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Beryl Plimmer

dblp:p/BerylPlimmer · DBLP profile ↗
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28ranked-venue papers
9as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 19 · 7 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4Artificial intelligence and machine learning · 3 · 2 first-authorSoftware engineering, systems software and programming languages · 2Databases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
5 papers
Personal fabrication and tangible interfaces · 34% Learning and educational technologies · 20% Collaborative and social computing · 17%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%
Software engineering, system software, and programming languages
1 paper
Empirical software engineering · 100%

Topics — the 6 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › graph visualization
graph drawing
0.112012
Graph Drawing Aesthetics - Created by Users, Not Algorithms · IEEE Trans. Vis. Comput. Graph. 2012
Empirical software engineering
developer studies
0.112012
Ambient awareness of build status in collocated software teams · ICSE 2012
Learning and educational technologies › literacy learning
handwriting teaching
0.112011
Signing on the tactile line: A multimodal system for teaching handwriting to blind children · ACM Trans. Comput. Hum. Interact. 2011
Interaction techniques and input
sketch-based interaction
0.012012
Graph Drawing Aesthetics - Created by Users, Not Algorithms · IEEE Trans. Vis. Comput. Graph. 2012
Haptics and multimodal interaction
multimodal feedback
0.012011
Signing on the tactile line: A multimodal system for teaching handwriting to blind children · ACM Trans. Comput. Hum. Interact. 2011
Haptics and multimodal interaction › multimodal feedback
audio-haptic feedback
0.012008
Multimodal collaborative handwriting training for visually-impaired people · CHI 2008

Methods — techniques the papers use, named apart from their topics

empirical study · 0.3ambient awareness technologies · 0.3tangible interaction · 0.2field study · 0.2usability testing · 0.1longitudinal evaluation · 0.1user study · 0.1haptic feedback · 0.1audio feedback · 0.1
YearPublicationVenuePosition
2017 How Can Adding a Movement Improve Target Acquisition Efficacy?
Alexander R. Payne, Beryl Plimmer, Andrew J. McDaid, Andrew Luxton-Reilly, Theresa Claire Davies
INTERACT (3)2
2016 Who changed my annotation? An investigation into refitting freeform ink annotations
abstract
Pen-based computing allows users to seamlessly add freeform ink annotations to dynamic digital documents. When these documents change, the annotations should adapt, or “refit”, in response to these changes. While previous studies have demonstrated ways of refitting, there have been few investigations in what the users expect to happen. In this paper, we report on an investigation into user expectations for refitting freeform ink annotations. We explored how the four main categories of annotations can be refitted and what user thought of each approach. Our findings indicate the approach depends on the user's overall preference and the category of annotation. Furthermore we suggest ways to implement freeform ink annotations on dynamic digital documents.
Craig J. Sutherland, Andrew Luxton-Reilly, Beryl Plimmer
VL/HCC3
2016 Freeform digital ink annotations in electronic documents: A systematic mapping study
Craig J. Sutherland, Andrew Luxton-Reilly, Beryl Plimmer
Comput. Graph.3
2015 New Interaction Tools for Preserving an Old Language
abstract
The Penan people of Malaysian Borneo were traditionally nomads of the rainforest. They would leave messages in the jungle for each other by shaping natural objects into language tokens and arranging these symbols in specific ways -- much like words in a sentence. With settlement, the language is being lost as it is not being used by the younger generation. We report here, a tangible system designed to help the Penan preserve their unique object writing language. The key features of the system are that: its tangibles are made of real objects; it works in the wild; and new tangibles can be fabricated and added to the system by the users. Our evaluations show that the system is engaging and encourages intergenerational knowledge transfer and thus has the potential to help preserve this language.
Beryl Plimmer, Liang He 0005, Tariq Zaman, Kasun Karunanayaka, Alvin W. Yeo, Garen Jengan, Rachel Blagojevic, Ellen Yi-Luen Do
CHI1
2015 An Observational Study of How Experienced Programmers Annotate Program Code
Craig J. Sutherland, Andrew Luxton-Reilly, Beryl Plimmer
INTERACT (2)3
2015 Combining Sketching and Traditional Diagram Editing Tools
abstract
The least cognitively demanding way to create a diagram is to draw it with a pen. Yet there is also a need for more formal visualizations, that is, diagrams created using both traditional keyboard and mouse interaction. Our objective is to allow the creation of diagrams using traditional and stylus-based input. Having two diagram creation interfaces requires that changes to a diagram should be automatically rendered in the other visualization. Because sketches are imprecise, there is always the possibility that conversion between visualizations results in a lack of syntactic consistency between the two visualizations. We propose methods for converting diagrams between forms, checking them for equivalence, and rectifying inconsistencies. As a result of our theoretical contributions, we present an intelligent software system allowing users to create and edit diagrams in sketch or formal mode. Our proof-of-concept tool supports diagrams with connected and spatial syntactic elements. Two user studies show that this approach is viable and participants found the software easy to use. We conclude that supporting such diagram creation is now possible in practice.
