EDBT 2026 Demo / reviewers in the wild / expert
Taehee Lee 0002
dblp:l/TaeheeLee2
· DBLP profile ↗
9ranked-venue papers
9as first author
0since 2021 · last 2012
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 8 · 8 first-authorHuman-computer interaction and ubiquitous computing · 5 · 5 first-authorArtificial intelligence and machine learning · 2 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Image recognition and object detection · 55% Video understanding and tracking · 35% 3D vision · 10% | |
| Human-computer interaction and pervasive computing
3 papers |
Immersive interaction · 55% Interaction techniques and input · 24% Collaborative and social computing · 16% | |
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 31% Multimedia systems and quality of experience · 31% Image and video processing · 29% |
Topics — the 21 heaviest of 23, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Image recognition and object detection
object detection |
0.2 | 2 | 2011 | Edgel templates for fast planar object detection and pose estimation · ISMAR 2011 Learning and matching multiscale template descriptors for real-time detection, localization and tracking · CVPR 2011 |
Computer vision › Video understanding and tracking
object tracking |
0.1 | 1 | 2011 | Learning and matching multiscale template descriptors for real-time detection, localization and tracking · CVPR 2011 |
Computer vision › Image recognition and object detection › object detection
planar object detection |
0.1 | 1 | 2011 | Edgel templates for fast planar object detection and pose estimation · ISMAR 2011 |
Computer vision › Image recognition and object detection
template matching |
0.1 | 1 | 2011 | Learning and matching multiscale template descriptors for real-time detection, localization and tracking · CVPR 2011 |
Computer vision › Video understanding and tracking › object tracking › appearance-based tracking
template tracking |
0.1 | 1 | 2011 | Learning and matching multiscale template descriptors for real-time detection, localization and tracking · CVPR 2011 |
Computer vision › Video understanding and tracking › video analytics › video object analysis › object-centric video understanding
moving object recognition |
0.1 | 1 | 2010 | Feature tracking and object recognition on a hand-held · ISMAR 2010 |
Computer vision › Image recognition and object detection
object recognition |
0.1 | 1 | 2010 | Feature tracking and object recognition on a hand-held · ISMAR 2010 |
Virtual and augmented reality
augmented reality |
0.1 | 1 | 2009 | Multithreaded Hybrid Feature Tracking for Markerless Augmented Reality · IEEE Trans. Vis. Comput. Graph. 2009 |
Multimedia systems and quality of experience
user interaction |
0.1 | 1 | 2009 | Multithreaded Hybrid Feature Tracking for Markerless Augmented Reality · IEEE Trans. Vis. Comput. Graph. 2009 |
Immersive interaction › augmented reality
markerless augmented reality |
0.1 | 1 | 2008 | Hybrid Feature Tracking and User Interaction for Markerless Augmented Reality · VR 2008 |
Interaction techniques and input › gesture input
hand gestures |
0.1 | 1 | 2007 | Initializing Markerless Tracking Using a Simple Hand Gesture · ISMAR 2007 |
Image and video processing
video stabilization |
0.1 | 1 | 2006 | Viewpoint stabilization for live collaborative video augmentations · ISMAR 2006 |
Immersive interaction › augmented reality
augmented reality annotation |
0.1 | 1 | 2006 | Viewpoint stabilization for live collaborative video augmentations · ISMAR 2006 |
Collaborative and social computing
remote collaboration |
0.1 | 1 | 2006 | Viewpoint stabilization for live collaborative video augmentations · ISMAR 2006 |
Computer vision › 3D vision
local feature descriptor |
0.0 | 1 | 2011 | Learning and matching multiscale template descriptors for real-time detection, localization and tracking · CVPR 2011 |
Computer vision › 3D vision › pose estimation › rigid body pose estimation
planar pose estimation |
0.0 | 1 | 2011 | Edgel templates for fast planar object detection and pose estimation · ISMAR 2011 |
Computer vision › 3D vision
pose estimation |
0.0 | 1 | 2011 | Edgel templates for fast planar object detection and pose estimation · ISMAR 2011 |
Computer vision › Video understanding and tracking
feature tracking |
0.0 | 1 | 2010 | Feature tracking and object recognition on a hand-held · ISMAR 2010 |
Visualization and visual analytics › flow visualization
feature tracking |
0.0 | 1 | 2009 | Multithreaded Hybrid Feature Tracking for Markerless Augmented Reality · IEEE Trans. Vis. Comput. Graph. 2009 |
