Christian Früh

dblp:f/ChristianFruh · DBLP profile ↗
← Back
7ranked-venue papers
5as first author
2since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 4 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
5 papers
Visual content generation and editing · 72% Geometric modeling and processing · 27% Virtual and augmented reality · 1%
Artificial intelligence
3 papers
Face, body and person analysis · 67% 3D vision · 25% Robot navigation and mapping · 8%
Human-computer interaction and pervasive computing
1 paper
User interface design and tools · 100%

Topics — the 14 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
User interface design and tools › prototyping
video prototyping
0.612022
Synthesis-Assisted Video Prototyping From a Document · UIST 2022
Computer vision › Face, body and person analysis
facial animation
0.512021
LipSync3D: Data-Efficient Learning of Personalized 3D Talking Faces From Video Using Pose and Lighting Normalization · CVPR 2021
Visual content generation and editing
talking head generation
0.512021
LipSync3D: Data-Efficient Learning of Personalized 3D Talking Faces From Video Using Pose and Lighting Normalization · CVPR 2021
Geometric modeling and processing
3d reconstruction
0.132005
Data Processing Algorithms for Generating Textured 3D Building Facade Meshes from Laser Scans and Camera Images · Int. J. Comput. Vis. 2005
An Automated Method for Large-Scale, Ground-Based City Model Acquisition · Int. J. Comput. Vis. 2004
Automated reconstruction of building facades for virtual walk-thrus · SIGGRAPH 2003
Computer vision › 3D vision
3d reconstruction
0.122003
Constructing 3D City Models by Merging Ground-Based and Airborne Views · CVPR (2) 2003
3D Model Generation for Cities Using Aerial Photographs and Ground Level Laser Scans · CVPR (2) 2001
Geometric modeling and processing › mesh generation
textured mesh generation
0.112005
Data Processing Algorithms for Generating Textured 3D Building Facade Meshes from Laser Scans and Camera Images · Int. J. Comput. Vis. 2005
Robotics › Robot navigation and mapping
localization
0.022003
3D Model Generation for Cities Using Aerial Photographs and Ground Level Laser Scans · CVPR (2) 2001
Constructing 3D City Models by Merging Ground-Based and Airborne Views · CVPR (2) 2003
Computer vision › 3D vision › 3d reconstruction › urban scene reconstruction
city-scale reconstruction
0.012003
Constructing 3D City Models by Merging Ground-Based and Airborne Views · CVPR (2) 2003
Computer vision › 3D vision › 3d reconstruction › urban scene reconstruction
facade reconstruction
0.012003
Constructing 3D City Models by Merging Ground-Based and Airborne Views · CVPR (2) 2003
Geometric modeling and processing › 3d reconstruction › building reconstruction
facade reconstruction
0.012003
Automated reconstruction of building facades for virtual walk-thrus · SIGGRAPH 2003
Computer vision › 3D vision › object modeling › geometric modeling
urban 3d modeling
0.012001
3D Model Generation for Cities Using Aerial Photographs and Ground Level Laser Scans · CVPR (2) 2001
Geometric modeling and processing
laser scanning
0.012005
Data Processing Algorithms for Generating Textured 3D Building Facade Meshes from Laser Scans and Camera Images · Int. J. Comput. Vis. 2005
Robotics › Robot navigation and mapping › localization › probabilistic localization
monte carlo localization
0.012003
Constructing 3D City Models by Merging Ground-Based and Airborne Views · CVPR (2) 2003
Virtual and augmented reality › navigation
interactive walkthrough
0.012003
Automated reconstruction of building facades for virtual walk-thrus · SIGGRAPH 2003

