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Alexander Kröller

dblp:k/AlexanderKroeller · also Alexander Kroeller · DBLP profile ↗
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24ranked-venue papers
2as first author
0since 2021 · last 2017
0000-0001-6308-2101ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 13 · 1 first-authorComputer networks · 4 · 1 first-authorArtificial intelligence and machine learning · 2Systems, architecture and hardware · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
5 papers
Computational geometry · 80% Distributed computing theory · 20%
Artificial intelligence
1 paper
Reinforcement learning · 67% Robot navigation and mapping · 33%
Computer networks
4 papers
Internet of things and sensor networks · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Reconfigurable computing and FPGAs · 100%

Topics — the 17 heaviest of 21, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
exploration
0.212014
Exploration via structured triangulation by a multi-robot system with bearing-only low-resolution sensors · ICRA 2014
Machine learning › Reinforcement learning › exploration
multi-robot exploration
0.212014
Exploration via structured triangulation by a multi-robot system with bearing-only low-resolution sensors · ICRA 2014
Computational geometry › visibility
art gallery problem
0.212013
Point guards and point clouds: solving general art gallery problems · SoCG 2013
Computational geometry › geometric modeling and processing › point cloud analysis › geometric reconstruction
shape reconstruction
0.212013
Triangulating unknown environments using robot swarms · SoCG 2013
Computational geometry
triangulation
0.212013
Triangulating unknown environments using robot swarms · SoCG 2013
Distributed computing theory
distributed algorithms
0.122009
Distributed vision with smart pixels · SCG 2009
Deterministic boundary recognition and topology extraction for large sensor networks · SODA 2006
Internet of things and sensor networks › wireless sensor network
in-network processing
0.112009
Hallway monitoring with sensor networks · SenSys 2009
Internet of things and sensor networks › wireless sensor network
sensor network testbed
0.112009
Hallway monitoring with sensor networks · SenSys 2009
Reconfigurable computing and FPGAs
FPGA implementation
0.112009
Distributed vision with smart pixels · SCG 2009
Internet of things and sensor networks › wireless sensor network › event detection
boundary detection
0.112006
Deterministic boundary recognition and topology extraction for large sensor networks · SODA 2006
Internet of things and sensor networks › wireless sensor network
sensor network topology
0.112006
Deterministic boundary recognition and topology extraction for large sensor networks · SODA 2006
Computational geometry › geometric modeling and processing › point cloud analysis
geometric reconstruction
0.012013
Point guards and point clouds: solving general art gallery problems · SoCG 2013
Computational geometry
motion planning
0.012013
Triangulating unknown environments using robot swarms · SoCG 2013
Distributed computing theory › mobile robots
swarm robotics
0.012013
Triangulating unknown environments using robot swarms · SoCG 2013
Internet of things and sensor networks › wireless sensor network
sensor network visualization
0.012004
SpyGlass: taking a closer look at sensor networks · SenSys 2004
Image and video processing › binary image processing
connected component labeling
0.012009
Distributed vision with smart pixels · SCG 2009
Internet of things and sensor networks › wireless sensor network
large-scale sensor networks
0.012006
Geometry-based reasoning for a large sensor network · SCG 2006

Methods — techniques the papers use, named apart from their topics

sweepline method · 0.3distributed protocol · 0.3dual graph navigation · 0.2distributed triangulation · 0.2breadth-first search · 0.2laser scanning · 0.2geometric reasoning · 0.1deterministic distributed algorithms · 0.1deterministic distributed algorithm · 0.1
YearPublicationVenuePosition
2017 Algorithms for art gallery illumination
abstract
The art gallery problem (AGP) is one of the classical problems in computational geometry. It asks for the minimum number of guards required to achieve visibility coverage of a given polygon. The AGP is well-known to be NP-hard even in restricted cases. In this paper, we consider the AGP with fading (AGPF): A polygonal region is to be illuminated with light sources such that every point is illuminated with at least a global threshold, light intensity decreases over distance, and we seek to minimize the total energy consumption. Choosing fading exponents of zero, one, and two are equivalent to the AGP, laser scanner applications, and natural light, respectively. We present complexity results as well as a negative solvability result. Still, we propose two practical algorithms for AGPF with fixed light positions (e.g. vertex guards) independent of the fading exponent, which we demonstrate to work well in practice. One is based on a discrete approximation, the other on non-linear programming by means of simplex-partitioning strategies. The former approach yields a fully polynomial-time approximation scheme for the AGPF with fixed light positions. The latter approach obtains better results in our experimental evaluation.
Maximilian Ernestus, Stephan Friedrichs, Michael Hemmer, Jan Kokemüller, Alexander Kröller, Mahdi Moeini, Christiane Schmidt 0001
J. Glob. Optim.5
2015 Improved Deadline Miss Models for Real-Time Systems Using Typical Worst-Case Analysis
abstract
We focus on the problem of computing tight deadline miss models for real-time systems, which bound the number of potential deadline misses in a given sequence of activations of a task. In practical applications, such guarantees are often sufficient because many systems are in fact not hard real-time. Our major contribution is a general formulation of that problem in the context of systems where some tasks occasionally experience sporadic overload. Based on this new formulation, we present an algorithm that can take into account fine-grained effects of overload at the input of different tasks when computing deadline miss bounds. Finally, we show in experiments with synthetic as well as industrial data that our algorithm produces bounds that are much tighter than in previous work, in sufficiently short time.
