EDBT 2026 Demo / reviewers in the wild / expert
Kikuo Fujimura
dblp:f/KikuoFujimura
· DBLP profile ↗
67ranked-venue papers
22as first author
4since 2021 · last 2024
0009-0008-8945-7889ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 42 · 10 first-author · 3 since 2021Systems, architecture and hardware · 24 · 7 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 16 · 8 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 7 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 4 · 2 first-author · 1 since 2021Theory of computation · 2 · 2 first-authorDatabases, data management, data science and information retrieval · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
18 papers |
Reinforcement learning · 35% Autonomous driving · 15% Robot navigation and mapping · 14% | |
| Databases, data mining, and information retrieval
1 paper |
Information retrieval · 50% Indexing and storage engines · 50% |
Topics — the 30 heaviest of 46, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
deep reinforcement learning |
1.5 | 3 | 2024 | Interactive Autonomous Navigation With Internal State Inference and Interactivity Estimation · IEEE Trans. Robotics 2024 Driving in Dense Traffic with Model-Free Reinforcement Learning · ICRA 2020 Navigating Occluded Intersections with Autonomous Vehicles Using Deep Reinforcement Learning · ICRA 2018 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
1.4 | 3 | 2022 | Recursive Reasoning Graph for Multi-Agent Reinforcement Learning · AAAI 2022 CM3: Cooperative Multi-goal Multi-stage Multi-agent Reinforcement Learning · ICLR 2020 Interaction-Aware Multi-Agent Reinforcement Learning for Mobile Agents with Individual Goals · ICRA 2019 |
Knowledge, reasoning and agents › Multi-agent systems › multi-agent control
multi-agent navigation |
1.1 | 2 | 2024 | Interactive Autonomous Navigation With Internal State Inference and Interactivity Estimation · IEEE Trans. Robotics 2024 Interaction-Aware Multi-Agent Reinforcement Learning for Mobile Agents with Individual Goals · ICRA 2019 |
Machine learning › Learning paradigms › multi-task learning
auxiliary task learning |
0.8 | 1 | 2024 | Interactive Autonomous Navigation With Internal State Inference and Interactivity Estimation · IEEE Trans. Robotics 2024 |
Robotics › Autonomous driving
behavior prediction |
0.8 | 1 | 2024 | Interactive Autonomous Navigation With Internal State Inference and Interactivity Estimation · IEEE Trans. Robotics 2024 |
Robotics › Robot navigation and mapping › social navigation › human-aware navigation
interactive navigation |
0.8 | 1 | 2024 | Interactive Autonomous Navigation With Internal State Inference and Interactivity Estimation · IEEE Trans. Robotics 2024 |
Machine learning › Representation and self-supervised learning
internal state inference |
0.8 | 1 | 2024 | Interactive Autonomous Navigation With Internal State Inference and Interactivity Estimation · IEEE Trans. Robotics 2024 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning › decentralized multi-agent reinforcement learning
centralized training with decentralized execution |
0.6 | 1 | 2022 | Recursive Reasoning Graph for Multi-Agent Reinforcement Learning · AAAI 2022 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
recursive reasoning |
0.6 | 1 | 2022 | Recursive Reasoning Graph for Multi-Agent Reinforcement Learning · AAAI 2022 |
Machine learning › Probabilistic and Bayesian machine learning › probabilistic inference
latent state inference |
0.5 | 1 | 2021 | Reinforcement Learning for Autonomous Driving with Latent State Inference and Spatial-Temporal Relationships · ICRA 2021 |
Robotics › Robot navigation and mapping › learning-based navigation
reinforcement-learning-based navigation |
0.5 | 1 | 2021 | Reinforcement Learning for Autonomous Driving with Latent State Inference and Spatial-Temporal Relationships · ICRA 2021 |
Robotics › Autonomous driving
planning and control |
0.4 | 1 | 2020 | Driving in Dense Traffic with Model-Free Reinforcement Learning · ICRA 2020 |
Machine learning › Reinforcement learning
imitation learning |
0.4 | 1 | 2019 | Uncertainty-Aware Data Aggregation for Deep Imitation Learning · ICRA 2019 |
Robotics › Robot navigation and mapping
mobile robot navigation |
0.4 | 1 | 2019 | Interaction-Aware Multi-Agent Reinforcement Learning for Mobile Agents with Individual Goals · ICRA 2019 |
Machine learning › Trustworthy machine learning
uncertainty estimation |
0.4 | 1 | 2019 | Uncertainty-Aware Data Aggregation for Deep Imitation Learning · ICRA 2019 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
decision making under uncertainty |
0.3 | 1 | 2018 | Scalable Decision Making with Sensor Occlusions for Autonomous Driving · ICRA 2018 |
Robotics › Autonomous driving › autonomous vehicle navigation
intersection navigation |
0.3 | 1 | 2018 | Navigating Occluded Intersections with Autonomous Vehicles Using Deep Reinforcement Learning · ICRA 2018 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
partially observable markov decision process |
0.3 | 1 | 2018 | Scalable Decision Making with Sensor Occlusions for Autonomous Driving · ICRA 2018 |
Robotics › Autonomous driving
lane change |
0.2 | 2 | 2020 | Driving in Dense Traffic with Model-Free Reinforcement Learning · ICRA 2020 Interaction-Aware Multi-Agent Reinforcement Learning for Mobile Agents with Individual Goals · ICRA 2019 |
Machine learning › Graph learning
graph neural network |
0.1 | 1 | 2021 | Reinforcement Learning for Autonomous Driving with Latent State Inference and Spatial-Temporal Relationships · ICRA 2021 |
Computer vision › Video understanding and tracking › spatio-temporal modeling
spatio-temporal relation modeling |
0.1 | 1 | 2021 | Reinforcement Learning for Autonomous Driving with Latent State Inference and Spatial-Temporal Relationships · ICRA 2021 |
Robotics › Autonomous driving
end-to-end driving |
0.1 | 1 | 2019 | Uncertainty-Aware Data Aggregation for Deep Imitation Learning · ICRA 2019 |
Robotics › Robot navigation and mapping
obstacle avoidance |
0.1 | 2 | 2018 | Scalable Decision Making with Sensor Occlusions for Autonomous Driving · ICRA 2018 Time-minimum routes in time-dependent networks · IEEE Trans. Robotics Autom. 1995 |
Robotics › Robot navigation and mapping › active perception
active sensing |
0.1 | 1 | 2018 | Navigating Occluded Intersections with Autonomous Vehicles Using Deep Reinforcement Learning · ICRA 2018 |
Robotics › Motion planning and robot control
moving obstacles |
0.0 | 3 | 1995 | Time-minimum routes in time-dependent networks · IEEE Trans. Robotics Autom. 1995 A hierarchical strategy for path planning among moving obstacles [mobile robot] · IEEE Trans. Robotics Autom. 1989 Accessibility: a new approach to path planning among moving obstacles · CVPR 1988 |
Robotics › Motion planning and robot control
motion planning |
0.0 | 2 | 1994 | Motion Planning Amidst Planar Moving Obstacles · ICRA 1994 Accessibility: a new approach to path planning among moving obstacles · CVPR 1988 |
Robotics › Motion planning and robot control › path planning › dynamic path planning
path planning with moving obstacles |
0.0 | 2 | 1992 | On motion planning amidst transient obstacles · ICRA 1992 Path planning among moving obstacles using spatial indexing · ICRA 1988 |
