EDBT 2026 Demo / recruiting

Reviewers in the wild

The CS expert database: 1,777,551 experts · 2,837,695 papers in CCF A–C and ICORE A*–C venues · 10 venue-derived domains · snapshot 2026-09-22.

Recruitment bar

Who qualifies as a reviewer for this venue: pick venues from the rank lists, then set the junior and senior requirements. Each role keeps its own saved bar, which diagnosis and pool planning also use.
Saved reviewer bar: SIGMOD, VLDB, ICDE, EDBT, PODS, CIKM +1 · junior 2+ first-author in 5y or senior 4+ papers in 5y
1Venues the expert should have published in
No venue selected
Computer architecture / parallel and distributed computing / storage systems 90
CCF A
CCF B
CCF C
Computer networks 54
CCF A
CCF B
CCF C
Network and information security 58
CCF A
CCF B
CCF C
Software engineering / systems software / programming languages 78
CCF A
CCF B
CCF C
Databases / data mining / content retrieval 62
CCF A
CCF B
CCF C
Theory of computer science 52
CCF A
CCF B
CCF C
Computer graphics and multimedia 53
CCF A
CCF B
CCF C
Artificial intelligence 105
CCF A
CCF B
CCF C
Human-computer interaction and ubiquitous computing 35
CCF A
CCF B
CCF C
Interdisciplinary / comprehensive / emerging 52
CCF A
CCF B
CCF C
46Information and computing sciences 14
ICORE B
ICORE C
0806Information systems 1
ICORE B
4601Applied computing 57
ICORE A
ICORE B
ICORE C
4602Artificial intelligence 117
ICORE A*
ICORE A
ICORE B
ICORE C
4603Computer vision and multimedia computation 51
ICORE A*
ICORE A
ICORE B
ICORE C
4604Cybersecurity and privacy 62
ICORE A*
ICORE A
ICORE B
ICORE C
4605Data management and data science 73
ICORE A*
ICORE A
ICORE B
ICORE C
4606Distributed computing and systems software 151
ICORE A*
ICORE A
ICORE B
ICORE C
4607Graphics, augmented reality and games 25
ICORE A*
ICORE A
ICORE B
ICORE C
4608Human-centred computing 83
ICORE A*
ICORE A
ICORE B
ICORE C
4611Machine learning 48
ICORE A*
ICORE A
ICORE B
ICORE C
4612Software engineering 107
ICORE A*
ICORE A
ICORE B
ICORE C
4613Theory of computation 87
ICORE A*
ICORE A
ICORE B
ICORE C
CSEComputer Systems Engineering 30
ICORE A*
ICORE A
ICORE B
ICORE C
Only venues with papers since 2020 are listed. A venue ranked by both catalogues, or filed under several fields, is one entry: ticking any copy ticks them all. Rank labels are the catalogues', not a quality judgement.
2Publication requirement
at least papers as first author in the recent years
at least papers as any author in the recent years
“Recent k years” means papers dated 2026−k+1 or later; 2026 is incomplete in the snapshot and a few journals already date papers 2027. First author = first-listed, not corresponding.

Experts by research domain — the database's own venue-derived domains; a paper can belong to several; active = at least one paper since 2021

