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Steven J. Owen

dblp:o/StevenJOwen · DBLP profile ↗
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4ranked-venue papers
2as first author
0since 2021 · last 2018
0000-0002-7922-0692ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Geometric modeling and processing · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Parallel and multicore computing · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
mesh processing
0.312018
Hexahedral mesh modification to preserve volume · Comput. Aided Des. 2018
Geometric modeling and processing
mesh generation
0.322017
A template-based approach for parallel hexahedral two-refinement · Comput. Aided Des. 2017
Hex-dominant mesh generation using 3D constrained triangulation · Comput. Aided Des. 2001
Parallel and multicore computing › parallel algorithms › parallel geometric algorithms
parallel mesh processing
0.112017
A template-based approach for parallel hexahedral two-refinement · Comput. Aided Des. 2017
Geometric modeling and processing › mesh generation
hex-dominant meshing
0.012001
Hex-dominant mesh generation using 3D constrained triangulation · Comput. Aided Des. 2001

Methods — techniques the papers use, named apart from their topics

volume preservation · 0.3constrained delaunay triangulation · 0.0
YearPublicationVenuePosition
2018 Editorial
Scott A. Canann, Steven J. Owen
Comput. Aided Des.2
2018 Hexahedral mesh modification to preserve volume
Nicolas Le Goff, Franck Ledoux, Steven J. Owen
Comput. Aided Des.3
2017 A template-based approach for parallel hexahedral two-refinement
Steven J. Owen, Ryan M. Shih, Corey Ernst
Comput. Aided Des.1
2001 Hex-dominant mesh generation using 3D constrained triangulation
Steven J. Owen
Comput. Aided Des.1