Robotics › Robot navigation and mapping › mobile robot navigation › navigation planning
route planning |
0.0 | 1 | 1995 | Time-minimum routes in time-dependent networks · IEEE Trans. Robotics Autom. 1995 |
Machine learning › Time series and sequential data
non-stationary environments |
0.0 | 1 | 1994 | Motion Planning Amidst Planar Moving Obstacles · ICRA 1994 |
Robotics › Motion planning and robot control
path planning |
0.0 | 2 | 1989 | A hierarchical strategy for path planning among moving obstacles [mobile robot] · IEEE Trans. Robotics Autom. 1989 Accessibility: a new approach to path planning among moving obstacles · CVPR 1988 |
Methods — techniques the papers use, named apart from their topics
deep reinforcement learning · 1.3graph neural network · 1.1spatiotemporal graph neural network · 0.8interactivity estimation · 0.8counterfactual reasoning · 0.8recursive reasoning model · 0.6supervised learning · 0.5multi-stage training · 0.4multi-agent reinforcement learning · 0.4model predictive control · 0.4semantic information analysis · 0.0two-level graph search · 0.0time-dependent shortest path · 0.0configuration space · 0.0accessibility · 0.0time-extended configuration space · 0.0shortest path algorithms · 0.0hierarchical planning · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Interactive Autonomous Navigation With Internal State Inference and Interactivity EstimationabstractDeep reinforcement learning (DRL) provides a promising way for intelligent agents (e.g., autonomous vehicles) to learn to navigate complex scenarios. However, DRL with neural networks as function approximators is typically considered a black box with little explainability and often suffers from suboptimal performance, especially for autonomous navigation in highly interactive multi-agent environments. To address these issues, we propose three auxiliary tasks with spatio-temporal relational reasoning and integrate them into the standard DRL framework, which improves the decision making performance and provides explainable intermediate indicators. We propose to explicitly infer the internal states (i.e., traits and intentions) of surrounding agents (e.g., human drivers) as well as to predict their future trajectories in the situations with and without the ego agent through counterfactual reasoning. These auxiliary tasks provide additional supervision signals to infer the behavior patterns of other interactive agents. Multiple variants of framework integration strategies are compared. We also employ a spatio-temporal graph neural network to encode relations between dynamic entities, which enhances both internal state inference and decision making of the ego agent. Moreover, we propose an interactivity estimation mechanism based on the difference between predicted trajectories in these two situations, which indicates the degree of influence of the ego agent on other agents. To validate the proposed method, we design an intersection driving simulator based on the Intelligent Intersection Driver Model (IIDM) that simulates vehicles and pedestrians. Our approach achieves robust and state-of-the-art performance in terms of standard evaluation metrics and provides explainable intermediate indicators (i.e., internal states, and interactivity scores) for decision making. Jiachen Li 0001, David Isele, Kanghoon Lee, Jinkyoo Park, Kikuo Fujimura, Mykel J. Kochenderfer |
IEEE Trans. Robotics | 5 |
| 2022 | Recursive Reasoning Graph for Multi-Agent Reinforcement LearningabstractMulti-agent reinforcement learning (MARL) provides an efficient way for simultaneously learning policies for multiple agents interacting with each other. However, in scenarios requiring complex interactions, existing algorithms can suffer from an inability to accurately anticipate the influence of self-actions on other agents. Incorporating an ability to reason about other agents' potential responses can allow an agent to formulate more effective strategies. This paper adopts a recursive reasoning model in a centralized-training-decentralized-execution framework to help learning agents better cooperate with or compete against others. The proposed algorithm, referred to as the Recursive Reasoning Graph (R2G), shows state-of-the-art performance on multiple multi-agent particle and robotics games. Xiaobai Ma, David Isele, Jayesh K. Gupta, Kikuo Fujimura, Mykel J. Kochenderfer |
AAAI | 4 |
| 2021 | Reinforcement Learning for Autonomous Driving with Latent State Inference and Spatial-Temporal RelationshipsabstractDeep reinforcement learning (DRL) provides a promising way for learning navigation in complex autonomous driving scenarios. However, identifying the subtle cues that can indicate drastically different outcomes remains an open problem with designing autonomous systems that operate in human environments. In this work, we show that explicitly inferring the latent state and encoding spatial-temporal relationships in a reinforcement learning framework can help address this difficulty. We encode prior knowledge on the latent states of other drivers through a framework that combines the reinforcement learner with a supervised learner. In addition, we model the influence passing between different vehicles through graph neural networks (GNNs). The proposed framework significantly improves performance in the context of navigating T-intersections compared with state-of-the-art baseline approaches. Xiaobai Ma, Jiachen Li 0001, Mykel J. Kochenderfer, David Isele, Kikuo Fujimura |
ICRA | 5 |
| 2021 | Risk-Aware Lane Selection on Highway with Dynamic ObstaclesabstractThis paper proposes a discretionary lane selection algorithm. In particular, highway driving is considered as a targeted scenario, where each lane has a different level of traffic flow. When lane-changing is discretionary, it is advised not to change lanes unless highly beneficial, e.g., reducing travel time significantly or securing higher safety. Evaluating such “benefit” is a challenge, along with multiple surrounding vehicles in dynamic speed and heading with uncertainty. We propose a realtime lane-selection algorithm with careful cost considerations and with modularity in design. The algorithm is a search-based optimization method that evaluates uncertain dynamic positions of other vehicles under a continuous time and space domain. For demonstration, we incorporate a state-of-the-art motion planner framework (Neural Networks integrated Model Predictive Control) under a CARLA simulation environment. Sangjae Bae, David Isele, Kikuo Fujimura, Scott J. Moura |
IV | 3 |
| 2020 | CM3: Cooperative Multi-goal Multi-stage Multi-agent Reinforcement Learning
Alireza Nakhaei, David Isele, Kikuo Fujimura, Hongyuan Zha |
ICLR | 4 |
