Michael P. Wellman

dblp:w/MichaelPWellman · also Michael Paul Wellman · DBLP profile ↗
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128ranked-venue papers
36as first author
16since 2021 · last 2025
0000-0002-1691-6844ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 120 · 35 first-author · 15 since 2021Graphics, computer vision, multimedia, augmented reality and games · 29 · 9 first-author · 4 since 2021Theory of computation · 22 · 4 first-author · 1 since 2021Computer networks · 2 · 1 first-authorSecurity and privacy · 2Databases, data management, data science and information retrieval · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 2 · 1 since 2021Systems, architecture and hardware · 1Human-computer interaction and ubiquitous computing · 1
YearPublicationVenuePosition
2025 Explicit Exploration for High-Welfare Equilibria in Game-Theoretic Multiagent Reinforcement Learning
abstract
Iterative extension of empirical game models through deep reinforcement learning (RL) has proved an effective approach for finding equilibria in complex games. When multiple equilibria exist, we may also be interested in finding solutions with particular characteristics. We address this issue of equilibrium selection in the context of Policy Space Response Oracles (PSRO), a flexible game-solving framework based on deep RL, by skewing the strategy exploration process towards higher-welfare solutions. At each iteration, we create an exploration policy that imitates high welfare-yielding behavior and train a response to the current solution, regularized to be similar to the exploration policy. With no additional simulation expense, our approach, named Ex$^2$PSRO, tends to find higher welfare equilibria than vanilla PSRO in two benchmarks: a sequential bargaining game and a social dilemma game. Further experiments demonstrate Ex$^2$PSRO’s composability with other PSRO variants and illuminate the relationship between exploration policy choice and algorithmic performance.
Austin A. Nguyen, Anri Gu, Michael P. Wellman
ICML3
2025 Learning Bayesian Game Families, with Application to Mechanism Design
Madelyn Gatchel, Michael P. Wellman
AAMAS2
2025 Policy Abstraction and Nash Refinement in Tree-Exploiting PSRO
Christine Konicki, Mithun Chakraborty, Michael P. Wellman
AAMAS3
2025 Navigating in a Space of Game Views (extended abstract)
Michael P. Wellman, Katherine Mayo
AAMAS1
2025 Combining Deep Reinforcement Learning and Search with Generative Models for Game-Theoretic Opponent Modeling
abstract
Opponent modeling methods typically involve two crucial steps: building a belief distribution over opponents' strategies, and exploiting this opponent model by playing a best response. However, existing approaches typically require domain-specific heurstics to come up with such a model, and algorithms for approximating best responses are hard to scale in large, imperfect information domains. In this work, we introduce a scalable and generic multiagent training regime for opponent modeling using deep game-theoretic reinforcement learning. We first propose Generative Best Respoonse (GenBR), a best response algorithm based on Monte-Carlo Tree Search (MCTS) with a learned deep generative model that samples world states during planning. This new method scales to large imperfect information domains and can be plug and play in a variety of multiagent algorithms. We use this new method under the framework of Policy Space Response Oracles (PSRO), to automate the generation of an offline opponent model via iterative game-theoretic reasoning and population-based training. We propose using solution concepts based on bargaining theory to build up an opponent mixture, which we find identifying profiles that are near the Pareto frontier. Then GenBR keeps updating an online opponent model and reacts against it during gameplay. We conduct behavioral studies where human participants negotiate with our agents in Deal-or-No-Deal, a class of bilateral bargaining games. Search with generative modeling finds stronger policies during both training time and test time, enables online Bayesian co-player prediction, and can produce agents that achieve comparable social welfare and Nash bargaining score negotiating with humans as humans trading among themselves.
Zun Li 0002, Marc Lanctot, Kevin R. McKee, Luke Marris, Ian Gemp, Daniel Hennes, Paul Muller, Kate Larson, Yoram Bachrach, Michael P. Wellman
IJCAI10
2025 A game-theoretic approach for hierarchical epidemic control
abstract
Abstract We design and analyze a multi-level game-theoretic model of hierarchical policy interventions for epidemic control, such as those in response to the COVID-19 pandemic. Our model captures the potentially mismatched priorities among a hierarchy of policy-makers (e.g., federal, state, and local governments) with respect to two cost components that have opposite dependence on the policy strength—post-intervention infection rates and the socio-economic cost of policy implementation. Additionally, our model includes a crucial third factor in decisions: a cost of non-compliance with the policy-maker immediately above in the hierarchy, such as non-compliance of counties with state-level policies. We propose two novel algorithms for approximating solutions to such games. The first is based on best response dynamics (BRD) and exploits the tree structure of the game. The second combines quadratic integer programming (QIP), which enables us to collapse the two lowest levels of the game, with the best response dynamics. We experimentally characterize the scalability and equilibrium approximation quality of our two approaches against model parameters. Finally, we conduct experiments in simulations based on both synthetic and real-world data under various parameter configurations and analyze the resulting (approximate) equilibria to gain insight into the impact of decentralization on overall welfare (measured as the negative sum of costs) as well as emergent properties like social welfare, free-riding, and fairness in cost distribution among policy-makers.
Feiran Jia, Aditya Mate, Zun Li 0002, Shahin Jabbari, Mithun Chakraborty, Milind Tambe, Michael P. Wellman, Yevgeniy Vorobeychik
Auton. Agents Multi Agent Syst.7
2025 Empirical Game Theoretic Analysis: A Survey
abstract
In the empirical approach to game-theoretic analysis (EGTA), the model of the game comes not from declarative representation, but is derived by interrogation of a procedural description of the game environment. The motivation for developing this approach was to enable game-theoretic reasoning about strategic situations too complex for analytic specification and solution. Since its introduction over twenty years ago, EGTA has been applied to a wide range of multiagent domains, from auctions and markets to recreational games to cyber-security. We survey the extensive methodology developed for EGTA over the years, organized by the elemental subproblems comprising the EGTA process. We describe key EGTA concepts and techniques, and the questions at the frontier of EGTA research. Recent advances in machine learning are accelerating progress in EGTA, and promise to significantly expand our capacities for reasoning about complex game situations.
Michael P. Wellman, Karl Tuyls, Amy Greenwald
J. Artif. Intell. Res.1
2024 A Meta-Game Evaluation Framework for Deep Multiagent Reinforcement Learning
Zun Li 0002, Michael P. Wellman
IJCAI2
2024 Fraud Risk Mitigation in Real-Time Payments: A Strategic Agent-Based Analysis
Katherine Mayo, Nicholas Grabill, Michael P. Wellman
IJCAI3
2024 Navigating in a space of game views
Michael P. Wellman, Katherine Mayo
Auton. Agents Multi Agent Syst.1
2023 Strategic Knowledge Transfer
abstract
In the course of playing or solving a game, it is common to face a series of changing other-agent strategies. These strategies often share elements: the set of possible policies to play has overlap, and the policies are sampled at the beginning of play by possibly differing distributions. As it faces the series of strategies, therefore, an agent has the opportunity to transfer its learned play against the previously encountered other-agent policies. We tackle two problems: (1) how can learned responses transfer across changing opponent strategies, and (2) how can this transfer be used to reduced the cumulative cost of learning in game solving. The first problem we characterize as the strategic knowledge transfer problem. For value-based response policies, we demonstrate that Q-Mixing approximately solves this problem by appropriately averaging the component Q-values. Solutions to the first problem can be applied to reduce the computational cost of learning-based game solving algorithms. We offer two algorithms that operate within the Policy-Space Response Oracles (PSRO) framework. Mixed-Oracles reduces the per-policy construction cost by transferring responses from previously encountered opponents. Mixed-Opponents performs strategic knowledge transfer by combining the previously encountered opponents into a single novel policy. Experimental evaluation of these methods on general-sum grid-world games provide evidence about their advantages and limitations in comparison to standard PSRO.
