EDBT 2026 Demo / reviewers in the wild / expert
Elizabeth D. Mynatt
dblp:m/ElizabethDMynatt · also Beth Mynatt
· DBLP profile ↗
93ranked-venue papers
15as first author
14since 2021 · last 2026
0000-0001-8486-9384ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 87 · 15 first-author · 14 since 2021Applied, interdisciplinary, general and emerging computing · 5Graphics, computer vision, multimedia, augmented reality and games · 2Artificial intelligence and machine learning · 1Security and privacy · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Exploring the Future of AI in Clinical Collaboration: A Study on Tumor Board Case PreparationabstractMultidisciplinary tumor boards (MTBs) bring specialists together to identify therapies for complex cancer cases, but preparing for them is time-intensive. Clinicians must extract key details from extensive records and evaluate treatment options. While large language models (LLMs) show promise in medicine for basic tasks like summarizing notes, little is known about their role in high-stakes tasks like MTB preparation. We conducted a mixed-methods study with 16 oncologists using two AI systems to prepare patient cases for MTB: an off-the-shelf assistant (Copilot) and a task-specific multi-agent system (Healthcare Agent Orchestrator, HAO). We analyzed oncologist prompts, AI responses, and oncologists’ perception of AI. Participants showed greater willingness to adopt HAO but were often overconfident in AI summaries and skeptical of AI-recommended therapies. Trust calibration strategies, such as source links and agent-trajectories, failed to align trust with system capabilities. We conclude with how AI systems should be built to support clinicians in high-stakes tasks. Amanda K. Hall, Ruican Rachel Zhong, Selin S. Everett, Alyssa Unell, Matthias Blondeel, Jonathan Carlson, Katie Claveau, Thulasee Jose, Tristan Naumann, David C. Rhew, Naiteek Sangani, Frank Tuan, James Weinstein, Varun Mishra 0001, Elizabeth D. Mynatt, T. Scott Saponas, Leonardo Schettini, J. Samuel Preston, Yu Gu 0017, Naoto Usuyama, Zelalem Gero, Cliff Wong, Noel Codella, Hoifung Poon, Shrey Jain, Matthew P. Lungren, Eric Horvitz |
CHI | 17 |
| 2026 | Sometimes You Need Facts, and Sometimes a Hug: Understanding Older Adults' Preferences for Explanations in LLM-Based Conversational AI SystemsabstractDesigning Conversational AI systems to support older adults requires these systems to explain their behavior in ways that align with older adults’ preferences and context. While prior work has emphasized the importance of AI explainability in building user trust, relatively little is known about older adults’ requirements and perceptions of AI-generated explanations. To address this gap, we conducted an exploratory Speed Dating study with 23 older adults to understand their responses to contextually grounded AI explanations. Our findings reveal the highly context-dependent nature of explanations, shaped by conversational cues such as the content, tone, and framing of explanation. We also found that explanations are often interpreted as interactive, multi-turn conversational exchanges with the AI, and can be helpful in calibrating urgency, guiding actionability, and providing insights into older adults’ daily lives for their family members. We conclude by discussing implications for designing context-sensitive and personalized explanations in Conversational AI systems. Niharika Mathur, Tamara Zubatiy, Agata Rozga, Jodi Forlizzi, Elizabeth D. Mynatt |
CHI | 5 |
| 2025 | Insights from Designing Context-Aware Meal Preparation Assistance for Older Adults with Mild Cognitive Impairment (MCI) and Their Care Partners
Szeyi Chan, Siman Ao, Ibrahim Bilau, Brian D. Jones, Eunhwa Yang, Elizabeth D. Mynatt, Xiang Zhi Tan |
Conference on Designing Interactive Systems | 8 |
| 2025 | "Mango Mango, How to Let The Lettuce Dry Without A Spinner?": Exploring User Perceptions of Using An LLM-Based Conversational Assistant Toward Cooking PartnerabstractThe rapid advancement of Large Language Models (LLMs) has created numerous potentials for integration with conversational assistants (CAs) assisting people in their daily tasks, particularly due to their extensive flexibility. However, users' real-world experiences interacting with these assistants remain unexplored. In this research, we chose cooking, a complex daily task, as a scenario to explore people's successful and unsatisfactory experiences while receiving assistance from an LLM-based CA, Mango Mango . We discovered that participants value the system's ability to offer customized instructions based on context, provide extensive information beyond the recipe, and assist them in dynamic task planning. However, users expect the system to be more adaptive to oral conversation and provide more suggestive responses to keep them actively involved. Recognizing that users began treating our LLM-CA as a personal assistant or even a partner rather than just a recipe-reading tool, we propose five design considerations for future development. Szeyi Chan, Bingsheng Yao, Amama Mahmood, Chien-Ming Huang 0001, Holly Jimison, Elizabeth D. Mynatt, Dakuo Wang |
Proc. ACM Hum. Comput. Interact. | 7 |
| 2025 | 'Always Nice and Confident, Sometimes Wrong': Developer's Experiences Engaging Generative AI Chatbots Versus Human-Powered Q&A PlatformsabstractSoftware engineers have historically relied on human-powered Q&A platforms like Stack Overflow (SO) as coding aids. With the rise of generative AI, developers have started to adopt AI chatbots, such as ChatGPT, in their software development process. Recognizing the potential parallels between human-powered Q&A platforms and AI-powered question-based chatbots, we investigate and compare how developers integrate this assistance into their real-world coding experiences by conducting a thematic analysis of 1700+ Reddit posts. Through a comparative study of SO and ChatGPT, we identified each platform's strengths, use cases, and barriers. Our findings suggest that ChatGPT offers fast, clear, comprehensive responses and fosters a more respectful environment than SO. However, concerns about ChatGPT's reliability stem from its overly confident tone and the absence of validation mechanisms like SO's voting system. Based on these findings, we synthesized the design implications for future GenAI code assistants and recommend a workflow leveraging each platform's unique features to improve developer experiences. Elizabeth D. Mynatt, Varun Mishra 0001, Jonathan Bell 0001 |
Proc. ACM Hum. Comput. Interact. | 2 |
| 2023 | Privacy vs. Awareness: Relieving the Tension between Older Adults and Adult Children When Sharing In-home Activity DataabstractWhile aging adults frequently prefer to "age in place", their children can worry about their well-being, especially when they live at a distance. Many in-home systems are designed to monitor the real-time status of seniors at home and provide information to their adult children. However, we observed that the needs and concerns of both sides in the information sharing process are often not aligned. In this research, we examined the design of a system that mitigates the privacy needs of aging adults in light of the information desires of adult children. We apply an iterative process to design and evaluate a visualization of indoor location data and compare its benefits to displaying raw video from cameras. We elaborate on the tradeoffs surrounding privacy and awareness made by older adults and their children, and synthesize design criteria for designing a visualization system to manage these tensions and tradeoffs. Bingrui Zong, Tingyu Cheng, Elizabeth D. Mynatt, Ashutosh Dhekne |
Proc. ACM Hum. Comput. Interact. | 5 |
| 2023 | "I don't know how to help with that" - Learning from Limitations of Modern Conversational Agent Systems in Caregiving NetworksabstractWhile commercial conversational agents (CA) (i.e. Google assistant, Siri, Alexa) are widely used, these systems have limitations in error-handling, flexibility, personalization and overall dialogue management that are amplified in care coordination settings. In this paper, we synthesize and articulate these limitations through quantitative and qualitative analysis of 56 older adults interacting with a commercial CA deployed in their home for a 10 week period. We look at the CA as a compensatory technology in an older adult's care network. We argue that the CA limitations are rooted in the rigid cue-and-response style of task-oriented interactions common in CAs. We then propose a redesign for CA conversation flow to favor flexibility and personalization that is nonetheless viable within the limitations of current AI and machine learning technologies. We explore design tradeoffs to better support the usability needs of older adults compared to current design optimizations driven by efficiency and privacy goals. Tamara Zubatiy, Niharika Mathur, Larry Heck, Kayci L. Vickers, Agata Rozga, Elizabeth D. Mynatt |
Proc. ACM Hum. Comput. Interact. | 6 |
| 2022 | A Collaborative Approach to Support Medication Management in Older Adults with Mild Cognitive Impairment Using Conversational Assistants (CAs)abstractImproving medication management for older adults with Mild Cognitive Impairment (MCI) requires designing systems that support functional independence and provide compensatory strategies as their abilities change. Traditional medication management interventions emphasize forming new habits alongside the traditional path of learning to use new technologies. In this study, we navigate designing for older adults with gradual cognitive decline by creating a conversational “check-in” system for routine medication management. We present the design of MATCHA - Medication Action To Check-In for Health Application, informed by exploratory focus groups and design sessions conducted with older adults with MCI and their caregivers, alongside our evaluation based on a two-phased deployment period of 20 weeks. Our results indicate that a conversational “check-in” medication management assistant increased system acceptance while also potentially decreasing the likelihood of accidental over-medication, a common concern for older adults dealing with MCI. Niharika Mathur, Kunal Dhodapkar, Tamara Zubatiy, Brian D. Jones, Elizabeth D. Mynatt |
ASSETS | 6 |
| 2022 | Investigating Culturally Responsive Design for Menstrual Tracking and Sharing Practices Among Individuals with Minimal Sexual EducationabstractHuman-Computer Interaction (HCI) research on menstrual tracking has emphasized the need for more inclusive design of mechanisms for tracking and sharing information on menstruation. We investigate menstrual tracking and data-sharing attitudes and practices in educated, young (20-30 years old) menstruating individuals based in the United States, with self-identified minimal menstrual education backgrounds. Using interviews (N=18), a survey (N=62), and participatory design (N=7), we find that existing mechanisms for tracking and sharing data on menstruation are not adequately responsive to the needs of those who seek relevant menstrual education, are not in the sexual majority, and/or wish to customize what menstrual data they share and with whom. Our analysis highlights a design gap for participants with minimal sexual education backgrounds who wish to better understand their cycles. We also contribute a deepened understanding of structural health inequities that impact menstrual tracking and sharing practices, making recommendations for technology-mediated menstrual care. Georgianna Lin, Elizabeth D. Mynatt, Neha Kumar 0001 |
