson, Thomas W. Malone, John J. Leggett
Behav. Inf. Technol.2
1992 Capstone Address: Human Engineering the User Interface to Spaceland
abstract
No abstract available.
Stuart K. Card
SI3D1
1992 The Information Grid: A Framework for Information Retrieval and Retrieval-centered Applications
abstract
The Information Grid (InfoGrid) is a framework for building information access applications that provides a user interface design and an interaction model. It focuses on retrieval of application objects as its top level mechanism for accessing user information, documents, or services. We have embodied the InfoGrid design in an object-oriented application framework that supports rapid construction of applications. This application framework has been used to build a number of applications, some that are classically characterized as information retrieval applications, others that are more typically viewed as personal work tools.
Ramana Rao, Stuart K. Card, Herbert D. Jellinek, Jock D. Mackinlay, George G. Robertson
ACM Symposium on User Interface Software and Technology2
1991 The information visualizer, an information workspace
abstract
Article The information visualizer, an information workspace Share on Authors: Stuart K. Card Xerox Palo Alto Research Center, Palo Alto, California Xerox Palo Alto Research Center, Palo Alto, CaliforniaView Profile , George G. Robertson Xerox Palo Alto Research Center, Palo Alto, California Xerox Palo Alto Research Center, Palo Alto, CaliforniaView Profile , Jock D. Mackinlay Xerox Palo Alto Research Center, Palo Alto, California Xerox Palo Alto Research Center, Palo Alto, CaliforniaView Profile Authors Info & Claims CHI '91: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsApril 1991 Pages 181–186https://doi.org/10.1145/108844.108874Online:01 March 1991Publication History 367citation3,492DownloadsMetricsTotal Citations367Total Downloads3,492Last 12 Months153Last 6 weeks18 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteGet Access
Stuart K. Card, George G. Robertson, Jock D. Mackinlay
CHI1
1991 The perspective wall: detail and context smoothly integrated
abstract
Tasks that involve large information spaces overwhelm workspaces that do not support efiicient use of space and time. For example, case studies indicate that information often contains linear components, which can result in 2D layouts with wide, inefficient aspect ratios. This paper describes a technique called the Perspective W’aU for visualizing linear information by smoothly integrating detailed and contextual views. It uses hardware support for 3D interactive animation to fold wide 2D layouts into intuitive 3D visualizations that have a center panel for detail and two perspective panels for context. The resulting visualization supports efficient use of space and time.
Jock D. Mackinlay, George G. Robertson, Stuart K. Card
CHI3
1991 Rapid controlled movement through virtual 3D workspaces (videotape)
abstract
No abstract available.
Jock D. Mackinlay, George G. Robertson, Stuart K. Card
CHI3
1991 Cone Trees: animated 3D visualizations of hierarchical information
abstract
The task of managing and accessing large information spaces is a problem in large scale cognition.Enwrging technologies for 3D visualization and interactive aninlaiion offer potential solutions to this problenl, especially when the structure of the information can be visualized.We describe one of these Information Visualtzaiion techniques, called the Cone Tree, which is used for visualizing hierarchical information structures.The hierarchy is presented in 3D to nlaxilnize effective use of available screen space and enable visualization of the whole structure.Interactive aninlation is used (,o shift sonle of the user's cognitive load to the human perceptual system,
George G. Robertson, Jock D. Mackinlay, Stuart K. Card
CHI3
1991 Information visualization using 3D interactive animation
abstract
No abstract available.
George G. Robertson, Jock D. Mackinlay, Stuart K. Card
CHI3
1991 Buttons as first class objects on an X desktop
abstract
A high-level user interface toolkit, called XButtons, has implementation issues encountered in building XButtons on top of the X window system.
George G. Robertson, Austin Henderson, Stuart K. Card
UIST3
1991 A Morphological Analysis of the Design Space of Input Devices
abstract
The market now contains a bewildering variety of input devices for communication from humans to computers.This paper discusses a means to systematize these devices through morphological design space analysis, in which different input device designs are taken as points in a parametrically described design space.The design space is characterized by finding methods to generate and test design points.In a previous paper, we discussed a method for generating the space of input device designs using primitive and compositional movement operators.This allowed us to propose a taxonomy of input devices.In this paper, we summarize the generation method and explore the use of device footprint and Fitts's law as a test.We then use calculations to reason about the design space.Calculations are used to show why the mouse is a more effective device than the headmouse and where in the design space there is likely to be a more effective device than the mouse.