Max Olan Smith, Thomas W. Anthony 0001, Michael P. Wellman
J. Mach. Learn. Res.3
2022 Exploiting Extensive-Form Structure in Empirical Game-Theoretic Analysis
Christine Konicki, Mithun Chakraborty, Michael P. Wellman
WINE3
2021 Evolution Strategies for Approximate Solution of Bayesian Games
abstract
We address the problem of solving complex Bayesian games, characterized by high-dimensional type and action spaces, many (> 2) players, and general-sum payoffs. Our approach applies to symmetric one-shot Bayesian games, with no given analytic structure. We represent agent strategies in parametric form as neural networks, and apply natural evolution strategies (NES) [wierstra2014natural] for deep model optimization. For pure equilibrium computation, we formulate the problem as bi-level optimization, and employ NES in an iterative algorithm to implement both inner-loop best response optimization and outer-loop regret minimization. In simple games including first- and second-price auctions, it is capable of recovering known analytic solutions. For mixed equilibrium computation, we adopt an incremental strategy generation framework, with NES as strategy generator producing a finite sequence of approximate best-response strategies. We then calculate equilibria over this finite strategy set via a model-based optimization process. Both our pure and mixed equilibrium computation methods employ NES to efficiently search for strategies over the functional space, given only black-box simulation access to noisy payoff samples. We experimentally demonstrate the efficacy of all methods on two simultaneous sealed-bid auction games with distinct type distributions, and observe that the solutions exhibit qualitatively different behavior in these two environments.
Zun Li 0002, Michael P. Wellman
AAAI2
2021 Iterative Empirical Game Solving via Single Policy Best Response
Max Olan Smith, Thomas W. Anthony 0001, Michael P. Wellman
ICLR3
2021 Building Action Sets in a Deep Reinforcement Learner
abstract
In many policy-learning applications, the agent may execute a set of actions at each decision stage. Choosing among an exponential number of alternatives poses a computational challenge, and even representing actions naturally expressed as sets can be a tricky design problem. Building upon prior approaches that employ deep neural networks and iterative construction of action sets, we introduce a reward-shaping approach to apportion reward to each atomic action based on its marginal contribution within an action set, thereby providing useful feedback for learning to build these sets. We demonstrate our method in two environments where action spaces are combinatorial. Experiments reveal that our method significantly accelerates and stabilizes policy learning with combinatorial actions.
Yongzhao Wang 0001, Arunesh Sinha, Sky CH-Wang, Michael P. Wellman
ICMLA4
2021 Designing a Combinatorial Financial Options Market
abstract
Financial options are contracts that specify the right to buy or sell an underlying asset at a strike price by an expiration date. Standard exchanges offer options of predetermined strike values and trade options of different strikes independently, even for those written on the same underlying asset. Such independent market design can introduce arbitrage opportunities and lead to the thin market problem. The paper first proposes a mechanism that consolidates and matches orders on standard options related to the same underlying asset, while providing agents the flexibility to specify any custom strike value. The mechanism generalizes the classic double auction, runs in time polynomial to the number of orders, and poses no risk to the exchange, regardless of the value of the underlying asset at expiration. Empirical analysis on real-market options data shows that the mechanism can find new matches for options of different strike prices and reduce bid-ask spreads. Extending standard options written on a single asset, we propose and define a new derivative instrument ---combinatorial financial options that offer contract holders the right to buy or sell any linear combination of multiple underlying assets. We generalize our single-asset mechanism to match options written on different combinations of assets, and prove that optimal clearing of combinatorial financial options is coNP-hard. To facilitate market operations, we propose an algorithm that finds the exact optimal match through iterative constraint generation, and evaluate its performance on synthetically generated combinatorial options markets of different scales. As option prices reveal the market's collective belief of an underlying asset's future value, a combinatorial options market enables the expression of aggregate belief about future correlations among assets.
Xintong Wang 0002, David M. Pennock, Nikhil R. Devanur, David M. Rothschild, Biaoshuai Tao, Michael P. Wellman
EC6
2020 Structure Learning for Approximate Solution of Many-Player Games
abstract
Games with many players are difficult to solve or even specify without adopting structural assumptions that enable representation in compact form. Such structure is generally not given and will not hold exactly for particular games of interest. We introduce an iterative structure-learning approach to search for approximate solutions of many-player games, assuming only black-box simulation access to noisy payoff samples. Our first algorithm, K-Roles, exploits symmetry by learning a role assignment for players of the game through unsupervised learning (clustering) methods. Our second algorithm, G3L, seeks sparsity by greedy search over local interactions to learn a graphical game model. Both algorithms use supervised learning (regression) to fit payoff values to the learned structures, in compact representations that facilitate equilibrium calculation. We experimentally demonstrate the efficacy of both methods in reaching quality solutions and uncovering hidden structure, on both perfectly and approximately structured game instances.
Zun Li 0002, Michael P. Wellman
AAAI2
2020 Generating Realistic Stock Market Order Streams
abstract
We propose an approach to generate realistic and high-fidelity stock market data based on generative adversarial networks (GANs). Our Stock-GAN model employs a conditional Wasserstein GAN to capture history dependence of orders. The generator design includes specially crafted aspects including components that approximate the market's auction mechanism, augmenting the order history with order-book constructions to improve the generation task. We perform an ablation study to verify the usefulness of aspects of our network structure. We provide a mathematical characterization of distribution learned by the generator. We also propose statistics to measure the quality of generated orders. We test our approach with synthetic and actual market data, compare to many baseline generative models, and find the generated data to be close to real data.
Junyi Li 0002, Xintong Wang 0002, Yaoyang Lin, Arunesh Sinha, Michael P. Wellman
AAAI5
2020 Market Manipulation: An Adversarial Learning Framework for Detection and Evasion
abstract
We propose an adversarial learning framework to capture the evolving game between a regulator who develops tools to detect market manipulation and a manipulator who obfuscates actions to evade detection. The model includes three main parts: (1) a generator that learns to adapt original manipulation order streams to resemble trading patterns of a normal trader while preserving the manipulation intent; (2) a discriminator that differentiates the adversarially adapted manipulation order streams from normal trading activities; and (3) an agent-based simulator that evaluates the manipulation effect of adapted outputs. We conduct experiments on simulated order streams associated with a manipulator and a market-making agent respectively. We show examples of adapted manipulation order streams that mimic a specified market maker's quoting patterns and appear qualitatively different from the original manipulation strategy we implemented in the simulator. These results demonstrate the possibility of automatically generating a diverse set of (unseen) manipulation strategies that can facilitate the training of more robust detection algorithms.
Xintong Wang 0002, Michael P. Wellman
IJCAI2
2020 Special issue on autonomous agents modelling other agents: Guest editorial
Stefano V. Albrecht, Peter Stone 0001, Michael P. Wellman
Artif. Intell.3
2019 Deception in Finitely Repeated Security Games
abstract
Allocating resources to defend targets from attack is often complicated by uncertainty about the attacker’s capabilities, objectives, or other underlying characteristics. In a repeated interaction setting, the defender can collect attack data over time to reduce this uncertainty and learn an effective defense. However, a clever attacker can manipulate the attack data to mislead the defender, influencing the learning process toward its own benefit. We investigate strategic deception on the part of an attacker with private type information, who interacts repeatedly with a defender. We present a detailed computation and analysis of both players’ optimal strategies given the attacker may play deceptively. Computational experiments illuminate conditions conducive to strategic deception, and quantify benefits to the attacker. By taking into account the attacker’s deception capacity, the defender can significantly mitigate loss from misleading attack actions.
