Nicholas Negroponte

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6ranked-venue papers
4as first author
0since 2021 · last 1989
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-authorHuman-computer interaction and ubiquitous computing · 3 · 2 first-authorDatabases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
User interface design and tools · 57% Design research and methods · 26% Interaction techniques and input · 9%
Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 62% Rendering · 19% Visualization and visual analytics · 19%
Databases, data mining, and information retrieval
1 paper
Data integration and cleaning · 100%

Topics — the 5 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
User interface design and tools
computer-aided design
0.021976
Architecture-by-yourself: an experiment with computer graphics for house design · SIGGRAPH 1976
The architecture machine · Comput. Aided Des. 1975
Data integration and cleaning
data discovery
0.011977
Using New Clues to Find Data · VLDB 1977
Computer animation and physical simulation
computer animation
0.011976
Experiments with computer animation · SIGGRAPH 1976
Design research and methods
design cognition
0.011975
The architecture machine · Comput. Aided Des. 1975
Visualization and visual analytics › 3d visualization
architectural visualization
0.011976
Architecture-by-yourself: an experiment with computer graphics for house design · SIGGRAPH 1976

Methods — techniques the papers use, named apart from their topics

writable control store · 0.0noncontiguous variable bits per pixel · 0.0
YearPublicationVenuePosition
1989 An iconoclastic view beyond the desktop metaphor
Nicholas Negroponte
Int. J. Hum. Comput. Interact.1
1977 Using New Clues to Find Data
Craig Fields, Nicholas Negroponte
VLDB2
1977 Raster scan approaches to computer graphics
Nicholas Negroponte
Comput. Graph.1
1976 Experiments with computer animation
abstract
Three generally accepted facts are:1. Computers are getting cheap and fast enough to do cost-effective graphics on line and in real time;2. The future of computer graphics is in raster scan;3. Computer animation is emerging as a volatile art form and as a medium for scientific communication.Concurrently, we find computer animation somewhat polluted and distorted by1. The illusionary immediacies of analog techniques;2. The line gestalt of computer output microfilm;3. The transformational paradigm of the 4 by 4 matrix.In contrast, this paper dwells on on-line, real-time, color rasterscan, digital techniques and associated videotapes. Accompanying illustrations present the specific application of a "veridical memory" approach to computer graphics, distinguished from other similar efforts by:1. A 90 nano-second, writable control store;2. Noncontiguous and variable bits per pixel;3. Minicomputer support of PL/1, LISP, and LOGO;4. Advanced graphical input techniques;5. Hardware priorities indigenous to cell animation;6. Production of color hard copy.Results indicate an opportunity for complex descriptions and displays1. In which the message is not the medium;2. Through which color assumes a new role;3. With which the user works without a typeable genre;4. About which our wildest fantasies offer only modest extrapolation.Inasmuch as our work on animation is just beginning, this paper does not take a rigorous posture. Instead, we submit a collage of output, classify some of our errors, and outline likely solutions.
Nicholas Negroponte, Paul Pangaro
SIGGRAPH1
1976 Architecture-by-yourself: an experiment with computer graphics for house design
abstract
Architecture-by-Yourself is an experiment in computer aided design that applies the medium of computer graphics, used by a general populace. The research program confronts the delicate balance between insightfulness and paternalism toward a user who ultimately bares the risk. The paper reports on a case study, on the underlying philosophy's of the French architect Yona Friedman, and on a computer implementation called YONA. As part of a larger research effort, Machine Recognition and Inference Making in Computer Aids to Design, we postulate further developments that will exercise input and visualization techniques in a relentless setting, relentless in the sense that the user is demanding, the problem is hard, and the product is a personal, one-of-a-kind design.
Guy Weinzapfel, Nicholas Negroponte
SIGGRAPH2
1975 The architecture machine
abstract
The report documents the state of The Architecture Machine, as a teaching operation, as a computer-aided design facility, and as a computer science research unit. The underlying theme of all these roles is to understand the makings of architecture; the interfaces between people, machines, and the real world; and the ingredients of intelligent behaviour. Design is construed as an inference-making procedure. We postulate that it must be aided by very personalized computer systems, idiosyncratic systems, capable of handling ambiguities, incosistencies, and the vagaries indigenous to design thinking.
Nicholas Negroponte
Comput. Aided Des.1