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Brian Christopher Smith

dblp:s/BrianCSmith · also Brian C. Smith · DBLP profile ↗
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14ranked-venue papers
1as first author
0since 2021 · last 2020
0000-0001-6330-2768ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 11 · 1 first-authorComputer networks · 2Databases, data management, data science and information retrieval · 1Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
8 papers
Visual content generation and editing · 19% Audio and music processing · 19% Multimedia analysis and retrieval · 17%
Human-computer interaction and pervasive computing
2 papers
Collaborative and social computing · 82% Learning and educational technologies · 18%

Topics — the 14 heaviest of 18, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing › multimedia content creation
multimedia authoring
0.011999
Passive capture and structuring of lectures · ACM Multimedia (1) 1999
Multimedia systems and quality of experience
multimedia synchronization
0.011999
Passive capture and structuring of lectures · ACM Multimedia (1) 1999
Visual content generation and editing › image editing
image morphing
0.011997
Motion and Feature-Based Video Metamorphosis · ACM Multimedia 1997
Virtual and augmented reality › telepresence
immersive teleconferencing
0.011996
CU-SeeMe VR Immersive Desktop Teleconferencing · ACM Multimedia 1996
Collaborative and social computing › video conferencing
desktop conferencing
0.011996
CU-SeeMe VR Immersive Desktop Teleconferencing · ACM Multimedia 1996
Collaborative and social computing
video conferencing
0.011996
CU-SeeMe VR Immersive Desktop Teleconferencing · ACM Multimedia 1996
Multimedia analysis and retrieval
audio retrieval
0.011995
Query by Humming: Musical Information Retrieval in an Audio Database · ACM Multimedia 1995
Audio and music processing
music information retrieval
0.011995
Query by Humming: Musical Information Retrieval in an Audio Database · ACM Multimedia 1995
Audio and music processing › music information retrieval › melody retrieval
query-by-humming
0.011995
Query by Humming: Musical Information Retrieval in an Audio Database · ACM Multimedia 1995
Image and video processing › compressed-domain processing
compressed-domain video processing
0.011994
Fast Software Processing of Motion JPEG Video · ACM Multimedia 1994
Audio and music processing › speech recognition › decoding
video decoding
0.011993
Performance of a Software MPEG Video Decoder · ACM Multimedia 1993
Learning and educational technologies › video-based learning
lecture capture
0.011999
Passive capture and structuring of lectures · ACM Multimedia (1) 1999
Audio and music processing › speech analysis
pitch tracking
0.011995
Query by Humming: Musical Information Retrieval in an Audio Database · ACM Multimedia 1995
Memory systems
memory wall
0.011993
Performance of a Software MPEG Video Decoder · ACM Multimedia 1993