Thanh Hong Nguyen, Yongzhao Wang 0001, Arunesh Sinha, Michael P. Wellman
AAAI4
2019 Cap-and-Trade Emissions Regulation: A Strategic Analysis
abstract
Cap-and-trade schemes are designed to achieve target levels of regulated emissions in a socially efficient manner. These schemes work by issuing regulatory credits and allowing firms to buy and sell them according to their relative compliance costs. Analyzing the efficacy of such schemes in concentrated industries is complicated by the strategic interactions among firms producing heterogeneous products. We tackle this complexity via an agent-based microeconomic model of the US market for personal vehicles. We calculate Nash equilibria among credits-trading strategies in a variety of scenarios and regulatory models. We find that while cap-and-trade results improves efficiency overall, consumers bear a disproportionate share of regulation cost, as firms use credit trading to segment the vehicle market. Credits trading volume decreases when firms behave more strategically, which weakens the segmentation effect.
Frank Cheng, Yagil Engel, Michael P. Wellman
IJCAI3
2018 A Regression Approach for Modeling Games With Many Symmetric Players
abstract
We exploit player symmetry to formulate the representation of large normal-form games as a regression task. This formulation allows arbitrary regression methods to be employed in in estimating utility functions from a small subset of the game's outcomes. We demonstrate the applicability both neural networks and Gaussian process regression, but focus on the latter. Once utility functions are learned, computing Nash equilibria requires estimating expected payoffs of pure-strategy deviations from mixed-strategy profiles. Computing these expectations exactly requires an infeasible sum over the full payoff matrix, so we propose and test several approximation methods. Three of these are simple and generic, applicable to any regression method and games with any number of player roles. However, the best performance is achieved by a continuous integral that approximates the summation, which we formulate for the specific case of fully-symmetric games learned by Gaussian process regression with a radial basis function kernel. We demonstrate experimentally that the combination of learned utility functions and expected payoff estimation allows us to efficiently identify approximate equilibria of large games using sparse payoff data.
Bryce Wiedenbeck, Fengjun Yang, Michael P. Wellman
AAAI3
2018 SoK: Security and Privacy in Machine Learning
abstract
Advances in machine learning (ML) in recent years have enabled a dizzying array of applications such as data analytics, autonomous systems, and security diagnostics. ML is now pervasive-new systems and models are being deployed in every domain imaginable, leading to widespread deployment of software based inference and decision making. There is growing recognition that ML exposes new vulnerabilities in software systems, yet the technical community's understanding of the nature and extent of these vulnerabilities remains limited. We systematize findings on ML security and privacy, focusing on attacks identified on these systems and defenses crafted to date.We articulate a comprehensive threat model for ML, and categorize attacks and defenses within an adversarial framework. Key insights resulting from works both in the ML and security communities are identified and the effectiveness of approaches are related to structural elements of ML algorithms and the data used to train them. In particular, it is apparent that constructing a theoretical understanding of the sensitivity of modern ML algorithms to the data they analyze, à la PAC theory, will foster a science of security and privacy in ML.
Nicolas Papernot, Patrick D. McDaniel, Arunesh Sinha, Michael P. Wellman
EuroS&P4
2018 A Cloaking Mechanism to Mitigate Market Manipulation
abstract
We propose a cloaking mechanism to deter spoofing, a form of manipulation in financial markets. The mechanism works by symmetrically concealing a specified number of price levels from the inside of the order book. To study the effectiveness of cloaking, we simulate markets populated with background traders and an exploiter, who strategically spoofs to profit. The traders follow two representative bidding strategies: the non-spoofable zero intelligence and the manipulable heuristic belief learning. Through empirical game-theoretic analysis across parametrically different environments, we evaluate surplus accrued by traders, and characterize the conditions under which cloaking mitigates manipulation and benefits market welfare. We further design sophisticated spoofing strategies that probe to reveal cloaked information, and find that the effort and risk exceed the gains.
Xintong Wang 0002, Yevgeniy Vorobeychik, Michael P. Wellman
IJCAI3
2018 Multistage Attack Graph Security Games: Heuristic Strategies, with Empirical Game-Theoretic Analysis
abstract
We study the problem of allocating limited security countermeasures to protect network data from cyber-attacks, for scenarios modeled by Bayesian attack graphs. We consider multistage interactions between a network administrator and cybercriminals, formulated as a security game. This formulation is capable of representing security environments with significant dynamics and uncertainty and very large strategy spaces. We propose parameterized heuristic strategies for the attacker and defender and provide detailed analysis of their time complexity. Our heuristics exploit the topological structure of attack graphs and employ sampling methods to overcome the computational complexity in predicting opponent actions. Due to the complexity of the game, we employ a simulation-based approach and perform empirical game analysis over an enumerated set of heuristic strategies. Finally, we conduct experiments in various game settings to evaluate the performance of our heuristics in defending networks, in a manner that is robust to uncertainty about the security environment.
Thanh Hong Nguyen, Mason Wright, Michael P. Wellman, Satinder Singh 0001
Secur. Commun. Networks3
2017 Empirical Mechanism Design for Optimizing Clearing Interval in Frequent Call Markets
abstract
Several recent authors have advocated for financial markets to move from continuous clearing to discrete or batched clearing, as a way to defeat the latency arms race: the never-ending quest for small advantages in time to access markets. How frequently should such a modern batch auction clear? We conduct a systematic simulation-based investigation on the relationship between clearing frequency and metrics of market quality, such as allocative efficiency, comparing the performance of discrete and continuous auction mechanisms under empirical equilibrium behavior of all participating traders. In effect we perform empirical mechanism design on frequent batch auctions. We find that in a wide array of environments, equilibrium efficiency is improved for small positive intervals but falls off dramatically when there are too few opportunities to trade. The result is a large range of batch frequencies that are near optimally efficient; this range is wider in thick markets.
Erik Brinkman, Michael P. Wellman
EC2
2017 Accounting for Strategic Response in an Agent-Based Model of Financial Regulation
abstract
Due to complex interactions in financial markets, financial regulations can sometimes produce unexpected outcomes, and fail to achieve their macroeconomic goals. We replicate a previous agent-based simulation study which showed that the Basel banking regulations may increase financial instability, counter to their intended purpose. Our replication confirms that this is the case, following the original study's assumption that the financial firms' behaviors are fixed. We then extend the model to account for a possible strategic response, where financial firms adapt to the regulatory regime. Using empirical game-theoretic analysis, we derive equilibria with and without regulation. We find that in the new Basel-regulated equilibria, more funds stay out of default and banks lose less capital. The overall effect of regulation on financial stability becomes benign on most measures when accounting for the strategic adaptation of agents.
Frank Cheng, Michael P. Wellman
EC2
2017 Welfare Effects of Market Making in Continuous Double Auctions
abstract
We investigate the effects of market making on market performance, focusing on allocative efficiency as well as gains from trade accrued by background traders. We employ empirical simulation-based methods to evaluate heuristic strategies for market makers as well as background investors in a variety of complex trading environments. Our market model incorporates private and common valuation elements, with dynamic fundamental value and asymmetric information. In this context, we compare the surplus achieved by background traders in strategic equilibrium, with and without a market maker. Our findings indicate that the presence of the market maker strongly tends to increase total welfare across various environments. Market-maker profit may or may not exceed the welfare gain, thus the effect on background-investor surplus is ambiguous. We find that market making tends to benefit investors in relatively thin markets, and situations where background traders are impatient, due to limited trading opportunities. The presence of additional market makers increases these benefits, as competition drives the market makers to provide liquidity at lower price spreads. A thorough sensitivity analysis indicates that these results are robust to reasonable changes in model parameters.