Gem Stapleton, Beryl Plimmer, Aidan J. Delaney, Peter Rodgers 0001
ACM Trans. Intell. Syst. Technol.2
2014 Exploring the Effects of Colouring Graph Diagrams on People of Various Backgrounds
Beryl Plimmer, Ann Morrison, Hendrik Knoche
Diagrams1
2014 A human-centric API for programming socially interactive robots
abstract
Whilst robots are increasingly being deployed as social agents, it is still difficult to program them to interact socially. This is because current programming tools either require programmers to work at a low level or lack features needed to create certain aspects of social interaction. High level, domain specific tools with features designed specifically to meet the requirements of social interaction have the potential to ease the creation of social applications. We present a domain specific application programming interface (API) that is designed to meet the requirements of social interaction. The Cognitive Dimensions Framework was used as a design tool during the design process and the API was validated by implementing an exemplar application. The evaluation of the API showed that programmers with no robotics knowledge were positively impressed by the notation and that its organization, domain specific interfaces and object oriented nature positively affected several Cognitive Dimensions.
James P. Diprose, Beryl Plimmer, Bruce A. MacDonald, John G. Hosking
VL/HCC2
2013 CapTUI: Geometric Drawing with Tangibles on a Capacitive Multi-touch Display
Rachel Blagojevic, Beryl Plimmer
INTERACT (1)2
2013 Thumbs Up: 3D Gesture Input on Mobile Phones Using the Front Facing Camera
Paul Schmieder, John G. Hosking, Andrew Luxton-Reilly, Beryl Plimmer
INTERACT (2)4
2013 Design eye: an interactive learning environment based on the solo taxonomy
abstract
We describe the design of a web-based interactive learning environment that guides students' learning of visual aesthetics. With aesthetics, the whole is greater than the sum of its parts. However, initially we take an element-by-element approach that aligns well to the SOLO Taxonomy and software components. Using the colour element as an exemplar, we trialled our online learning environment with 36 undergraduate students undertaking a Human-Computer Interaction course. The results suggest that students enjoy and engage in the process, indicating the potential of our structured approach to learning visual aesthetics within Human Computer Interaction education.
Safurah Binti Abdul Jalil, Beryl Plimmer, Ian Warren, Andrew Luxton-Reilly
ITiCSE2
2012 Ambient awareness of build status in collocated software teams
abstract
We describe the evaluation of a build awareness system that assists agile software development teams to understand current build status and who is responsible for any build breakages. The system uses ambient awareness technologies, providing a separate, easily perceived communication channel distinct from standard team workflow. Multiple system configurations and behaviours were evaluated. An evaluation of the system showed that, while there was no significant change in the proportion of build breakages, the overall number of builds increased substantially, and the duration of broken builds decreased. Team members also reported an increased sense of awareness of, and responsibility for, broken builds and some noted the system dramatically changed their perception of the build process making them more cognisant of broken builds.
John Downs, Beryl Plimmer, John G. Hosking
ICSE2
2012 Activities, affordances and attitude: how student-generated questions assist learning
abstract
Recent research has focused on tools that support the creation, review and sharing of student-generated content for peer learning. However, we know little about the student perspective of such activities. In this paper, we identify what students believe is most helpful for their learning by analysing open-ended comments from students engaged in creating, answering and reviewing exam-style questions generated by their peers. Students report learning about content and appropriate standards of work, both individually and through interaction with peer generated resources.
Andrew Luxton-Reilly, Paul Denny 0001, Beryl Plimmer, Robert J. Sheehan
ITiCSE3
2012 The impact of question generation activities on performance
abstract
Recent interest in student-centric pedagogies have resulted in the development of numerous tools that support student generated questions. Previous evaluations of such tools have reported strong correlations between student participation and exam performance, yet the level of student engagement with other learning activities in the course is a potential confounding factor. We show such correlations may be explained by other factors, and we undertake a deeper analysis that reveals evidence of the positive impact question-generation activities have on student performance.