Methods — techniques the papers use, named apart from their topics

media synchronization · 0.0automatic editing · 0.0virtual reality · 0.0distributed system architecture · 0.0inverse discrete cosine transform · 0.0motion tracking · 0.0foreground/background segmentation · 0.0relative pitch representation · 0.0linear global digital special effects · 0.0condensation approximation · 0.0
YearPublicationVenuePosition
2020 ICEKAT: an interactive online tool for calculating initial rates from continuous enzyme kinetic traces
abstract
Abstract Background Continuous enzyme kinetic assays are often used in high-throughput applications, as they allow rapid acquisition of large amounts of kinetic data and increased confidence compared to discontinuous assays. However, data analysis is often rate-limiting in high-throughput enzyme assays, as manual inspection and selection of a linear range from individual kinetic traces is cumbersome and prone to user error and bias. Currently available software programs are specialized and designed for the analysis of complex enzymatic models. Despite the widespread use of initial rate determination for processing kinetic data sets, no simple and automated program existed for rapid analysis of initial rates from continuous enzyme kinetic traces. Results An Interactive Continuous Enzyme Kinetics Analysis Tool (ICEKAT) was developed for semi-automated calculation of initial rates from continuous enzyme kinetic traces with particular application to the evaluation of Michaelis-Menten and EC 50 /IC 50 kinetic parameters, as well as the results of high-throughput screening assays. ICEKAT allows users to interactively fit kinetic traces using convenient browser-based selection tools, ameliorating tedious steps involved in defining ranges to fit in general purpose programs like Microsoft Excel and Graphpad Prism, while still maintaining simplicity in determining initial rates. As a test case, we quickly analyzed over 500 continuous enzyme kinetic traces resulting from experimental data on the response of the protein lysine deacetylase SIRT1 to small-molecule activators. Conclusions ICEKAT allows simultaneous visualization of individual initial rate fits and the resulting Michaelis-Menten or EC 50 /IC 50 kinetic model fits, as well as hits from high-throughput screening assays. In addition to serving as a convenient program for practicing enzymologists, ICEKAT is also a useful teaching aid to visually demonstrate in real-time how incorrect initial rate fits can affect calculated Michaelis-Menten or EC 50 /IC 50 kinetic parameters. For the convenience of the research community, we have made ICEKAT freely available online at https://icekat.herokuapp.com/icekat .
Michael D. Olp, Kelsey S. Kalous, Brian Christopher Smith
BMC Bioinform.3
2005 The berkeley software MPEG-1 video decoder
abstract
This article reprises the description of the Berkeley software-only MPEG-1 video decoder originally published in the proceedings of the 1st International ACM Conference on Multimedia in 1993. The software subsequently became widely used in a variety of research systems and commercial products. Its main impact was to provide a platform for experimenting with streaming compressed video and to expose the strengths and weaknesses of software-only video decoding using general purpose computing architectures. This article compares the original performance results with experiments run on a modern processor to demonstrate the gains of processing power in the past ten years relative to this specific application and discusses the history of MPEG-1 video software decoding and the Berkeley MPEG research group.
Ketan Mayer-Patel, Brian Christopher Smith, Lawrence A. Rowe
ACM Trans. Multim. Comput. Commun. Appl.2
1999 Multimedia research: the grand challenges for the next decade (panel session)
Wendy Hall 0001, Philippe Aigrain, Dick C. A. Bulterman, Lawrence A. Rowe, Brian Christopher Smith
ACM Multimedia (1)5
1999 Passive capture and structuring of lectures
abstract
Despite recent advances in authoring systems and tools, creating multimedia presentations remains a labor-intensive process. This paper describes a system for automatically constructing structured multimedia documents from live presentations. The automatically produced documents contain synchronized and edited audio, video, images, and text. Two essential problems, synchronization of captured data and automatic editing, are identified and solved.
Sugata Mukhopadhyay, Brian Christopher Smith
ACM Multimedia (1)2
1998 Efficient Algorithms for Optimal Video Transmission
abstract
This paper addresses the problem of sending an MPEG-encoded video stream over a channel of limited bandwidth. When there is insufficient bandwidth available for the rate at which the sequence was encoded, some data must be dropped. In this paper we give fast algorithms to determine a prioritization of the data that optimizes the visual quality of the received video sequence in the sense that the maximum gap of unplayable frames is minimized. Our results are obtained in a new model of encoded video data that is applicable to MPEG and other encoding technologies. The model identifies a certain key relationship between the play order and dependence order of frames that allows fast determination of optimal send orders by dynamic programming.
Dexter Kozen, Yaron Minsky, Brian Christopher Smith
Data Compression Conference3
1998 The Dali multimedia software library
abstract
This paper presents a new approach for constructing libraries for building processing-intensive multimedia software. Such software is currently constructed either "from scratch" or by using high-level libraries. We have found that the second approach produces inefficient code, while the first approach is time-consuming. We therefore designed and implemented Dali, a set of reusable, high-performance primitives and abstractions that are at an intermediate point in this design space. By decomposing common multimedia data types and operations into thin abstractions and primitives, programs written using Ball are shorter and more reusable than hand-tuned C code, yet achieve competitive performance. This paper describes the design and implementation of Dali.
Wei Tsang Ooi, Brian Christopher Smith, Sugata Mukhopadhyay, Haye Hsi Chan, Steve Weiss, Matthew Chiu, Jiesang Song
MMSP2
1997 Motion and Feature-Based Video Metamorphosis
abstract
We present a new technique for morphing two video sequences.Our approach extends still image metamorphosis techniques to video by performing motion tracking on the objects.Besides reducing the amount of user input required to morph two sequences by an order of magnitude, the additional motion information helps us to segment the image into foreground and background parts.By morphing these parts independently and overlaying the results, output quality is improved.We compare our approach to conventional motion image morphing techniques in terms of the quality of the output image and the human input required.
Robert Szewczyk, Andras Ferencz, Henry Andrews, Brian Christopher Smith
ACM Multimedia4
1996 CU-SeeMe VR Immersive Desktop Teleconferencing
abstract
Current video-conferencing systems provide a "video-ins-window" user interface.This paper presents a distributed video-conferencing system called CU-SeeMe VR that embeds live video and audio conferencing in a virtual space.This paper describes a prototype implementation of CU-SeeMe VR, including the user interface, system architecture, and a detailed look at the enabling technologies.Future directions and the implications of the virtual reality metaphor are discussed.
Jefferson Han, Brian Christopher Smith
ACM Multimedia2
1995 Query by Humming: Musical Information Retrieval in an Audio Database
abstract
The emergence of audio and video data types in databases will require new information retrieval methods adapted to the specific characteristics and needs of these data types. An effective and natural way of querying a musical audio database is by humming the tune of a song. In this paper, a system for querying an audio database by humming is described along with a scheme for representing the melodic information in a song as relative pitch changes. Relevant difficulties involved with tracking pitch are enumerated, along with the approach we followed, and the performance results of system indicating its effectiveness are presented.
Asif Ghias, Jonathan Logan, David Chamberlin, Brian Christopher Smith
ACM Multimedia4
1995 A Resolution Independent Video Language
abstract
No abstract available.
Jonathan Swartz, Brian Christopher Smith
ACM Multimedia2
1994 Fast Software Processing of Motion JPEG Video
abstract
This paper introduces a set of techniques for processing video data compressed using JPEG compression at near real-time rates on current generation workstations. Performance is improved over traditional methods by processing video data in compressed form, avoiding compression and decompression and reducing the amount of data processed. An approximation technique called condensation is developed that further reduces the complexity of the operation. The class of operations that are computable using the techniques developed in this paper are called linear, global digital specials effects (LGDSEs), and represent those effects where a pixel in the output image is a linear combination of pixels in the input image. Many important video processing problems, including convolution, scaling, rotation, translation, and transcoding can be expressed as LGDSEs.
Brian Christopher Smith
ACM Multimedia1
1993 Performance of a Software MPEG Video Decoder
abstract
The design and implementation of a software decoder for MPEG video bitstreams is described. The software has been ported to numerous platforms including PC's, workstations, and mainframe computers. Performance comparisons are given for several different bitstreams and platforms including a unique metric devised to compare price/performance across different platforms (percentage of required bit rate per dollar). We also show that memory bandwidth is the primary limitation in performance of the decoder, not the computational complexity of the inverse discrete cosine transform as is commonly thought
Ketan Mayer-Patel, Brian Christopher Smith, Lawrence A. Rowe
ACM Multimedia2
1992 A Continuous Media Player
Lawrence A. Rowe, Brian Christopher Smith
NOSSDAV2
1991 The PICASSO applications framework
Lawrence A. Rowe, Joseph A. Konstan, Brian Christopher Smith, Steve Seitz, Chung Liu
UIST3