Elaine Wah, Mason Wright, Michael P. Wellman
J. Artif. Intell. Res.3
2016 Welfare Effects of Market Making in Continuous Double Auctions: Extended Abstract
Elaine Wah, Mason Wright, Michael P. Wellman
IJCAI3
2016 Strategic Payment Routing in Financial Credit Networks
abstract
Credit networks provide a flexible model of distributed trust, which supports transactions between untrusted counterparties through paths of intermediaries. We extend this model by introducing interest rates (prices on lines of credit), both as a means to incentivize credit issuance and to provide a framework for modeling networks of financial relationships. Including interest rates poses a new constraint on transactions, as intermediaries will route payments only if the interest received covers any interest paid. We account for these constraints in an efficient algorithm for finding the maximum transaction flow between two agents in a financial network. There are generally many feasible payment paths serving a given transaction, and we show that the policy for selecting among such paths can have a substantial effect on liquidity, as measured by steady-state probability of transaction success. Finally, we consider the situation where the transaction source can choose among heuristic path selection mechanisms, in order to maximize their payoff. Through empirical game-theoretic analysis, we find that routing is inefficient due to the positive externality of choices promoting network liquidity. However, agent choices do reflect some consideration of overall network liquidity, in addition to their own interest payments.
Frank Cheng, Kareem Amin 0002, Michael P. Wellman
EC4
2016 Gradient Methods for Stackelberg Games
Kareem Amin 0002, Michael P. Wellman, Satinder Singh 0001
UAI2
2016 Introduction to the special issue on autonomous agents for agent-based modeling
Virginia Dignum, G. Nigel Gilbert, Michael P. Wellman
Auton. Agents Multi Agent Syst.3
2016 Putting the agent in agent-based modeling
Michael P. Wellman
Auton. Agents Multi Agent Syst.1
2015 Strategic Formation of Credit Networks
abstract
Credit networks are an abstraction for modeling trust among agents in a network. Agents who do not directly trust each other can transact through exchange of IOUs (obligations) along a chain of trust in the network. Credit networks are robust to intrusion, can enable transactions between strangers in exchange economies, and have the liquidity to support a high rate of transactions. We study the formation of such networks when agents strategically decide how much credit to extend each other. We find strong positive network formation results for the simplest theoretical model. When each agent trusts a fixed set of other agents and transacts directly only with those it trusts, all pure-strategy Nash equilibria are social optima. However, when we allow transactions over longer paths, the price of anarchy may be unbounded. On the positive side, when agents have a shared belief about the trustworthiness of each agent, simple greedy dynamics quickly converge to a star-shaped network, which is a social optimum. Similar star-like structures are found in equilibria of heuristic strategies found via simulation studies. In addition, we simulate environments where agents may have varying information about each others’ trustworthiness based on their distance in a social network. Empirical game analysis of these scenarios suggests that star structures arise only when defaults are relatively rare, and otherwise, credit tends to be issued over short social distances conforming to the locality of information. Overall, we find that networks formed by self-interested agents achieve a high fraction of available value, as long as this potential value is large enough to enable any network to form.
Pranav Dandekar, Ashish Goel, Michael P. Wellman, Bryce Wiedenbeck
ACM Trans. Internet Techn.3
2014 Characterizing strategic cascades on networks
abstract
Transmission of disease, spread of information and rumors, adoption of new products, and many other network phenomena can be fruitfully modeled as cascading processes, where actions chosen by nodes influence the subsequent behavior of neighbors in the network graph. Current literature on cascades tends to assume nodes choose myopically based on the state of choices already taken by other nodes. We examine the possibility of strategic choice, where agents representing nodes anticipate the choices of others who have not yet decided, and take into account their own influence on such choices. Our study employs the framework of Chierichetti et al. [2012], who (under assumption of myopic node behavior) investigate the scheduling of node decisions to promote cascades of product adoptions preferred by the scheduler. We show that when nodes behave strategically, outcomes can be extremely different. We exhibit cases where in the strategic setting 100% of agents adopt, but in the myopic setting only an arbitrarily small ε do. Conversely, we present cases where in the strategic setting 0% of agents adopt, but in the myopic setting (100-ε)% do, for any constant ε > 0. Additionally, we prove some properties of cascade processes with strategic agents, both in general and for particular classes of graphs.
Travis Martin, Grant Schoenebeck, Michael P. Wellman
EC3
2013 Accounting for price dependencies in simultaneous sealed-bid auctions
abstract
Current autonomous bidding strategies for complex auctions typically employ a two phased architecture: first, the agent predicts a distribution over good prices, and then the agent generates bids given those predictions, usually using a heuristic. For computational reasons, previous state-of-the-art methods assumed prices were independent across goods, and then bid based on marginal price distributions. However, prices for goods are typically dependent, especially for complements and substitutes. We examine and bound the potential error from bidding with respect to marginal price distributions when good prices are in fact correlated. Then, to mitigate this error, we develop computationally feasible methods for predicting joint price distributions, and employing such predictions in bidding strategies. We also demonstrate experimentally that the state-of-the-art heuristic for bidding in simultaneous second-price sealed-bid auctions is outdone by the analog of this same heuristic bidding with respect to joint instead of marginal price predictions.
Brandon A. Mayer, Eric Sodomka, Amy Greenwald, Michael P. Wellman
EC4
2013 Latency arbitrage, market fragmentation, and efficiency: a two-market model
abstract
We study the effect of latency arbitrage on allocative efficiency and liquidity in fragmented financial markets. We propose a simple model of latency arbitrage in which a single security is traded on two exchanges, with aggregate information available to regular traders only after some delay. An infinitely fast arbitrageur profits from market fragmentation by reaping the surplus when the two markets diverge due to this latency in cross-market communication. We develop a discrete-event simulation system to capture this processing and information transfer delay, and using an agent-based approach, we simulate the interactions between high-frequency and zero-intelligence trading agents at the millisecond level. We then evaluate allocative efficiency and market liquidity arising from the simulated order streams, and we find that market fragmentation and the presence of a latency arbitrageur reduces total surplus and negatively impacts liquidity. By replacing continuous-time markets with periodic call markets, we eliminate latency arbitrage opportunities and achieve further efficiency gains through the aggregation of orders over short time periods.
