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James Keng Soon Teh

dblp:t/KengSoonTeh · also Keng Soon Teh · DBLP profile ↗
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6ranked-venue papers
2as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 6 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction › affective haptics
mediated social touch
0.112012
Keep in touch: channel, expectation and experience · CHI 2012
Haptics and multimodal interaction › haptic communication
affective haptic communication
0.012012
Keep in touch: channel, expectation and experience · CHI 2012

Methods — techniques the papers use, named apart from their topics

between-subjects experiment · 0.1augmented storytelling · 0.1
YearPublicationVenuePosition
2012 Keep in touch: channel, expectation and experience
abstract
This paper investigates whether and how digitally mediated social touch (remote touch) may influence the sense of connectedness toward a speaker and the emotional experience of what is being communicated. We employ an 'augmented' storytelling methodology where we manipulate the modality of an 'emotive' channel that accompanies the speech, and the contextual expectation of the listener. Comparing a remote upper-arm touch against a similarly timed flashing light, we explore the importance of the touch modality in affect conveyance. Our second manipulation involves two cover stories where the listener is told that the touch or flashing light is triggered either by the storyteller expressively squeezing a touch input device while speaking, or by measured 'high points' in the mental state of the storyteller. Our results show that the story accompanied by communicative touch resulted in a significant increase in the sense of connectedness with the storyteller over the speech-only condition, and a trend toward greater affective conveyance.
Francis K. H. Quek, Deborah G. Tatar, James Keng Soon Teh, Adrian David Cheok
CHI4
2011 Metazoa Ludens: Mixed-Reality Interaction and Play for Small Pets and Humans
abstract
Although animals and pets are so important for families and society, in modern urban lifestyles, we can only spend little time with our animal friends. Interactive media should be aimed to enhance not only human-to-human communication but also human-to-animal communication. Thus, we promote a new type of interspecies media interaction which allows human users to interact and play with their small pet friends (in this case, hamsters) remotely via the Internet through a mixed-reality-based game system “Metazoa Ludens.” We used a two-pronged approach to scientifically examine the system. First, and most importantly, the body condition score study was conducted to evaluate the positive effects to the hamsters. Second, the method of Duncan was used to assess the strength of preference of the hamsters toward Metazoa Ludens. Lastly, the effectiveness of this remote interaction with respect to the human users as an interactive gaming system with their pets/friends (hamster) was examined based on Csikszentmihalyi's Flow theory. Results of both studies inform of positive remote interaction between human users and their pet friends using our research system. This research is not only just aimed at providing specific experimental results on the implemented research system but is also aimed as a wider lesson for human-to-animal interactive media. Therefore, as an addition, we present a detailed framework suited in general for human-to-animal interaction systems inferred from the lessons learned.
Adrian David Cheok, Roger Thomas Kok Chuen Tan, Roshan Lalintha Peiris, Owen Noel Newton Fernando, James Keng Soon Teh, Imiyage Janaka Prasad Wijesena, Janyn Yen Ping Sen
IEEE Trans. Syst. Man Cybern. Part A5
2009 Huggy pajama: a parent and child hugging communication system
abstract
Huggy Pajama is a novel wearable system aimed at promoting physical interaction in remote communication between parent and child. This system enables parents and children to hug one another through a novel hugging interface device and a wearable, hug reproducing pajama connected through the Internet. The hugging device is a small, mobile doll with an embedded pressure sensing circuit that is able to accurately sense varying levels of the range of human force produced from natural touch. This device sends hug signals to a haptic jacket that simulates the feeling of being hugged to the wearer. It features air pressure actuation to reproduce hug.
James Keng Soon Teh, Adrian David Cheok, Yongsoon Choi, Charith Lasantha Fernando, Roshan Lalintha Peiris, Owen Noel Newton Fernando
IDC1
2008 Huggy Pajama: a mobile parent and child hugging communication system
abstract
Huggy Pajama is a novel wearable system aimed at promoting physical interaction in remote communication between parent and child. This system enables parents and children to hug one another through a novel hugging interface device and a wearable, hug reproducing pajama connected through the Internet. The hugging device is a small, mobile doll with an embedded pressure sensing circuit that is able to accurately sense varying levels of the range of human force produced from natural touch. This device sends hug signals to a haptic jacket that simulates the feeling of being hugged to the wearer. It features air pockets actuating to reproduce hug, heating elements to produce warmth that accompanies hug, and color changing pattern and accessory to indicate distance of separation and communicate expressions. In this paper, we present the system design of Huggy Pajama.
James Keng Soon Teh, Adrian David Cheok, Roshan Lalintha Peiris, Yongsoon Choi, Vuong Thuong, Sha Lai
IDC1
2006 A mobile pet wearable computer and mixed reality system for human-poultry interaction through the internet
Shang Ping Lee, Adrian David Cheok, James Keng Soon Teh, Goh Pae Lyn Debra, Chio Wen Jie, Farzam Farbiz
Pers. Ubiquitous Comput.3
2005 Combining the Real and Cyber worlds using Mixed Reality and Human Centered Media
abstract
This paper outlines new facilities within ubiquitous human media spaces supporting embodied interaction between humans and computation both socially and physically. We believe that the current approach to developing electronic based design environments is fundamentally defective with regard to support for multi-person multi-modal design interactions. In this paper, we present an alternative ubiquitous computing environment based on an integrated design of real and virtual worlds. We implement three different research prototype systems: the Virtual Kyoto Garden, touchy Internet, and the human pacman. The functional capabilities implemented in these systems include spatially-aware 3D navigation, tangible interaction, and ubiquitous human media spaces. Some of its details, benefits, and issues regarding design support are discussed
Adrian David Cheok, Shang Ping Lee, Wei Liu 0009, James Keng Soon Teh
CW4