Alyn P. Rockwood

dblp:r/AlynPRockwood · also Alyn Rockwood · DBLP profile ↗
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27ranked-venue papers
7as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 23 · 6 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 9 · 3 first-authorArtificial intelligence and machine learning · 2Databases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
13 papers
Geometric modeling and processing · 85% Visualization and visual analytics · 9% Rendering · 6%
Databases, data mining, and information retrieval
1 paper
Data mining · 61% Recommender systems · 39%

Topics — the 22 heaviest of 26, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Data mining › dimensionality reduction › nonnegative matrix factorization
constrained non-negative matrix factorization
0.112012
Multiplicative Algorithms for Constrained Non-negative Matrix Factorization · ICDM 2012
Recommender systems › collaborative filtering
matrix factorization
0.112012
Multiplicative Algorithms for Constrained Non-negative Matrix Factorization · ICDM 2012
Data mining › dimensionality reduction
nonnegative matrix factorization
0.112012
Multiplicative Algorithms for Constrained Non-negative Matrix Factorization · ICDM 2012
Geometric modeling and processing › surface fitting
surface interpolation
0.122011
Transfinite surface interpolation over irregular n-sided domains · Comput. Aided Des. 2011
Two aspects of domain designing: C@@@@ curve rendering and blended map projections · SIGGRAPH 1981
Geometric modeling and processing › computer-aided design › computer-aided geometric design › curve and surface interpolation
transfinite interpolation
0.112011
Transfinite surface interpolation over irregular n-sided domains · Comput. Aided Des. 2011
Recommender systems
collaborative filtering
0.012012
Multiplicative Algorithms for Constrained Non-negative Matrix Factorization · ICDM 2012
Geometric modeling and processing › computer-aided design › computer-aided geometric design
surface design
0.022001
Surface design using hand motion with smoothing · Comput. Aided Des. 2001
Topological design of sculptured surfaces · SIGGRAPH 1992
Geometric modeling and processing
shape representation
0.012000
Adaptively sampled distance fields: a general representation of shape for computer graphics · SIGGRAPH 2000
Visualization and visual analytics
flow visualization
0.011998
Visualizing Nonlinear Vector Field Topology · IEEE Trans. Vis. Comput. Graph. 1998
Visualization and visual analytics › topological data analysis
vector field topology
0.011998
Visualizing Nonlinear Vector Field Topology · IEEE Trans. Vis. Comput. Graph. 1998
Geometric modeling and processing
3d reconstruction
0.011997
Three-dimensional object reconstruction from two-dimensional images · Comput. Aided Des. 1997
Rendering › volume rendering
direct volume rendering
0.011995
Direct rendering of freeform volumes · Comput. Aided Des. 1995
Geometric modeling and processing › deformation
free-form deformation
0.011994
A generalized de Casteljau approach to 3D free-form deformation · SIGGRAPH 1994
Geometric modeling and processing › computer-aided design › computer-aided geometric design › freeform surface design
sculptured surfaces
0.011992
Topological design of sculptured surfaces · SIGGRAPH 1992
Geometric modeling and processing › shape analysis › surface analysis
surface topology
0.011992
Topological design of sculptured surfaces · SIGGRAPH 1992
Geometric modeling and processing
topology
0.011992
Topological design of sculptured surfaces · SIGGRAPH 1992
Rendering
volume rendering
0.012000
Adaptively sampled distance fields: a general representation of shape for computer graphics · SIGGRAPH 2000
Computational geometry
clifford algebra
0.011998
Visualizing Nonlinear Vector Field Topology · IEEE Trans. Vis. Comput. Graph. 1998
Geometric modeling and processing
solid modeling
0.011989
The displacement method for implicit blending surfaces in solid models · ACM Trans. Graph. 1989
Rendering
antialiasing
0.011982
Clamping: A method of antialiasing textured surfaces by bandwidth limiting in object space · SIGGRAPH 1982
Rendering › texture mapping
texture filtering
0.011982
Clamping: A method of antialiasing textured surfaces by bandwidth limiting in object space · SIGGRAPH 1982