Image and video processing › motion estimation
optical flow |
0.0 | 1 | 2009 | Multithreaded Hybrid Feature Tracking for Markerless Augmented Reality · IEEE Trans. Vis. Comput. Graph. 2009 |
Interaction techniques and input › gesture input
bare-hand interaction |
0.0 | 1 | 2008 | Hybrid Feature Tracking and User Interaction for Markerless Augmented Reality · VR 2008 |
Methods — techniques the papers use, named apart from their topics
invariant feature detection · 0.2optical flow · 0.2multiscale descriptor · 0.1gradient orientation descriptors · 0.1edgel templates · 0.1contrast-invariant statistics · 0.1planar homography · 0.1head-worn camera tracking · 0.1vocabulary tree · 0.1local descriptors · 0.1bag-of-words · 0.1multithreaded processing · 0.1multi-threading · 0.1fingertip detection · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | Fast planar object detection and tracking via edgel templatesabstractWe describe an efficient method to detect and track planar objects using a template of edge segments. Such segments are selected at multiple scales based on gradient magnitude; their positions and orientations are used to determine a canonical reference frame where the descriptor is computed based on quantized orientation. The resulting descriptors are efficiently matched using logical operations, and tracked between frames. The method yields pose estimates that are robust to scale changes, foreshortening, partial occlusions, and is suitable for use in augmented reality and human-computer interaction. Taehee Lee 0002, Stefano Soatto |
WACV | 1 |
| 2011 | Learning and matching multiscale template descriptors for real-time detection, localization and trackingabstractWe describe a system to learn an object template from a video stream, and localize and track the corresponding object in live video. The template is decomposed into a number of local descriptors, thus enabling detection and tracking in spite of partial occlusion. Each local descriptor aggregates contrast invariant statistics (normalized intensity and gradient orientation) across scales, in a way that enables matching under significant scale variations. Low-level tracking during the training video sequence enables capturing object-specific variability due to the shape of the object, which is encapsulated in the descriptor. Salient locations on both the template and the target image are used as hypotheses to expedite matching. Taehee Lee 0002, Stefano Soatto |
CVPR | 1 |
| 2011 | Edgel templates for fast planar object detection and pose estimationabstractWe describe a method to select edgels and to calculate gradient orientation-based template descriptors for edgel features. An edgel is selected within a grid block based on gradient magnitude; its position and orientation are used to determine a canonical frame where the descriptor is computed based on quantized orientation. The resulting descriptor is efficiently matched using logical operations. We demonstrate the use of the resulting edgel detection and description method for planar object detection and pose estimation. Taehee Lee 0002, Stefano Soatto |
ISMAR | 1 |
| 2011 | Video-based descriptors for object recognition
Taehee Lee 0002, Stefano Soatto |
Image Vis. Comput. | 1 |
| 2010 | Feature tracking and object recognition on a hand-heldabstractWe demonstrate a visual recognition system operating on a hand-held device, with the help of an efficient and robust feature tracking and an object recognition mechanism that can be used for interactive mobile applications. In our recognition system, corner features are detected from captured video frames in a multi-scale image pyramid, and are tracked between consecutive frames efficiently. In order to perform object recognition, local descriptors are calculated on the tracked features, and quantized using a vocabulary tree. For each object, a bag-of-words model is learned from multiple views. The learned objects are recognized by computing the ranking score for the set of features in a single video frame. Our feature tracking algorithm and local descriptors are different than the Lucas-Kanade algorithm in image pyramid or the SIFT descriptor, however improving the efficiency and accuracy. For our implementation on a mobile phone, we used an iPhone 3GS with a 600MHz ARM chip CPU. The video frame is captured from a camera preview screen at a rate of 15 frames per second using the public API. The task of object recognition on a mobile phone runs at around 7 frames per second, including the feature tracking and descriptor calculation. Taehee Lee 0002, Stefano Soatto |
