Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Simon Fischer 0001

dblp:f/SimonFischer · DBLP profile ↗
← Back
17ranked-venue papers
11as first author
0since 2021 · last 2016
0000-0003-4851-9648ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 6 · 2 first-authorTheory of computation · 6 · 6 first-authorArtificial intelligence and machine learning · 2 · 1 first-authorDatabases, data management, data science and information retrieval · 2Computer networks · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
4 papers
Algorithmic game theory and mechanism design · 82% Algorithms and data structures · 18%
Computer networks
2 papers
Routing and switching · 71% Network optimization and economics · 29%

Topics — the 12 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design
congestion games
0.222010
Fast Convergence to Wardrop Equilibria by Adaptive Sampling Methods · SIAM J. Comput. 2010
Concurrent imitation dynamics in congestion games · PODC 2009
Algorithms and data structures › randomized algorithms › sampling
adaptive sampling
0.222010
Fast Convergence to Wardrop Equilibria by Adaptive Sampling Methods · SIAM J. Comput. 2010
Fast convergence to Wardrop equilibria by adaptive sampling methods · STOC 2006
Algorithmic game theory and mechanism design › congestion games
wardrop equilibrium
0.222010
Fast Convergence to Wardrop Equilibria by Adaptive Sampling Methods · SIAM J. Comput. 2010
Fast convergence to Wardrop equilibria by adaptive sampling methods · STOC 2006
Algorithmic game theory and mechanism design › congestion games
selfish routing
0.122006
Fast convergence to Wardrop equilibria by adaptive sampling methods · STOC 2006
Adaptive routing with stale information · PODC 2005
Algorithmic game theory and mechanism design › congestion games
traffic equilibrium
0.112010
Fast Convergence to Wardrop Equilibria by Adaptive Sampling Methods · SIAM J. Comput. 2010
Algorithmic game theory and mechanism design › game dynamics
equilibrium convergence
0.122009
Fast convergence to Wardrop equilibria by adaptive sampling methods · STOC 2006
Concurrent imitation dynamics in congestion games · PODC 2009
Network optimization and economics
resource allocation
0.112006
REPLEX: dynamic traffic engineering based on wardrop routing policies · CoNEXT 2006
Routing and switching
traffic engineering
0.112006
REPLEX: dynamic traffic engineering based on wardrop routing policies · CoNEXT 2006
Routing and switching
adaptive routing
0.112005
Adaptive routing with stale information · PODC 2005
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium
0.112005
Adaptive routing with stale information · PODC 2005
Routing and switching › routing stability
route oscillation
0.012006
REPLEX: dynamic traffic engineering based on wardrop routing policies · CoNEXT 2006
Routing and switching
routing stability
0.012006
REPLEX: dynamic traffic engineering based on wardrop routing policies · CoNEXT 2006

Methods — techniques the papers use, named apart from their topics

adaptive sampling · 0.2replication policy · 0.1exploration policy · 0.1poisson process · 0.1fluid limit analysis · 0.1differential equations · 0.1potential function argument · 0.1replication protocol · 0.1optimization · 0.1game theory · 0.1
YearPublicationVenuePosition
2016 Concurrent imitation dynamics in congestion games
Heiner Ackermann, Petra Berenbrink, Simon Fischer 0001, Martin Hoefer 0001
Distributed Comput.3
2014 "Semantics Inside!" But Let's Not Tell the Data Miners: Intelligent Support for Data Mining
Jörg-Uwe Kietz, Floarea Serban, Simon Fischer 0001, Abraham Bernstein
ESWC3
2013 OpenML: A Collaborative Science Platform
Jan N. van Rijn, Bernd Bischl, Luís Torgo, Bo Gao 0002, Venkatesh Umaashankar, Simon Fischer 0001, Patrick Winter, Bernd Wiswedel, Michael R. Berthold, Joaquin Vanschoren
ECML/PKDD (3)6
2011 Distributed algorithms for QoS load balancing
Heiner Ackermann, Simon Fischer 0001, Martin Hoefer 0001, Marcel Schöngens
Distributed Comput.2
2010 Fast Convergence to Wardrop Equilibria by Adaptive Sampling Methods
abstract