Andrew Luxton-Reilly, Daniel J. Bertinshaw, Paul Denny 0001, Beryl Plimmer, Robert J. Sheehan
SIGCSE4
2012 Graph Drawing Aesthetics - Created by Users, Not Algorithms
abstract
Prior empirical work on layout aesthetics for graph drawing algorithms has concentrated on the interpretation of existing graph drawings. We report on experiments which focus on the creation and layout of graph drawings: participants were asked to draw graphs based on adjacency lists, and to lay them out "nicely." Two interaction methods were used for creating the drawings: a sketch interface which allows for easy, natural hand movements, and a formal point-and-click interface similar to a typical graph editing system. We find, in common with many other studies, that removing edge crossings is the most significant aesthetic, but also discover that aligning nodes and edges to an underlying grid is important. We observe that the aesthetics favored by participants during creation of a graph drawing are often not evident in the final product and that the participants did not make a clear distinction between the processes of creation and layout. Our results suggest that graph drawing systems should integrate automatic layout with the user's manual editing process, and provide facilities to support grid-based graph creation.
Helen C. Purchase, Christopher Pilcher, Beryl Plimmer
IEEE Trans. Vis. Comput. Graph.3
2011 Supporting student-generated free-response questions
abstract
Although a number of existing systems support student-generated multiple choice questions, such questions tend to focus on lower-order cognitive skills. Free response questions are frequently used to evaluate higher-order thinking, but supporting student-generated free-response questions is challenging. StudySieve is a web-based tool that extends student-generated questions to the free-response domain.
Andrew Luxton-Reilly, Paul Denny 0001, Beryl Plimmer, Daniel J. Bertinshaw
ITiCSE3
2011 SketchSet: Creating Euler diagrams using pen or mouse
abstract
Euler diagrams form the basis of various visual languages but tool support for creating them is generally limited to generic diagram editing software using mouse and keyboard interaction. A more natural and convenient mode of entry is via a sketching interface which facilitates greater cognitive focus on the task of diagram creation. Previous work has developed sketching interfaces for Euler diagrams drawn with ellipses. This paper presents SketchSet, the first sketch tool for Euler diagrams whose curves can be circles, ellipses, or arbitrary shapes. SketchSet allows the creation of formal diagrams via point and click interaction. The user drawn diagram, in sketched or formal format, is automatically converted to a diagram in the other format, thus maintaining both views. We provide a mechanism that allows semantic differences between the sketch and the formal diagram to be rectified automatically. Finally, we present a user study that evaluates the effectiveness of the tool.
Beryl Plimmer, Paul Schmieder, Gem Stapleton, Peter Rodgers 0001, Aidan J. Delaney
VL/HCC2
2011 Using data mining for digital ink recognition: Dividing text and shapes in sketched diagrams
Rachel Blagojevic, Beryl Plimmer, John C. Grundy, Yong Wang 0049
Comput. Graph.2
2011 Signing on the tactile line: A multimodal system for teaching handwriting to blind children
abstract
We present McSig, a multimodal system for teaching blind children cursive handwriting so that they can create a personal signature. For blind people handwriting is very difficult to learn as it is a near-zero feedback activity that is needed only occasionally, yet in important situations; for example, to make an attractive and repeatable signature for legal contracts. McSig aids the teaching of signatures by translating digital ink from the teacher's stylus gestures into three non-visual forms: (1) audio pan and pitch represents the x and y movement of the stylus; (2) kinaesthetic information is provided to the student through a force-feedback haptic pen that mimics the teacher's stylus movement; and (3) a physical tactile line on the writing sheet is created by the haptic pen. McSig has been developed over two major iterations of design, usability testing and evaluation. The final step of the first iteration was a short evaluation with eight visually impaired children. The results suggested that McSig had the highest potential benefit for congenitally and totally blind children and also indicated some areas where McSig could be enhanced. The second prototype incorporated significant modifications to the system, improving the audio, tactile and force-feedback. We then ran a detailed, longitudinal evaluation over 14 weeks with three of the congenitally blind children to assess McSig's effectiveness in teaching the creation of signatures. Results demonstrated the effectiveness of McSig—they all made considerable progress in learning to create a recognizable signature. By the end of ten lessons, two of the children could form a complete, repeatable signature unaided, the third could do so with a little verbal prompting. Furthermore, during this project, we have learnt valuable lessons about providing consistent feedback between different communications channels (by manual interactions, haptic device, pen correction) that will be of interest to others developing multimodal systems.
