Demo Data from EDBT 2026 / reviewers in the wild / expert
Vipin Kumar 0006
dblp:k/VipinKumar-6
· DBLP profile ↗
6ranked-venue papers
3as first author
0since 2021 · last 1984
0000-0003-2511-2546ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Planning, search and constraint satisfaction · 87% Segmentation and scene understanding · 13% | |
| Theoretical computer science
4 papers |
Mathematical optimization · 66% Algorithms and data structures · 34% | |
| Computer architecture, parallel and distributed computing, and storage systems
2 papers |
Parallel and multicore computing · 100% |
Topics — the 12 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › tree search
AND/OR tree search |
0.0 | 2 | 1984 | Parallel Branch-and-Bound Formulations for AND/OR Tree Search · IEEE Trans. Pattern Anal. Mach. Intell. 1984 A General Branch and Bound Formulation for Understanding and Synthesizing And/Or Tree Search Procedures · Artif. Intell. 1983 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
heuristic search |
0.0 | 2 | 1984 | General Branch and Bound, and its Relation to A and AO · Artif. Intell. 1984 The Composite Decision Process: A Unifying Formulation for Heuristic Search, Dynamic Programming and Branch & Bound Procedures · AAAI 1983 |
Mathematical optimization › integer programming
branch-and-bound |
0.0 | 2 | 1984 | General Branch and Bound, and its Relation to A and AO · Artif. Intell. 1984 The Composite Decision Process: A Unifying Formulation for Heuristic Search, Dynamic Programming and Branch & Bound Procedures · AAAI 1983 |
Parallel and multicore computing › parallel algorithms
parallel search |
0.0 | 2 | 1984 | Parallel Branch-and-Bound Formulations for AND/OR Tree Search · IEEE Trans. Pattern Anal. Mach. Intell. 1984 Branch & Bound Formulation for Sequential and Parallel Game Tree Searching: Preliminary Results · IJCAI 1981 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › heuristic search
branch-and-bound search |
0.0 | 2 | 1983 | A General Branch and Bound Formulation for Understanding and Synthesizing And/Or Tree Search Procedures · Artif. Intell. 1983 Branch & Bound Formulation for Sequential and Parallel Game Tree Searching: Preliminary Results · IJCAI 1981 |
Computer vision › Segmentation and scene understanding › medical image segmentation
semi-supervised segmentation |
0.0 | 1 | 1984 | Parallel Branch-and-Bound Formulations for AND/OR Tree Search · IEEE Trans. Pattern Anal. Mach. Intell. 1984 |
Parallel and multicore computing › parallel algorithms › parallel search
parallel branch-and-bound |
0.0 | 1 | 1984 | Parallel Branch-and-Bound Formulations for AND/OR Tree Search · IEEE Trans. Pattern Anal. Mach. Intell. 1984 |
Mathematical optimization
discrete optimization |
0.0 | 1 | 1983 | The Composite Decision Process: A Unifying Formulation for Heuristic Search, Dynamic Programming and Branch & Bound Procedures · AAAI 1983 |
Algorithms and data structures
dynamic programming |
0.0 | 1 | 1983 | The Composite Decision Process: A Unifying Formulation for Heuristic Search, Dynamic Programming and Branch & Bound Procedures · AAAI 1983 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
game tree search |
0.0 | 1 | 1981 | Branch & Bound Formulation for Sequential and Parallel Game Tree Searching: Preliminary Results · IJCAI 1981 |
Algorithms and data structures › search algorithms
game tree search |
0.0 | 1 | 1984 | Parallel Branch-and-Bound Formulations for AND/OR Tree Search · IEEE Trans. Pattern Anal. Mach. Intell. 1984 |
Algorithms and data structures
search algorithms |
0.0 | 1 | 1982 | A General Paradigm for A.I. Search Procedures · AAAI 1982 |
Methods — techniques the papers use, named apart from their topics
parallel branch-and-bound · 0.0composite decision process · 0.0search procedure formalization · 0.0parallel branch and bound · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1984 | General Branch and Bound, and its Relation to A and AO
Dana S. Nau, Vipin Kumar 0006, Laveen N. Kanal |
Artif. Intell. | 2 |
| 1984 | Parallel Branch-and-Bound Formulations for AND/OR Tree SearchabstractThis paper discusses two general schemes for performing branch-and-bound (B&B) search in parallel. These schemes are applicable in principle to most of the problems which can be solved by B&B. The schemes are implemented for SSS*, a versatile algorithm having applications in game tree search, structural pattern analysis, and AND/OR graph search. The performance of parallel SSS* is studied in the context of AND/OR tree and game tree search. The paper concludes with comments on potential applications of these parallel implementations of SSS* in structural pattern analysis and game playing. Vipin Kumar 0006, Laveen N. Kanal |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 1983 | The Composite Decision Process: A Unifying Formulation for Heuristic Search, Dynamic Programming and Branch & Bound Procedures
Vipin Kumar 0006, Laveen N. Kanal |
AAAI | 1 |
| 1983 | A General Branch and Bound Formulation for Understanding and Synthesizing And/Or Tree Search Procedures
Vipin Kumar 0006, Laveen N. Kanal |
Artif. Intell. | 1 |
| 1982 | A General Paradigm for A.I. Search Procedures
Dana S. Nau, Vipin Kumar 0006, Laveen N. Kanal |
AAAI | 2 |
| 1981 | Branch & Bound Formulation for Sequential and Parallel Game Tree Searching: Preliminary Results
Laveen N. Kanal, Vipin Kumar 0006 |
IJCAI | 2 |