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Chris Scogings

dblp:s/ChrisScogings · also C. J. Scogings · DBLP profile ↗
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8ranked-venue papers
2as first author
0since 2021 · last 2020
0000-0001-7452-5481ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-authorHuman-computer interaction and ubiquitous computing · 3 · 1 first-authorSystems, architecture and hardware · 1Graphics, computer vision, multimedia, augmented reality and games · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational social science and digital humanities · 100%
Human-computer interaction and pervasive computing
1 paper
Health and well-being technologies · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational social science and digital humanities
social media
0.412020
A systematic literature review: What is the current stance towards weight stigmatization in social media platforms? · Int. J. Hum. Comput. Stud. 2020
Health and well-being technologies › digital well-being
body image
0.112020
A systematic literature review: What is the current stance towards weight stigmatization in social media platforms? · Int. J. Hum. Comput. Stud. 2020

Methods — techniques the papers use, named apart from their topics

systematic literature review · 0.9
YearPublicationVenuePosition
2020 GPUAnimats - Simulating animats, an agent-based, artificial life model on graphical processing units
abstract
Summary A parallel implementation of an agent‐based, artificial life model for graphical processing units (GPUs) is presented. The model represents predator‐prey populations as a collection of agents (animats) who act independently and interact with their environment and each other. Individual animat interactions include avoidance, mating, and hunting which contribute to emergent behavior in the system as a whole such as herd formation and defensive spirals. Computational simulations of the model exploring the behavior of the model are limited in size due to the large populations that may result from certain environments and rule combinations. Parallel methods for computing the model on GPUs and a CUDA implementation are presented and are shown to provide a significant performance improvement over existing sequential implementations without simplifying the model behavior. The reduced simulation run‐time can allow both larger systems to be computed and a wider range of rule combinations that may produce larger populations to be investigated in a feasible amount of time.
Dara Q. Quach, Daniel P. Playne, Chris Scogings
Concurr. Comput. Pract. Exp.3
2020 A systematic literature review: What is the current stance towards weight stigmatization in social media platforms?
Vajisha Wanniarachchi, Anuradha Mathrani, Teo Susnjak, Chris Scogings
Int. J. Hum. Comput. Stud.4
2018 Robust Skeleton-based Action Recognition through Hierarchical Aggregation of Local and Global Spatio-temporal Features
abstract
Recognizing human actions based on 3D skeleton data, commonly referred to as 3D action recognition, is fast gaining interest from the scientific community recently, because this approach presents a robust, compact and a perspective-invariant representation of motion data. Recent attempts on this problem proposed the development of RNN-based learning methods to model the temporal dependency in the sequential data. In this paper, we extend this idea to a hierarchical spatio-temporal domains to exploit the local and global features embedded in the long skeleton sequence. We introduce a novel temporal-contextual recurrent layer to learn the local features from consecutive frames and then to aggregate the extracted features hierarchically, refining the sequence representation layer by layer. Our method achieves competitive performance on 3 popular benchmark datasets for 3D human action analysis.
Napoleon H. Reyes, Andre L. C. Barczak, Chris Scogings, Jing Ma 0009
ICARCV4
2010 Spatial pattern growth and emergent animat segregation
abstract
Spatial agent models can be used to explore self-organizing effects such as pattern growth and segregation. An approximate time line of key animat ideas and agent systems is presented and discussed. These ideas have led to a unique animat simulation
Kenneth A. Hawick, Chris Scogings
Web Intell. Agent Syst.2
2008 Altruism Amongst Spatial Predator-Prey Animats
Chris Scogings, Kenneth A. Hawick
ALIFE1
2001 Linking tasks, dialogue and GUI design: a method involving UML and Lean Cuisine+
abstract
Unified Modelling Language (UML) is rapidly becoming the international standard for software design notation and methods. However, it offers little or no support for the design of the user interface. Models and notations are required for describing user tasks and the structure of the human–computer dialogue to support these tasks. Lean Cuisine+ provides a notation for both dialogue and task modelling. This paper describes a method for the initial steps of interface design which incorporates both the UML and Lean Cuisine+ notations and provides a means of representing tasks in the context of the dialogue structure of the user interface.
Chris Scogings, Chris Phillips 0002
Interact. Comput.1
1997 Modelling the mock-up: towards the automatic specification of the behaviour of early prototypes
Chris Phillips 0002, Chris Scogings
INTERACT2
1995 Automated Time Table Generation Using Multiple Context Reasoning with Truth Maintenance
Vevek Ram, Chris Scogings
PATAT2