| 2020 | Driving in Dense Traffic with Model-Free Reinforcement LearningabstractTraditional planning and control methods could fail to find a feasible trajectory for an autonomous vehicle to execute amongst dense traffic on roads. This is because the obstacle-free volume in spacetime is very small in these scenarios for the vehicle to drive through. However, that does not mean the task is infeasible since human drivers are known to be able to drive amongst dense traffic by leveraging the cooperativeness of other drivers to open a gap. The traditional methods fail to take into account the fact that the actions taken by an agent affect the behaviour of other vehicles on the road. In this work, we rely on the ability of deep reinforcement learning to implicitly model such interactions and learn a continuous control policy over the action space of an autonomous vehicle. The application we consider requires our agent to negotiate and open a gap in the road in order to successfully merge or change lanes. Our policy learns to repeatedly probe into the target road lane while trying to find a safe spot to move in to. We compare against two model-predictive control-based algorithms and show that our policy outperforms them in simulation. As part of this work, we introduce a benchmark for driving in dense traffic for use by the community. Dhruv Mauria Saxena, Sangjae Bae, Alireza Nakhaei, Kikuo Fujimura, Maxim Likhachev |
ICRA | 4 |
| 2019 | Uncertainty-Aware Data Aggregation for Deep Imitation LearningabstractEstimating statistical uncertainties allows autonomous agents to communicate their confidence during task execution and is important for applications in safety-critical domains such as autonomous driving. In this work, we present the uncertainty-aware imitation learning (UAIL) algorithm for improving end-to-end control systems via data aggregation. UAIL applies Monte Carlo Dropout to estimate uncertainty in the control output of end-to-end systems, using states where it is uncertain to selectively acquire new training data. In contrast to prior data aggregation algorithms that force human experts to visit sub-optimal states at random, UAIL can anticipate its own mistakes and switch control to the expert in order to prevent visiting a series of sub-optimal states. Our experimental results from simulated driving tasks demonstrate that our proposed uncertainty estimation method can be leveraged to reliably predict infractions. Our analysis shows that UAIL outperforms existing data aggregation algorithms on a series of benchmark tasks. Yuchen Cui, David Isele, Scott Niekum, Kikuo Fujimura |
ICRA | 4 |
| 2019 | Interaction-Aware Multi-Agent Reinforcement Learning for Mobile Agents with Individual GoalsabstractIn a multi-agent setting, the optimal policy of a single agent is largely dependent on the behavior of other agents. We investigate the problem of multi-agent reinforcement learning, focusing on decentralized learning in non-stationary domains for mobile robot navigation. We identify a cause for the difficulty in training non-stationary policies: mutual adaptation to sub-optimal behaviors, and we use this to motivate a curriculum-based strategy for learning interactive policies. The curriculum has two stages. First, the agent leverages policy gradient algorithms to learn a policy that is capable of achieving multiple goals. Second, the agent learns a modifier policy to learn how to interact with other agents in a multi-agent setting. We evaluated our approach on both an autonomous driving lane-change domain and a robot navigation domain. Anahita Mohseni-Kabir, David Isele, Kikuo Fujimura |
ICRA | 3 |
| 2019 | Interaction-aware Decision Making with Adaptive Strategies under Merging ScenariosabstractIn order to drive safely and efficiently under merging scenarios, autonomous vehicles should be aware of their surroundings and make decisions by interacting with other road participants. Moreover, different strategies should be made when the autonomous vehicle is interacting with drivers having different level of cooperativeness. Whether the vehicle is on the merge-lane or main-lane will also influence the driving maneuvers since drivers will behave differently when they have the right-of-way than otherwise. Many traditional methods have been proposed to solve decision making problems under merging scenarios. However, these works either are incapable of modeling complicated interactions or require implementing hand-designed rules which cannot properly handle the uncertainties in real-world scenarios. In this paper, we proposed an interaction-aware decision making with adaptive strategies (IDAS) approach that can let the autonomous vehicle negotiate the road with other drivers by leveraging their cooperativeness under merging scenarios. A single policy is learned under the multi-agent reinforcement learning (MARL) setting via the curriculum learning strategy, which enables the agent to automatically infer other drivers' various behaviors and make decisions strategically. A masking mechanism is also proposed to prevent the agent from exploring states that violate common sense of human judgment and increase the learning efficiency. An exemplar merging scenario was used to implement and examine the proposed method. Yeping Hu, Alireza Nakhaei, Masayoshi Tomizuka, Kikuo Fujimura |
IROS | 4 |
| 2019 | Safe Reinforcement Learning with Scene Decomposition for Navigating Complex Urban EnvironmentsabstractNavigating urban environments represents a complex task for automated vehicles. They must reach their goal safely and efficiently while considering a multitude of traffic participants. We propose a modular decision making algorithm to autonomously navigate intersections, addressing challenges of existing rule-based and reinforcement learning (RL) approaches. We first present a safe RL algorithm relying on a model-checker to ensure safety guarantees. To make the decision strategy robust to perception errors and occlusions, we introduce a belief update technique using a learning based approach. Finally, we use a scene decomposition approach to scale our algorithm to environments with multiple traffic participants. We empirically demonstrate that our algorithm outperforms rule-based methods and reinforcement learning techniques on a complex intersection scenario. Maxime Bouton, Alireza Nakhaei, Kikuo Fujimura, Mykel J. Kochenderfer |
IV | 3 |
| 2019 | An Online Multi-lidar Dynamic Occupancy Mapping MethodabstractOccupancy maps offer a useful representation of the environment for applications in automated driving and robotics. If created from 3D lidar scanners, they can be very accurate. Traditional static occupancy mapping methods are not able to represent a changing environment. In this paper, we present a novel dynamic occupancy mapping (DOM) algorithm. Inspired by the phase congruency idea from computer vision, it has an intuitive formulation and yet is effective in practice. In addition, our framework provides solutions to several common challenges during occupancy mapping, such as multi-lidar fusion and ground estimation. Finally, we use several experiments to quantitatively evaluate the quality of DOM's output and our algorithm runs in real-time (10Hz). Jiawei Huang 0006, Mahmut Demir, Thang Lian, Kikuo Fujimura |
IV | 4 |
| 2019 | Decomposition methods with deep corrections for reinforcement learning
Maxime Bouton, Kyle Julian, Alireza Nakhaei, Kikuo Fujimura, Mykel J. Kochenderfer |
Auton. Agents Multi Agent Syst. | 4 |