Elaine Wah, Michael P. Wellman
EC2
2012 EGTAOnline: An Experiment Manager for Simulation-Based Game Studies
Ben-Alexander Cassell, Michael P. Wellman
MABS2
2012 Self-Confirming Price Prediction Strategies for Simultaneous One-Shot Auctions
Michael P. Wellman, Eric Sodomka, Amy Greenwald
UAI1
2012 Strategic formation of credit networks
abstract
Credit networks are an abstraction for modeling trust between agents in a network. Agents who do not directly trust each other can transact through exchange of IOUs (obligations) along a chain of trust in the network. Credit networks are robust to intrusion, can enable transactions between strangers in exchange economies, and have the liquidity to support a high rate of transactions. We study the formation of such networks when agents strategically decide how much credit to extend each other. When each agent trusts a fixed set of other agents, and transacts directly only with those it trusts, the formation game is a potential game and all Nash equilibria are social optima. Moreover, the Nash equilibria of this game are equivalent in a very strong sense: the sequences of transactions that can be supported from each equilibrium credit network are identical. When we allow transactions over longer paths, the game may not admit a Nash equilibrium, and even when it does, the price of anarchy may be unbounded. Hence, we study two special cases. First, when agents have a shared belief about the trustworthiness of each agent, the networks formed in equilibrium have a star-like structure. Though the price of anarchy is unbounded, myopic best response quickly converges to a social optimum. Similar star-like structures are found in equilibria of heuristic strategies found via simulation. In addition, we simulate a second case where agents may have varying information about each others' trustworthiness based on their distance in a social network. Empirical game analysis of these scenarios suggests that star structures arise only when defaults are relatively rare, and otherwise, credit tends to be issued over short social distances conforming to the locality of information.
Pranav Dandekar, Ashish Goel, Michael P. Wellman, Bryce Wiedenbeck
WWW3
2012 Constrained automated mechanism design for infinite games of incomplete information
Yevgeniy Vorobeychik, Daniel M. Reeves, Michael P. Wellman
Auton. Agents Multi Agent Syst.3
2011 The Structure of Signals: Causal Interdependence Models for Games of Incomplete Information
Michael P. Wellman, Lu Hong, Scott E. Page
UAI1
2010 Algorithms for Finding Approximate Formations in Games
Patrick R. Jordan, Michael P. Wellman
AAAI2
2010 A Categorization of KR&R Methods for Requirement Analysis of a Query Answering Knowledge Base
abstract
Our long-term goal is to build a query answering system that can answer questions on a wide variety of topics and explain the answers. In such a situation, a designer faces the challenge of how to specify the KR&R requirements that are needed to answer questions. In this paper, we introduce a categorization of KR&R methods, and apply it to specifying the requirements for answering questions in six different domains: Physics, Chemistry, Biology, Environmental Science, Microeconomics, and U.S. Government & Politics. Drawing from the corpus of about 500 questions that we analyzed, we consider an example question in each domain and show the analytical process that we used to derive the requirements in terms of the KR&R categorization. We analyze the effectiveness of the current KR&R categorization, and identify directions for future work suggesting how this categorization can be further evolved by community participation.
Vinay K. Chaudhri, Bert Bredeweg, Richard Fikes, Sheila A. McIlraith, Michael P. Wellman
FOIS5
2010 Strategy and mechanism lessons from the first ad auctions trading agent competition
abstract
The inaugural tournament for the Trading Agent Competition Ad Auctions game was held in July 2009. We describe the results, identifying key strategic behavior of the top agents in the competition. Through post-tournament simulation, we construct an empirical game using the agents and mechanism from the competition, and derive equilibria of this game. We then vary the auction mechanism used in simulation, and construct and solve an empirical game for each respective mechanism. Using the derived equilibria as predictions of play, we analyze revenue implications of these mechanism variations.
Patrick R. Jordan, Michael P. Wellman, Guha Balakrishnan
EC2
2010 Multiattribute Auctions Based on Generalized Additive Independence
abstract
We develop multiattribute auctions that accommodate generalized additive independent (GAI) preferences. We propose an iterative auction mechanism that maintains prices on potentially overlapping GAI clusters of attributes, thus decreases elicitation and computational burden, and creates an open competition among suppliers over a multidimensional domain. Most significantly, the auction is guaranteed to achieve surplus which approximates optimal welfare up to a small additive factor, under reasonable equilibrium strategies of traders. The main departure of GAI auctions from previous literature is to accommodate non-additive trader preferences, hence allowing traders to condition their evaluation of specific attributes on the value of other attributes. At the same time, the GAI structure supports a compact representation of prices, enabling a tractable auction process. We perform a simulation study, demonstrating and quantifying the significant efficiency advantage of more expressive preference modeling. We draw random GAI-structured utility functions with various internal structures, generate additive functions that approximate the GAI utility, and compare the performance of the auctions using the two representations. We find that allowing traders to express existing dependencies among attributes improves the economic efficiency of multiattribute auctions.
Yagil Engel, Michael P. Wellman
J. Artif. Intell. Res.2
2009 Learning Graphical Game Models
Quang Duong 0001, Yevgeniy Vorobeychik, Satinder Singh 0001, Michael P. Wellman
IJCAI4
2008 Knowledge Combination in Graphical Multiagent Models
Quang Duong 0001, Michael P. Wellman, Satinder Singh 0001
UAI2
2008 CUI Networks: A Graphical Representation for Conditional Utility Independence
abstract
We introduce CUI networks, a compact graphical representation of utility functions over multiple attributes. CUI networks model multiattribute utility functions using the well-studied and widely applicable utility independence concept. We show how conditional utility independence leads to an effective functional decomposition that can be exhibited graphically, and how local, compact data at the graph nodes can be used to calculate joint utility. We discuss aspects of elicitation, network construction, and optimization, and contrast our new representation with previous graphical preference modeling.
Yagil Engel, Michael P. Wellman
J. Artif. Intell. Res.2
2007 Iterated Weaker-than-Weak Dominance
Shih-Fen Cheng, Michael P. Wellman
IJCAI2
2007 Generalized value decomposition and structured multiattribute auctions
abstract
Multiattribute auction mechanisms generally either remain agnostic about traders' preferences, or presume highly restrictive forms, such as full additivity. Real preferences often exhibit dependencies among attributes, yet may possess some structure that can be usefully exploited to streamline communication and simplify operation of a multiattribute auction. We develop such a structure using the theory of measurable value functions, a cardinal utility representation based on an underlying order over preference differences. A set of local conditional independence relations over such differences supports a generalized additive preference representation, which decomposes utility across overlapping clusters of related attributes. We introduce an iterative auction mechanism that maintains prices on local clusters of attributes rather than the full space of joint configurations. When traders' preferencesare consistent with the auction's generalized additive structure, the mechanism produces approximately optimal allocations, atapproximate VCG prices.
Yagil Engel, Michael P. Wellman
EC2
2007 Constrained Automated Mechanism Design for Infinite Games of Incomplete Information
Yevgeniy Vorobeychik, Daniel M. Reeves, Michael P. Wellman
UAI3
2007 Foundations of multi-agent learning: Introduction to the special issue
Rakesh V. Vohra, Michael P. Wellman
Artif. Intell.2
2007 Learning payoff functions in infinite games
Yevgeniy Vorobeychik, Michael P. Wellman, Satinder Singh 0001
Mach. Learn.2
2006 CUI Networks: A Graphical Representation for Conditional Utility Independence
Yagil Engel, Michael P. Wellman
AAAI2
2006 Methods for Empirical Game-Theoretic Analysis
Michael P. Wellman
AAAI1
2006 Bid expressiveness and clearing algorithms in multiattribute double auctions
abstract
We investigate the space of two-sided multiattribute auctions, focusing on the relationship between constraints on the offers traders can express through bids, and the resulting computational problem of determining an optimal set of trades. We develop a formal semantic framework for characterizing expressible offers, and show conditions under which the allocation problem can be separated into first identifying optimal pairwise trades and subsequently optimizing combinations of those trades. We analyze the bilateral matching problem while taking into consideration relevant results from multiattribute utility theory. Network flow models we develop for computing global allocations facilitate classification of the problem space by computational complexity, and provide guidance for developing solution algorithms. Experimental trials help distinguish tractable problem classes for proposed solution techniques.
