Demo Data from EDBT 2026 / reviewers in the wild / expert
Janet L. Kolodner
dblp:k/JLKolodner
· DBLP profile ↗
19ranked-venue papers
8as first author
1since 2021 · last 2023
0000-0003-3858-4470ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 10 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 7 · 4 first-authorHuman-computer interaction and ubiquitous computing · 7 · 3 first-author · 1 since 2021Databases, data management, data science and information retrieval · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 77% Learning and educational technologies · 23% | |
| Artificial intelligence
6 papers |
Knowledge representation and reasoning · 94% Reinforcement learning · 4% Planning, search and constraint satisfaction · 3% | |
| Databases, data mining, and information retrieval
4 papers |
Information retrieval · 100% | |
| Interdisciplinary, comprehensive, and emerging computing
2 papers |
Computing education · 100% | |
| Software engineering, system software, and programming languages
4 papers |
Requirements engineering and software design · 55% Empirical software engineering · 34% Operating systems · 12% |
Topics — the 15 heaviest of 18, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing › collaborative design
participatory design with children |
0.1 | 1 | 2005 | Camera talk: making the camera a partial participant · CHI 2005 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
case-based reasoning |
0.0 | 3 | 1994 | Towards More Creative Case-Based Design Systems · AAAI 1994 The Roles of Adaptation in Case-Based Design · AAAI 1991 A Process Model of Cased-Based Reasoning in Problem Solving · IJCAI 1985 |
Learning and educational technologies
educational software |
0.0 | 1 | 2005 | Camera talk: making the camera a partial participant · CHI 2005 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › case-based reasoning
case adaptation |
0.0 | 1 | 1991 | The Roles of Adaptation in Case-Based Design · AAAI 1991 |
Computing education
expertise development |
0.0 | 2 | 1983 | Towards an Understanding of the Role of Experience in the Evolution from Novice to Expert · Int. J. Man Mach. Stud. 1983 The Role of Experience in Development of Expertise · AAAI 1982 |
Information retrieval › question answering
fact retrieval |
0.0 | 1 | 1983 | Indexing and Retrieval Strategies for Natural Language Fact Retrieval · ACM Trans. Database Syst. 1983 |
Information retrieval
indexing |
0.0 | 1 | 1983 | Indexing and Retrieval Strategies for Natural Language Fact Retrieval · ACM Trans. Database Syst. 1983 |
Information retrieval
retrieval strategies |
0.0 | 1 | 1983 | Indexing and Retrieval Strategies for Natural Language Fact Retrieval · ACM Trans. Database Syst. 1983 |
Information retrieval › retrieval-augmented generation
memory retrieval |
0.0 | 2 | 1981 | Retrieving Information from an Episodic Memory, or Why Computers' Memories Should Be More Like People's · IJCAI 1979 Organization and Retrieval in a Conceptual Memory for Events or CON 54, Where Are You? · IJCAI 1981 |
Information retrieval › search engines › semantic search
conceptual retrieval |
0.0 | 1 | 1980 | Conceptual Information Retrieval · SIGIR 1980 |
Memory systems
memory architecture |
0.0 | 1 | 1980 | Organizing Memory and Keeping it Organized · AAAI 1980 |
Machine learning › Reinforcement learning › memory architectures
episodic memory |
0.0 | 1 | 1979 | Retrieving Information from an Episodic Memory, or Why Computers' Memories Should Be More Like People's · IJCAI 1979 |
Information retrieval
retrieval models |
0.0 | 1 | 1979 | Retrieving Information from an Episodic Memory, or Why Computers' Memories Should Be More Like People's · IJCAI 1979 |
Empirical software engineering
developer studies |
0.0 | 2 | 1983 | Towards an Understanding of the Role of Experience in the Evolution from Novice to Expert · Int. J. Man Mach. Stud. 1983 The Role of Experience in Development of Expertise · AAAI 1982 |
Operating systems › resource management
memory management |
0.0 | 1 | 1980 | Organizing Memory and Keeping it Organized · AAAI 1980 |
Methods — techniques the papers use, named apart from their topics
study · 0.1interaction design · 0.1case-based reasoning · 0.0conceptual representation · 0.0natural language querying · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Lessons Learned From Teaching Artificial Intelligence to Middle School StudentsabstractThe AI4GA project is developing a nine-week elective course called Living and Working with Artificial Intelligence and piloting it in several Georgia middle schools. Since we aspire to educate all students about AI, the course addresses a wide range of student abilities, levels of academic preparedness, and prior computing experience, and leaves room for teachers to adapt the material to their own students' needs and interests. The course content is primarily focused on unplugged activities and online demonstration programs. We also provide small programming projects using AI tools as an option for teachers to incorporate. In this poster we describe lessons learned from initial pilot offerings by five teachers who taught 12 sections of the course totaling 299 students. We present evidence that middle school students can successfully engage with substantive technical content about Artificial Intelligence. David S. Touretzky, Christina Gardner-McCune, Bryan Cox, Judith Uchidiuno, Janet L. Kolodner, Patriel Stapleton |
SIGCSE (2) | 5 |
| 2017 | Drawn into Science Through Authentic Virtual PracticeabstractUnder what conditions do students engaged with a virtual world come away with enhanced appreciation for science, wonderment about the world, and nascent understanding of science practice? Other researchers have shown that virtual worlds and games can foster such development and highlight design characteristics that elicit engagement, motivation, and learning. Our study examines what contributes to the changed interests and dispositions of learners as they engage with such worlds. Such understanding, analyzed over a diverse array of students learning in a variety of virtual worlds, is a prerequisite for developing design guidelines for drawing in students no matter the resources, interests, and attitudes they bring and help them learn and develop. Janet L. Kolodner, Tamer Said, Kenneth Wright, Amy Pallant |