CHI | 2 |
| 2022 | Pivoting an MCI Empowerment Program to Online EngagementabstractIn the Spring of 2020, closures and safe distancing orders swept much of the United States due to the COVID-19 pandemic. This paper presents a case study of pivoting an in-person empowerment program focused on lifestyle interventions for people newly diagnosed with Mild Cognitive Impairment (MCI) to an online program. Working as rapidly as possible to sustain participant engagement, our design decisions and subsequent iterations point to initial constraints in telehealth capabilities, as well as learning on the fly as new capabilities and requirements emerged. We present the discovery of emergent practices by family members and healthcare providers to meet the new requirements for successful online engagement. For some participants, the online program led to greater opportunities for empowerment while others were hampered by the lack of in-person program support. Providers experienced a sharp learning curve and likewise missed the benefits of in-person interaction, but also discovered new benefits of online collaboration. This work lends insights and potential new avenues for understanding how lifestyle interventions can empower people with MCI and the role of technology in that process. Elizabeth D. Mynatt, Kayci L. Vickers, Salimah LaForce, Sarah Farmer, Jeremy M. Johnson, Matthew Doiron, Aparna Ramesh, W. Bradley Fain, Tamara Zubatiy, Amy D. Rodriguez |
Proc. ACM Hum. Comput. Interact. | 1 |
| 2022 | Cultivating the Community: Inferring Influence within Eating Disorder Networks on TwitterabstractA growing body of HCI research has sought to understand how online networks are utilized in the adoption and maintenance of disordered activities and behaviors associated with mental illness, including eating habits. However, individual-level influences over discrete online eating disorder (ED) communities are not yet well understood. This study reports results from a comprehensive network and content analysis (combining computational topic modeling and qualitative thematic analysis) of over 32,000 public tweets collected using popular ED-related hashtags during May 2020. Our findings indicate that this ED network in Twitter consists of multiple smaller ED communities where a majority of the nodes are exposed to unhealthy ED contents through retweeting certain influential central nodes. The emergence of novel linguistic indicators and trends (e.g., "#meanspo") also demonstrates the evolving nature of the ED network. This paper contextualizes ED influence in online communities through node-level participation and engagement, as well as relates emerging ED contents with established online behaviors, such as self-harassment. Fayika Farhat Nova, Amanda Coupe, Elizabeth D. Mynatt, Shion Guha, Jessica Pater |
Proc. ACM Hum. Comput. Interact. | 3 |
| 2021 | Charting the Unknown: Challenges in the Clinical Assessment of Patients' Technology Use Related to Eating DisordersabstractA growing body of research in HCI focuses on understanding how social media and other social technologies impact a given user’s mental health, including eating disorders. In this paper, we review the results of an interview study with 10 clinicians spanning various specialties who treat people with eating disorders, in order to understand the clinical contexts of eating disorders and social media use. We found various tensions related to clinician comfort and education into the (mis)use of technologies and balancing the positive and negative aspects of social media use within active disease states as well as in recovery. Understanding these tensions as well as the variation in the current process of diagnosing patients is a critical component in connecting HCI research focused on eating disorders to clinical practice and ultimately assessing how digital self-harm could be addressed clinically in the future. Jessica Pater, Fayika Farhat Nova, Amanda Coupe, Lauren E. Reining, Connie Kerrigan, Tammy Toscos, Elizabeth D. Mynatt |
CHI | 7 |
| 2021 | Empowering Dyads of Older Adults With Mild Cognitive Impairment And Their Care Partners Using Conversational AgentsabstractConversational agents (CAs) such as Google Home or Alexa offer empowering opportunities for dyads composed of older adults with mild cognitive impairment (MCI) and their care partners. CAs support coordination and planning between the two, and can amplify the support that the care partner needs to provide. In this study, we observed how ten such dyads interacted with a Google Home over 10 weeks. We logged and analyzed 3,878 total interactions, interviewed the dyads to better understand their experiences, and also surveyed their individual preferences and priorities for automated assistance in the home. We found that CAs empowered both the people who had MCI, and their care partners. We observed that the utility of the CA in the day-to-day lives of users largely depended on how much the care partner scaffolded promising functionality, setting it up and contextualizing it for specific needs and desires. Tamara Zubatiy, Kayci L. Vickers, Niharika Mathur, Elizabeth D. Mynatt |
CHI | 4 |
| 2021 | Proprioceptively displayed interfaces: aiding non-visual on-body input through active and passive touch
Clint Zeagler, Peter Presti, Elizabeth D. Mynatt, Thad Starner, Melody Moore Jackson |
Pers. Ubiquitous Comput. | 3 |
| 2019 | Usability Evaluation of an Adaptive Information Recommendation System for Breast Cancer Patients
Maia L. Jacobs, Janice Hopkins, Matthew Mumber, Elizabeth D. Mynatt |
AMIA | 4 |
| 2019 | "Notjustgirls": Exploring Male-related Eating Disordered Content across Social Media PlatformsabstractEating disorders (EDs) are a worldwide public health concern that impact approximately 10% of the U.S. population. Our previous research characterized these behaviors across online spaces. These characterizations have used clinical terminology, and their lexical variants, to identify ED content online. However, previous HCI research on EDs (including our own) suffers from a lack of gender and cultural diversity. In this paper, we designed a follow-up study of online ED characterizations, extending our previous methodologies to focus specifically on male/masculine-related content. We highlight the similarities and differences found in the terminology utilized and media archetypes associated with the social media content. Finally, we discuss other considerations highlighted through our analysis of the male-related content that is missing from the previous research. Jessica Pater, Lauren E. Reining, Andrew D. Miller 0001, Tammy Toscos, Elizabeth D. Mynatt |
CHI | 5 |
| 2019 | Exploring Indicators of Digital Self-Harm with Eating Disorder Patients: A Case StudyabstractDigital self-harm encompasses a variety of activities, including the use of social media to facilitate or amplify mental illness-related behaviors. To understand the extent of these behaviors and their impacts, we conducted an in-depth case study with three patients who are in recovery from an eating disorder. We collected survey data, conducted interviews reflecting back to their technology use during their active disease state, and reviewed up to 18 months of their social media data leading up to the start of their initial point of recovery. Through the triangulation of this data, we explore the role of social media and social technologies in relation to their eating disorder. By utilizing this methodology, we were able to provide a contextually rich and nuanced lens for exploring the impacts of digital self-harm on this group of patients. We found that patients acknowledged that the eating disordered content on social media had a negative impact on their health, often contributing to a worsening of the physical manifestations of their disorder. Conversely, while they actively consumed this content, our participants did not produce online content related to eating disordered activities or behaviors. Finally, we discuss the patterns within their social media data and how platform designers and operators could use these findings in the future through design considerations for future platform-based interventions. Jessica Pater, Brooke Farrington, Alycia Brown, Lauren E. Reining, Tammy Toscos, Elizabeth D. Mynatt |
Proc. ACM Hum. Comput. Interact. | 6 |
| 2018 | MyPath: Investigating Breast Cancer Patients' Use of Personalized Health InformationabstractFollowing a cancer diagnosis, patients must cope with numerous physical, emotional, and practical challenges. While health information exists to help patients learn how to manage these challenges, health information seeking often declines over time, recalling information is difficult, and limited time with healthcare providers can leave patients feeling uninformed about their illness. We designed MyPath to overcome these information access challenges. The mobile system offers personalized, dynamic, and trusted health information recommendations to help patients learn about and manage their cancer. Through a seven-month deployment study with breast cancer patients, we found that use of the application encouraged proactive health management behaviors, and identified factors that motivated technology adoption and abandonment. We discuss the implications of these results for facilitating use of mHealth tools by a rural patient population and the importance of scaling support to a large range of information needs. We use this work to demonstrate the value of personalized health information systems and to motivate future CSCW research developing personalized support systems for other health situations with complex information access models. Maia L. Jacobs, Jeremy M. Johnson, Elizabeth D. Mynatt |
Proc. ACM Hum. Comput. Interact. | 3 |
| 2017 | Defining Digital Self-HarmabstractSelf-harm is the infliction of pain or injury onto oneself. Though historically these behaviors were relegated to the fringes of communities, information technology now enables new ways to foster and encourage these dangerous activities. This paper defines the concept of digital self-harm as the online communication and activity that leads to, supports, or exacerbates, non-suicidal yet intentional harm or impairment of an individual's physical wellbeing. We outline a research agenda for the CSCW community to understand the correlation and possible causation of offline self-harm behaviors due to online activities, and to design and assess technologies focused on prevention, mitigation and treatment. CAUTION: This paper includes media that could potentially be triggering to those dealing with an eating disorder or with other self-harm related illnesses. Please use caution when reading or disseminating this paper. Jessica Pater, Elizabeth D. Mynatt |
CSCW | 2 |
| 2017 | Personal discovery in diabetes self-management: Discovering cause and effect using self-monitoring data
Lena Mamykina, Elizabeth M. Heitkemper, Arlene M. Smaldone, Rita Kukafka, Heather J. Cole-Lewis, Patricia G. Davidson, Elizabeth D. Mynatt, Andrea Cassells, Jonathan N. Tobin, George Hripcsak |
J. Biomed. Informatics | 7 |
