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Tomas Klos

dblp:p/TomasKlos · also Tomas B. Klos · DBLP profile ↗
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9ranked-venue papers
1as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2Databases, data management, data science and information retrieval · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Knowledge representation and reasoning · 73% Planning, search and constraint satisfaction · 27%
Theoretical computer science
3 papers
Computational complexity · 84% Mathematical optimization · 16%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Knowledge representation and reasoning
temporal reasoning
0.422014
Flexibility and decoupling in Simple Temporal Networks · Artif. Intell. 2014
Flexibility and Decoupling in the Simple Temporal Problem · IJCAI 2013
Computational complexity
constraint satisfaction
0.332014
Optimal Decoupling in Linear Constraint Systems · AAAI 2014
Flexibility and decoupling in Simple Temporal Networks · Artif. Intell. 2014
Flexibility and Decoupling in the Simple Temporal Problem · IJCAI 2013
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › temporal network
simple temporal networks
0.212014
Flexibility and decoupling in Simple Temporal Networks · Artif. Intell. 2014
Knowledge, reasoning and agents › Knowledge representation and reasoning › temporal reasoning
simple temporal problem
0.212013
Flexibility and Decoupling in the Simple Temporal Problem · IJCAI 2013
Mathematical optimization
linear inequalities
0.112014
Optimal Decoupling in Linear Constraint Systems · AAAI 2014

Methods — techniques the papers use, named apart from their topics

temporal constraint reasoning · 0.3decoupling · 0.3flexibility metric · 0.2decomposition technique · 0.2
YearPublicationVenuePosition
2017 Stochastic Task Networks - Trading Performance for Stability
Kiriakos-Simon Mountakis, Tomas Klos, Cees Witteveen
CPAIOR2
2017 Dynamic Temporal Decoupling
Kiriakos-Simon Mountakis, Tomas Klos, Cees Witteveen
CPAIOR2
2014 Optimal Decoupling in Linear Constraint Systems
abstract
Decomposition is a technique to obtain complete solutions by assembling independently obtained partial solutions. In particular, constraint decomposition plays an important role in distributed databases, distributed scheduling and violation detection: It enables conflict-free local decision making, while avoiding communication overloading. One of the main issues in decomposition is the loss of flexibility due to decomposition. Here, flexibility roughly refers to the freedom in choosing suitable values for the variables in order to satisfy the constraints. In this paper, we concentrate on linear constraint systems and efficient decomposition techniques for them. Using a generalization of a flexibility metric developed for Simple Temporal Networks, we show how an efficient decomposition technique for linear constraint systems can be derived that minimizes the loss of flexibility. As a by-product of this decomposition technique, we propose an intuitively attractive flexibility metric for linear constraint systems where decomposition does not incur any loss of flexibility.
Cees Witteveen, Michel Wilson, Tomas Klos
AAAI3
2014 Flexibility and decoupling in Simple Temporal Networks
Michel Wilson, Tomas Klos, Cees Witteveen, Bob Huisman
Artif. Intell.2
2014 Finding Optimal Solutions for Voting Game Design Problems
abstract
In many circumstances where multiple agents need to make a joint decision, voting is used to aggregate the agents' preferences. Each agent's vote carries a weight, and if the sum of the weights of the agents in favor of some outcome is larger than or equal to a given quota, then this outcome is decided upon. The distribution of weights leads to a certain distribution of power. Several `power indices' have been proposed to measure such power. In the so-called inverse problem, we are given a target distribution of power, and are asked to come up with a game in the form of a quota, plus an assignment of weights to the players whose power distribution is as close as possible to the target distribution (according to some specied distance measure). Here we study solution approaches for the larger class of voting game design (VGD) problems, one of which is the inverse problem. In the general VGD problem, the goal is to find a voting game (with a given number of players) that optimizes some function over these games. In the inverse problem, for example, we look for a weighted voting game that minimizes the distance between the distribution of power among the players and a given target distribution of power (according to a given distance measure). Our goal is to find algorithms that solve voting game design problems exactly, and we approach this goal by enumerating all games in the class of games of interest. We first present a doubly exponential algorithm for enumerating the set of simple games. We then improve on this algorithm for the class of weighted voting games and obtain a quadratic exponential (i.e., 2^O(n^2)) algorithm for enumerating them. We show that this improved algorithm runs in output-polynomial time, making it the fastest possible enumeration algorithm up to a polynomial factor. Finally, we propose an exact anytime-algorithm that runs in exponential time for the power index weighted voting game design problem (the `inverse problem'). We implement this algorithm to find a weighted voting game with a normalized Banzhaf power distribution closest to a target power index, and perform experiments to obtain some insights about the set of weighted voting games. We remark that our algorithm is applicable to optimizing any exponential-time computable function, the distance of the normalized Banzhaf index to a target power index is merely taken as an example.
Bart de Keijzer, Tomas Klos, Yingqian Zhang 0001
J. Artif. Intell. Res.2
2013 Flexibility and Decoupling in the Simple Temporal Problem
Michel Wilson, Tomas Klos, Cees Witteveen, Bob Huisman
IJCAI2
2012 Multiagent task allocation in social networks
abstract
This paper proposes a new variant of the task allocation problem, where the agents are connected in a social network and tasks arrive at the agents distributed over the network. We show that the complexity of this problem remains NP -complete. Moreover, it is not approximable within some factor. In contrast to this, we develop an efficient greedy algorithm for this problem. Our algorithm is completely distributed, and it assumes that agents have only local knowledge about tasks and resources. We conduct a broad set of experiments to evaluate the performance and scalability of the proposed algorithm in terms of solution quality and computation time. Three different types of networks, namely small-world, random and scale-free networks, are used to represent various social relationships among agents in realistic applications. The results demonstrate that our algorithm works well and also that it scales well to large-scale applications. In addition we consider the same problem in a setting where the agents holding the resources are self-interested. For this, we show how the optimal algorithm can be used to incentivize these agents to be truthful. However, the efficient greedy algorithm cannot be used in a truthful mechanism, therefore an alternative, cluster-based algorithm is proposed and evaluated.
Mathijs de Weerdt, Yingqian Zhang 0001, Tomas Klos
Auton. Agents Multi Agent Syst.3
2010 Evolutionary Dynamics of Regret Minimization
Tomas Klos, Gerrit Jan van Ahee, Karl Tuyls
ECML/PKDD (2)1
2004 Online learning of aggregate knowledge about non-linear preferences applied to negotiating prices and bundles
abstract
In this paper, we consider a form of multi-issue negotiation where a shop negotiates both the contents and the price of bundles of goods with his customers. We present some key insights about, as well as a procedure for, locating mutually beneficial alternatives to the bundle currently under negotiation. The essence of our approach lies in combining aggregate (anonymous) knowledge of customer preferences with current data about the ongoing negotiation process.The developed procedure either works with already obtained aggregate knowledge or, in the absence of such knowledge, learns the relevant information online. We conduct computer experiments with simulated customers that have non-linear preferences. We show how, for various types of customers, with distinct negotiation heuristics, our procedure (with and without the necessary aggregate knowledge) increases the speed with which deals are reached, as well as the number and the Pareto efficiency of the deals reached compared to a benchmark.
D. J. A. Somefun, Tomas Klos, Han La Poutré
ICEC2