Stuart K. Card, Jock D. Mackinlay, George G. Robertson
ACM Trans. Inf. Syst.1
1990 The design space of input devices
abstract
A bewildering variety of devices for communication from humans to computers now exists on the market. In order to make sense of this variety, and to aid in the design of new input devices, we propose a framework for describing and analyzing input devices. Following Mackinlay's semantic analysis of the design space for graphical presentations, our goal is to provide tools for the generation and test of input device designs. The descriptive tools we have created allow us to describe the semantics of a device and measure its expressiveness. Using these tools, we have built a taxonomy of input devices that goes beyond earlier taxonomies of Buxton & Baecker and Foley, Wallace, & Chan. In this paper, we build on these descriptive tools, and proceed to the use of human performance theories and data for evaluation of the effectiveness of points in this design space. We focus on two figures of merit, footprint and bandwidth, to illustrate this evaluation. The result is the systematic integration of methods for both generating and testing the design space of input devices.
Stuart K. Card, Jock D. Mackinlay, George G. Robertson
CHI1
1990 Powermice and user performance
abstract
Claims of increased pointing speed by users and manufacturers of variable-gain mice (“powermice”) have become rife. Yet, there have been no demonstrations of this claim, and theoretical considerations suggest it may not even be true. In this paper, the claim is tested.
Herbert D. Jellinek, Stuart K. Card
CHI2
1990 Rapid controlled movement through a virtual 3D workspace
abstract
Computer graphics hardware supporting real-time interactive 3D animation has the potential to support effective user interfaces by enabling virtual 3D workspaces. However, this potential requires development of viewpoint movement techniques that support rapid and controlled movement through workspaces. Rapid movement through large distances avoids wasted work time; controlled movement near target objects allows the user to examine and interact with objects in the workspace. Current techniques for viewpoint movement typically use high velocities to cover distances rapidly, but high velocities are hard to control near objects. This paper describes a new technique for targeted viewpoint movement that solves this problem. The key idea is to have the user indicate a point of interest (target) on a 3D object and use the distance to this target to move the viewpoint logarithmically, by moving the same relative percentage of distance to the target on every animation cycle. the result is rapid motion over distances that slows as the viewpoint approaches the target object. The technique can be used with 2D and multidimensional input devices. We also extend the technique to move objects in the workspace.
Jock D. Mackinlay, Stuart K. Card, George G. Robertson
SIGGRAPH2
1990 A Semantic Analysis of the Design Space of Input Devices
abstract
A bewildering variety of devices for communication from humans to computers now exists on the market. In this article, we propose a descriptive framework for analyzing the design space of these input devices. We begin with Buxton's (1983) idea that input devices are transducers of physical properties in one, two, or three dimensions. Following Mackinlay's semantic analysis of the design space for graphical presentations, we extend this idea to more comprehensive descriptions of physical properties, space, and transducer mappings. In our reformulation, input devices are transducers of any combination of linear and rotary, absolute and relative, position and force, in any of the six spatial degrees of freedom. Simple input devices are described in terms of semantic mappings from the transducers of physical properties into the parameters of the applications. One of these mappings, the resolution function, allows us to describe the range of possibilities from continuous devices to discrete devices, including possibilities in between. Complex input controls are described in terms of hierarchical families of generic devices and in terms of composition operators on simpler devices. The description that emerges is used to produce a new taxonomy of input devices. The taxonomy is compared with previous taxonomies of Foley, Wallace, and Chan (1984) and of Buxton (1983) by reclassifying the devices previously analyzed by these authors. The descriptive techniques are further applied to the design of complex mouse-based virtual input controls for simulated three-dimensional (3D) egocentric motion. One result is the design of a new virtual egocentric motion control.
Jock D. Mackinlay, Stuart K. Card, George G. Robertson
Hum. Comput. Interact.2
1989 How do experienced information lens users use rules?
abstract
The Information Lens provides electronic mail users with the ability to write rules that automatically sort, select, and filter their messages. This paper describes preliminary results from an eighteen-month investigation of the use of this system at a corporate test site. We report the experiences of 13 voluntary users who have each had at least three months experience with the most recent version of the system. We found that:
Wendy E. Mackay, Thomas W. Malone, Kevin Crowston, Ramana Rao, David Rosenblitt, Stuart K. Card
CHI6
1989 The cognitive coprocessor architecture for interactive user interfaces
abstract
The graphics capabilities and speed of current hardware systems allow the exploration of 3D and animation in user interfaces, while improving the degree of interaction as well. In order to fully utilize these capabilities, new software architectures must support multiple, asynchronous, interacting agents (the Multiple Agent Problem), and support smooth interactive animation (the Animation Problem). The Cognitive Coprocessor is a new user interface architecture designed to solve these two problems, while supporting highly interactive user interfaces that have 2D and 3D animations. This architecture includes 3D Rooms, a 3D analogy to the Rooms system with Rooms Buttons extended to Interactive Objects that deal with 3D, animation, and gestures. This research is being tested in the domain of Information Visualization, which uses 2D and 3D animated artifacts to represent the structure of information. A prototype, called the Information Visualizer, has been built.