| 2016 | "Hunger Hurts but Starving Works: " Characterizing the Presentation of Eating Disorders OnlineabstractWithin the CSCW community, little has been done to systematically analyze online eating disorder (ED) user generated content. In this paper, we present the results of a cross-platform content analysis of ED-related posts. We analyze the way that hashtags are used in ad-hoc ED- focused networks and present a comprehensive corpus of ED-terminology that frequently accompanies ED activities online. We provide exemplars of the types of ED-related content found online. Through this characterization of activities, we draw attention to the increasingly important role that these platforms play and how they are used and misappropriated for negative health purposes. We also outline specific challenges associated with researching these types of networks online. CAUTION: This paper includes media that could potentially be a trigger to those dealing with an eating disorder or with other self-injury illnesses. Please use caution when reading, printing, or disseminating this paper. Jessica Pater, Oliver L. Haimson, Nazanin Andalibi, Elizabeth D. Mynatt |
CSCW | 4 |
| 2016 | Characterizations of Online Harassment: Comparing Policies Across Social Media PlatformsabstractHarassment in online spaces is increasingly part of public debate and concern. Pervasive problems like cyberbullying, hate speech, and the glorification of self-harm have highlighted the breadth and depth of harassment taking place online. In this study we conduct a content analysis of the governing policies for fifteen social media platforms as they relate to harassment (of oneself and/or of community members) and other associated behaviors. We find that there is a striking inconsistency in how platform-specific policies depict harassment. Additionally, how these policies prescribe responses to harassment vary from mild censuring to the involvement of law enforcement. Finally, based on our analysis and findings, we discuss the potential for harnessing the power of the online communities to create norms around problematic behaviors. Jessica Pater, Moon K. Kim, Elizabeth D. Mynatt, Casey Fiesler |
GROUP | 3 |
| 2016 | Structured scaffolding for reflection and problem solving in diabetes self-management: qualitative study of mobile diabetes detectiveabstractOBJECTIVE: To investigate subjective experiences and patterns of engagement with a novel electronic tool for facilitating reflection and problem solving for individuals with type 2 diabetes, Mobile Diabetes Detective (MoDD). METHODS: In this qualitative study, researchers conducted semi-structured interviews with individuals from economically disadvantaged communities and ethnic minorities who are participating in a randomized controlled trial of MoDD. The transcripts of the interviews were analyzed using inductive thematic analysis; usage logs were analyzed to determine how actively the study participants used MoDD. RESULTS: Fifteen participants in the MoDD randomized controlled trial were recruited for the qualitative interviews. Usage log analysis showed that, on average, during the 4 weeks of the study, the study participants logged into MoDD twice per week, reported 120 blood glucose readings, and set two behavioral goals. The qualitative interviews suggested that individuals used MoDD to follow the steps of the problem-solving process, from identifying problematic blood glucose patterns, to exploring behavioral triggers contributing to these patterns, to selecting alternative behaviors, to implementing these behaviors while monitoring for improvements in glycemic control. DISCUSSION: This qualitative study suggested that informatics interventions for reflection and problem solving can provide structured scaffolding for facilitating these processes by guiding users through the different steps of the problem-solving process and by providing them with context-sensitive evidence and practice-based knowledge related to diabetes self-management on each of those steps. CONCLUSION: This qualitative study suggested that MoDD was perceived as a useful tool in engaging individuals in self-monitoring, reflection, and problem solving. Lena Mamykina, Elizabeth M. Heitkemper, Arlene M. Smaldone, Rita Kukafka, Heather J. Cole-Lewis, Patricia G. Davidson, Elizabeth D. Mynatt, Jonathan N. Tobin, Andrea Cassells, Carrie Goodman, George Hripcsak |
J. Am. Medical Informatics Assoc. | 7 |
| 2015 | Qualitative Study of an Electronic Tool for Facilitating Problem-Solving and Sensemaking in Diabetes Self-Management, Mobile Diabetes Detectiv
Lena Mamykina, Elizabeth M. Heitkemper, Arlene M. Smaldone, Rita Kukafka, Patricia G. Davidson, Elizabeth D. Mynatt, Jonathan N. Tobin, Andrea Cassells, Carrie Goodman, George Hripcsak |
AMIA | 6 |
| 2015 | This Digital Life: A Neighborhood-Based Study of Adolescents' Lives OnlineabstractIn this paper, we present the results of a multi-year study of the social computing practices of 179 adolescents (Mage=12.4 years, SD=1.3; range: 10-14) living in a majority-minority lower-income urban neighborhood in the Southeast U.S. We investigate shifting social media practices using annual surveys and focus groups. We describe participants' social media use and motivations and show how that use has shifted over time. We show how participants identify social pressures and influences as well as specific behaviors including computer-mediated risky behaviors and self-harm. We discuss the implications of our findings for the CHI research community, including methodological challenges and the need for further study of computer-mediated harmful behaviors in youth populations. By demonstrating how large-scale trends are enacted on the ground, we describe participants' uses, motivations and behaviors as they deal with the increasing influence of technology in their social lives. Jessica Pater, Andrew D. Miller 0001, Elizabeth D. Mynatt |
CHI | 3 |
| 2015 | Comparing Health Information Sharing Preferences of Cancer Patients, Doctors, and NavigatorsabstractAs technologies such as personal health records and symptom trackers become more common, we are seeing an increase in patients actively engaging in health tracking behaviors. Patient collected data can provide valuable insight for healthcare providers, particularly in the area of breast cancer. Thus far, little work has examined whether the health information that patients are willing to track and share aligns with the information needs of healthcare providers. Our work provides a comparison between the health information sharing preferences of breast cancer patients, doctors and navigators. We identify discrepancies between stakeholders' preferences, such as patients' hesitation to share feelings of loneliness, signifying where technology can play an important role in helping patients prioritize the health information shared with providers. We present design implications from this work to guide the development of future health information sharing tools that consider the differing needs of healthcare stakeholders. Maia L. Jacobs, James Clawson, Elizabeth D. Mynatt |
CSCW | 3 |
| 2015 | No longer wearing: investigating the abandonment of personal health-tracking technologies on craigslistabstractPersonal health-tracking technologies have become a part of mainstream culture. Their growing popularity and widespread adoption present an opportunity for the design of new interventions to improve wellness and health. However, there is an increasing concern that these technologies are failing to inspire long-term adoption. In order to understand why users abandon personal health-tracking technologies, we analyzed advertisements of secondary sales of such technologies on Craigslist. We conducted iterative inductive and deductive analyses of approximately 1600 advertisements of personal health-tracking technologies posted over the course of one month across the US. We identify health motivations and rationales for abandonment and present a set of design implications. We call for improved theories that help translate between existing theories designed to explain psychological effects of health behavior change and the technologies that help people make those changes. James Clawson, Jessica Pater, Andrew D. Miller 0001, Elizabeth D. Mynatt, Lena Mamykina |
UbiComp | 4 |
| 2014 | My journey compass: a preliminary investigation of a mobile tool for cancer patientsabstractHealth information management for cancer care is a challenging and personal process that changes over time based on one's needs, goals, and health status. While technologies supporting health information management appear promising, we do not fully understand how health information tools fit into patients? daily lives. To better understand the opportunities and usage barriers of these tools, we designed and deployed a mobile, tablet-based health management aid: My Journey Compass. After one month of use, we interviewed twelve breast cancer patients to investigate their initial patterns of adoption, adaptation, use and non-use. We found that developing a tool that was customizable, mobile, and integrated into the patients' healthcare system resulted in a set of surprising uses by breast cancer patients for a wide variety of tasks. Our study demonstrates the potential for health management tools to improve the cancer care experience and for HCI research to influence existing healthcare systems. Maia L. Jacobs, James Clawson, Elizabeth D. Mynatt |
CHI | 3 |
| 2014 | StepStream: a school-based pervasive social fitness system for everyday adolescent healthabstractComputer-supported fitness interventions for adolescents have the potential to improve adolescents' attitudes and perceptions about physical activity through peer influence and interpersonal accountability. Past research has explored the potential of interventions based on competition and social-comparison mechanisms. We present a new approach: school-based, pervasive social fitness systems. We describe one such system: StepStream, a pedometer-based microblog we designed and deployed for four weeks with 42 US middle school students. StepStream users improved their attitudes about fitness and increased their sense of social support for fitness. The least-active students also increased their daily activity. We show that our school-based social fitness approach performed comparably in attitude and behavior change to more competitive or direct-comparison systems. These results expand the strategies available computer-supported fitness interventions. Our school-based social fitness approach to everyday adolescent health shows the potential for social computing systems to positively influence offline health behaviors in real-world settings. Andrew D. Miller 0001, Elizabeth D. Mynatt |
CHI | 2 |
| 2014 | Just awful enough: the functional dysfunction of the something awful forumsabstractThe Something Awful Forums (SAF) is an online community comprised of a loosely connected federation of forums, united in a distinctive brand of humor with a focus on the quality of member contributions. In this case study we find that the site has sustained success while deviating from common conventions and norms of online communities. Humor and the quality of content contributed by SAF members foster practices that seem counterintuitive to the development of a stable and thriving community. In this case study we show how design decisions are contextual and inter-dependent and together these heuristics create a different kind of online third place that challenges common practices. Jessica Pater, Yacin Nadji, Elizabeth D. Mynatt, Amy S. Bruckman |
CHI | 3 |