| 2018 | Scalable Decision Making with Sensor Occlusions for Autonomous DrivingabstractAutonomous driving in urban areas requires avoiding other road users with only partial observability of the environment. Observations are only partial because obstacles can occlude the field of view of the sensors. The problem of robust and efficient navigation under uncertainty can be framed as a partially observable Markov decision process (POMDP). In order to bypass the computational cost of scaling the formulation to avoiding multiple road users, this paper demonstrates a decomposition method that leverages the optimal avoidance strategy for a single user. We evaluate the performance of two POMDP solution techniques augmented with the decomposition method for scenarios involving a pedestrian crosswalk and an intersection. Maxime Bouton, Alireza Nakhaei, Kikuo Fujimura, Mykel J. Kochenderfer |
ICRA | 3 |
| 2018 | Navigating Occluded Intersections with Autonomous Vehicles Using Deep Reinforcement LearningabstractProviding an efficient strategy to navigate safely through unsignaled intersections is a difficult task that requires determining the intent of other drivers. We explore the effectiveness of Deep Reinforcement Learning to handle intersection problems. Using recent advances in Deep RL, we are able to learn policies that surpass the performance of a commonly-used heuristic approach in several metrics including task completion time and goal success rate and have limited ability to generalize. We then explore a system's ability to learn active sensing behaviors to enable navigating safely in the case of occlusions. Our analysis, provides insight into the intersection handling problem, the solutions learned by the network point out several shortcomings of current rule-based methods, and the failures of our current deep reinforcement learning system point to future research directions. David Isele, Reza Rahimi, Akansel Cosgun, Kaushik Subramanian, Kikuo Fujimura |
ICRA | 5 |
| 2018 | Collaborative Planning for Mixed-Autonomy Lane MergingabstractDriving is a social activity: drivers often indicate their intent to change lanes via motion cues. We consider mixed-autonomy traffic where a Human-driven Vehicle (HV) and an Autonomous Vehicle (AV) drive together. We propose a planning framework where the degree to which the AV considers the other agent's reward is controlled by a selfishness factor. We test our approach on a simulated two-lane highway where the AV and HV merge into each other's lanes. In a user study with 21 subjects and 6 different selfishness factors, we found that our planning approach was sound and that both agents had less merging times when a factor that balances the rewards for the two agents was chosen. Our results on double lane merging suggest it to be a non-zero-sum game and encourage further investigation on collaborative decision making algorithms for mixed-autonomy traffic. Shray Bansal, Akansel Cosgun, Alireza Nakhaei, Kikuo Fujimura |
IROS | 4 |
| 2018 | Safe Reinforcement Learning on Autonomous VehiclesabstractThere have been numerous advances in reinforcement learning, but the typically unconstrained exploration of the learning process prevents the adoption of these methods in many safety critical applications. Recent work in safe reinforcement learning uses idealized models to achieve their guarantees, but these models do not easily accommodate the stochasticity or high-dimensionality of real world systems. We investigate how prediction provides a general and intuitive framework to constraint exploration, and show how it can be used to safely learn intersection handling behaviors on an autonomous vehicle. David Isele, Alireza Nakhaei, Kikuo Fujimura |
IROS | 3 |
| 2016 | Driving maneuver prediction using car sensor and driver physiological signalsabstractThis study presents the preliminary attempt to investigate the usage of driver physiology signals, including electrocardiography (ECG) and respiration wave signals, to predict driving maneuvers. While most studies on driving maneuver prediction uses direct measurements from vehicle or road scene, we believe the mental state changes from the driver when making plans for maneuver can be reflected from the physiological signals. We extract both time and frequency domain features from the physiological signals, and use them as the features to predict the drivers' future maneuver. We formulate the prediction of driver maneuver as a multi-class classification problem by using the features extracted from signal before the driving maneuvers. The multi classes correspond to various types of driving maneuvers including Start, Stop, Lane Switch and Turn. We use the support vector machine (SVM) as the classifier, and compare the performance of using both physiological and car signals (CAN bus) with the baseline classifier that is trained with only car signal. An improved performance is observed when using the physiological features with 0.04 in F-score on average. This improvement is more obvious as the prediction is made earlier. Nanxiang Li, Teruhisa Misu, Ashish Tawari, Alexandre Miranda Añon, Chihiro Suga, Kikuo Fujimura |
ICMI | 6 |
| 2016 | Look at Me: Augmented Reality Pedestrian Warning System Using an In-Vehicle Volumetric Head Up DisplayabstractCurrent pedestrian collision warning systems use either auditory alarms or visual symbols to inform drivers. These traditional approaches cannot tell the driver where the detected pedestrians are located, which is critical for the driver to respond appropriately. To address this problem, we introduce a new driver interface taking advantage of a volumetric head-up display (HUD). In our experimental user study, sixteen participants drove a test vehicle in a parking lot while braking for crossing pedestrians using different interface designs on the HUD. Our results showed that spatial information provided by conformal graphics on the HUD resulted in not only better driver performance but also smoother braking behavior as compared to the baseline. Hyungil Kim, Alexandre Miranda Añon, Teruhisa Misu, Nanxiang Li, Ashish Tawari, Kikuo Fujimura |
IUI | 6 |
| 2014 | Personal Navi: Benefits of an Augmented Reality Navigational Aid Using a See-Thru 3D Volumetric HUDabstractAugmented reality (AR) is an interface that can potentially provide more intuitive and immersive experiences, particularly for automotive applications. In this paper we present the Personal Navi, a vehicular AR navigational aid designed for use with a see-thru 3D volumetric Head Up Display (HUD). In one study, we found that the Personal Navi visuals helped participants recognize turn locations earlier than when provided with conventional navigation aids alone. The interface also helped keep users' eyes up and fixated on the driving environment more. In a second study, we tested participants' depth perception of AR visuals provided with our prototype 3D-HUD. We displayed the same visuals with a fixed focal depth display (2D-HUD) and found that for applications such as Personal Navi, where the spatial location of AR visuals are an important component of the interface, a dynamically adjustable focal plane (3D-HUD) is necessary for proper registration. We argue that AR-based HUD navigational aids should be implemented only with 3D-HUDs because of inferior depth perception with 2D-HUDs. Karlin Bark, Cuong Tran 0001, Kikuo Fujimura, Victor Ng-Thow-Hing |
AutomotiveUI | 3 |