Beryl Plimmer, Peter Reid, Rachel Blagojevic, Andrew Crossan, Stephen A. Brewster
ACM Trans. Comput. Hum. Interact.1
2010 Status Communication in Agile Software Teams: A Case Study
abstract
Developers ought to maintain awareness of the status of a software project. However, there are very few recorded best practices for defining what constitutes relevant status information and the appropriate modalities for communicating this information. In this industry case study, we conducted in-depth interviews with members of an agile development team. We found that their daily work practices, while well-defined and regular, were heavily influenced by the status information they integrated from a number of sources. In particular, continuous integration builds had a substantial effect on the team's workflow. Based on our findings, we provide a set of guidelines for build monitoring systems which encourage collective and individual responsibility while working within the established team environment.
John Downs, John G. Hosking, Beryl Plimmer
ICSEA3
2010 Building Digital Ink Recognizers Using Data Mining: Distinguishing between Text and Shapes in Hand Drawn Diagrams
Rachel Blagojevic, Beryl Plimmer, John C. Grundy, Yong Wang 0049
IEA/AIE (1)2
2008 Multimodal collaborative handwriting training for visually-impaired people
abstract
"McSig" is a multimodal teaching and learning environ-ment for visually-impaired students to learn character shapes, handwriting and signatures collaboratively with their teachers. It combines haptic and audio output to realize the teacher's pen input in parallel non-visual modalities. McSig is intended for teaching visually-impaired children how to handwrite characters (and from that signatures), something that is very difficult without visual feedback. We conducted an evaluation with eight visually-impaired children with a pretest to assess their current skills with a set of character shapes, a training phase using McSig and then a post-test of the same character shapes to see if there were any improvements. The children could all use McSig and we saw significant improvements in the character shapes drawn, particularly by the completely blind children (many of whom could draw almost none of the characters before the test). In particular, the blind participants all expressed enjoyment and excitement about the system and using a computer to learn to handwrite.
Beryl Plimmer, Andrew Crossan, Stephen A. Brewster, Rachel Blagojevic
CHI1
2008 Getting Started with Sketch Tools
Beryl Plimmer, Tracy Anne Hammond
Diagrams1
2008 Development of techniques for sketched diagram recognition
abstract
The focus of this research is to develop general diagram recognition techniques based on quantitative experiments using machine learning to determine the most significant ink features and effective algorithms for use throughout the recognition process. This should improve on existing recognition success rates.
Rachel Blagojevic, Beryl Plimmer, John C. Grundy, Yong Wang 0049
VL/HCC2
2008 Workshop on Sketch tools for diagramming
abstract
Diagrams are widely used as abstract models of systems. The act of creating the initial diagram is a common problem solving strategy. Most diagrams are conceived and created with an old-fashioned pen on a piece of blank paper or a whiteboard. Current widget based tools, in contrast, are unsuitable for early design support because of the constraints they place on the user. Sketch diagramming tools provide the unrestrained interface of paper and the document preparation support of computers. However there are many outstanding challenges before we can provide really good sketch tools for tasks such as diagramming.
Beryl Plimmer, Tracy Anne Hammond
VL/HCC1
2006 Peer teaching extends HCI learning
abstract
Crafting a good user experience requires skills in several disciplines. Few people have this breadth of knowledge, and undergraduate computer science students are no exception. Encouraging computer science students to appreciate the ways that other disciplines contribute to Human Computer Interaction is important, yet difficult. Our students learn about this disciplinary interdependence through peer teaching as part of a group project. Each group contains students with complementary skills and we expect a transfer of knowledge. Here we discuss the educational theory behind the project, the project's essential elements and an evaluation of how it aids learning. The model we have developed could be easily adapted for other courses which draw on diverse skills.
Beryl Plimmer, Robert Amor
ITiCSE1
2006 Inking in the IDE: Experiences with Pen-based Design and Annotatio
abstract
Hand-drawn designs and annotations are a common, human-centric approach frequently used during software design and code inspection. We describe our research experiences of adding support for hand-drawn design and annotation to three Integrated Development Environments (IDEs): a software design tool; a user interface design tool; and a programming tool. The aim of this work is to provide users with more natural interaction techniques seamlessly integrated into their IDEs through the use of hand-drawn diagrams, layouts and code mark-ups.
Beryl Plimmer, John C. Grundy, John G. Hosking, Richard Priest
VL/HCC1
2003 Software for Students to Sketch Interface Designs
Beryl Plimmer, Mark D. Apperley
INTERACT1