Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.

A. K. Dewdney

dblp:d/AKDewdney · also Alexander Keewatin Dewdney · DBLP profile ↗
← Back
5ranked-venue papers
3as first author
0since 2021 · last 1992
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1Theory of computation · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
3 papers
Computational complexity · 60% Automata and formal languages · 32% Coding theory · 6%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Automata and formal languages
finite automata
0.021991
Efficient Simulation of Finite Automata by Neural Nets · J. ACM 1991
Tours in Machines and Digraphs · IEEE Trans. Computers 1973
Computational complexity
circuit complexity
0.011991
Efficient Simulation of Finite Automata by Neural Nets · J. ACM 1991
Computational complexity › circuit complexity › circuit lower bounds
neural network size lower bounds
0.011991
Efficient Simulation of Finite Automata by Neural Nets · J. ACM 1991
Coding theory › interactive communication
tree codes
0.011979
Diagonal Tree Codes · Inf. Control. 1979
Graph algorithms and graph theory
directed graph
0.011973
Tours in Machines and Digraphs · IEEE Trans. Computers 1973

Methods — techniques the papers use, named apart from their topics

counting argument · 0.0
YearPublicationVenuePosition
1992 A Run-Length Slice Line Drawing Algorithm without Division Operations
abstract
Abstract Of the two major approaches to line drawing, run‐length slice algorithms are seldom used because of the division operation deemed necessary in these algorithms. The biggest advantage of these algorithms, the reduction of additions used, is considered outweighed by the division used. In this paper, a new run‐length slice algorithm that does not require a division operation is presented. Furthermore, it uses the double‐stepping paradigm in incremental line drawing algorithms to reduce the number of additions used by at least half. For sufficiently long lines, this algorithm uses at least 50% fewer arithmetic operations than Wu et al.'s bi‐directional double‐step incremental algorithm. But because of its high initialization cost, for short lines, it is less efficient. For a line with endpoints (0,0) and (δx, δy), the strategy is then to use the bi‐directional Bresenham algorithm for very short lines (δx < 20), the bi‐directional double‐step algorithm for moderate long lines (20 ≤δx ≤ 110), and the new algorithmfor the longer lines (δx > 110).
Khun Yee Fung, Tina M. Nicholl, A. K. Dewdney
Comput. Graph. Forum3
1991 Efficient Simulation of Finite Automata by Neural Nets
abstract
Let K ( m ) denote the smallest number with the property that every m -state finite automaton can be built as a neural net using K ( m ) or fewer neurons. A counting argument shows that K ( m ) is at least Ω(( m log m ) 1/3 ), and a construction shows that K ( m ) is at most O ( m 3/4 ). The counting argument and the construction allow neural nets with arbitrarily complex local structure and thus may require neurons that themselves amount to complicated networks. Mild, and in practical situations almost necessary, constraints on the local structure of the network give, again by a counting argument and a construction, lower and upper bounds for K ( m ) that are both linear in m .
Noga Alon, A. K. Dewdney, Teunis J. Ott
J. ACM2
1979 Diagonal Tree Codes
A. K. Dewdney
Inf. Control.1
1978 Analysis of a steepest-descent image-matching algorithm
A. K. Dewdney
Pattern Recognit.1
1973 Tours in Machines and Digraphs
abstract
A tour in a machine is a shortest input sequence taking the machine from some initial state, through all of its remaining states and back again into its initial state. A best upper bound for tour length is found for two types of machines: n-state sequential machines with unrestricted input alphabet and n-state sequential machines with a two-letter input alphabet. The problem of finding a best upper bound for length of tours in machines is restated and solved using the language of the theory of directed graphs. The solutions to the above special cases restated in this language seem obvious but require a nontrivial proof of their status as solutions.
A. K. Dewdney, Andrew L. Szilard
IEEE Trans. Computers1