Demo Data from EDBT 2026 / reviewers in the wild / expert
Simon Fischer 0001
dblp:f/SimonFischer
· DBLP profile ↗
17ranked-venue papers
11as first author
0since 2021 · last 2016
0000-0003-4851-9648ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 6 · 2 first-authorTheory of computation · 6 · 6 first-authorArtificial intelligence and machine learning · 2 · 1 first-authorDatabases, data management, data science and information retrieval · 2Computer networks · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
4 papers |
Algorithmic game theory and mechanism design · 82% Algorithms and data structures · 18% | |
| Computer networks
2 papers |
Routing and switching · 71% Network optimization and economics · 29% |
Topics — the 12 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Algorithmic game theory and mechanism design
congestion games |
0.2 | 2 | 2010 | Fast Convergence to Wardrop Equilibria by Adaptive Sampling Methods · SIAM J. Comput. 2010 Concurrent imitation dynamics in congestion games · PODC 2009 |
Algorithms and data structures › randomized algorithms › sampling
adaptive sampling |
0.2 | 2 | 2010 | Fast Convergence to Wardrop Equilibria by Adaptive Sampling Methods · SIAM J. Comput. 2010 Fast convergence to Wardrop equilibria by adaptive sampling methods · STOC 2006 |
Algorithmic game theory and mechanism design › congestion games
wardrop equilibrium |
0.2 | 2 | 2010 | Fast Convergence to Wardrop Equilibria by Adaptive Sampling Methods · SIAM J. Comput. 2010 Fast convergence to Wardrop equilibria by adaptive sampling methods · STOC 2006 |
Algorithmic game theory and mechanism design › congestion games
selfish routing |
0.1 | 2 | 2006 | Fast convergence to Wardrop equilibria by adaptive sampling methods · STOC 2006 Adaptive routing with stale information · PODC 2005 |
Algorithmic game theory and mechanism design › congestion games
traffic equilibrium |
0.1 | 1 | 2010 | Fast Convergence to Wardrop Equilibria by Adaptive Sampling Methods · SIAM J. Comput. 2010 |
Algorithmic game theory and mechanism design › game dynamics
equilibrium convergence |
0.1 | 2 | 2009 | Fast convergence to Wardrop equilibria by adaptive sampling methods · STOC 2006 Concurrent imitation dynamics in congestion games · PODC 2009 |
Network optimization and economics
resource allocation |
0.1 | 1 | 2006 | REPLEX: dynamic traffic engineering based on wardrop routing policies · CoNEXT 2006 |
Routing and switching
traffic engineering |
0.1 | 1 | 2006 | REPLEX: dynamic traffic engineering based on wardrop routing policies · CoNEXT 2006 |
Routing and switching
adaptive routing |
0.1 | 1 | 2005 | Adaptive routing with stale information · PODC 2005 |
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium |
0.1 | 1 | 2005 | Adaptive routing with stale information · PODC 2005 |
Routing and switching › routing stability
route oscillation |
0.0 | 1 | 2006 | REPLEX: dynamic traffic engineering based on wardrop routing policies · CoNEXT 2006 |
Routing and switching
routing stability |
0.0 | 1 | 2006 | REPLEX: dynamic traffic engineering based on wardrop routing policies · CoNEXT 2006 |
Methods — techniques the papers use, named apart from their topics
adaptive sampling · 0.2replication policy · 0.1exploration policy · 0.1poisson process · 0.1fluid limit analysis · 0.1differential equations · 0.1potential function argument · 0.1replication protocol · 0.1optimization · 0.1game theory · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | Concurrent imitation dynamics in congestion games
Heiner Ackermann, Petra Berenbrink, Simon Fischer 0001, Martin Hoefer 0001 |
Distributed Comput. | 3 |
| 2014 | "Semantics Inside!" But Let's Not Tell the Data Miners: Intelligent Support for Data Mining
Jörg-Uwe Kietz, Floarea Serban, Simon Fischer 0001, Abraham Bernstein |
ESWC | 3 |
| 2013 | OpenML: A Collaborative Science Platform
Jan N. van Rijn, Bernd Bischl, Luís Torgo, Bo Gao 0002, Venkatesh Umaashankar, Simon Fischer 0001, Patrick Winter, Bernd Wiswedel, Michael R. Berthold, Joaquin Vanschoren |
ECML/PKDD (3) | 6 |
| 2011 | Distributed algorithms for QoS load balancing
Heiner Ackermann, Simon Fischer 0001, Martin Hoefer 0001, Marcel Schöngens |
Distributed Comput. | 2 |