IDC | 1 |
| 2009 | Designing case libraries to encourage creative designabstractYoungsters engaging in designing meaningful artifacts while browsing a case library produced creative artifacts. Our pilot study highlighted three factors that seem to promote creative designs: (1) making the design ideas and struggles of others available as designers are attempting to achieve personal design goals, (2) promoting exploration of these ideas, and (3) attaching to the case library resources to promote understanding of the scientific and technological concepts behind these ideas. Chandan Dasgupta, Janet L. Kolodner |
Creativity & Cognition | 2 |
| 2005 | Camera talk: making the camera a partial participantabstractIn this paper, we describe how encouraging children to talk to the camera can structure their behavior and provide them opportunity for reflection. Encouraging "camera talk," interactions directed at the camera, can effectively elicit verbal comments from children participants. We describe a study in which children participants were told that they could tell the camera anything they wanted to about the designs they were making using a piece of educational software, but not to behave in a disruptive manner for the camera. By allowing children to interact with the camera in a particular way, rather than encouraging them to ignore its presence, we were able to elicit information about some children's design activities, thoughts, and struggles. The camera became an integral part of the socio-technical system for some children. This method may be useful to researchers interested in what children are thinking about in-the-moment as they work with software. K. K. Lamberty, Janet L. Kolodner |
CHI | 2 |
| 2004 | Towards a new kind of computational manipulative: children learning math and designing quilts with manipulatives that afford bothabstractDigiQuilt is a software system intended to allow children to design patchwork quilt blocks in the context of learning about symmetry and fractions. It combines the benefits of virtual manipulatives and learning through design. In the following pages, we describe a new kind of manipulative environment with explicit support for design and math. K. K. Lamberty, Janet L. Kolodner |
IDC | 2 |
| 2001 | Computational Lessons from a Cognitive Study of Invention
Marin Simina, Michael E. Gorman, Janet L. Kolodner |
Discovery Science | 3 |
| 1997 | Creative Design: Reasoning and Understanding
Marin Simina, Janet L. Kolodner |
ICCBR | 2 |
| 1995 | Understanding the Creative Mind: A Review of Margaret Boden's Creative Mind
Ashwin Ram 0001, Linda M. Wills, Eric A. Domeshek, Nancy J. Nersessian, Janet L. Kolodner |
Artif. Intell. | 5 |
| 1994 | Towards More Creative Case-Based Design Systems
Linda M. Wills, Janet L. Kolodner |
AAAI | 2 |
| 1991 | The Roles of Adaptation in Case-Based Design
Thomas R. Hinrichs, Janet L. Kolodner |
AAAI | 2 |
| 1987 | Using Experience in Clinical Problem Solving: Introduction and FrameworkabstractWhile much recent interest exists in the cognitive processes involved in clinical reasoning, a much-neglected area is the role of experience in diagnosis and treatment. A model of experience's role in commonsense problem solving is developed and a model of clinical reasoning that incorporates experience is proposed. Understanding the role of experience in clinical reasoning has two important implications. First, it will enable the building of better computerized reasoning systems for decision support and advisement. Such systems will be easy for clinicians to follow and will be able to take advantage of the similarities between novel cases in their reasoning. Second, it will enable the development of more effective teaching strategies that might result in more efficient learning environments and more accurate and reliable clinical reasoning. Two major contributions that experience makes to problem solving are identified. First, it provides exemplars to aid in hypothesis formation during classification, plan selection, and error recovery. Second, it triggers and contributes to refinement and modification of problem-solving knowledge. A model of the interaction between problem solving and experience is presented, including reasoning processes that make use of previous experience and a well-developed memory model that allows retrieval of individual experiences from memory as needed. The components of clinical reasoning are placed into the problem-solving model and thus propose places in the clinical reasoning cycle where one expects to see each experiential reasoning component. Janet L. Kolodner, Robert M. Kolodner |
IEEE Trans. Syst. Man Cybern. | 1 |
| 1985 | A Process Model of Cased-Based Reasoning in Problem Solving
Janet L. Kolodner, Robert L. Simpson Jr., Katia P. Sycara |
IJCAI | 1 |
| 1983 | Towards an Understanding of the Role of Experience in the Evolution from Novice to Expert
Janet L. Kolodner |
Int. J. Man Mach. Stud. | 1 |
| 1983 | Indexing and Retrieval Strategies for Natural Language Fact RetrievalabstractResearchers in artificial intelligence have recently become interested in natural language fact retrieval; currently, their research is at a point where it can begin contributing to the field of Information Retrieval. In this paper, strategies for a natural language fact retrieval system are mapped out, and approaches to many of the organization and retrieval problems are presented. The CYRUS system, which keeps track of important people and is queried in English, is presented and used to illustrate those solutions. Janet L. Kolodner |
ACM Trans. Database Syst. | 1 |
| 1982 | The Role of Experience in Development of Expertise
Janet L. Kolodner |
AAAI | 1 |
| 1981 | Organization and Retrieval in a Conceptual Memory for Events or CON 54, Where Are You?
Janet L. Kolodner |
IJCAI | 1 |
| 1980 | Organizing Memory and Keeping it Organized
Janet L. Kolodner |
AAAI | 1 |
| 1980 | Conceptual Information Retrieval
Roger C. Schank, Janet L. Kolodner, Gerald DeJong |
SIGIR | 2 |
| 1979 | Retrieving Information from an Episodic Memory, or Why Computers' Memories Should Be More Like People's
Roger C. Schank, Janet L. Kolodner |
IJCAI | 2 |