Yagil Engel, Michael P. Wellman, Kevin M. Lochner
EC2
2006 Controlling a supply chain agent using value-based decomposition
abstract
We present and evaluate the design of Deep Maize, our entry in the 2005 Trading Agent Competition Supply Chain Management scenario. The central idea is to decompose the problem by estimating the value of key resources in the game. We first create a high-level production schedule that considers cross-cutting constraints and future decisions, but abstracts aways from the details of sales and purchasing. We then make specific sales and purchasing decisions separately, coordinating these decisions with the high-level schedule using resource values derived from the schedule. All of these decisions are made using approximate optimization techniques and make use of explicit predictions about market conditions. Deep Maize was one of the most successful agents in the 2005 tournament, both in overall performance and on specific measures that emphasize coordination.
Christopher Kiekintveld, Patrick R. Jordan, Michael P. Wellman
EC4
2006 Empirical mechanism design: methods, with application to a supply-chain scenario
abstract
Our proposed methods employ learning and search techniques to estimate outcome features of interest as a function of mechanism parameter settings. We illustrate our approach with a design task from a supply-chain trading competition. Designers adopted several rule changes in order to deter particular procurement behavior, but the measures proved insufficient. Our empirical mechanism analysis models the relation between a key design parameter and outcomes, confirming the observed behavior and indicating that no reasonable parameter settings would have been likely to achieve the desired effect. More generally, we show that under certain conditions, the estimator of optimal mechanism parameter setting based on empirical data is consistent.
Yevgeniy Vorobeychik, Christopher Kiekintveld, Michael P. Wellman
EC3
2005 Approximate Strategic Reasoning through Hierarchical Reduction of Large Symmetric Games
Michael P. Wellman, Daniel M. Reeves, Kevin M. Lochner, Shih-Fen Cheng, Rahul Suri
AAAI1
2005 Learning Payoff Functions in Infinite Games
Yevgeniy Vorobeychik, Michael P. Wellman, Satinder Singh 0001
IJCAI2
2005 Self-Confirming Price Prediction for Bidding in Simultaneous Ascending Auctions
Anna Osepayshvili, Michael P. Wellman, Daniel M. Reeves, Jeffrey K. MacKie-Mason
UAI2
2005 Strategic Interactions in a Supply Chain Game
abstract
The TAC 2003 supply-chain game presented automated trading agents with a challenging strategic problem. Embedded within a high-dimensional stochastic environment was a pivotal strategic decision about initial procurement of components. Early evidence suggested that the entrant field was headed toward a self-destructive, mutually unprofitable equilibrium. Our agent, Deep Maize, introduced a preemptive strategy designed to neutralize aggressive procurement, perturbing the field to a more profitable equilibrium; it worked. Not only did preemption improve Deep Maize's profitability, it improved profitability for the whole field. Whereas it is perhaps counterintuitive that action designed to prevent others from achieving their goals actually helps them, strategic analysis employing an empirical game-theoretic methodology verifies and provides insight about this outcome.
Michael P. Wellman, Joshua Estelle, Satinder Singh 0001, Yevgeniy Vorobeychik, Christopher Kiekintveld, Vishal Soni
Comput. Intell.1
2005 Walverine: a Walrasian trading agent
Shih-Fen Cheng, Evan Leung, Kevin M. Lochner, Kevin O'Malley, Daniel M. Reeves, L. Julian Schvartzman, Michael P. Wellman
Decis. Support Syst.7
2005 Betting Boolean-style: a framework for trading in securities based on logical formulas
Lance Fortnow, Joe Kilian, David M. Pennock, Michael P. Wellman
Decis. Support Syst.4
2005 Exploring bidding strategies for market-based scheduling
Daniel M. Reeves, Michael P. Wellman, Jeffrey K. MacKie-Mason, Anna Osepayshvili
Decis. Support Syst.2
2004 Computing approximate bayes-nash equilibria in tree-games of incomplete information
abstract
We provide efficient algorithms for finding approximate Bayes-Nash equilibria (BNE) in graphical, specifically tree, games of incomplete information. In such games an agent's payoff depends on its private type as well as on the actions of the agents in its local neighborhood in the graph. We consider two classes of such games: (1) arbitrary tree-games with discrete types, and (2) tree-games with continuous types but with constraints on the effect of type on payoffs. For each class we present a message passing on the game-tree algorithm that computes an e-BNE in time polynomial in the number of agents and the approximation parameter 1\e.
Satinder Singh 0001, Vishal Soni, Michael P. Wellman
EC3
2004 Computing Best-Response Strategies in Infinite Games of Incomplete Information
Daniel M. Reeves, Michael P. Wellman
UAI2
2004 Bounding probabilistic relationships in Bayesian networks using qualitative influences: methods and applications
Chao-Lin Liu, Michael P. Wellman
Int. J. Approx. Reason.2
2004 Price Prediction in a Trading Agent Competition
abstract
The 2002 Trading Agent Competition (TAC) presented a challenging market game in the domain of travel shopping. One of the pivotal issues in this domain is uncertainty about hotel prices, which have a significant influence on the relative cost of alternative trip schedules. Thus, virtually all participants employ some method for predicting hotel prices. We survey approaches employed in the tournament, finding that agents apply an interesting diversity of techniques, taking into account differing sources of evidence bearing on prices. Based on data provided by entrants on their agents' actual predictions in the TAC-02 finals and semifinals, we analyze the relative efficacy of these approaches. The results show that taking into account game-specific information about flight prices is a major distinguishing factor. Machine learning methods effectively induce the relationship between flight and hotel prices from game data, and a purely analytical approach based on competitive equilibrium analysis achieves equal accuracy with no historical data. Employing a new measure of prediction quality, we relate absolute accuracy to bottom-line performance in the game.
Michael P. Wellman, Daniel M. Reeves, Kevin M. Lochner, Yevgeniy Vorobeychik
J. Artif. Intell. Res.1
2003 Betting boolean-style: a framework for trading in securities based on logical formulas
abstract
We develop a framework for trading in compound securities: financial instruments that pay off contingent on the outcomes of arbitrary statements in propositional logic. Buying or selling securities---which can be thought of as betting on or against a particular future outcome---allows agents both to hedge risk and to profit (in expectation) on subjective predictions. A compound securities market allows agents to place bets on arbitrary boolean combinations of events, enabling them to more closely achieve their optimal risk exposure, and enabling the market as a whole to more closely achieve the social optimum.The tradeoff for allowing such expressivity is in the complexity of the agents' and auctioneer's optimization problems.We develop and motivate the concept of a compound securities market, presenting the framework through a series of formal definitions and examples. We then analyze in detail the auctioneer's matching problem. We show that, with numevents events, the matching problem is co-NP-complete in the divisible case and complete in the indivisible case. We show that the latter hardness result holds even under severe language restrictions on bids. With events, and numevents securities, the problem is polynomial in the divisible case and NP-complete in the indivisible case. We briefly discuss matching algorithms and tractable special cases.
Lance Fortnow, Joe Kilian, David M. Pennock, Michael P. Wellman
EC4
2003 Exploring bidding strategies for market-based scheduling
abstract
A market-based scheduling mechanism allocates resources indexed by time to alternative uses based on the bids of participating agents. Agents are typically interested in multiple time slots of the schedulable resource, with value determined by the earliest deadline by which they can complete their corresponding tasks. Despite the strong complementarities among slots induced by such preferences, it is often infeasible to deploy a mechanism that coordinates allocation across all time slots. We explore the case of separate, simultaneous markets for individual time slots, and the strategic problem it poses for bidding agents. Investigation of the straightforward bidding policy and its variants indicates that the efficacy of particular strategies depends critically on preferences and strategies of other agents, and that the strategy space is far too complex to yield to general game-theoretic analysis. For particular environments, however, it is often possible to derive constrained equilibria through evolutionary search methods.
