Christian Vogelgsang

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2ranked-venue papers
0as first author
0since 2021 · last 2003
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › level-of-detail rendering
adaptive rendering
0.012003
Sequential point trees · ACM Trans. Graph. 2003
Rendering
level-of-detail rendering
0.012003
Sequential point trees · ACM Trans. Graph. 2003
Rendering
point-based rendering
0.012003
Sequential point trees · ACM Trans. Graph. 2003

Methods — techniques the papers use, named apart from their topics

texture adaptive point selection · 0.0hierarchical point representation · 0.0backface culling · 0.0
YearPublicationVenuePosition
2003 Sequential point trees
abstract
In this paper we present sequential point trees, a data structure that allows adaptive rendering of point clouds completely on the graphics processor. Sequential point trees are based on a hierarchical point representation, but the hierarchical rendering traversal is replaced by sequential processing on the graphics processor, while the CPU is available for other tasks. Smooth transition to triangle rendering for optimized performance is integrated. We describe optimizations for backface culling and texture adaptive point selection. Finally, we discuss implementation issues and show results.
Carsten Dachsbacher, Christian Vogelgsang, Marc Stamminger
ACM Trans. Graph.2
2002 Simulation and Rendering of Liquid Foams
Hendrik Kück, Christian Vogelgsang, Günther Greiner
Graphics Interface2