ISMAR | 1 |
| 2009 | Multithreaded Hybrid Feature Tracking for Markerless Augmented RealityabstractWe describe a novel markerless camera tracking approach and user interaction methodology for augmented reality (AR) on unprepared tabletop environments. We propose a real-time system architecture that combines two types of feature tracking. Distinctive image features of the scene are detected and tracked frame-to-frame by computing optical flow. In order to achieve real-time performance, multiple operations are processed in a synchronized multi-threaded manner: capturing a video frame, tracking features using optical flow, detecting distinctive invariant features, and rendering an output frame. We also introduce user interaction methodology for establishing a global coordinate system and for placing virtual objects in the AR environment by tracking a user's outstretched hand and estimating a camera pose relative to it. We evaluate the speed and accuracy of our hybrid feature tracking approach, and demonstrate a proof-of-concept application for enabling AR in unprepared tabletop environments, using bare hands for interaction. Taehee Lee 0002, Tobias Höllerer |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2008 | Hybrid Feature Tracking and User Interaction for Markerless Augmented RealityabstractWe describe a novel markerless camera tracking approach and user interaction methodology for augmented reality (AR) on unprepared tabletop environments. We propose a real-time system architecture that combines two types of feature tracking methods. Distinctive image features of the scene are detected and tracked frame- to-frame by computing optical flow. In order to achieve real-time performance, multiple operations are processed in a multi-threaded manner for capturing a video frame, tracking features using optical flow, detecting distinctive invariant features, and rendering an output frame. We also introduce a user interaction for establishing a global coordinate system and for locating virtual objects in the AR environment. A user's bare hand is used for the user interface by estimating a camera pose relative to the user's outstretched hand. We evaluate the speed and accuracy of our hybrid feature tracking approach, and demonstrate a proof-of-concept application for enabling AR in unprepared tabletop environments using hands for interaction. Taehee Lee 0002, Tobias Höllerer |
VR | 1 |
| 2007 | Initializing Markerless Tracking Using a Simple Hand GestureabstractWe introduce a technique to establish a coordinate system for augmented reality (AR) on tabletop environments. A user's hand is tracked and the fingertips on the outstretched hand are detected, providing a camera pose estimation relative to the hand. As a user places the hand on the surface of a tabletop environment, the hand's coordinate system is propagated to the environment, detecting distinctive image features in the scene. The features are tracked fast and robustly using optical flow. In this way, a new tabletop AR environment is set up without having to carry a marker or a sophisticated tracking system to the environment itself. We also demonstrate a proof-of-concept application for establishing a tabletop AR environment and recognizing a scene when detecting its features. Taehee Lee 0002, Tobias Höllerer |
ISMAR | 1 |
| 2006 | Viewpoint stabilization for live collaborative video augmentationsabstractWe present a method for stabilizing live video from a moving camera for the purpose of a tele-meeting, in which a participant with an AR view onto a shared canvas collaborates with a remote user. The AR view is established without markers and using no other tracking equipment than a head-worn camera. The remote user is allowed to directly annotate the local user's view in real time on a desktop or tablet PC. The planar homographies between the reference frame and the other following frames are maintained. In effect, both the local and remote participants can annotate the physical meeting space, the local AR user through physical interaction, the remote user through our stabilized video. When tracking is lost, the remote user can still continue annotating on a frozen video frame. We tested several small demo applications with this new form of transient AR collaboration that can be established easily, on a per need basis, and without complicated equipment or calibration requirements. Taehee Lee 0002, Tobias Höllerer |
ISMAR | 1 |