Visualization and visual analytics › cartography
map projection
0.011981
Two aspects of domain designing: C@@@@ curve rendering and blended map projections · SIGGRAPH 1981

Methods — techniques the papers use, named apart from their topics

multiplicative update algorithm · 0.1constrained optimization · 0.1smoothing · 0.1polynomial approximation · 0.0piecewise linear approximation · 0.0clifford algebra · 0.0level-of-detail management · 0.0distance field sampling · 0.0direct rendering · 0.0iterative affine transformation · 0.0bezier curve skeleton · 0.0uniform faceting · 0.0
YearPublicationVenuePosition
2023 Splossoms: Spherical Blossoms
Alyn P. Rockwood
CGI (4)1
2016 SAR: Stroke Authorship Recognition
abstract
Abstract Are simple strokes unique to the artist or designer who renders them? If so, can this idea be used to identify authorship or to classify artistic drawings? Also, could training methods be devised to develop particular styles? To answer these questions, we propose the Stroke Authorship Recognition (SAR) approach, a novel method that distinguishes the authorship of 2D digitized drawings. SAR converts a drawing into a histogram of stroke attributes that is discriminative of authorship. We provide extensive classification experiments on a large variety of data sets, which validate SAR's ability to distinguish unique authorship of artists and designers. We also demonstrate the usefulness of SAR in several applications including the detection of fraudulent sketches, the training and monitoring of artists in learning a particular new style and the first quantitative way to measure the quality of automatic sketch synthesis tools.
Sara Shaheen, Alyn P. Rockwood, Bernard Ghanem
Comput. Graph. Forum2
2014 Ribbon-based transfinite surfaces
Péter Salvi, Tamás Várady, Alyn P. Rockwood
Comput. Aided Geom. Des.3
2012 Multiplicative Algorithms for Constrained Non-negative Matrix Factorization
abstract
Non-negative matrix factorization (NMF) provides the advantage of parts-based data representation through additive only combinations. It has been widely adopted in areas like item recommending, text mining, data clustering, speech denoising, etc. In this paper, we provide an algorithm that allows the factorization to have linear or approximately linear constraints with respect to each factor. We prove that if the constraint function is linear, algorithms within our multiplicative framework will converge. This theory supports a large variety of equality and inequality constraints, and can facilitate application of NMF to a much larger domain. Taking the recommender system as an example, we demonstrate how a specialized weighted and constrained NMF algorithm can be developed to fit exactly for the problem, and the tests justify that our constraints improve the performance for both weighted and unweighted NMF algorithms under several different metrics. In particular, on the Movie lens data with 94% of items, the Constrained NMF improves recall rate 3% compared to SVD50 and 45% compared to SVD150, which were reported as the best two in the top-N metric.
Chengbin Peng 0001, Ka-Chun Wong, Alyn P. Rockwood, Xiangliang Zhang 0001, Jinling Jiang, David E. Keyes
ICDM3
2012 A direction Change-based algorithm for polygonal approximation
Xiangliang Zhang 0001, Alyn P. Rockwood
ICPR3
2012 Transfinite surface interpolation with interior control
Tamás Várady, Péter Salvi, Alyn P. Rockwood
Graph. Model.3
2011 Transfinite surface interpolation over irregular n-sided domains
Tamás Várady, Alyn P. Rockwood, Péter Salvi
Comput. Aided Des.2
2002 Computing Singularities of 3D Vector Fields with Geometric Algebra
abstract
Critical points of a vector field are key to their characterization. Their positions as well as their indexes are crucial for understanding vector fields. Considerable work exists in 2D, but less is available for 3D or higher dimensions. Geometric algebra is a derivative of Clifford algebra that not only enables a succinct definition of the index of a critical point in higher dimension; it also provides insight and computational pathways for calculating the index. We describe the problems in terms of geometric algebra and present an octree based solution using the algebra for finding critical points and their index in a 3D vector field.