| 2014 | Cancer navigation: opportunities and challenges for facilitating the breast cancer journeyabstractCancer navigation programs help patients overcome emotional, financial, and logistical challenges not typically addressed by the medical system. In this paper, we provide a detailed description of a rural cancer navigation organization, specifically detailing the roles collaboration and technology play in supporting navigation work. Examining navigation from a CSCW perspective, we see that navigation is a collaborative care system requiring coordination with patients, providers, and other navigators. Our study reveals a number of design opportunities for supporting navigation in the areas of resource monitoring, knowledge transfer, case management, long term navigation, and development of best practices. Supporting cancer navigation will be a critical step towards improving the healthcare experience for cancer patients. Maia L. Jacobs, James Clawson, Elizabeth D. Mynatt |
CSCW | 3 |
| 2013 | I am what i eat: identity & critical thinking in an online health forum for kidsabstractAs kids encounter food advertisements, it is important that they be able to critically evaluate the message's claims, the healthiness of the promoted product and their desire for it. To explore how technology might help kids develop these skills, we created an online forum called TalkBack that encourages children to critically analyze the messaging in food ads and their attitudes towards marketed foods. We evaluated TalkBack with twenty-eight middle school students in a summer camp program. We discuss how participants appeared to project and protect their sense of self through their interaction with TalkBack. We also describe the limited analytic depth of their forum contributions and suggest directions for HCI research that attempts to encourage critical thinking and health promotion in adolescents. Andrea G. Parker, Ian McClendon, Catherine Grevet, Victoria Ayo, WonTaek Chung, Veda Johnson, Elizabeth D. Mynatt |
CHI | 7 |
| 2012 | Activity-based interaction: designing with child life specialists in a children's hospitalabstractChild Life Specialists (CLS's) are medical professionals who use activities to educate, comfort, entertain and distract children in hospitals. Adapting to a shifting cast of children, context and mediating activities requires CLS's to be experts at a kind of articulation work. This expertise means CLS's are well equipped to help technologists introduce child-facing interventions to the hospital. We conducted participatory design activities with 9 CLS's to develop two mobile systems to explore how CLS-child interactions are shaped by activities. We observed 18 child-CLS pairs using these systems in a hospital setting. By analyzing these encounters, we describe a continuum for classifying activities as either Co-Present or Collaborative. We then introduce a framework, Activity-Based Interaction, to describe structural components of activities that impact their position on this continuum. These concepts suggest new approaches to designing mediating technologies for adults and children. Matthew N. Bonner, Elizabeth D. Mynatt |
CHI | 3 |
| 2012 | This is not a one-horse race: understanding player types in multiplayer pervasive health games for youthabstractTechnology-based interventions for promoting health behavior-change frequently leverage multiplayer game mechanics such as group-based competitions. However, health interventions successful for groups writ large may not always translate to successful behavior change at the individual level. In this paper, we explore the tension between group and individual success, based on an empirical study on a long-term real-world deployment of a pervasive health game for youth. We report five distinctive player types along the dimensions of motivation, behavior, and influence on others. Based on the findings, we provide design suggestions to help game designers integrate group-based mechanisms that maximize intervention effectiveness. Elsa Eiriksdottir, Daniel Kestranek, Richard Catrambone, Elizabeth D. Mynatt, Andrew D. Miller 0001, Yan Xu 0011, Erika S. Poole |
CSCW | 4 |
| 2012 | The work of play: supporting a pervasive health behavior change intervention for us middle school studentsabstractTechnology-based health behavior change interventions involving passive on-body sensing and feedback interfaces show promise for increasing participation in physical activity. However, the majority of prior studies are small-scale interventions that heavily rely on research teams for programmatic support. In larger-scale deployments, participants may have to take over setup and maintenance tasks. In this paper, we examine the "hidden work" involved with the large-scale deployment of a behavior change application in American schools. We offer insight into the coordination required to maintain such deployments, and identify unique challenges that arise when schoolchildren are the target of a behavior change intervention. Our findings highlight the behind-the-scenes coordination and management work required of adult facilitators in order to support pervasive health interventions for children in school environments. We offer advice to researchers and project managers attempting integration of technology-based health behavior change applications for children. Andrew D. Miller 0001, Erika S. Poole, Yan Xu 0011, Elsa Eiriksdottir, Daniel Kestranek, Richard Catrambone, Elizabeth D. Mynatt |
CSCW | 7 |
| 2012 | Designing pervasive health games for sustainability, adaptability and sociabilityabstractActive video games (AVG) have become widespread as more physical interfaces are introduced in video games. Lab based studies have indicated that AVGs can increase the amount and intensity of physical activity compared to non-active games and TV, however, the long-term effectiveness of AVGs has yet been established. In fact, most of the existing studies show a reduction of interest and participation over time. This paper presents our findings from a long-term, multi-site deployment of a pervasive health game, the American Horsepower Challenge (AHPC). Similar to previous studies, our findings also show reduced effectiveness of the game, but on a much larger scale. Moreover, we analyze reasons for this and report what kind of game related online and offline activities happened during the deployment. We argue that a shift of evaluation metrics and design goals is required to make real-world sustainable behavior changes. Based on empirical data, we propose three goals for AVGs---sustainability, adaptability and sociability. Behavior-changing games can learn how to achieve these goals from existing game genres, such as alternate reality games, location-based games, family games, and multiplayer online games etc. Yan Xu 0011, Erika S. Poole, Andrew D. Miller 0001, Elsa Eiriksdottir, Richard Catrambone, Elizabeth D. Mynatt |
FDG | 6 |
| 2012 | Eating alone, together: new forms of commensalityabstractEating with others, or commensality, is an enjoyable activity that serves many important social functions; however, many individuals eat meals alone due to life circumstances, meaning that they miss out on these social benefits. We developed and deployed a simple technology probe providing social awareness around mealtimes to explore how social systems might help alleviate the loneliness of solitary dining. Our findings suggest that these systems can convey a sense of connectedness around a meal; further, our analysis revealed three themes relevant to systems of this type: that contextually-located peripheral awareness engenders connectedness; that such tools can foster a feeling of shared social presence, and that they can be a catalyst for other forms of communication around the meal. These findings suggest that "remote commensality" is not only possible, but that it may take on forms entirely different to that which we are accustomed. Catherine Grevet, Anthony Tang 0001, Elizabeth D. Mynatt |
GROUP | 3 |
| 2012 | Here We Are! Where Are We? Locating Mixed Reality in The Age of the SmartphoneabstractMixed reality (MR), from location- and context-aware systems through immersive augmented reality applications, has been studied in research labs for more than two decades. With the advent of the modern smartphone, and the rapid adoption of wireless broadband technologies, this research is moving out of the lab and into the real world. Beyond just providing a platform for MR to reach a broad range of users, the capabilities and limitations of the smartphone provide a set of constraints on what kinds of applications can and cannot be delivered to consumers that have fundamentally changed how researchers think about MR. We examine previous definitions of MR, and reimagine the term as a class of experiences occurring in an ecosystem consisting of the smartphone, the cloud, and the user. Using a selection of current MR applications as a lens, we identify three key areas of continuing evolution and suggest how the development of a next-generation MR environment can help us channel the future growth of MR in research, industrial, and consumer communities. Evan Barba, Blair MacIntyre, Elizabeth D. Mynatt |
Proc. IEEE | 3 |
| 2011 | Examining the impact of collaborative tagging on sensemaking in nutrition managementabstractCollaborative tagging mechanisms are integral to social computing applications in a variety of domains. Their expected benefits include simplified retrieval of digital content, as well as enhanced ability of a community to makes sense of the shared content. We examine the impact of collaborative tagging in context of nutrition management. In a controlled experiment we asked individuals to assess the nutritional value of meals based on photographic images and observed the impact of different types of tags and tagging mechanisms on individuals nutritional sensemaking. The results of the study show that tags enhance individuals' ability to remember the viewed meals. However, we found that some types of tags can be detrimental to sensemaking, rather than supporting it. These findings stress the importance of tagging vocabularies and suggest a need for expert moderation of community sensemaking. Lena Mamykina, Andrew D. Miller 0001, Catherine Grevet, Yevgeniy Eugene Medynskiy, Michael A. Terry, Elizabeth D. Mynatt, Patricia G. Davidson |
CHI | 6 |
| 2011 | The place for ubiquitous computing in schools: lessons learned from a school-based intervention for youth physical activityabstractWith rising concerns about obesity and sedentary lifestyles in youth, there has been an increasing interest in understanding how pervasive and ubiquitous computing technologies can catalyze positive health behaviors in children and teens. School-based interventions seem like a natural choice, and ubiquitous computing technologies hold much promise for these interventions. Yet the literature contains little guidance for how to approach school-based ubicomp deployments. Grounded in our analysis of a large-scale US school-based intervention for promoting youth physical activity, we present an approach to the design and evaluation of school-based ubicomp that treats the school as a social institution. We show how the school regulates students' daily lives, drawing from work in the sociology of schools to create a framing for planning, executing and analyzing school-based ubicomp deployments. These insights will assist other researchers and designers engaging in deployments of ubiquitous computing systems in settings with established institutional structures. Erika S. Poole, Andrew D. Miller 0001, Yan Xu 0011, Elsa Eiriksdottir, Richard Catrambone, Elizabeth D. Mynatt |
UbiComp | 6 |