Methods — techniques the papers use, named apart from their topics

synthetic video generation · 1.1document decomposition · 1.1texture atlas · 1.0data normalization · 1.0autoregressive model · 1.03d face shape regression · 1.0laser scanning · 0.1texture mapping · 0.1digital surface map · 0.0correlation technique · 0.0aerial photography · 0.0
YearPublicationVenuePosition
2022 Synthesis-Assisted Video Prototyping From a Document
abstract
Video productions commonly start with a script, especially for talking head videos that feature a speaker narrating to the camera. When the source materials come from a written document – such as a web tutorial, it takes iterations to refine content from a text article to a spoken dialogue, while considering visual compositions in each scene. We propose Doc2Video, a video prototyping approach that converts a document to interactive scripting with a preview of synthetic talking head videos. Our pipeline decomposes a source document into a series of scenes, each automatically creating a synthesized video of a virtual instructor. Designed for a specific domain – programming cookbooks, we apply visual elements from the source document, such as a keyword, a code snippet or a screenshot, in suitable layouts. Users edit narration sentences, break or combine sections, and modify visuals to prototype a video in our Editing UI. We evaluated our pipeline with public programming cookbooks. Feedback from professional creators shows that our method provided a reasonable starting point to engage them in interactive scripting for a narrated instructional video.
Peggy Chi, Christian Früh, Brian Colonna, Vivek Kwatra, Irfan A. Essa
UIST3
2021 LipSync3D: Data-Efficient Learning of Personalized 3D Talking Faces From Video Using Pose and Lighting Normalization
abstract
In this paper, we present a video-based learning framework for animating personalized 3D talking faces from audio. We introduce two training-time data normalizations that significantly improve data sample efficiency. First, we isolate and represent faces in a normalized space that decouples 3D geometry, head pose, and texture. This decomposes the prediction problem into regressions over the 3D face shape and the corresponding 2D texture atlas. Second, we leverage facial symmetry and approximate albedo constancy of skin to isolate and remove spatio-temporal lighting variations. Together, these normalizations allow simple networks to generate high fidelity lip-sync videos under novel ambient illumination while training with just a single speaker-specific video. Further, to stabilize temporal dynamics, we introduce an auto-regressive approach that conditions the model on its previous visual state. Human ratings and objective metrics demonstrate that our method outperforms contemporary state-of-the-art audio-driven video reenactment benchmarks in terms of realism, lip-sync and visual quality scores. We illustrate several applications enabled by our framework.
Avisek Lahiri, Vivek Kwatra, Christian Früh, John P. Lewis, Christoph Bregler
CVPR3
2005 Data Processing Algorithms for Generating Textured 3D Building Facade Meshes from Laser Scans and Camera Images
Christian Früh, Avideh Zakhor
Int. J. Comput. Vis.1
2004 An Automated Method for Large-Scale, Ground-Based City Model Acquisition
Christian Früh, Avideh Zakhor
Int. J. Comput. Vis.1
2003 Constructing 3D City Models by Merging Ground-Based and Airborne Views
abstract
In this paper, we present a fast approach to automated generation of textured 3D city models with both high details at ground level, and complete coverage for bird's-eye view. A close-range facade model is acquired at the ground level by driving a vehicle equipped with laser scanners and a digital camera under normal traffic conditions on public roads; a far-range Digital Surface Map (DSM), containing complementary roof and terrain shape, is created from airborne laser scans, then triangulated, and finally texture mapped with aerial imagery. The facade models are first registered with respect to the DSM by using Monte-Carlo-Localization, and then merged with the DSM by removing redundant parts and filling gaps. The developed algorithms are evaluated on a data set acquired in downtown Berkeley.
Christian Früh, Avideh Zakhor
CVPR (2)1
2003 Automated reconstruction of building facades for virtual walk-thrus
abstract
In this paper, we present a fast, automated approach to generating a highly detailed, textured 3D building facade model. This model is acquired at the ground level by driving a vehicle equipped with laser scanners and a digital camera under normal traffic conditions on public roads, and then processed offline. We evaluate our approach on a large data set acquired in downtown Berkeley.
Christian Früh, Avideh Zakhor
SIGGRAPH1
2001 3D Model Generation for Cities Using Aerial Photographs and Ground Level Laser Scans
abstract
In this paper we describe techniques for 3D textured model construction of urban areas using acquisition devices such as intensity cameras, as well as 2D laser scanner. Our experimental set up consists of a truck equipped with one camera and two fast, inexpensive 2D laser scanner, traveling on city streets under normal traffic conditions. The horizontal laser scans are used to determine the approximate component of motion along the movement of the acquisition vehicle. The vertical scanner is used to build 3D models of the facade of the buildings. To improve the accuracy of localization of the truck and hence our resulting 3D models of the city, two different methods are developed and compared: the first method employs a correlation technique and the second method is based on Markov Monte Carlo localization. Both techniques use digital road maps and aerial photographs in conjunction with laser scans. A fairly accurate textured, 3D model of downtown area has been acquired in a matter of few minutes, limited only by traffic conditions during the data acquisition phase.
Christian Früh, Avideh Zakhor
CVPR (2)1