| 2014 | Real-Time Driver Activity Recognition with Random ForestsabstractIn this work, we introduce a real-time driver activity recognition method which takes a sequence of depth images as input and outputs an activity class among a predetermined set of driver activities. A classification algorithm called Random Forests is employed and further enhanced by a unique state based inference system to reduce initial classifier errors. For example, frequent changes in driver activities are penalized so as to stabilize the output. The cost of activity change is decided by a state inference system which takes both temporal and spatial coherence into account. The paper will introduce the training system, explain the state inference system and the cost based penalty calculation. Finally we will discuss the results and future work. Lijie Xu, Kikuo Fujimura |
AutomotiveUI | 2 |
| 2013 | Driver queries using wheel-constrained finger pointing and 3-D head-up display visual feedbackabstractWith the capability of fast, wireless communication, combined with cloud and location-based services, modern drivers can potentially access a wide variety of information about their automobile's environment. This paper presents a system for information query by the driver by using a simple pointing mechanism, combined with visual feedback in the form of a 3-D Head-up Display (3D-HUD). Because of its 3-D properties, the HUD can also be used for Augmented Reality (AR) as it allows physical elements in the driver's field of view to be annotated with computer graphics. The combination of simple natural user input tailored for the constraints of the driver with a see-thru 3D-HUD allows drivers to query information while minimizing visual and manual distraction. Kikuo Fujimura, Lijie Xu, Cuong Tran 0001, Rishabh Bhandari, Victor Ng-Thow-Hing |
AutomotiveUI | 1 |
| 2010 | Constrained closed loop inverse kinematicsabstractThis paper introduces a kinematically constrained closed loop inverse kinematics algorithm for motion control of robots or other articulated rigid body systems. The proposed strategy utilizes gradients of collision and joint limit potential functions to arrive at an appropriate weighting matrix to penalize and dampen motion approaching constraint surfaces. The method is particularly suitable for self collision avoidance of highly articulated systems which may have multiple collision points among several segment pairs. In that respect, the proposed method has a distinct advantage over existing gradient projection based methods which rely on numerically unstable null-space projections when there are multiple intermittent constraints. We also show how this approach can be augmented with a previously reported method based on redirection of constraints along virtual surface manifolds. The hybrid strategy is effective, robust, and does not require parameter tuning. The efficacy of the proposed algorithm is demonstrated for a self collision avoidance problem where the reference motion is obtained from human observations. We show simulation and experimental results on the humanoid robot ASIMO. Behzad Dariush, Youding Zhu, Arjun Arumbakkam, Kikuo Fujimura |
ICRA | 4 |
| 2010 | Kinematic self retargeting: A framework for human pose estimation
Youding Zhu, Behzad Dariush, Kikuo Fujimura |
Comput. Vis. Image Underst. | 3 |
| 2009 | Bayesian 3D Human Body Pose Tracking from Depth Image Sequences
Youding Zhu, Kikuo Fujimura |
ACCV (2) | 2 |
| 2009 | Construction of the General Physical Condition Judgments System Using Acceleration Plethysmogram Analysis Results
Heizo Tokutaka, Eikou Gonda, Yoshio Maniwa, Masashi Yamamoto, Toshiyuki Kakihara, Masahumi Kurata, Kikuo Fujimura, Shigang Li 0001, Masaaki Ohkita |
ICONIP (2) | 7 |
| 2008 | Whole body humanoid control from human motion descriptorsabstractMany advanced motion control strategies developed in robotics use captured human motion data as valuable source of examples to simplify the process of programming or learning complex robot motions. Direct and online control of robots from observed human motion has several inherent challenges. The most important may be the representation of the large number of mechanical degrees of freedom involved in the execution of movement tasks. Attempting to map all such degrees of freedom from a human to a humanoid is a formidable task from an instrumentation and sensing point of view. More importantly, such an approach is incompatible with mechanisms in the central nervous system which are believed to organize or simplify the control of these degrees of freedom during motion execution and motor learning phase. Rather than specifying the desired motion of every degree of freedom for the purpose of motion control, it is important to describe motion by low dimensional motion primitives that are defined in Cartesian (or task) space. In this paper, we formulate the human to humanoid retargeting problem as a task space control problem. The control objective is to track desired task descriptors while satisfying constraints such as joint limits, velocity limits, collision avoidance, and balance. The retargeting algorithm generates the joint space trajectories that are commanded to the robot. We present experimental and simulation results of the retargeting control algorithm on the Honda humanoid robot ASIMO. Behzad Dariush, Michael Gienger, Bing Jian, Christian Goerick, Kikuo Fujimura |
ICRA | 5 |
| 2008 | Online and markerless motion retargeting with kinematic constraintsabstractTransferring motion from a human demonstrator to a humanoid robot is an important step toward developing robots that are easily programmable and that can replicate or learn from observed human motion. The so called motion retargeting problem has been well studied and several off-line solutions exist based on optimization approaches that rely on pre-recorded human motion data collected from a marker-based motion capture system. From the perspective of human robot interaction, there is a growing interest in online and marker-less motion transfer. Such requirements have placed stringent demands on retargeting algorithms and limited the potential use of off-line and pre-recorded methods. To address these limitations, we present an online task space control theoretic retargeting formulation to generate robot joint motions that adhere to the robot’s joint limit constraints, self-collision constraints, and balance constraints. The inputs to the proposed method include low dimensional normalized human motion descriptors, detected and tracked using a vision based feature detection and tracking algorithm. The proposed vision algorithm does not rely on markers placed on anatomical landmarks, nor does it require special instrumentation or calibration. The current implementation requires a depth image sequence, which is collected from a single time of flight imaging device. We present online experimental results of the entire pipeline on the Honda humanoid robot - ASIMO. Behzad Dariush, Michael Gienger, Arjun Arumbakkam, Christian Goerick, Youding Zhu, Kikuo Fujimura |
IROS | 6 |