| 2010 | Fast Convergence to Wardrop Equilibria by Adaptive Sampling MethodsabstractWe study the question of whether a large population of agents in a traffic network is able to converge to an equilibrium quickly. To that end, we consider a round-based variant of the Wardrop model. Every agent is allowed to reroute its traffic once in a while with the aim of finding a path with minimal latency. As a first result we find that using a replication policy which allows agents to imitate others gives rise to a bicriterial approximate equilibrium very quickly. In particular, the time bound depends logarithmically on the ratio between minimum and maximum latency but is otherwise independent of the network size. In the single-commodity case, this bicriteria approximate equilibrium has an intuitive interpretation as a state in which almost all agents are almost happy. This kind of approximate equilibrium, however, is transient. In order to reach a global approximation, we need to add an exploration component which enables the agents to explore the strategy space independently of the other agents. Although it can be shown that, when used exclusively, exploration policies imply an exponential lower bound, applying exploration carefully allows the population to approximate the global Wardrop equilibrium in polynomial time. Since the distributed and concurrent fashion of our policies bears the risk of oscillating behavior, we must take into account the steepness of the latency functions. We show that the relevant parameter is elasticity, a parameter closely related to the polynomial degree. This improves significantly over earlier results which depend on the absolute slope and therefore have a pseudopolynomial flavor. Simon Fischer 0001, Harald Räcke, Berthold Vöcking |
SIAM J. Comput. | 1 |
| 2009 | Concurrent imitation dynamics in congestion gamesabstractImitating successful behavior is a natural and frequently applied approach when facing scenarios for which we have little or no experience upon which we can base our decision. In this paper, we consider such behavior in atomic congestion games. We propose to study concurrent imitation dynamics that emerge when each player samples another player and possibly imitates this agents' strategy if the anticipated latency gain is sufficiently large. Our main focus is on convergence properties. Using a potential function argument, we show that these dynamics converge in a monotonic fashion to stable states. In such a state none of the players can improve their latency by imitating others. Heiner Ackermann, Petra Berenbrink, Simon Fischer 0001, Martin Hoefer 0001 |
PODC | 3 |
| 2009 | Distributed algorithms for QoS load balancingabstractWe consider a dynamic load balancing scenario in which users allocate resources in a non-cooperative and selfish fashion. The perceived performance of a resource for a user decreases with the number of users that allocate the resource. In our dynamic, concurrent model, users may reallocate resources in a round-based fashion. As opposed to various settings analyzed in the literature, we assume that users have quality of service (QoS) demands. A user has zero utility when falling short of a certain minimum performance threshold and having positive utility otherwise. Heiner Ackermann, Simon Fischer 0001, Martin Hoefer 0001, Marcel Schöngens |
SPAA | 2 |
| 2009 | Adaptive routing with stale information
Simon Fischer 0001, Berthold Vöcking |
Theor. Comput. Sci. | 1 |
| 2008 | Approximating Wardrop equilibria with finitely many agents
Simon Fischer 0001, Lars Olbrich, Berthold Vöcking |
Distributed Comput. | 1 |
| 2007 | Approximating Wardrop Equilibria with Finitely Many Agents
Simon Fischer 0001, Lars Olbrich, Berthold Vöcking |
DISC | 1 |
| 2007 | On the structure and complexity of worst-case equilibria
Simon Fischer 0001, Berthold Vöcking |
Theor. Comput. Sci. | 1 |
| 2006 | REPLEX: dynamic traffic engineering based on wardrop routing policiesabstractOne major challenge in communication networks is the problem of dynamically distributing load in the presence of bursty and hard to predict changes in traffic demands. Current traffic engineering operates on time scales of several hours which is too slow to react to phenomena like flash crowds or BGP reroutes. One possible solution is to use load sensitive routing. Yet, interacting routing decisions at short time scales can lead to oscillations, which has prevented load sensitive routing from being deployed since the early experiences in Arpanet. Simon Fischer 0001, Nils Kammenhuber, Anja Feldmann |
CoNEXT | 1 |