| 2010 | Constructing identities through storytelling in diabetes managementabstractThe continuing epidemics of diabetes and obesity create much need for information technologies that can help individuals engage in proactive health management. Yet many of these technologies focus on such pragmatic issues as collecting and presenting health information and modifying individuals' behavior. At the same time, researchers in clinical community argue that individuals' perception of their identity has dramatic consequences for their health behaviors. In this paper we discuss results of a deployment study of a mobile health monitoring application. We show how individuals with considerable diabetes experience found a unique way to adopt this health-monitoring application to construct and negotiate their identities as persons with a chronic disease. We argue that viewing health management from identity construction perspective opens new opportunities for research and design in technologies for health. Lena Mamykina, Andrew D. Miller 0001, Elizabeth D. Mynatt, Daniel Greenblatt |
CHI | 3 |
| 2010 | Informal interactions in nonprofit networksabstractNonprofit organizations often need to excel in coordinating with other organizations and must do so in a variety of contexts and levels from the informal to the formal. Their ability to accomplish their mission can critically depend on their efficacy in managing dependencies on others for tasks, accessing needed resources, raising their profile in the community, and achieving their goals. Although much research has been done to understand systems for supporting formal coordination between organizations, there is a gap in understanding how informal coordination can be supported by systems. As a first step towards addressing this gap, we conducted a field study of a network of nonprofit organizations, focusing specifically on informal interactions among them. Based on this study, we characterize informal coordination between organizations and the context for such interactions. Our findings point to a need to further explore a class of interorganizational interactions that may not be adequately explored or understood by our research community. Jennifer Stoll, W. Keith Edwards, Elizabeth D. Mynatt |
CHI | 3 |
| 2010 | Interorganizational coordination and awareness in a nonprofit ecosystemabstractNonprofit organizations working with high-risk vulnerable populations such as human trafficking victims often need to engage in a significant level of interorganizational collaboration. Given the importance for nonprofits to be able to work with many different organizations, and given the importance of awareness in initiating and facilitating such collaborations, we conducted a field study to explore existing practices around coordination and awareness across a specific ecosystem of nonprofit organizations. In this paper, we provide an in-depth reflection on interorganizational issues among a cross-section of nonprofits. We identify four aspects of the interorganizational context in which these nonprofits must operate, as well as challenges they may encounter. Our goal is to illuminate first steps towards finding appropriate technological solutions for supporting coordination and awareness between these organizations so they can be more effective in accomplishing their mission. Jennifer Stoll, W. Keith Edwards, Elizabeth D. Mynatt |
CSCW | 3 |
| 2009 | It feels better than filing: everyday work experiences in an activity-based computing systemabstractActivity-based computing represents an alternative to the dominant application- and document-centric model at the foundation of most mainstream desktop computing interfaces. In this paper, we present in-depth results from an in situ, longitudinal study of an activity-based computing system, Giornata. We detail the ways that the specific features of this system influenced the everyday work experiences of a small cohort of knowledge workers. Our analysis provides contributions at several levels of granularity-we provide concrete design recommendations based on participants' reactions to the particular features of the Giornata system and a discussion about how our findings can provide insight about the broader understanding of knowledge work and activity within HCI. Stephen Voida, Elizabeth D. Mynatt |
CHI | 2 |
| 2009 | Challenges in supporting end-user privacy and security management with social navigationabstractSocial navigation is a promising approach for supporting privacy and security management. By aggregating and presenting the choices made by others, social navigation systems can provide users with easily understandable guidance on security and privacy decisions, rather than requiring that they understand low-level technical details in order to make informed decisions. We have developed two prototype systems to explore how social navigation can help users manage their privacy and security. The Acumen system employs social navigation to address a common privacy activity, managing Internet cookies, and the Bonfire system uses social navigation to help users manage their personal firewall. Our experiences with Acumen and Bonfire suggest that, despite the promise of social navigation, there are significant challenges in applying these techniques to the domains of end-user privacy and security management. Due to features of these domains, individuals may misuse community data when making decisions, leading to incorrect individual decisions, inaccurate community data, and “herding ” behavior that is an example of what economists term an informational cascade. By understanding this phenomenon in these terms, we develop and present two general approaches for mitigating herding in social navigation systems that support end-user security and privacy management, mitigation via algorithms and mitigation via user interaction. Mitigation via user interaction is a novel and promising approach to mitigating cascades in social navigation systems. Categories and Subject Descriptors H5.3 [Information interfaces and presentation (e.g., HCI)]: Group and Organizational Interfaces- collaborative computing, theory and models. K4.1 [Computers and Society]: Public Policy Issues – privacy. Jeremy Goecks, W. Keith Edwards, Elizabeth D. Mynatt |
SOUPS | 3 |
| 2008 | MAHI: investigation of social scaffolding for reflective thinking in diabetes managementabstractIn the recent years, the number of individuals engaged in self-care of chronic diseases has grown exponentially. Advances in computing technologies help individuals with chronic diseases collect unprecedented volumes of health-related data. However, engaging in reflective analysis of the collected data may be challenging for the untrained individuals. We present MAHI, a health monitoring application that assists newly diagnosed individuals with diabetes in acquiring and developing reflective thinking skills through social interaction with diabetes educators. The deployment study with twenty five newly diagnosed individuals with diabetes demonstrated that MAHI significantly contributed to individuals' achievement of their diabetes management goals (changing diet). More importantly, MAHI inspired individuals to adopt Internal Locus of Control, which often leads to persistent engagement in self-care and positive health outcomes. Lena Mamykina, Elizabeth D. Mynatt, Patricia G. Davidson, Daniel Greenblatt |
CHI | 2 |
| 2008 | Charitable technologies: opportunities for collaborative computing in nonprofit fundraisingabstractThis paper presents research analyzing the role of computational technology in the domain of nonprofit fundraising. Nonprofits are a cornerstone of many societies and are especially prominent in the United States, where $295 billion, or slightly more than 2% of the U.S. Gross Domestic Product (i.e. total national revenue), was directed toward charitable causes in 2006. Nonprofits afford many worthwhile endeavors, including crisis relief, basic services to those in need, public education and the arts, and preservation of the natural environment. In this paper, we identify six roles that computational technology plays in support of nonprofit fundraising and present two models characterizing technology use in this domain: (1) a cycle of technology-assisted fundraising and (2) a model of relationships among stakeholders in technology-assisted fundraising. Finally, we identify challenges and research opportunities for collaborative computing in the unique and exciting nonprofit fundraising domain. Jeremy Goecks, Amy Voida, Stephen Voida, Elizabeth D. Mynatt |
CSCW | 4 |
| 2008 | Re-framing the desktop interface around the activities of knowledge workabstractThe venerable desktop metaphor is beginning to show signs of strain in supporting modern knowledge work. In this paper, we examine how the desktop metaphor can be reframed, shifting the focus away from a low-level (and increasingly obsolete) focus on documents and applications to an interface based upon the creation of and interaction with manually declared, semantically meaningful activities. We begin by unpacking some of the foundational assumptions of desktop interface design, describe an activity-based model for organizing the desktop interface based on theories of cognition and observations of realworld practice, and identify a series of high-level system requirements for interfaces that use activity as their primary organizing principle. Based on these requirements, we present the novel interface design of the Giornata system, a prototype activity-based desktop interface, and share initial findings from a longitudinal deployment of the Giornata system in a real-world setting. Stephen Voida, Elizabeth D. Mynatt, W. Keith Edwards |
UIST | 2 |
| 2007 | Use and Implications of a Shared, Forecasting Calendar
Joe Tullio, Elizabeth D. Mynatt |
INTERACT (1) | 2 |
| 2007 | When design just isn't enough: the unanticipated challenges of the real world for large collaborative displays
Elaine M. Huang, Elizabeth D. Mynatt, Jay P. Trimble |
Pers. Ubiquitous Comput. | 2 |
| 2006 | From mainframes to picture frames: charting the rapid evolution of visual interfacesabstractThe past four decades are witness to tremendous change in the technical capabilities, industry techniques, and popular expectations underlying visual interaction between people and computers. Nevertheless we are on the cusp of a more encompassing revolution driven by new expectations of increasingly personal computing experiences. In this talk I will illustrate this nascent relationship between people and computation driven by the emergence of people as equally, and interchangeably, consumers and producers of the computing experience. Although buoyed by achievements in ubiquitous and pervasive computing technologies, this revolution is fundamentally about how a blossoming literacy in computing technologies empowers new forms of communication, reflection and decision making. Elizabeth D. Mynatt |
AVI | 1 |
| 2006 | Investigating health management practices of individuals with diabetesabstractChronic diseases, endemic in the rapidly aging population, are stretching the capacity of healthcare resources. Increasingly, individuals need to adopt proactive health attitudes and contribute to the management of their own health. We investigate existing diabetes self-management practices and ways in which reflection on prior actions impacts future lifestyle choices. The findings suggest that individuals generate and evaluate hypotheses regarding health implications of their actions. Thus, health-monitoring applications can assist individuals in making educated choices by facilitating discovery of correlations between their past actions and health states. Deployment of an early prototype of a health-monitoring application demonstrated the need for careful presentation techniques to promote more robust understanding and to avoid reinforcement of biases. Lena Mamykina, Elizabeth D. Mynatt, David R. Kaufman |