We study the question of whether a large population of agents in a traffic network is able to converge to an equilibrium quickly. To that end, we consider a round-based variant of the Wardrop model. Every agent is allowed to reroute its traffic once in a while with the aim of finding a path with minimal latency. As a first result we find that using a replication policy which allows agents to imitate others gives rise to a bicriterial approximate equilibrium very quickly. In particular, the time bound depends logarithmically on the ratio between minimum and maximum latency but is otherwise independent of the network size. In the single-commodity case, this bicriteria approximate equilibrium has an intuitive interpretation as a state in which almost all agents are almost happy. This kind of approximate equilibrium, however, is transient. In order to reach a global approximation, we need to add an exploration component which enables the agents to explore the strategy space independently of the other agents. Although it can be shown that, when used exclusively, exploration policies imply an exponential lower bound, applying exploration carefully allows the population to approximate the global Wardrop equilibrium in polynomial time. Since the distributed and concurrent fashion of our policies bears the risk of oscillating behavior, we must take into account the steepness of the latency functions. We show that the relevant parameter is elasticity, a parameter closely related to the polynomial degree. This improves significantly over earlier results which depend on the absolute slope and therefore have a pseudopolynomial flavor.
Simon Fischer 0001, Harald Räcke, Berthold Vöcking
SIAM J. Comput.1
2009 Concurrent imitation dynamics in congestion games
abstract
Imitating successful behavior is a natural and frequently applied approach when facing scenarios for which we have little or no experience upon which we can base our decision. In this paper, we consider such behavior in atomic congestion games. We propose to study concurrent imitation dynamics that emerge when each player samples another player and possibly imitates this agents' strategy if the anticipated latency gain is sufficiently large. Our main focus is on convergence properties. Using a potential function argument, we show that these dynamics converge in a monotonic fashion to stable states. In such a state none of the players can improve their latency by imitating others.
Heiner Ackermann, Petra Berenbrink, Simon Fischer 0001, Martin Hoefer 0001
PODC3
2009 Distributed algorithms for QoS load balancing
abstract
We consider a dynamic load balancing scenario in which users allocate resources in a non-cooperative and selfish fashion. The perceived performance of a resource for a user decreases with the number of users that allocate the resource. In our dynamic, concurrent model, users may reallocate resources in a round-based fashion. As opposed to various settings analyzed in the literature, we assume that users have quality of service (QoS) demands. A user has zero utility when falling short of a certain minimum performance threshold and having positive utility otherwise.
Heiner Ackermann, Simon Fischer 0001, Martin Hoefer 0001, Marcel Schöngens
SPAA2
2009 Adaptive routing with stale information
Simon Fischer 0001, Berthold Vöcking
Theor. Comput. Sci.1
2008 Approximating Wardrop equilibria with finitely many agents
Simon Fischer 0001, Lars Olbrich, Berthold Vöcking
Distributed Comput.1
2007 Approximating Wardrop Equilibria with Finitely Many Agents
Simon Fischer 0001, Lars Olbrich, Berthold Vöcking
DISC1
2007 On the structure and complexity of worst-case equilibria
Simon Fischer 0001, Berthold Vöcking
Theor. Comput. Sci.1
2006 REPLEX: dynamic traffic engineering based on wardrop routing policies
abstract
One major challenge in communication networks is the problem of dynamically distributing load in the presence of bursty and hard to predict changes in traffic demands. Current traffic engineering operates on time scales of several hours which is too slow to react to phenomena like flash crowds or BGP reroutes. One possible solution is to use load sensitive routing. Yet, interacting routing decisions at short time scales can lead to oscillations, which has prevented load sensitive routing from being deployed since the early experiences in Arpanet.