Michael P. Wellman, Jeffrey K. MacKie-Mason, Daniel M. Reeves, Sowmya Swaminathan
EC1
2003 Price prediction in a trading agent competition (extended abstract)
abstract
The 2002 Trading Agent Competition (TAC) presents a challenging market game in the domain of travel shopping. One of the pivotal issues in this domain is uncertainty about hotel prices, which have a significant influence on the relative cost of alternative trip schedules. We survey agent approaches, finding an interesting diversity of techniques, taking into account differing sources of evidence bearing on prices. Based on agents' actual predictions in the TAC-02 finals and semifinals, we analyze the relative efficacy of these approaches. Employing a new measure of prediction quality, we relate absolute accuracy to bottom-line performance in the game.
Michael P. Wellman, Daniel M. Reeves, Kevin M. Lochner
EC1
2003 On market-inspired approaches to propositional satisfiability
William E. Walsh, Makoto Yokoo, Katsutoshi Hirayama, Michael P. Wellman
Artif. Intell.4
2003 Decentralized Supply Chain Formation: A Market Protocol and Competitive Equilibrium Analysis
abstract
Supply chain formation is the process of determining the structure and terms of exchange relationships to enable a multilevel, multiagent production activity. We present a simple model of supply chains, highlighting two characteristic features: hierarchical subtask decomposition, and resource contention. To decentralize the formation process, we introduce a market price system over the resources produced along the chain. In a competitive equilibrium for this system, agents choose locally optimal allocations with respect to prices, and outcomes are optimal overall. To determine prices, we define a market protocol based on distributed, progressive auctions, and myopic, non-strategic agent bidding policies. In the presence of resource contention, this protocol produces better solutions than the greedy protocols common in the artificial intelligence and multiagent systems literature. The protocol often converges to high-value supply chains, and when competitive equilibria exist, typically to approximate competitive equilibria. However, complementarities in agent production technologies can cause the protocol to wastefully allocate inputs to agents that do not produce their outputs. A subsequent decommitment phase recovers a significant fraction of the lost surplus.
William E. Walsh, Michael P. Wellman
J. Artif. Intell. Res.2
2003 Nash Q-Learning for General-Sum Stochastic Games
Junling Hu, Michael P. Wellman
J. Mach. Learn. Res.2
2002 Automated Negotiation from Declarative Contract Descriptions
abstract
Our approach for automating the negotiation of business contracts proceeds in three broad steps. First, determine the structure of the negotiation process by applying general knowledge about auctions and domain–specific knowledge about the contract subject along with preferences from potential buyers and sellers. Second, translate the determined negotiation structure into an operational specification for an auction platform. Third, after the negotiation has completed, map the negotiation results to a final contract. We have implemented a prototype which supports these steps by employing a declarative specification (in courteous logic programs) of (1) high–level knowledge about alternative negotiation structures, (2) general–case rules about auction parameters, (3) rules to map the auction parameters to a specific auction platform, and (4) special–case rules for subject domains. We demonstrate the flexibility of this approach by automatically generating several alternative negotiation structures for the domain of travel shopping in a trading agent competition.
Daniel M. Reeves, Michael P. Wellman, Benjamin N. Grosof
Comput. Intell.2
2002 Evaluation of Bayesian networks with flexible state-space abstraction methods
Chao-Lin Liu, Michael P. Wellman
Int. J. Approx. Reason.2
2001 On Market-Inspired Approaches to Propositional Satisfiability
William E. Walsh, Makoto Yokoo, Katsutoshi Hirayama, Michael P. Wellman
IJCAI4
2000 Experimental Results on Q-Learning for General-Sum Stochastic Games
Junling Hu, Michael P. Wellman
ICML2
2000 Combinatorial auctions for supply chain formation
abstract
Supply chain formation presents difficult coordination issues for distributed negotiation protocols. Agents must simultaneously negotiate production relationships at multiple levels, with important interdependencies among inputs and outputs at each level. Combinatorial auctions address this problem by global optimization over expressed offers to engage in compound exchanges. A one-shot combinatorial auction that optimizes the reported value of the bids results in optimal allocations with truthful bids. But autonomous self-interested agents have an incentive to bid strategically in an attempt to gain extra surplus. We investigate a particular combinatorial protocol consisting of a one-shot auction and a strategic bidding policy. We experimentally analyze the efficiency and producer surplus obtained in five networks, and compare this performance to that of a distributed, progressive auction protocol with non-strategic bidding. We find that producers can sometimes gain significantly by bidding strategically. However, when the available surplus is small relative to the consumers ’ values, the producers’ strategic behavior may prevent the supply chain from forming at all, resulting in zero gains for all agents. We examine the robustness of the combinatorial protocol by investigating agent incentives to deviate, identifying quasi-equilibrium behavior for an example network. 1.
William E. Walsh, Michael P. Wellman, Fredrik Ygge
EC2
2000 AkBA: a progressive, anonymous-price combinatorial auction
abstract
The allocation of discrete, complementary resources is a fundamental problem in economics and of direct interest to e-commerce applications.Combinatorial auctions account for complementarities by optimizing over oers expressed in terms of bundles.Progressive v ersions of combinatorial auctions alleviate the burden on bidders of expressing offers for all bundles of interest by p r o viding interim feedback based on partial sets of bids.Feedback i n t e r m s o f h ypothetical prices is particularly useful, as it directs bidders toward those bundles potentially yielding the greatest surplus.For a general class of discrete resource allocation problems with free disposal, we establish by construction the existence of competitive equilibrium prices on bundles that support the eÆcient allocation.We i n troduce AkBA, a family of progressive auctions that use these equilibrium bundle prices.We examine a particular instance of the family, called A1BA, and present some empirical data on its performance.
Peter R. Wurman, Michael P. Wellman
EC2
2000 Compact Securities Markets for Pareto Optimal Reallocation of Risk
David M. Pennock, Michael P. Wellman
UAI2
2000 Probabilistic State-Dependent Grammars for Plan Recognition
David V. Pynadath, Michael P. Wellman
UAI2
1999 Efficiency and Equilibrium in Task Allocation Economies with Hierarchical Dependencies
William E. Walsh, Michael P. Wellman
IJCAI2
1999 Graphical Representations of Consensus Belief
David M. Pennock, Michael P. Wellman
UAI2
1998 Some Economics of Market-Based Distributed Scheduling
abstract
Market mechanisms solve distributed scheduling problems by allocating the scheduled resources according to market prices. We model distributed scheduling as a discrete resource allocation problem, and demonstrate the applicability of economic analysis to this framework. Drawing on results from the literature, we discuss the existence of equilibrium prices for some general classes of scheduling problems, and the quality of equilibrium solutions. We then present two auction protocols for implementing solutions, and analyze their computational and economic properties.