CHI | 2 |
| 2006 | Challenges in the analysis of multimodal messagingabstractNew forms of computer-mediated communication are increasingly multimodal, providing capabilities for communicating with some combination of text, image, audio, and video. In this paper, we point to the need to develop better methods for studying multimodal communication -- more specifically, for studying thencommunicative role of and relationships among differentnmodalities within their increasingly complex, multimodal semioticnlandscapes. We present two challenges in the analysis of multimodal communication, point of view and unit of analysis, both encountered in the context of our study of the use of photo-enhanced instant messaging. Amy Voida, Elizabeth D. Mynatt |
CSCW | 2 |
| 2005 | Digital Family Portrait Field Trial: Support for Aging in PlaceabstractA growing social problem in the U.S., and elsewhere, is enabling older adults to continue living independently, as opposed to moving to an institutional care setting. One key part of this complex problem is providing awareness of senior adults day-to-day activities, promoting "peace of mind" for extended family members. The Digital Family Portrait (DFP) is one approach to providing peace of mind that has shown promise. To date, research on the DFP has been limited to wizard-of-oz based experiments over short periods of time. This paper describes a DFP field trial in which a private home was instrumented with sensors rather than relying on input from wizard-of-oz technology. This field trial was conducted over a period of one year between an aging parent living alone in her own home and her adult child living 50 miles distant. Jim Rowan, Elizabeth D. Mynatt |
CHI | 2 |
| 2005 | Six themes of the communicative appropriation of photographic imagesabstractIn this paper, we explore the use of digital photographs in computer-mediated communication. We present Lascaux, an instant messaging client that serves as a research platform for studying visual communication with digital photographs. Through a combined analysis of the uses of images in Lascaux as well as the uses of images in other communicative contexts, we arrived at six themes of appropriation: the image as amplification, the image as narrative, the image as awareness, the image as local expression, the image as invitation, and the image as object/instrument. For each theme, we explore the ways in which a medium may be designed to support that class of appropriation. Finally, we reflect on the relationship between literacy, mastery, and appropriation. Amy Voida, Elizabeth D. Mynatt |
CHI | 2 |
| 2005 | Enhancing general-purpose tools with multi-state previewing capabilities
Michael A. Terry, Elizabeth D. Mynatt |
Knowl. Based Syst. | 2 |
| 2005 | IntroductionabstractNo abstract available. Matt Jones 0001, Bonnie A. Nardi, Elizabeth D. Mynatt |
ACM Trans. Comput. Hum. Interact. | 3 |
| 2004 | Designing a cognitive aid for the home: a case-study approachabstractCognitive impairments play a large role in the lives of surviviors of mild traumatic brain injuries who are unable to return to their prior level of independence in their homes. Computational support has the potential to enable these individuals to regain control over some aspects of their lives. Our research aims to carefully seek out issues that might be appropriate for computational support and to build enabling technologies that increase individuals' functional independence in the home environment. Using a case-study approach, we explored the needs and informed the design of a pacing aid for an individual with a cognitive impairment whose quality of life was negatively affected by her inability to pace herself during her morning routine. The contributions of this research include insights we gained with our methodology, two sets of design dimensions: user-centered contraints developed from capabilities and preferences of our users and system-centered capabilities that could be explored in potential designs, a design concept which illustrates the application of these design dimensions into a potential pacing aid, and evaluations of paper prototypes guided by the design dimensions. Jessica Paradise, Elizabeth D. Mynatt, Cliff Williams, John Goldthwaite |
ASSETS | 2 |
| 2004 | Variation in element and action: supporting simultaneous development of alternative solutionsabstractThe complexity of many problems necessitates creating and exploring multiple, alternative solutions. However, current user interfaces do not cleanly support creating alternatives at a time when they are likely to be discovered: as users interactively modify data. This paper presents Parallel Paths, a novel model of interaction that facilitates generating, manipulating, and comparing alternative solutions. In contrast to existing approaches such as automated history capture tools, Parallel Paths emphasizes the active, simultaneous development of multiple, alternative solutions. We demonstrate this model of interaction in Parallel Pies, a user interface mechanism developed for image manipulation tasks that allows users to: easily create solution alternatives as they interact with a command; embed the alternatives in the same workspace; manipulate the alternatives independently or simultaneously as if they were the same object; and perform side-by-side comparisons of each. Results from an initial evaluation are presented, along with implications for future designs. Michael A. Terry, Elizabeth D. Mynatt, Kumiyo Nakakoji, Yasuhiro Yamamoto |
CHI | 2 |
| 2004 | Leveraging social networks for information sharingabstractSaori is a computation infrastructure that enables users and end-user applications to leverage social networks to mediate information dissemination. Saori provides users with awareness of and control over the information dissemination process within social networks; Saori enables users to employ both technological and social methods to manage information sharing. Saori users can create policies that mediate sharing by exploiting social network structures. Saori also provides social data to users; this data encourages users to be accountable for how they share information. We integrated Saori into a Wiki Wiki Web to demonstrate a concrete use of the infrastructure. Jeremy Goecks, Elizabeth D. Mynatt |
CSCW | 2 |
| 2003 | Semi-public displays for small, co-located groupsabstractThe majority of systems using public displays to foster awareness have focused on providing information across remote locations or among people who are loosely connected and lack awareness of each other's activities or interests. We have, however, identified many potential benefits for an awareness system that displays information within a small, co-located group in which the members already possess some awareness of each other's activities. By using "Semi-Public Displays," public displays scoped for small groups, we can make certain types of information visible in the environment, promoting collaboration and providing lightweight information about group activity. Compared to designing for large, loosely connected groups, designing for Semi-Public Displays mitigates typically problematic issues in sustaining relevant content for the display and minimizing privacy concerns. We are using these applications to support and enhance the interactions and information that group members utilize to maintain awareness and collaborate. Elaine M. Huang, Elizabeth D. Mynatt |
CHI | 2 |
| 2003 | Digital Decor: Augmented Everyday Things
Itiro Siio, Jim Rowan, Noyuri Mima, Elizabeth D. Mynatt |
Graphics Interface | 4 |
| 2003 | Perceptual user interfaces using vision-based eye trackingabstractWe present a multi-camera vision-based eye tracking method to robustly locate and track user's eyes as they interact with an application. We propose enhancements to various vision-based eye-tracking approaches, which include (a) the use of multiple cameras to estimate head pose and increase coverage of the sensors and (b) the use of probabilistic measures incorporating Fisher's linear discriminant to robustly track the eyes under varying lighting conditions in real-time. We present experiments and quantitative results to demonstrate the robustness of our eye tracking in two application prototypes. Ravikrishna Ruddarraju, Antonio Haro, Kristine S. Nagel, Quan T. Tran, Irfan A. Essa, Gregory D. Abowd, Elizabeth D. Mynatt |
ICMI | 7 |
| 2002 | Recognizing creative needs in user interface designabstractThe creative process requires experimentation, the exploration of variations, and the continual evaluation of one's progress. While these processes are frequently non-linear and iterative, modern user interfaces do not explicitly support these practices, and instead impose a linear progression through tasks that is a poor fit for creative pursuits. In this paper we use data from three case studies, and draw upon Sch$#246;n's theory of reflection-in-action to illustrate specific deficiencies in current user interfaces when used in creative endeavors. We then develop a set of guidelines for user interface design and demonstrate their application in three designs intended to support tasks in the domain of image manipulation. Michael A. Terry, Elizabeth D. Mynatt |
Creativity & Cognition | 2 |
| 2002 | When conventions collide: the tensions of instant messaging attributedabstractWe discuss findings from observation, interviews, and textual analysis of instant messaging use in a university research lab setting. We propose a method for characterizing the tensions that permeate instant messaging texts and that expose the collision between conventions of verbal and written communication. Given this method, we suggest a design space for exploring potential design choices in instant messaging clients. Finally, we recommend an analysis of communicative conventions as a fruitful lens through which designers might anticipate or circumvent design tensions in emergent computer-mediated communication technologies Amy Voida, Wendy Newstetter, Elizabeth D. Mynatt |
CHI | 3 |
| 2002 | Distributing Event Information by Simulating Word-of-Mouth Exchanges
Elaine M. Huang, Michael A. Terry, Elizabeth D. Mynatt, Kent Lyons, Alan Chen 0002 |
Mobile HCI | 3 |
| 2002 | Side views: persistent, on-demand previews for open-ended tasksabstractWe introduce Side Views, a user interface mechanism that provides on-demand, persistent, and dynamic previews of commands. Side Views are designed to explicitly support the practices and needs of expert users engaged in openended tasks. In this paper, we summarize results from field studies of expert users that motivated this work, then discuss the design of Side Views in detail. We show how Side Views' design affords their use as tools for clarifying, comparing, and contrasting commands; generating alternative visualizations; experimenting without modifying the original data (i.e., "what-if" tools); and as tools that support the serendipitous discovery of viable alternatives. We then convey lessons learned from implementing Side Views in two sample applications, a rich text editor and an image manipulation application. These contributions include a discussion of how to implement Side Views for commands with parameters, for commands that require direct user input (such as mouse strokes for a paint program), and for computationally-intensive commands. Michael A. Terry, Elizabeth D. Mynatt |
UIST | 2 |
