EDBT 2026 Demo / reviewers in the wild / expert
Nicholas Negroponte
dblp:n/NicholasNegroponte
· DBLP profile ↗
6ranked-venue papers
4as first author
0since 2021 · last 1989
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-authorHuman-computer interaction and ubiquitous computing · 3 · 2 first-authorDatabases, data management, data science and information retrieval · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
User interface design and tools · 57% Design research and methods · 26% Interaction techniques and input · 9% | |
| Computer graphics and multimedia
2 papers |
Computer animation and physical simulation · 62% Rendering · 19% Visualization and visual analytics · 19% | |
| Databases, data mining, and information retrieval
1 paper |
Data integration and cleaning · 100% |
Topics — the 5 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
User interface design and tools
computer-aided design |
0.0 | 2 | 1976 | Architecture-by-yourself: an experiment with computer graphics for house design · SIGGRAPH 1976 The architecture machine · Comput. Aided Des. 1975 |
Data integration and cleaning
data discovery |
0.0 | 1 | 1977 | Using New Clues to Find Data · VLDB 1977 |
Computer animation and physical simulation
computer animation |
0.0 | 1 | 1976 | Experiments with computer animation · SIGGRAPH 1976 |
Design research and methods
design cognition |
0.0 | 1 | 1975 | The architecture machine · Comput. Aided Des. 1975 |
Visualization and visual analytics › 3d visualization
architectural visualization |
0.0 | 1 | 1976 | Architecture-by-yourself: an experiment with computer graphics for house design · SIGGRAPH 1976 |
Methods — techniques the papers use, named apart from their topics
writable control store · 0.0noncontiguous variable bits per pixel · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1989 | An iconoclastic view beyond the desktop metaphor
Nicholas Negroponte |
Int. J. Hum. Comput. Interact. | 1 |
| 1977 | Using New Clues to Find Data
Craig Fields, Nicholas Negroponte |
VLDB | 2 |
| 1977 | Raster scan approaches to computer graphics
Nicholas Negroponte |
Comput. Graph. | 1 |
| 1976 | Experiments with computer animationabstractThree generally accepted facts are:1. Computers are getting cheap and fast enough to do cost-effective graphics on line and in real time;2. The future of computer graphics is in raster scan;3. Computer animation is emerging as a volatile art form and as a medium for scientific communication.Concurrently, we find computer animation somewhat polluted and distorted by1. The illusionary immediacies of analog techniques;2. The line gestalt of computer output microfilm;3. The transformational paradigm of the 4 by 4 matrix.In contrast, this paper dwells on on-line, real-time, color rasterscan, digital techniques and associated videotapes. Accompanying illustrations present the specific application of a "veridical memory" approach to computer graphics, distinguished from other similar efforts by:1. A 90 nano-second, writable control store;2. Noncontiguous and variable bits per pixel;3. Minicomputer support of PL/1, LISP, and LOGO;4. Advanced graphical input techniques;5. Hardware priorities indigenous to cell animation;6. Production of color hard copy.Results indicate an opportunity for complex descriptions and displays1. In which the message is not the medium;2. Through which color assumes a new role;3. With which the user works without a typeable genre;4. About which our wildest fantasies offer only modest extrapolation.Inasmuch as our work on animation is just beginning, this paper does not take a rigorous posture. Instead, we submit a collage of output, classify some of our errors, and outline likely solutions. Nicholas Negroponte, Paul Pangaro |
SIGGRAPH | 1 |
| 1976 | Architecture-by-yourself: an experiment with computer graphics for house designabstractArchitecture-by-Yourself is an experiment in computer aided design that applies the medium of computer graphics, used by a general populace. The research program confronts the delicate balance between insightfulness and paternalism toward a user who ultimately bares the risk. The paper reports on a case study, on the underlying philosophy's of the French architect Yona Friedman, and on a computer implementation called YONA. As part of a larger research effort, Machine Recognition and Inference Making in Computer Aids to Design, we postulate further developments that will exercise input and visualization techniques in a relentless setting, relentless in the sense that the user is demanding, the problem is hard, and the product is a personal, one-of-a-kind design. Guy Weinzapfel, Nicholas Negroponte |
SIGGRAPH | 2 |
| 1975 | The architecture machineabstractThe report documents the state of The Architecture Machine, as a teaching operation, as a computer-aided design facility, and as a computer science research unit. The underlying theme of all these roles is to understand the makings of architecture; the interfaces between people, machines, and the real world; and the ingredients of intelligent behaviour. Design is construed as an inference-making procedure. We postulate that it must be aided by very personalized computer systems, idiosyncratic systems, capable of handling ambiguities, incosistencies, and the vagaries indigenous to design thinking. Nicholas Negroponte |
Comput. Aided Des. | 1 |