| 2008 | The memory game: Creating a human-robot interactive scenario for ASIMOabstractWe present a human-robot interactive scenario consisting of a memory card game between Hondapsilas humanoid robot ASIMO and a human player. The game features perception exclusively through ASIMOpsilas on-board cameras and both reactive and proactive behaviors specific to different situational contexts in the memory game. ASIMO is able to build a dynamic environmental map of relevant objects in the game such as the table and card layout as well as understand activities from the player such as pointing at cards, flipping cards and removing them from the table. Our system architecture, called the Cognitive Map, treats the memory game as a multi-agent system, with modules acting independently and communicating with each other via messages through a shared blackboard system. The game behavior module can model game state and contextual information to make decisions based on different pattern recognition modules. Behavior is then sent through high-level command interfaces to be resolved into actual physical actions by the robot via a multi-modal communication module. The experience gained in modeling this interactive scenario will allow us to reuse the architecture to create new scenarios and explore new research directions in learning how to respond to new interactive situations. Victor Ng-Thow-Hing, Jongwoo Lim, Joel Wormer, Ravi Kiran Sarvadevabhatla, Carlos Rocha, Kikuo Fujimura, Yoshiaki Sakagami |
IROS | 6 |
| 2007 | Sign Recognition Using Constrained Optimization
Kikuo Fujimura, Lijie Xu |
ACCV (2) | 1 |
| 2007 | Constrained Optimization for Human Pose Estimation from Depth Sequences
Youding Zhu, Kikuo Fujimura |
ACCV (1) | 2 |
| 2007 | Spherical and Torus SOM Approaches to Metabolic Syndrome Evaluation
Peter K. Kihato, Heizo Tokutaka, Masaaki Ohkita, Kikuo Fujimura, Kazuhiko Kotani, Yoichi Kurozawa, Yoshio Maniwa |
ICONIP (2) | 4 |
| 2005 | Pedestrian detection and tracking with night visionabstractThis paper presents a method for pedestrian detection and tracking using a single night-vision video camera installed on the vehicle. To deal with the nonrigid nature of human appearance on the road, a two-step detection/tracking method is proposed. The detection phase is performed by a support vector machine (SVM) with size-normalized pedestrian candidates and the tracking phase is a combination of Kalman filter prediction and mean shift tracking. The detection phase is further strengthened by information obtained by a road-detection module that provides key information for pedestrian validation. Experimental comparisons (e.g., grayscale SVM recognition versus binary SVM recognition and entire-body detection versus upper-body detection) have been carried out to illustrate the feasibility of our approach. Fengliang Xu, Kikuo Fujimura |
IEEE Trans. Intell. Transp. Syst. | 3 |
| 2003 | Human Detection Using Depth and Gray ImagesabstractA method is presented for extracting pedestrian information from an image sequence taken by a monocular camera. The method makes use of hybrid sensing of depth and gray information and it is shown to work well in an indoor environment. A split-and-merge strategy is proposed to process depth data for object and human detection. Furthermore, human tracking and event detection are also presented to recognize simple behavior such as hand-shaking. This method does not use background subtraction, and therefore it is applicable for scenes taken from mobile platforms. Experimental results are presented to validate our approach. Fengliang Xu, Kikuo Fujimura |
AVSS | 2 |
| 2002 | Real-time eye detection and tracking under various light conditionsabstractNon-intrusive methods based on active remote IR illumination for eye tracking are important for many applications of vision-based man-machine interaction. One problem that has plagued those methods is their sensitivity to lighting condition change. This tends to significantly limit their scope of application. In this paper, we present a new real-time eye detection and tracking methodology that works under variable and realistic lighting conditions. Based on combining the bright-pupil effect resulted from IR light and the conventional appearance-based object recognition technique, our method can robustly track eyes when the pupils are not very bright due to significant external illumination interferences. The appearance model is incorporated in both eyes detection and tracking via the use of support vector machine and the mean shift tracking. Additional improvement is achieved from modifying the image acquisition apparatus including the illuminator and the camera. Kikuo Fujimura |
ETRA | 2 |
| 2002 | The intelligent ASIMO: system overview and integrationabstractWe present the system overview and integration of the ASIMO autonomous robot that can function successfully in indoor environments. The first model of ASIMO is already being leased to companies for receptionist work. In this paper, we describe the new capabilities that we have added to ASIMO. We explain the structure of the robot system for intelligence, integrated subsystems on its body, and their new functions. We describe the behavior-based planning architecture on ASIMO and its vision and auditory system. We describe its gesture recognition system, human interaction and task performance. We also discuss the external online database system that can be accessed using internet to retrieve desired information, the management system for receptionist work, and various function demonstrations. Yoshiaki Sakagami, Ryujin Watanabe, Chiaki Aoyama, Shinichi Matsunaga, Nobuo Higaki, Kikuo Fujimura |
IROS | 6 |
| 2002 | Time-minimal paths amidst moving obstacles in three dimensions
Kikuo Fujimura |
Theor. Comput. Sci. | 1 |
| 2000 | GPS-Based Message Broadcasting for Inter-Vehicle CommunicationabstractIntelligent Transportation Systems (ITS) have become a focus for many countries. To achieve ITS, Inter Vehicle Communication (IVC) is required for the exchange and distribution of data such as congestion or emergency information. If this communication can be done without fixed infrastructure, the systems can be deployed quickly and on a larger scale. Ad hoc networking technologies are one such technology to achieve IVC. However, if generic ad hoc network solutions are applied directly to IVC, performance can degrade quickly as the system scales particularly for broadcast type messages. In this paper we propose two new broadcast protocols that reduce bandwidth required for broadcast communication by taking advantage of a vehicle's highly directional movement and Global Positioning Information. To show the performance of our new protocols, we compare our approach with generic ad hoc broadcasting techniques. Our results show that it is possible to achieve several hundred percent improvement of bandwidth utilization with very slight sacrifice of reachability. Min-Te Sun, Wu-chi Feng, Ten-Hwang Lai, Kentaro Yamada, Hiromi Okada, Kikuo Fujimura |
ICPP | 6 |
| 2000 | Shape similarity by homotopic deformation
Yusaku Sako, Kikuo Fujimura |
Vis. Comput. | 2 |