Wenbo Xu 0002, Zain Alabedin Haj Hammadeh, Alexander Kröller, Rolf Ernst, Sophie Quinton
ECRTS3
2015 Facets for Art Gallery Problems
Sándor P. Fekete, Stephan Friedrichs, Alexander Kröller, Christiane Schmidt 0001
Algorithmica3
2015 The minimum backlog problem
Michael A. Bender, Sándor P. Fekete, Alexander Kröller, Vincenzo Liberatore, Joseph S. B. Mitchell, Valentin Polishchuk, Jukka Suomela
Theor. Comput. Sci.3
2014 Exploration via structured triangulation by a multi-robot system with bearing-only low-resolution sensors
abstract
This paper presents a distributed approach for exploring and triangulating an unknown region using a multirobot system. The resulting triangulation is a physical data structure that is a: compact representation of the workspace, contains distributed knowledge of each triangle, builds the dual graph of the triangulation, and supports reads and writes of auxiliary data. Our algorithm builds a triangulation in a closed two-dimensional Euclidean environment, starting from a single location. It provides coverage with a breadth-first search pattern and completeness guarantees. We show that the computational and communication requirements to build and maintain the triangulation and its dual graph are small. We then present a physical navigation algorithm that uses the dual graph, and show that the resulting path lengths are within a constant factor of the shortest-path Euclidean distance. Finally, we validate our theoretical results with experiments on triangulating a region with a system of low-cost robots. Analysis of the resulting triangulation shows that most of the triangles are of high quality, and cover a large area. Implementation of the triangulation, dual graph, and navigation all use communication messages of fixed size, and are a practical solution for large populations of low-cost robots.
SeoungKyou Lee, Aaron T. Becker, Sándor P. Fekete, Alexander Kröller, James McLurkin
ICRA4
2014 Scandinavian Thins on Top of Cake: New and Improved Algorithms for Stacking and Packing
Helmut Alt, Esther M. Arkin, Alon Efrat, George Hart, Ferran Hurtado, Irina Kostitsyna, Alexander Kröller, Joseph S. B. Mitchell, Valentin Polishchuk
Theory Comput. Syst.7
2013 Facets for Art Gallery Problems
Sándor P. Fekete, Stephan Friedrichs, Alexander Kröller, Christiane Schmidt 0001
COCOON3
2013 Triangulating unknown environments using robot swarms
abstract
No abstract available.
Aaron T. Becker, Sándor P. Fekete, Alexander Kröller, SeoungKyou Lee, James McLurkin, Christiane Schmidt 0001
SoCG3
2013 Point guards and point clouds: solving general art gallery problems
abstract
In this video, we illustrate how one of the classical areas of computational geometry has gained in practical relevance, which in turn gives rise to new, fascinating geometric problems. In particular, we demonstrate how the robot platform IRMA3D can produce high-resolution, virtual 3D environments, based on a limited number of laser scans. Computing an optimal set of scans amounts to solving an instance of the Art Gallery Problem (AGP): Place a minimum number of stationary guards in a polygonal region P, such that all points in P are guarded.
Dorit Borrmann, Pedro Jussieu de Rezende, Cid C. de Souza, Sándor P. Fekete, Stephan Friedrichs, Alexander Kröller, Andreas Nüchter, Christiane Schmidt 0001, Davi C. Tozoni
SoCG6
2013 Annotating Real-World Objects Using Semantic Entities
Henning Hasemann, Oliver Kleine, Alexander Kröller, Myriam Leggieri, Dennis Pfisterer
EWSN3
2011 Exploring and Triangulating a Region by a Swarm of Robots
Sándor P. Fekete, Tom Kamphans, Alexander Kröller, Joseph S. B. Mitchell, Christiane Schmidt 0001
APPROX-RANDOM3
2010 Exact Solutions and Bounds for General Art Gallery Problems
abstract
The classical Art Gallery Problem asks for the minimum number of guards that achieve visibility coverage of a given polygon. This problem is known to be NP-hard, even for very restricted and discrete special cases. For the case of vertex guards and simple orthogonal polygons, Cuoto et al. have recently developed an exact method that is based on a set cover approach. For the general problem (in which both the set of possible guard positions and the point set to be guarded are uncountable), neither constant-factor approximation algorithms nor exact solution methods are known. We present a primal-dual algorithm based on linear programming that provides lower bounds on the necessary number of guards in every step and—in case of convergence and integrality—ends with an optimal solution. We describe our implementation and give results for an assortment of polygons, including non-orthogonal polygons with holes.
