EDBT 2026 Demo / reviewers in the wild / expert
Christian Vogelgsang
dblp:v/ChristianVogelgsang
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2003
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › level-of-detail rendering
adaptive rendering |
0.0 | 1 | 2003 | Sequential point trees · ACM Trans. Graph. 2003 |
Rendering
level-of-detail rendering |
0.0 | 1 | 2003 | Sequential point trees · ACM Trans. Graph. 2003 |
Rendering
point-based rendering |
0.0 | 1 | 2003 | Sequential point trees · ACM Trans. Graph. 2003 |
Methods — techniques the papers use, named apart from their topics
texture adaptive point selection · 0.0hierarchical point representation · 0.0backface culling · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2003 | Sequential point treesabstractIn this paper we present sequential point trees, a data structure that allows adaptive rendering of point clouds completely on the graphics processor. Sequential point trees are based on a hierarchical point representation, but the hierarchical rendering traversal is replaced by sequential processing on the graphics processor, while the CPU is available for other tasks. Smooth transition to triangle rendering for optimized performance is integrated. We describe optimizations for backface culling and texture adaptive point selection. Finally, we discuss implementation issues and show results. Carsten Dachsbacher, Christian Vogelgsang, Marc Stamminger |
ACM Trans. Graph. | 2 |
| 2002 | Simulation and Rendering of Liquid Foams
Hendrik Kück, Christian Vogelgsang, Günther Greiner |
Graphics Interface | 2 |