| 1999 | Shape Signature by DeformationabstractA method for shape comparison is presented using shape deformation. Unlike many other approaches to shape similarity which use local characteristics such as curvature, our approach captures global features of the shapes being compared and is less sensitive to uneven noise. The problem is cast into polygon-to-polygon deformation (i.e., homotopic deformation) and a new shape signature is introduced based on deformation. A polygon deformation algorithm is presented which runs in O(nk+n logn) time, where n is the number of vertices in the polygonal shapes and k is an index to indicate how the target shape is convoluted. Experimental results are included to demonstrate the feasibility of our approach. Kikuo Fujimura, Yusaku Sako |
Shape Modeling International | 1 |
| 1999 | Shape Reconstruction from Contours Using Isotopic Deformation
Kikuo Fujimura, Eddy Kuo |
Graph. Model. Image Process. | 1 |
| 1998 | Modified Counter-Propagation Network
Kikuo Fujimura, Heizo Tokutaka, Masumi Ishikawa |
ICONIP | 1 |
| 1998 | Application of SOM to Quantitative Chemical Data Analysis
Kazuyuki Iwamoto, Heizo Tokutaka, Kazuhiro Yoshihara, Kikuo Fujimura, Toru Watanabe, Satoru Kishida |
ICONIP | 4 |
| 1998 | Learning of Simple Oscillating Wave Form by Adaptive Subspace SOM
Yugi Yata, Heizo Tokutaka, Kikuo Fujimura |
ICONIP | 3 |
| 1998 | Foldover-Free Image Warping
Kikuo Fujimura, Mihail Makarov |
Graph. Model. Image Process. | 1 |
| 1998 | CFFD: a tool for designing flexible shapes
Michael Hagenlocker, Kikuo Fujimura |
Vis. Comput. | 2 |
| 1997 | Optimizations of TSP by SOM Method
Takatoshi Maenou, Kikuo Fujimura, Heizo Tokutaka, Satoru Kishida |
ICONIP (2) | 2 |
| 1997 | Applications of Self-Organising Maps to a Chemical Analysis
Heizo Tokutaka, Kikuo Fujimura, Kazuyuki Iwamoto, Satoru Kishida, Kazuhiro Yoshihara |
ICONIP (2) | 2 |
| 1997 | On cutting a torusabstractMethods are presented for cutting the surface of a polygonal shape that is homeomorphic to the torus. A number of issues are discussed as to how to find loops of a desired characteristic on the surface of a polyhedrally-defined torus and how to cut the torus into two parts by using the loops discovered. A method for finding a homeomorphism for toroidal surfaces is also described, which is important for shape transformation and texture mapping in graphics. Kikuo Fujimura |
Shape Modeling International | 1 |
| 1997 | Homotopic shape deformationabstractAn image warping method is presented that deforms an image continuously without foldover while observing a given set of trajectories of feature elements. Any intermediate image during the morph is homeomorphic to the initial image and the morphing process is a homotopy. The method permits points, line segments, and polygons to be included as features in the image. Techniques are described to make the deformation process smooth in spatial as well as temporal dimensions. An experimental result is included to demonstrate the feasibility of our approach and complexity of the algorithm is analyzed. Morphing between images that are topologically unequivalent is also briefly discussed. Kikuo Fujimura, Mihail Makarov |
Shape Modeling International | 1 |
| 1997 | Visualization of plant growthabstractThe measurement, analysis and visualization of plant growth is of primary interest to plant biologists. We are developing software tools to support such investigations. There are two parts in this investigation, namely growth visualization of (i) a plant root and (ii) a plant stem. For both domains, the input data is a stream of images taken by cameras. The tools being developed make it possible to measure various time-varying quantities, such as differential growth. For both domains, the plant is modeled by using flexible templates to represent non-rigid motions. Jeremy J. Loomis, Xiuwen Liu 0001, Zhaohua Ding, Kikuo Fujimura, Michael L. Evans, Hideo Ishikawa |
IEEE Visualization | 4 |
| 1997 | Visibility Computation on Reconfigurable Meshes
Kikuo Fujimura |
CVGIP Graph. Model. Image Process. | 1 |
| 1996 | Shape transformation in space-time
Jinghuan Lu, Kikuo Fujimura |
Vis. Comput. | 2 |
| 1995 | Time-minimum routes in time-dependent networksabstractRoute planning for mobile robots in time-dependent networks is investigated. The mobile robot is constrained to move in a prespecified network of roads. The environment contains a set of moving obstacles which are not necessarily constrained to move along arcs of the network and whose motions are assumed to be known. Due to dynamic objects in the environment, connectivity in the network changes over time, i.e., the network is time-dependent. Given such an environment, a method is presented to find a collision-free route in the network that takes the mobile robot from a given start node to a destination node in minimum time. Our method generates a time-minimum path for all time intervals during which the destination node is reachable. The problem is solved by a two-level graph search: (1) path search using a space-time spanning tree, and (2) path search in a time-dependent network. Algorithms for the two subproblems are presented and execution time of the algorithms is analyzed.> Kikuo Fujimura |
IEEE Trans. Robotics Autom. | 1 |
| 1994 | Motion Planning Amidst Planar Moving ObstaclesabstractA method is investigated for finding a collision-free path for a mobile robot with a few degrees of freedom in a time-varying domain. The environment contains a set of obstacles with arbitrary known motion patterns. In a time-varying environment, paths are time-dependent, i.e., a path needs to be specified as a function of time, since connectivity in the environment changes over time. Given a time-varying environment, a start time, and a start location, a method is presented for finding a collision-free path from start to goal points for a finite-size robot subject to a speed bound. Our method makes use of a heuristic approach based on a transient pixel representation.> Neeraj Aggarwal, Kikuo Fujimura |
ICRA | 2 |
| 1993 | Motion planning amidst dynamic obstacles in three dimensionsabstractMotion planning amidst moving obstacles in three dimensions is considered. Each obstacle is a polyhedron in three dimensions that moves with a constant speed at a fixed direction. Three basic properties are established for time-minimal motions in three dimensions amidst slowly moving obstacles. Representing moving three-dimensional objects with full generality would require space-time for four dimensions. The discussion is based on the idea of three-dimensional collision fronts and does not make explicit use of the time dimension. This makes it possible to treat the problem as in the case of stationary obstacles. Kikuo Fujimura |
IROS | 1 |
| 1993 | A navigation strategy for cooperative multiple mobile robotsabstractThe problem of navigation of cooperative multiple heterogeneous mobile robots is investigated. The mobile robots vary in size and their capabilities in terms of speeds to navigate through the region and sensor ranges to acquire information about the region. The robots are assumed to have sufficient memory to store the map and to be able to communicate with each other. An algorithm is presented for plane sweep by cooperative multiple mobile robots. The authors' approach makes use of an occupancy grid and the robots sensors are to sweep all pixels of the grid. The algorithm is discussed in detail and its feasibility is demonstrated by simulation results for the case of two cooperating mobile robots. Karansher Singh, Kikuo Fujimura |
