EDBT 2026 Demo / reviewers in the wild / expert
A. K. Dewdney
dblp:d/AKDewdney · also Alexander Keewatin Dewdney
· DBLP profile ↗
5ranked-venue papers
3as first author
0since 2021 · last 1992
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1Theory of computation · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
3 papers |
Computational complexity · 60% Automata and formal languages · 32% Coding theory · 6% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Automata and formal languages
finite automata |
0.0 | 2 | 1991 | Efficient Simulation of Finite Automata by Neural Nets · J. ACM 1991 Tours in Machines and Digraphs · IEEE Trans. Computers 1973 |
Computational complexity
circuit complexity |
0.0 | 1 | 1991 | Efficient Simulation of Finite Automata by Neural Nets · J. ACM 1991 |
Computational complexity › circuit complexity › circuit lower bounds
neural network size lower bounds |
0.0 | 1 | 1991 | Efficient Simulation of Finite Automata by Neural Nets · J. ACM 1991 |
Coding theory › interactive communication
tree codes |
0.0 | 1 | 1979 | Diagonal Tree Codes · Inf. Control. 1979 |
Graph algorithms and graph theory
directed graph |
0.0 | 1 | 1973 | Tours in Machines and Digraphs · IEEE Trans. Computers 1973 |
Methods — techniques the papers use, named apart from their topics
counting argument · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1992 | A Run-Length Slice Line Drawing Algorithm without Division OperationsabstractAbstract Of the two major approaches to line drawing, run‐length slice algorithms are seldom used because of the division operation deemed necessary in these algorithms. The biggest advantage of these algorithms, the reduction of additions used, is considered outweighed by the division used. In this paper, a new run‐length slice algorithm that does not require a division operation is presented. Furthermore, it uses the double‐stepping paradigm in incremental line drawing algorithms to reduce the number of additions used by at least half. For sufficiently long lines, this algorithm uses at least 50% fewer arithmetic operations than Wu et al.'s bi‐directional double‐step incremental algorithm. But because of its high initialization cost, for short lines, it is less efficient. For a line with endpoints (0,0) and (δx, δy), the strategy is then to use the bi‐directional Bresenham algorithm for very short lines (δx < 20), the bi‐directional double‐step algorithm for moderate long lines (20 ≤δx ≤ 110), and the new algorithmfor the longer lines (δx > 110). Khun Yee Fung, Tina M. Nicholl, A. K. Dewdney |
Comput. Graph. Forum | 3 |
| 1991 | Efficient Simulation of Finite Automata by Neural NetsabstractLet K ( m ) denote the smallest number with the property that every m -state finite automaton can be built as a neural net using K ( m ) or fewer neurons. A counting argument shows that K ( m ) is at least Ω(( m log m ) 1/3 ), and a construction shows that K ( m ) is at most O ( m 3/4 ). The counting argument and the construction allow neural nets with arbitrarily complex local structure and thus may require neurons that themselves amount to complicated networks. Mild, and in practical situations almost necessary, constraints on the local structure of the network give, again by a counting argument and a construction, lower and upper bounds for K ( m ) that are both linear in m . Noga Alon, A. K. Dewdney, Teunis J. Ott |
J. ACM | 2 |
| 1979 | Diagonal Tree Codes
A. K. Dewdney |
Inf. Control. | 1 |
| 1978 | Analysis of a steepest-descent image-matching algorithm
A. K. Dewdney |
Pattern Recognit. | 1 |
| 1973 | Tours in Machines and DigraphsabstractA tour in a machine is a shortest input sequence taking the machine from some initial state, through all of its remaining states and back again into its initial state. A best upper bound for tour length is found for two types of machines: n-state sequential machines with unrestricted input alphabet and n-state sequential machines with a two-letter input alphabet. The problem of finding a best upper bound for length of tours in machines is restated and solved using the language of the theory of directed graphs. The solutions to the above special cases restated in this language seem obvious but require a nontrivial proof of their status as solutions. A. K. Dewdney, Andrew L. Szilard |
IEEE Trans. Computers | 1 |