Stephen Mann, Alyn P. Rockwood
IEEE Visualization2
2002 Special Issue on the Ninth Pacific Graphics Conference (PG 2001)
Hiromasa Suzuki, Alyn P. Rockwood, Leif Kobbelt
Graph. Model.2
2001 Surface design using hand motion with smoothing
Jeffrey Dorman, Alyn P. Rockwood
Comput. Aided Des.2
2000 Adaptively sampled distance fields: a general representation of shape for computer graphics
abstract
Adaptively Sampled Distance Fields (ADFs) are a unifying representation of shape that integrate numerous concepts in computer graphics including the representation of geometry and volume data and a broad range of processing operations such as rendering, sculpting, level-of-detail management, surface offsetting, collision detection, and color gamut correction. Its structure is uncomplicated and direct, but is especially effective for quality reconstruction of complex shapes, e.g., artistic and organic forms, precision parts, volumes, high order functions, and fractals. We characterize one implementation of ADFs, illustrating its utility on two diverse applications: 1) artistic carving of fine detail, and 2) representing and rendering volume data and volumetric effects. Other applications are briefly presented.
Sarah F. Frisken, Ronald N. Perry, Alyn P. Rockwood, Thouis R. Jones
SIGGRAPH3
1999 Interactive Design of Smooth Genus N Objects over a Single Domain
abstract
Recently, there have been some developments in constructing infinitely smooth genus-n objects over a single domain using the so-called topological design method. Compared with existing geometric design methods, it provides many advantages: a simpler data structure, a compact data set and infinite continuity. Improvement in the user interface, however, is still needed for designing free-form genus-n objects. This research improves the topological design interface by incorporating a radial-basis scattered data interpolating function for designing infinitely smooth genus-n objects over a single domain. As part of this research, a constrained Delaunay triangulation over the given unstructured data on the single domain is activated. This allows visualization of a polygonized genus-n object in the object space as well as providing interactive data control behavior in the object space. This method is characterized by the unconstrained control points inside the boundaries and by the small-size data set needed to design a free-form genus-n object.
Alyn P. Rockwood, Hwajin Park
Shape Modeling International1
1998 Conformal maps defined about polynomial curves
Zafer Kadi, Alyn P. Rockwood
Comput. Aided Geom. Des.2
1998 Visualizing Nonlinear Vector Field Topology
abstract
We present our results on the visualization of nonlinear vector field topology. The underlying mathematics is done in Clifford algebra, a system describing geometry by extending the usual vector space by a multiplication of vectors. We started with the observation that all known algorithms for vector field topology are based on piecewise linear or bilinear approximation, and that these methods destroy the local topology if nonlinear behavior is present. Our algorithm looks for such situations, chooses an appropriate polynomial approximation in these areas, and, finally, visualizes the topology. This overcomes the problem, and the algorithm is still very fast because we are using linear approximation outside these small but important areas. The paper contains a detailed description of the algorithm and a basic introduction to Clifford algebra.
Gerik Scheuermann, Heinz Krüger, Martin Menzel, Alyn P. Rockwood
IEEE Trans. Vis. Comput. Graph.4
1997 Visualization of higher order singularities in vector fields
abstract
Presents an algorithm for the visualization of vector field topology based on Clifford algebra. It allows the detection of higher-order singularities. This is accomplished by first analysing the possible critical points and then choosing a suitable polynomial approximation, because conventional methods based on piecewise linear or bilinear approximation do not allow higher-order critical points and destroy the topology in such cases. The algorithm is still very fast, because of using linear approximation outside the areas with several critical points.
Gerik Scheuermann, Hans Hagen, Heinz Krüger, Martin Menzel, Alyn P. Rockwood
IEEE Visualization5
1997 Three-dimensional object reconstruction from two-dimensional images
Alyn P. Rockwood, Jim Winget
Comput. Aided Des.1
1997 Geometric construction for setback vertex blending
Tamás Várady, Alyn P. Rockwood
Comput. Aided Des.2
1996 Dynamics and Chaos: The Spherical Pendulum
abstract
Abstract All but the simplest of dynamical systems contain nonlinearities that play an important role in modeling and simulating physical systems. They create unpredictable (chaotic) behavior that is often hidden or neglected in traditional solutions. A simple dynamical system, the spherical pendulum, is introduced to illustrate issues, principles, and effects of chaos in dynamics. The spherical pendulum is a two degrees of freedom nonlinear system with a pivot point in space. The equations of motion for the pendulum are derived, simulated, and animated. A periodical perturbation is applied to the pivot point producing radically different behavior.