Simon Fischer 0001, Nils Kammenhuber, Anja Feldmann
CoNEXT1
2006 Fast convergence to Wardrop equilibria by adaptive sampling methods
abstract
We study rerouting policies in a dynamic round-based variant of a well known game theoretic traffic model due to Wardrop. Previous analyses (mostly in the context of selfish routing) based on Wardrop's model focus mostly on the static analysis of equilibria. In this paper, we ask the question whether the population of agents responsible for routing the traffic can jointly compute or better learn a Wardrop equilibrium efficiently. The rerouting policies that we study are of the following kind. In each round, each agent samples an alternative routing path and compares the latency on this path with its current latency. If the agent observes that it can improve its latency then it switches with some probability depending on the possible improvement to the better path.We can show various positive results based on a rerouting policy using an adaptive sampling rule that implicitly amplifies paths that carry a large amount of traffic in the Wardrop equilibrium. For general asymmetric games, we show that a simple replication protocol in which agents adopt strategies of more successful agents reaches a certain kind of bicriteria equilibrium within a time bound that is independent of the size and the structure of the network but only depends on a parameter of the latency functions, that we call the relative slope. For symmetric games, this result has an intuitive interpretation: Replication approximately satisfies almost everyone very quickly.In order to achieve convergence to a Wardrop equilibrium besides replication one also needs an exploration component discovering possibly unused strategies. We present a sampling based replication-exploration protocol and analyze its convergence time for symmetric games. For example, if the latency functions are defined by positive polynomials in coefficient representation, the convergence time is polynomial in the representation length of the latency functions. To the best of our knowledge, all previous results on the speed of convergence towards Wardrop equilibria, even when restricted to linear latency functions, were pseudopolynomial.In addition to the upper bounds on the speed of convergence, we can also present a lower bound demonstrating the necessity of adaptive sampling by showing that static sampling methods result in a slowdown that is exponential in the size of the network. A further lower bound illustrates that the relative slope is, in fact, the relevant parameter that determines the speed of convergence.
Simon Fischer 0001, Harald Räcke, Berthold Vöcking
STOC1
2005 Adaptive routing with stale information
abstract
We investigate adaptive routing policies for large networks in which agents reroute traffic based on old information. It is a well known and practically relevant problem that old information can lead to undesirable oscillation effects resulting in poor performance. We investigate how adaptive routing policies should be designed such that these effects can be avoided.The network is represented by a general graph with latency functions on the edges. Traffic is managed by a large number of agents each of which is responsible for a negligible amount of traffic. Initially the agents' routing paths are chosen in an arbitrary fashion. From time to time each agent revises her routing strategy by sampling another path and switching with positive probability to this path if it promises smaller latencies. As the information on which the agent bases her decision might be stale, however, this does not necessarily lead to an improvement. The points of time at which agents revise their strategy are generated by a Poisson distribution. Stale information is modelled in form of a bulletin board that is updated periodically and lists the latencies on all edges.We analyze such a distributed routing process in the so-called fluid limit, that is, we use differential equations describing the fractions of traffic on different paths over time. In our model, we can show the following effects. Simple routing policies that always switch to the better alternative lead to oscillation, regardless at which frequency the bulletin board is updated. Oscillation effects can be avoided, however, when using smooth adaption policies that do not always switch to better alternatives but only with a probability depending on the advantage in the latency. In fact, such policies have dynamics that converge to a fixed point corresponding to a Nash equilibrium for the underlying routing game, provided the update periods are not too large.In addition, we also analyze the speed of convergence towards approximate equilibria of two specific variants of smooth adaptive routing policies, eg., for a replication policy adopted from evolutionary game theory.
Simon Fischer 0001, Berthold Vöcking
PODC1
2005 The one-dimensional Ising model: Mutation versus recombination
Simon Fischer 0001, Ingo Wegener
Theor. Comput. Sci.1
2004 On the Evolution of Selfish Routing
Simon Fischer 0001, Berthold Vöcking
ESA1
2004 The Ising Model on the Ring: Mutation Versus Recombination
Simon Fischer 0001, Ingo Wegener
GECCO (1)1