IROS | 2 |
| 1993 | Planning a Time-Minimal Motion Among Moving Obstacles
Kikuo Fujimura, Hanan Samet |
Algorithmica | 1 |
| 1993 | On Robustness of B-TreesabstractA method is presented to detect index corruption and pointer corruption in B/sup +/-trees. The method uses the semantic information of indices and requires no extra pointers to be added to the data structure. Previous research on the robustness on B-trees has considered index corruption and pointer corruption separately and required extra pointers to be added to the data structure to achieve detectability, and correctability. The proposed method can detect and identify a single semantic or structural error.> Kikuo Fujimura, Pankaj Jalote |
IEEE Trans. Knowl. Data Eng. | 1 |
| 1992 | On motion planning amidst transient obstaclesabstractThe author discusses important class of dynamic obstacles, that is, obstacles that appear and disappear in the environment. This formulation allows modeling of a number of time-varying situations that can arise in application domains. For example, a motion can be planned in an environment where an agent rearranges the environment by picking up an object and placing it back at another location in the same environment. An algorithm is presented to generate a motion in such a dynamic domain. The algorithm runs in O(n/sup 3/ log n) time, where n is the total number of vertices in the environment.> Kikuo Fujimura |
ICRA | 1 |
| 1992 | Route Planning For Mobile Robots Amidst Moving ObstaclesabstractRoute planning for mobile robots among moving obstacles is studied. Unlike most of the work in motion planning amidst moving obstacles, our mobile robots are constrained to move in a prespecified network of roads. Given an environment containing moving obstacles, &,art and destination nodes in the network, and a start time, the method is presented to find a collision-free route in the network that takes the mobile robot from the start node to the destination time in minimum time, if there is one. The problem is divided into two subproblems: (i) one-dimensional path planning amidst dynamic obstacles and (ii) path search in the network of roads. Algorithms as well as time complexity analysis are presented. Kikuo Fujimura |
IROS | 1 |
| 1991 | A model of reactive planning for multiple mobile agentsabstractReactive planning is studied for multiple mobile agents. The approach taken is distributed, i.e., each planning agent independently plans its own action based on its map information. An environment contains mobile agents of different capacities with respect to knowledge about the environment, planning algorithms, etc. A model for such reactive agents is described, and simulation results are presented to show their behavior patterns.> Kikuo Fujimura |
ICRA | 1 |
| 1990 | Motion planning in a dynamic domainabstractMotion planning is studied in a time-varying environment. Each obstacle is a convex polygon that moves in a fixed direction at a constant speed. The robot is a convex polygon that is subject to a speed bound. A method of determining whether or not there is a translational collision-free motion for a polygonal robot from an initial position to a final position and of planning such a motion, if it exists, is presented. The method makes use of the concept of configuration spaces and accessibility. An algorithm is given for motion planning in such an environment, and its time complexity is analyzed.> Kikuo Fujimura, Hanan Samet |
ICRA | 1 |
| 1989 | Time-minimal paths among moving obstaclesabstractMotion planning for a point robot is studied in a two-dimensional time-varying environment. The obstacle is a convex polygon that moves in a fixed direction at a constant speed. The point to be reached (referred to as the destination point) also moves along a known path. The concept of accessibility from a point to a moving object is introduced, and it is used to define a graph on a set of moving obstacles. The graph is shown to exhibit an important property, that is, if the moving point is able to move faster than any of the obstacles, a time-minimal path is given as a sequence of edges in the graph. An algorithm is described for generating a time-minimal path, and its execution time is analyzed.> Kikuo Fujimura, Hanan Samet |
ICRA | 1 |
| 1989 | A hierarchical strategy for path planning among moving obstacles [mobile robot]abstractA method is presented for planning a path in the presence of moving obstacles. Given a set of polygonal moving obstacles, the authors focus on generating a path for a mobile robot that navigates in the two-dimensional plane. Their methodology is to include time as one of the dimensions of the model world. This enables the authors to regard the moving obstacles as being stationary in the extended world. For a solution to be feasible, the robot must not collide with any other moving obstacles, and, also, it must navigate without exceeding the predetermined range of velocity, acceleration, and centrifugal force. The authors investigate an appropriate model to represent the extend world for the path-planning task, and give a time-optimal solution using this model.> Kikuo Fujimura, Hanan Samet |
IEEE Trans. Robotics Autom. | 1 |
| 1988 | Accessibility: a new approach to path planning among moving obstaclesabstractA study is performed of the problem of planning a collision-free path for a robot in a time-varying environment. It is assumed that an obstacle moves along a known path. The formulation also allows the destination point (the point to be reached) to move along a predetermined path. A concept of 'accessibility' from a point to a moving object is introduced and is used to determine a collision-free path. An environment which contains some uncertainty in which the robot needs to see and possibly plan an alternative path is also considered. The ability to deal with moving obstacles is useful in a variety of visual tasks such as the navigation of an autonomous vehicle and the interaction between robot arms.> Kikuo Fujimura, Hanan Samet |
CVPR | 1 |
| 1988 | Path planning among moving obstacles using spatial indexingabstractA method is presented for planning a path in the presence of moving obstacles. Given a set of polygonal moving obstacles, a path is generated for a mobile robot that navigates in the two-dimensional plane. Time is included as one of the dimensions of the model world. This allows the moving obstacles to be regarded as stationary in the extended world. For a solution to be feasible, the robot must not collide with any other moving obstacles and must navigate within the predetermined range of velocity, acceleration, and centrifugal force. A spatial index is used to facilitate geometric search for the path-planning task. Computer simulation results are presented to illustrate the feasibility of this approach.> Kikuo Fujimura, Hanan Samet |
ICRA | 1 |
| 1987 | Recent developments in linear quadtree-based geographic information systems
Hanan Samet, C. A. Shatter, Randal C. Nelson, Y.-G. Huang, Kikuo Fujimura, A. Rosenteld |
Image Vis. Comput. | 5 |