Antonio Palacios, Lee M. Gross, Alyn P. Rockwood
Comput. Graph. Forum3
1995 Direct rendering of freeform volumes
Y.-K. Chang, Alyn P. Rockwood
Comput. Aided Des.2
1994 A generalized de Casteljau approach to 3D free-form deformation
abstract
This paper briefly presents an efficient and intuitive 3D free-form deformation approach based on iterative affine transformations, a generalized de Casteljau algorithm, whereby the object warps along a Be´zier curve as its skeleton.
Yu-Kuang Chang, Alyn P. Rockwood
SIGGRAPH2
1993 Multiperiodic functions for surface design
Helaman Ferguson, Alyn P. Rockwood
Comput. Aided Geom. Des.2
1992 Topological design of sculptured surfaces
abstract
Topology is primal geometry. Our design philosophy embodies this principle. We report on a new surface &sign perspective based on a “marked” polygon for each object. The marked polygon captures the topology of the object surface. We construct multiply periodic mappings from polygon to sculptured surface. The mappings arise naturally from the topology and other design considerations. Hence we give a single domain global parameteriration for surfaces with handles. Examples demonstrate the design of sculptured objects and their ntanufimture.
Helaman Ferguson, Alyn P. Rockwood, Jordan Cox
SIGGRAPH2
1990 Accurate Display of Tensor Product Isosurfaces
abstract
A general method for rendering isosurfaces of multivariate rational and polynomial tensor products is described. The method is robust up to degree 15, handling singularities without introducing spurious rendering artifacts. The approach does not solve the problem of singularities in general, but it removes the problem from the rendering domain to the interpolation/approximation domain. It is based on finding real roots of a polynomial in Bernstein form. This makes it particularly suitable for parallel and pipelined processing. It is envisioned that the tensor products will be used as approximants or interpolants for empirical data or scalar fields. An interpolation scheme is given as an example.>
Alyn P. Rockwood
IEEE Visualization1
1989 Real-time rendering of trimmed surfaces
abstract
Rational tensor product surfaces, (Bézier, NURBS, Hermite, polynomial, etc.) are rendered in real-time by uniform faceting. The described methods are modular and can be balanced for optimal implementation on different hardware platforms. Discretization anomalies such as angularities, Mach banding, cracking etc. are avoided by tessellating the surface patches and segmenting the trimming curves based on the view.
Alyn P. Rockwood, Kurt Heaton, Tom Davis
SIGGRAPH1
1989 The displacement method for implicit blending surfaces in solid models
abstract
To date, methods that blend solids, that is, B-rep or CSG models, with implicit functions require successive composition of the blending functions to handle an arbitrary solid model. The shape of the resulting surfaces depends upon the algebraic distances defined by these functions. To achieve meaningful shapes, previous methods have relied on blending functions that have a pseudo-Euclidean distance measure. These methods are abstracted, resulting in some general observations. Unfortunately, the functions used can exhibit unwanted discontinuities. A new method, the displacement form of blending, embeds the zero surface of the blending functions in a form for which algebraic distance is C 1 continuous in the entire domain of definition. Characteristics of the displacement form are demonstrated using the superelliptic blending functions. Intuitive and mathematical underpinnings are provided.
Alyn P. Rockwood
ACM Trans. Graph.1
1982 Clamping: A method of antialiasing textured surfaces by bandwidth limiting in object space
abstract
An object space method is given for interpolating between sampled and locally averaged signals, resulting in an antialiasing filter which provides a continuous transition from a sampled signal to its selectively dampened local averages. This method is applied to the three standard Euclidean dimensions and time, resulting in spatial and frame to frame coherence. The theory allows filtering of a variety of functions, including continuous and discrete representations of planar texture.
V. Alan Norton, Alyn P. Rockwood, Philip T. Skolmoski
SIGGRAPH2
1981 Two aspects of domain designing: C@@@@ curve rendering and blended map projections
abstract
In 1965, Shepard introduced a general interpolation formula for arbitrarily spaced data over any finite dimensional Euclidean space. The deficiencies in his initial results have been corrected and later derivations have been widely applied to surface fitting problems in aviation design and geology.
Alyn P. Rockwood, Thomas W. Jensen
SIGGRAPH1