William E. Walsh, Michael P. Wellman, Peter R. Wurman, Jeffrey K. MacKie-Mason
ICDCS2
1998 Multiagent Reinforcement Learning: Theoretical Framework and an Algorithm
Junling Hu, Michael P. Wellman
ICML2
1998 Incremental Tradeoff Resolution in Qualitative Probabilistic Networks
Chao-Lin Liu, Michael P. Wellman
UAI2
1998 Using Qualitative Relationships for Bounding Probability Distributions
Chao-Lin Liu, Michael P. Wellman
UAI2
1998 Flexible double auctions for electronic commerce: theory and implementation
Peter R. Wurman, William E. Walsh, Michael P. Wellman
Decis. Support Syst.3
1998 Conjectural Equilibrium in Multiagent Learning
Michael P. Wellman, Junling Hu
Mach. Learn.1
1998 Generalized Queries on Probabilistic Context-Free Grammars
abstract
Probabilistic context-free grammars (PCFGs) provide a simple way to represent a particular class of distributions over sentences in a context-free language. Efficient parsing algorithms for answering particular queries about a PCFG (i.e., calculating the probability of a given sentence, or finding the most likely parse) have been developed and applied to a variety of pattern-recognition problems. We extend the class of queries that can be answered in several ways: (1) allowing missing tokens in a sentence or sentence fragment, (2) supporting queries about intermediate structure, such as the presence of particular nonterminals, and (3) flexible conditioning on a variety of types of evidence. Our method works by constructing a Bayesian network to represent the distribution of parse trees induced by a given PCFG. The network structure mirrors that of the chart in a standard parser, and is generated using a similar dynamic programming approach. We present an algorithm for constructing Bayesian networks from PCFGs, and show how queries or patterns of queries on the network correspond to interesting queries on PCFGs. The network formalism also supports extensions to encode various context sensitivities within the probabilistic dependency structure.
David V. Pynadath, Michael P. Wellman
IEEE Trans. Pattern Anal. Mach. Intell.2
1997 Representing Aggregate Belief through the Competitive Equilibrium of a Securities Market
David M. Pennock, Michael P. Wellman
UAI2
1997 Economic Principles of Multi-Agent Systems
Craig Boutilier, Yoav Shoham, Michael P. Wellman
Artif. Intell.3
1996 Toward a Market Model for Bayesian Inference
David M. Pennock, Michael P. Wellman
UAI2
1996 Optimal Factory Scheduling using Stochastic Dominance A*
Peter R. Wurman, Michael P. Wellman
UAI2
1995 Accounting for Context in Plan Recognition, with Application to Traffic Monitoring
David V. Pynadath, Michael P. Wellman
UAI2
1995 Path Planning under Time-Dependent Uncertainty
Michael P. Wellman, Matthew Ford, Kenneth Larson
UAI1
1995 Editorial: real-world applications of uncertain reasoning
David Heckerman, Ebrahim H. Mamdani, Michael P. Wellman
Int. J. Hum. Comput. Stud.3
1994 The Automated Mapping of Plans for Plan Recognition
Marcus J. Huber, Edmund H. Durfee, Michael P. Wellman
AAAI3
1994 A Computational Market Model for Distributed Configuration Design
Michael P. Wellman
AAAI1
1994 Some Varieties of Qualitative Probability
Michael P. Wellman
IPMU1
1994 The Automated Mapping of Plans for Plan Recognition
Marcus J. Huber, Edmund H. Durfee, Michael P. Wellman
UAI3
1994 State-Space Abstraction for Anytime Evaluation of Probabilistic Networks
Michael P. Wellman, Chao-Lin Liu
UAI1
1994 Kyburgian Acceptance: A Rejection, Hedged
abstract
Peer Reviewed
Michael P. Wellman
Comput. Intell.1
1993 A Market-Oriented Programming Environment and its Application to Distributed Multicommodity Flow Problems
abstract
Market price systems constitute a well-understood class of mechanisms that under certain conditions provide effective decentralization of decision making with minimal communication overhead. In a market-oriented programming approach to distributed problem solving, we derive the activities and resource allocations for a set of computational agents by computing the competitive equilibrium of an artificial economy. WALRAS provides basic constructs for defining computational market structures, and protocols for deriving their corresponding price equilibria. In a particular realization of this approach for a form of multicommodity flow problem, we see that careful construction of the decision process according to economic principles can lead to efficient distributed resource allocation, and that the behavior of the system can be meaningfully analyzed in economic terms.
Michael P. Wellman
J. Artif. Intell. Res.1
1993 Explaining 'Explaining Away'
abstract
'Explaining away' is a common pattern of reasoning in which the confirmation of one cause of an observed or believed event reduces the need to invoke alternative causes. The opposite of explaining away also an occur, where the confirmation of one cause increases belief in another. A general qualitative probabilistic analysis of intercausal reasoning is provided and the property of the interaction among the causes (product synergy) that determines which form of reasoning is appropriate is identified. Product synergy extends the qualitative probabilistic network (QPN) formalism to support qualitative intercausal inference about the directions of change in probabilistic belief. The intercausal relation also justifies Occam's razor, facilitating pruning in the search for likely diagnoses.>
Michael P. Wellman, Max Henrion
IEEE Trans. Pattern Anal. Mach. Intell.1
1992 A General-Equilibrium Approach to Distributed Transportation Planning
Michael P. Wellman
AAAI1
1992 B. A. Huberman, ed., The Ecology of Computation
Michael P. Wellman
Artif. Intell.1
1992 Whither Qualitative Reasoning? A Response to Sacks and Doyle
Michael P. Wellman
Comput. Intell.1
1991 Preferential Semantics for Goals
Michael P. Wellman, Jon Doyle
AAAI1
1991 A Logic of Relative Desire (Preliminary Report)
Jon Doyle, Yoav Shoham, Michael P. Wellman
ISMIS3
1991 Qualitative Simulation with Multivariate Constraints
Michael P. Wellman
KR1
1991 Qualitative Intercausal Relations, or Explaining "Explaining Away"
Michael P. Wellman, Max Henrion
KR1
1991 Impediments to Universal Preference-Based Default Theories
Jon Doyle, Michael P. Wellman
Artif. Intell.2
1990 The STRIPS Assumption for Planning Under Uncertainty
Michael P. Wellman
AAAI1
1990 Exploiting functional dependencies in qualitative probabilistic reasoning
Michael P. Wellman
UAI1
1990 Fundamental Concepts of Qualitative Probabilistic Networks
Michael P. Wellman
Artif. Intell.1
1990 Graphical inference in qualitative probabilistic networks
abstract
Abstract Qualitative probabilistic networks (QPNs) are abstractions of influence diagrams that encode constraints on the probabilistic relation among variables rather than precise numeric distributions. Qualitative relations express monotonicity constraints on direct probabilistic relations between variables or on interactions among the direct relations. Like their numeric counterpart, QPNs facilitate graphical inference: methods for deriving qualitative relations of interest via graphical transformations of the network model. However, query processing in QPNs exhibits, computational properties quite different from basic influence diagrams. In particular, the potential for information loss due to the incomplete specification of probabilities poses the new challenge of minimizing ambiguity. Analysis of the properties of QPN transformations reveals several characteristics of admissible graphical inference procedures.
Michael P. Wellman
Networks1
1989 Impediments to Universal Preference-Based Default Theories
Jon Doyle, Michael P. Wellman
KR2
1988 Mechanisms for Reasoning about Sets
Michael P. Wellman, Reid G. Simmons
AAAI1
1988 P. L. Miller, Expert Critiquing Systems: Practice-Based Medical Consultation by Computer
Michael P. Wellman
Artif. Intell.1
1988 The role of calculi in uncertain reasoning
Michael P. Wellman
Int. J. Approx. Reason.1
1987 Probabilistic Semantics for Qualitative Influences
Michael P. Wellman
AAAI1
1987 Dominance and Subsumption in Constraint-Posting Planning
Michael P. Wellman
IJCAI1
1986 Qualitativce probabilistic networks for planning under uncertainty
Michael P. Wellman
UAI1