| 2002 | Augmenting shared personal calendarsabstractIn this paper, we describe Augur, a groupware calendar system to support personal calendaring practices, informal workplace communication, and the socio-technical evolution of the calendar system within a workgroup. Successful design and deployment of groupware calendar systems have been shown to depend on several converging, interacting perspectives. We describe calendar-based work practices as viewed from these perspectives, and present the Augur system in support of them. Augur allows users to retain the flexibility of personal calendars by anticipating and compensating for inaccurate calendar entries and idiosyncratic event names. We employ predictive user models of event attendance, intelligent processing of calendar text, and discovery of shared events to drive novel calendar visualizations that facilitate interpersonal communication. In addition, we visualize calendar access to support privacy management and long-term evolution of the calendar system. Joe Tullio, Jeremy Goecks, Elizabeth D. Mynatt, David H. Nguyen |
UIST | 3 |
| 2001 | Time Aura: interfaces for pacingabstractHistorically one of the visions for human-computer symbiosis has been to augment human intelligence and extend people's cognitive abilities. In this paper, we present two visually-based systems to enhance a person's ability to flexibly control their pace while engaged in a cognitively demanding activity. In these investigations, we explore pacing interfaces that minimize the cognitive demands for assessing a current pace, provide ambient cues that can be quickly interpreted without incurring significant interruption from the current task, and place knowledge in the world to flexibly support different pacing strategies. Evaluation of our pacing interfaces shows that technology can successfully support pacing. Lena Mamykina, Elizabeth D. Mynatt, Michael A. Terry |
CHI | 2 |
| 2001 | Digital family portraits: supporting peace of mind for extended family membersabstractA growing social problem in the U.S., and elsewhere, is supporting older adults who want to continue living independently, as opposed to moving to an institutional care setting. One key part of this complex problem is providing awareness of senior adults day-to-day activities, promoting peace of mind for extended family members. In this paper, we introduce the concept of a digital family portrait that provides qualitative visualizations of a family members daily life. Leveraging a familiar household object, the picture frame, our design populates the frame with iconic imagery summarizing 28 days. In a final implementation, the digital family portrait would gather information from sensors in the home. Elizabeth D. Mynatt, Jim Rowan, Sarah Craighill, Annie Jacobs |
CHI | 1 |
| 2001 | Inferring calendar event attendanceabstractThe digital personal calendar has long been established as an effective tool for supporting workgroup coordination. For the new class of ubiquitous computing applications, however, the calendar can also be seen as a sensor, providing both location and availability information to these applications. In most cases, however, the calendar represents a sequence of events that people could (or should) attend, not their actual daily activities. To assist in the accurate determination of user whereabouts and availability, we present Ambush, a calendar system extension that uses a Bayesian model to predict the likelihood of one's attendance at the events listed on his or her schedule. We also present several techniques for the visual display of these likelihoods in a manner intended to be quickly interpreted by users examining the calendar. Elizabeth D. Mynatt, Joe Tullio |
IUI | 1 |
| 2001 | Support for multitasking and background awareness using interactive peripheral displaysabstractIn this paper, we describe Kimura, an augmented office environment to support common multitasking practices. Previous systems, such as Rooms, limit users by constraining the interaction to the desktop monitor. In Kimura, we leverage interactive projected peripheral displays to support the perusal, manipulation and awareness of background activities. Furthermore, each activity is represented by a montage comprised of images from current and past interaction on the desktop. These montages help remind the user of past actions, and serve as a springboard for ambient context-aware reminders and notifications. Blair MacIntyre, Elizabeth D. Mynatt, Stephen Voida, Klaus Marius Hansen, Joe Tullio, Gregory M. Corso |
UIST | 2 |
| 2000 | An Architecture for Pen-based Interaction on Electronic WhiteboardsabstractThis paper describes the software architecture for our pen-based electronic whiteboard system, called Flatland. The design goal of Flatland is to support various activities on personal office whiteboards, while maintaining the outstanding ease of use and informal appearance of conventional whiteboards. The GUI framework of existing window systems is too complicated and heavy-weight to achieve this goal, and so we designed a new architecture that works as a kind of window system for penbased applications. Our architecture is characterized by its use of freeform strokes as the basic primitive for both input and output, flexible screen space segmentation, pluggable applications that can operate on each segment, and built-in history management mechanisms. This architecture is carefully designed to achieve simple, unified coding and high extensibility, which was essential to the iterative prototyping of the Flatland interface. While the current implementation is optimized for large office whiteboards, this architecture is useful for the implementation of a range of various pen-based systems. Takeo Igarashi, W. Keith Edwards, Anthony LaMarca, Elizabeth D. Mynatt |
Advanced Visual Interfaces | 4 |
| 2000 | Beyond bowling togetherabstractNo abstract available. Paul Resnick, Tora K. Bikson, Elizabeth D. Mynatt, Robert D. Putnam, Lee Sproull, Barry Wellman |
CSCW | 3 |
| 2000 | A temporal model for multi-level undo and redoabstractA number of recent systems have provided rich facilities for manipulating the timelines of applications. Such timelines represent the history of an application's use in some session, and captures the effects of the user's interactions with that application. Applications can use timeline manipulation techniques prosaically as a way to provide undo and redo within an application context; more interestingly, they can use these same techniques to make an application's history directly manipulable in richer ways by users. This paper presents a number of extensions to current techniques for representing and managing application timelines. The first extension captures causal relationships in timelines via a nested transaction mechanism. This extension addresses a common problem in history-based applications, namely, how to represent application state as a set of atomic, incremental operations. The second extension presents a model for "multi-level" time, in which the histories of a set of inter-related artifacts can be represented by both "local" and "global" timelines. This extension allows the histories of related objects in an application to be manipulated independently from one another. W. Keith Edwards, Takeo Igarashi, Anthony LaMarca, Elizabeth D. Mynatt |
UIST | 4 |
| 2000 | Charting past, present, and future research in ubiquitous computingabstractThe proliferation of computing into the physical world promises more than the ubiquitous availability of computing infrastructure; it suggest new paradigms of interaction inspired by constant access to information and computational capabilities. For the past decade, application-driven research on abiquitous computing (ubicomp) has pushed three interaction themes: natural interfaces, context-aware applications, and automated capture and access . To chart a course for future research in ubiquitous computing, we review the accomplishments of these efforts and point to remaining research challenges. Research in ubiquitious computing implicitly requires addressing some notion of scale, whether in the number and type of devices, the physical space of distributed computing, or the number of people using a system. We posit a new area of applications research, everyday computing, focussed on scaling interaction with respect to time. Just as pushing the availiability of computing away from the traditional desktop fundamentally changes the relationship between humans and computers, providing continuous interaction moves computing from a localized tool to a constant companion. Designing for continous interaction requires addressing interruption and reumption of intreaction, representing passages of time and providing associative storage models. Inherent in all of these interaction themes are difficult issues in the social implications of ubiquitous computing and the challenges of evaluating> ubiquitious computing research. Although cumulative experience points to lessons in privacy, security, visibility, and control, there are no simple guidelines for steering research efforts. Akin to any efforts involving new technologies, evaluation strategies form a spectrum from technology feasibility efforts to long-term use studies—but a user-centric perspective is always possible and necessary Gregory D. Abowd, Elizabeth D. Mynatt |
ACM Trans. Comput. Hum. Interact. | 2 |
| 1999 | Flatland: New Dimensions in Office WhiteboardsabstractFlatland is an augmented whiteboard interface designed for informal office work. Our research investigates approaches to building an augmented whiteboard in the context of continuous, long term office use. In particular, we pursued three avenues of research based on input from user studies: techniques for the management of space on the board, the ability to flexibly apply behaviors to support varied application semantics, and mechanisms for managing history on the board. Unlike some previously reported whiteboard systems, our design choices have been influenced by a desire to support long-term, informal use in an individual office setting. Elizabeth D. Mynatt, Takeo Igarashi, W. Keith Edwards, Anthony LaMarca |
CHI | 1 |
| 1999 | The network communities of SeniorNet
Elizabeth D. Mynatt, Annette Adler, Mizuko Ito, Charlotte Linde, Vicki L. O'Day |
ECSCW | 1 |
| 1999 | The Writing on the Wall
Elizabeth D. Mynatt |
INTERACT | 1 |
| 1998 | Designing Audio AuraabstractIn this paper, we describe the process behind the design of Audio Aura. The goal of Audio Aura is to provide serendipitous information, via background auditory cues, that is tied to people's physical actions in the workplace. We used scenarios to explore issues in serendipitous information such as privacy and work practice. Our sound design was guided by a number of strategies for creating peripheral sounds grouped in cohesive ecologies. Faced with an physical and software infrastructure under development in a laboratory distant from our sound studio, we prototyped different sonic landscapes in VRML worlds. In our infrastructure design, we made a number of trade-offs in our use of legacy systems and our client-server design. Keywords: Audio, Augmented Reality, Auditory Icons, Active Badge, VRML. Earcons, Awareness, Periphery INTRODUCTION In this work we explore using audio to connect a person's activities in the physical world with information culled from the virtual ... Elizabeth D. Mynatt, Maribeth Back, Roy Want, Michael Baer, Jason B. Ellis |
CHI | 1 |
| 1998 | Network Communities: Something Old, Something New, Something Borrowed?