George G. Robertson, Stuart K. Card, Jock D. Mackinlay
UIST2
1987 A multiple, virtual-workspace interface to support user task switching
abstract
An interface is presented that is designed to help users switch among tasks on which they are concurrently working. Nine desirable properties for such an interface are derived. It is argued that a key constraint to building interfaces that support task switching is that low user-overhead switching among tasks requires a large amount of display space, whereas actual display space is limited. A virtual workspace design is presented that greatly speeds the inevitable task-switching induced window faulting. The resulting interface is presented as a study in theory-based human-interface design. It is shown how in this case theory is important in inspiring a design, but design entailments outside the theory raise new issues that must be faced to make the design viable. These design experiences, in turn, help inspire new theory.
Stuart K. Card, Austin Henderson
CHI1
1987 Issues from the 1986 workshop on interactive 3D graphics (panel)
Henry Fuchs, Stuart K. Card, Franklin C. Crow, Stephen M. Pizer
CHI2
1986 Straightening Out Softening Up: Response to Carroll and Campbell
abstract
Carroll and Campbell have exercised themselves over a straw man not subscribed to by us. In the process, our position has not been accurately represented. In reply, we restate as clearly as we can the position for which we actually did and do argue. The underlying issue seems to concern the advantages of using technical psychological theories to identify underlying mechanisms in human-computer interaction. We argue that such theories are an important part of a science of human-computer interaction. We argue further that technical theories must be considered in the context of the uses to which they are put. The use of a theory helps determine what is a good approximation, the degree of formalization that is justified, and the appropriate commingling of qualitative and quantitative techniques. Technical theories encourage cumulative progress by abetting the classical scientific heuristic of divide and conquer.
Allen Newell, Stuart K. Card
Hum. Comput. Interact.2
1986 Rooms: The Use of Multiple Virtual Workspaces to Reduce Space Contention in a Window-Based Graphical User Interface
abstract
A key constraint on the effectiveness of window-based human-computer interfaces is that the display screen is too small for many applications. This results in “window thrashing,” in which the user must expend considerable effort to keep desired windows visible. Rooms is a window manager that overcomes small screen size by exploiting the statistics of window access, dividing the user's workspace into a suite of virtual workspaces with transitions among them. Mechanisms are described for solving the problems of navigation and simultaneous access to separated information that arise from multiple workspaces.
Austin Henderson, Stuart K. Card
ACM Trans. Graph.2
1985 The Prospects for Psychological Science in Human-Computer Interaction
abstract
This paper discusses the prospects of psychology playing a significant role in the progress of human-computer interaction. In any field, hard science (science that is mathematical or otherwise technical) has a tendency to drive out softer sciences, even if the softer sciences have important contributions to make. It is possible that, as computer science and artificial intelligence contributions to human-computer interaction mature, this could happen to psychology. It is suggested that this trend might be prevented by hardening the applicable psychological science. This approach, however, has been criticized on the grounds that the resulting body of knowledge would be too low level, too limited in scope, too late to affect computer technology, and too difficult to apply. The prospects for overcoming each of these obstacles are analyzed here.
Allen Newell, Stuart K. Card
Hum. Comput. Interact.2
1982 User perceptual mechanisms in the search of computer command menus
abstract
Menu-based command systems, in which a user selects a command from a set of choices displayed to him, have acquired widespread use as a human-computer interface technique. The technique is especially attractive for use with new or untrained users since the user need not recall the command he wishes, but merely recognize it. But menu systems also find application in more sophisticated systems meant for expert users (for example, Teitelman, 1977) where they can be used to reduce the complexity of the options with which the user is presented.
Stuart K. Card
CHI1
1982 Applying cognitive psychology to computer systems: A graduate seminar in psychology
abstract
This paper describes a graduate seminar given by the authors at Stanford University in the Department of Psychology in the Spring of 1980. Although the seminar was also listed as a Computer Science course and was attended by students and faculty from Computer Science and other departments, the course was addressed to Ph.D. students in cognitive psychology. The seminar assumed that the students were familiar with modern cognitive psychology, but did not assume that they necessarily had much experience with interactive computing.
Thomas P. Moran, Stuart K. Card
CHI2