| 2006 | Fast convergence to Wardrop equilibria by adaptive sampling methodsabstractWe study rerouting policies in a dynamic round-based variant of a well known game theoretic traffic model due to Wardrop. Previous analyses (mostly in the context of selfish routing) based on Wardrop's model focus mostly on the static analysis of equilibria. In this paper, we ask the question whether the population of agents responsible for routing the traffic can jointly compute or better learn a Wardrop equilibrium efficiently. The rerouting policies that we study are of the following kind. In each round, each agent samples an alternative routing path and compares the latency on this path with its current latency. If the agent observes that it can improve its latency then it switches with some probability depending on the possible improvement to the better path.We can show various positive results based on a rerouting policy using an adaptive sampling rule that implicitly amplifies paths that carry a large amount of traffic in the Wardrop equilibrium. For general asymmetric games, we show that a simple replication protocol in which agents adopt strategies of more successful agents reaches a certain kind of bicriteria equilibrium within a time bound that is independent of the size and the structure of the network but only depends on a parameter of the latency functions, that we call the relative slope. For symmetric games, this result has an intuitive interpretation: Replication approximately satisfies almost everyone very quickly.In order to achieve convergence to a Wardrop equilibrium besides replication one also needs an exploration component discovering possibly unused strategies. We present a sampling based replication-exploration protocol and analyze its convergence time for symmetric games. For example, if the latency functions are defined by positive polynomials in coefficient representation, the convergence time is polynomial in the representation length of the latency functions. To the best of our knowledge, all previous results on the speed of convergence towards Wardrop equilibria, even when restricted to linear latency functions, were pseudopolynomial.In addition to the upper bounds on the speed of convergence, we can also present a lower bound demonstrating the necessity of adaptive sampling by showing that static sampling methods result in a slowdown that is exponential in the size of the network. A further lower bound illustrates that the relative slope is, in fact, the relevant parameter that determines the speed of convergence. Simon Fischer 0001, Harald Räcke, Berthold Vöcking |
STOC | 1 |
| 2005 | Adaptive routing with stale informationabstractWe investigate adaptive routing policies for large networks in which agents reroute traffic based on old information. It is a well known and practically relevant problem that old information can lead to undesirable oscillation effects resulting in poor performance. We investigate how adaptive routing policies should be designed such that these effects can be avoided.The network is represented by a general graph with latency functions on the edges. Traffic is managed by a large number of agents each of which is responsible for a negligible amount of traffic. Initially the agents' routing paths are chosen in an arbitrary fashion. From time to time each agent revises her routing strategy by sampling another path and switching with positive probability to this path if it promises smaller latencies. As the information on which the agent bases her decision might be stale, however, this does not necessarily lead to an improvement. The points of time at which agents revise their strategy are generated by a Poisson distribution. Stale information is modelled in form of a bulletin board that is updated periodically and lists the latencies on all edges.We analyze such a distributed routing process in the so-called fluid limit, that is, we use differential equations describing the fractions of traffic on different paths over time. In our model, we can show the following effects. Simple routing policies that always switch to the better alternative lead to oscillation, regardless at which frequency the bulletin board is updated. Oscillation effects can be avoided, however, when using smooth adaption policies that do not always switch to better alternatives but only with a probability depending on the advantage in the latency. In fact, such policies have dynamics that converge to a fixed point corresponding to a Nash equilibrium for the underlying routing game, provided the update periods are not too large.In addition, we also analyze the speed of convergence towards approximate equilibria of two specific variants of smooth adaptive routing policies, eg., for a replication policy adopted from evolutionary game theory. Simon Fischer 0001, Berthold Vöcking |
PODC | 1 |
| 2005 | The one-dimensional Ising model: Mutation versus recombination
Simon Fischer 0001, Ingo Wegener |
Theor. Comput. Sci. | 1 |
| 2004 | On the Evolution of Selfish Routing
Simon Fischer 0001, Berthold Vöcking |
ESA | 1 |
| 2004 | The Ising Model on the Ring: Mutation Versus Recombination
Simon Fischer 0001, Ingo Wegener |
GECCO (1) | 1 |