Elizabeth D. Mynatt, Vicki L. O'Day, Annette Adler, Mizuko Ito |
Comput. Support. Cooperative Work. | 1 |
| 1997 | Timewarp: Techniques for Autonomous CollaborationabstractArticle Free Access Share on Timewarp: techniques for autonomous collaboration Authors: W. Keith Edwards Xerox Palo Alto Research Center, 3333 Coyote Hill Road, Palo Alto, CA Xerox Palo Alto Research Center, 3333 Coyote Hill Road, Palo Alto, CAView Profile , Elizabeth D. Mynatt Xerox Palo Alto Research Center, 3333 Coyote Hill Road, Palo Alto, CA Xerox Palo Alto Research Center, 3333 Coyote Hill Road, Palo Alto, CAView Profile Authors Info & Claims CHI '97: Proceedings of the ACM SIGCHI Conference on Human factors in computing systemsMarch 1997 Pages 218–225https://doi.org/10.1145/258549.258710Published:27 March 1997Publication History 50citation742DownloadsMetricsTotal Citations50Total Downloads742Last 12 Months37Last 6 weeks2 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my Alerts New Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteeReaderPDF W. Keith Edwards, Elizabeth D. Mynatt |
CHI | 2 |
| 1997 | Design for Network CommunitiesabstractCollaboration has long been of considerable interest in the CHI community. This paper proposes and explores the concept of network communities as a crucial part of this discussion. Network communities are a form of technologymediated environment that foster a sense of community among users. We consider several familiar systems and describe the shared characteristics these systems have developed to deal with critical concerns of collaboration. Based on our own experience as designers and users of a variety of network communities, we extend this initial design space along three dimensions: the articulation of a persistent sense of location, the boundary tensions between real and virtual worlds, and the emergence and evolution of community. KEYWORDS: media space, MUDs, network community, shared space, metaphor, identity, virtual world INTRODUCTION There has long been interest in the CHI community in supporting groups of people collaborating, in particular, the informal, awareness-rich,... Elizabeth D. Mynatt, Annette Adler, Mizuko Ito, Vicki L. O'Day |
CHI | 1 |
| 1997 | Designing Auditory Cues for Mercator
Elizabeth D. Mynatt |
INTERACT | 1 |
| 1997 | Designing and Implementing Asynchronous Collaborative Applications with BayouabstractAsynchronous collaboration is characterized by the degree of independence collaborators have from one another.In particular, collaborators working asynchronously typically have little need for frequent and finegrained coordination with one another, and typically do not need to be notified immediately of changes made by others to any shared artifacts they are working with.We present an infrastructure, called Bayou, designed to support the construction of asynchronous collaborative applications.Bayou provides a replicated, weakly-consistent, data storage engine to application writers.The system supports a number of mechanisms for leveraging application semantics; using these mechanisms, applications can implement complex conflict detection and resolution policies, and choose the level of consistency and stability they will see in their databases.We present a number of applications we have built or are building using the Bayou system, and examine how these take advantage of the Bayou architecture. W. Keith Edwards, Elizabeth D. Mynatt, Karin Petersen, Mike Spreitzer, Douglas B. Terry, Marvin Theimer |
ACM Symposium on User Interface Software and Technology | 2 |
| 1997 | Audio Aura: Light-Weight Audio Augmented RealityabstractNo abstract available. Elizabeth D. Mynatt, Maribeth Back, Roy Want, Ron Frederick |
ACM Symposium on User Interface Software and Technology | 1 |
| 1997 | Transforming Graphical Interfaces Into Auditory Interfaces for Blind Users
Elizabeth D. Mynatt |
Hum. Comput. Interact. | 1 |
| 1995 | Designing auditory interactions for PDAsabstractThis panel addresses issues in designing audio-based user interactions for small, personal computing devices, or PDAs. One issue is the nature of interacting with an auditory PDA and the interplay of affordances and form factors. Another issue is how both new and traditional metaphors and interaction concepts might be applied to auditory PDAs. The utility and design of nonspeech cues are discussed, as are the aesthetic issues of persona and narrative in designing sounds. Also discussed are commercially available sound and speech components and related hardware tradeoffs. Finally, the social implications of auditory interactions are explored, including privacy, fashion and novel social interactions. Debby Hindus, Barry Arons, Lisa Stifelman, William W. Gaver, Elizabeth D. Mynatt, Maribeth Back |
ACM Symposium on User Interface Software and Technology | 5 |
| 1994 | Providing access to graphical user interfaces - not graphical screensabstractDanger and Opportunity ” [BBV90] summarized an overwhelming concern expressed by the blind community: a new type of visual interface threatened to erase the progress W. Keith Edwards, Elizabeth D. Mynatt, Kathryn Stockton |
ASSETS | 2 |
| 1994 | Interface modeling issues in providing access to GUIs for the visually impaired (panel session)abstractNo abstract available. Alistair D. N. Edwards, Elizabeth D. Mynatt, James Thatcher |
ASSETS | 2 |
| 1994 | Nonvisual presentation of graphical user interfaces: contrasting two approachesabstractUsers who are blind currently have limited access to graphical user interfaces based on MS Windows or X Windows.Past access strategies have used speech synthesizers and braille displays to present text-based interfaces.Providing access to graphical applications creates new human interface design challenges which must be addressed to build intuitive and efficient nonvisual interfaces.Two conmasting designs have been developed and implemented in the projects Mercator and GUIB.These systems differ dramatically in their approaches to providing nonvisual interfaces to GUIS.This paper discusses four main interface design issues for access systems, and describes how the Mercator and GUIB designs have addressed these issues.It is hoped that the exploration of these interfaces will lead to better nonvisual interfaces used in low visibility and visually overloaded environments. Elizabeth D. Mynatt, Gerhard Weber 0002 |
CHI | 1 |
| 1994 | An Architecture for Transforming Graphical InterfacesabstractWhile graphical user interfaces have gained much popularity in recent years, there are situations when the need to use existing applications in a nonvisual modality is clear. Examples of such situations include the use of applications on hand-held devices with limited screen space (or even no screen space, as in the case of telephones), or users with visual impairments. W. Keith Edwards, Elizabeth D. Mynatt |
ACM Symposium on User Interface Software and Technology | 2 |
| 1992 | Mapping GUIs to Auditory InterfacesabstractThis paper describes work to provide mappings between Xbased graphical interfaces and auditory interfaces. In our system, dubbed Mercator, this mapping is transparent to applications. The primary motivation for this work is to provide accessibility to graphical applications for users who are blind or visually impaired. We describe the design of an auditory interface which simulates many of the features of graphical interfaces. We then describe the architecture we have built to model and transform graphical interfaces. Finally, we conclude with some indications of future research for improving our translation mechanisms and for creating an auditory "desktop" environment. KEYWORDS: Auditory interfaces, GUIs, X, visual impairment, multimodal interfaces. INTRODUCTION The goal of human-computer interfaces is to provide a communication pathway between computer software and human users. The history of human-computer interfaces can be interpreted as the struggle to provide more meaningful a... Elizabeth D. Mynatt, W. Keith Edwards |
ACM Symposium on User Interface Software and Technology | 1 |