Tobias Baumgartner 0001, Sándor P. Fekete, Alexander Kröller, Christiane Schmidt 0001
ALENEX3
2010 Evacuation of Rectilinear Polygons
Sándor P. Fekete, Chris Gray, Alexander Kröller
COCOA (1)3
2010 Virtualising Testbeds to Support Large-Scale Reconfigurable Experimental Facilities
Tobias Baumgartner 0001, Ioannis Chatzigiannakis, Maick Danckwardt, Christos Koninis, Alexander Kröller, Georgios Mylonas, Dennis Pfisterer, Barry Porter
EWSN5
2010 Wiselib: A Generic Algorithm Library for Heterogeneous Sensor Networks
Tobias Baumgartner 0001, Ioannis Chatzigiannakis, Sándor P. Fekete, Christos Koninis, Alexander Kröller, Apostolos Pyrgelis
EWSN5
2010 A Protocol for Self-Synchronized Duty-Cycling in Sensor Networks: Generic Implementation in Wiselib
abstract
In this work we present a protocol for self-synchronized duty-cycling in wireless sensor networks with energy harvesting capabilities. The protocol is implemented in Wiselib, a library of generic algorithms for sensor networks. Simulations are conducted with the sensor network simulator Shawn. They are based on the specifications of real hardware known as iSense sensor nodes. The experimental results show that the proposed mechanism is able to adapt to changing energy availabilities. Moreover, it is shown that the system is very robust against packet loss.
Hugo Hernández, Maria J. Blesa, Christian Blum 0001, Tobias Baumgartner 0001, Sándor P. Fekete, Alexander Kröller
MSN6
2010 Efficient SINR queries for CSMA/CA simulation
abstract
We propose an efficient simulation technique for the CSMA medium access protocol. It is based on the well-established model of using signal to interference and noise ratio (SINR), which is very accurate and allows for highly realistic predictions of collisions. However, traditional implementations require O(n) time to compute interference values. We evaluate how to speed this up by using efficient data structures such as k-d-trees or geometric hash tables in our implementation. There are different levels of accuracy, some of which allow for O(√n + a) lookups, where a is the number of nearby senders. We demonstrate the achievable speedup and discuss accuracy tradeoffs for different settings using the Shawn simulator.
Alexander Kröller, Max Pagel, Dennis Pfisterer
MSWiM1
2009 Scheduling Aircraft to Reduce Controller Workload
Joondong Kim, Alexander Kröller, Joseph S. B. Mitchell
ATMOS2
2009 Distributed vision with smart pixels
abstract
We study a problem related to computer vision: How can a field of sensors compute higher-level properties of observed objects deterministically in sublinear time, without accessing a central authority? This issue is not only important for real-time processing of images, but lies at the very heart of understanding how a brain may be able to function. In particular, we consider a quadratic field of n "smart pixels" on a video chip that observe a B/W image. Each pixel can exchange low-level information with its immediate neighbors. We show that it is possible to compute the centers of gravity along with a principal component analysis of all connected components of the black grid graph in time O(sqrt(n)), by developing appropriate distributed protocols that are modeled after sweepline methods. Our method is not only interesting from a philosophical and theoretical point of view, it is also useful for actual applications for controling a robot arm that has to seize objects on a moving belt. We describe details of an implementation on an FPGA; the code has also been turned into a hardware design for an application-specific integrated circuit (ASIC).
Sándor P. Fekete, Dietmar Fey, Marcus Komann, Alexander Kröller, Marc Reichenbach, Christiane Schmidt 0001
SCG4
2009 Hallway monitoring with sensor networks
abstract
We present a sensor network that monitors a hallway. It consists of 180 load sensors connected to 30 wireless sensor nodes, where the setup is of extremely low cost and easily transferred to other settings. Our network serves as a testbed for in-network data processing algorithms, for which it is highly suitable due to the many correlated sensors.
Tobias Baumgartner 0001, Sándor P. Fekete, Alexander Kröller
SenSys3
2007 Radio Propagation-Aware Distance Estimation Based on Neighborhood Comparison
Carsten Buschmann, Horst Hellbrück, Stefan Fischer 0001, Alexander Kröller, Sándor P. Fekete
EWSN4
2006 Geometry-based reasoning for a large sensor network
abstract
No abstract available.
Sándor P. Fekete, Alexander Kröller
SCG2
2006 Deterministic boundary recognition and topology extraction for large sensor networks
Alexander Kröller, Sándor P. Fekete, Dennis Pfisterer, Stefan Fischer 0001
SODA1
2004 SpyGlass: taking a closer look at sensor networks
abstract
In this paper we present a modular and extensible visualization framework for wireless sensor networks. These networks have typically no means of visualizing their state, measurements or computational results. Visualization is therefore a key issue to develop and operate these networks. Data emitted by individual sensor nodes is collected by the visualization software and passed to a flexible multi-layer plug-in mechanism that renders the information on a canvas. Developers can easily adapt existing or develop new custom tailored plug-ins for their specific application.
Carsten Buschmann, Dennis Pfisterer, Stefan Fischer 0001, Sándor P. Fekete, Alexander Kröller
SenSys5