Experts by expertise

The expertise taxonomy: 90,661 topics extracted from 634,694 papers of 537,692 experts, organised under the ten CCF categories and 168 areas. Pick a category, then narrow down to a topic; every level lists its experts by weight.
Human-computer interaction and pervasive computing CCF category 43,820 papers · 77,670 experts
Areas 16 · with their number of papers; shaded topics divide further
Experts on Human-computer interaction and pervasive computing 77,670 · by weight: papers on the topic counted with recency (1 for a paper about it, 0.3 as context, halved every five years), summed over the category's topics
ExpertWeight Papers in categoryMain areas All papersLastORCID
Xuhai Xu
dblp:198/0980
45.9 40Health and well-being technologies · 22% Interaction techniques and input · 18% Human-AI interaction · 16% 56 · 46 since 2021 2026 verified
Selma Sabanovic
dblp:83/290
45.6 47Human-robot interaction · 61% Design research and methods · 19% Health and well-being technologies · 12% 106 · 51 since 2021 2026 verified
Woontack Woo
dblp:w/WoontackWoo
45.4 49Collaborative and social computing · 27% Immersive interaction · 23% Interaction techniques and input · 20% 117 · 47 since 2021 2026 verified
Teng Han
dblp:80/10485
45.0 39Immersive interaction · 29% Interaction techniques and input · 26% Haptics and multimodal interaction · 16% 48 · 30 since 2021 2026 corroborated
Xing-Dong Yang
dblp:94/3302
45.0 59Interaction techniques and input · 32% Personal fabrication and tangible interfaces · 17% Wearable and physiological sensing · 16% 69 · 20 since 2021 2026 verified
Sven Mayer
dblp:161/3111
44.7 43Immersive interaction · 21% Interaction techniques and input · 15% Human-robot interaction · 12% 108 · 74 since 2021 2026 verified
Karthik Ramani
dblp:01/6965
44.1 50Immersive interaction · 22% Learning and educational technologies · 19% Interaction techniques and input · 13% 147 · 45 since 2021 2026 verified
Jennifer Mankoff
dblp:84/6721
44.1 86Accessibility and assistive technology · 28% Personal fabrication and tangible interfaces · 16% Collaborative and social computing · 9% 136 · 41 since 2021 2026 corroborated
Shwetak N. Patel
dblp:p/ShwetakNPatel
43.8 94Wearable and physiological sensing · 33% Interaction techniques and input · 17% Ubiquitous computing and smart environments · 16% 120 · 36 since 2021 2025 verified
Sabarish V. Babu
dblp:94/8434
42.3 53Immersive interaction · 50% Human-robot interaction · 12% Interaction techniques and input · 10% 96 · 45 since 2021 2026 verified
Young-Ho Kim
dblp:60/2492
42.1 30Human-AI interaction · 32% Health and well-being technologies · 18% Accessibility and assistive technology · 12% 48 · 40 since 2021 2026 conflict
Marc Erich Latoschik
dblp:14/3132
41.9 58Immersive interaction · 41% Collaborative and social computing · 15% Health and well-being technologies · 11% 140 · 67 since 2021 2026 verified
Steve Benford
dblp:b/SteveBenford
41.6 115Collaborative and social computing · 23% Design research and methods · 18% Human-robot interaction · 14% 213 · 31 since 2021 2026 verified
Frank Steinicke
dblp:09/6285
41.6 57Immersive interaction · 30% Human-AI interaction · 19% Games and playful interaction · 10% 125 · 55 since 2021 2026 verified
Ferran Argelaguet
dblp:75/6329
41.4 40Immersive interaction · 33% Haptics and multimodal interaction · 33% Collaborative and social computing · 9% 69 · 34 since 2021 2026 verified
David Lindlbauer
dblp:128/9519
41.4 40Immersive interaction · 34% Haptics and multimodal interaction · 15% Interaction techniques and input · 11% 43 · 25 since 2021 2026 verified
John J. Dudley
dblp:211/7174
41.3 31Interaction techniques and input · 41% Immersive interaction · 18% Accessibility and assistive technology · 9% 37 · 31 since 2021 2026 verified
Haijun Xia
dblp:121/4984
41.0 40User interface design and tools · 37% Human-AI interaction · 19% Interaction techniques and input · 18% 58 · 42 since 2021 2026 conflict
Mark Colley
dblp:217/9412
40.8 32Human-robot interaction · 30% Immersive interaction · 14% Accessibility and assistive technology · 14% 65 · 60 since 2021 2026 verified
Yuntao Wang 0001
dblp:52/4107-1
40.3 35Wearable and physiological sensing · 24% Health and well-being technologies · 20% Interaction techniques and input · 16% 44 · 37 since 2021 2026 verified
Jon Froehlich
dblp:18/2354
39.9 58Accessibility and assistive technology · 35% Ubiquitous computing and smart environments · 12% Human-AI interaction · 12% 117 · 45 since 2021 2026 verified
John Vines
dblp:32/10916
39.9 64Design research and methods · 30% Collaborative and social computing · 28% Health and well-being technologies · 16% 95 · 27 since 2021 2026 verified
Daniel J. Wigdor
dblp:w/DanielWigdor
39.5 75Interaction techniques and input · 39% Collaborative and social computing · 10% Immersive interaction · 8% 103 · 20 since 2021 2026 verified
Andreas Bulling
dblp:67/1543
39.4 61Wearable and physiological sensing · 24% Interaction techniques and input · 14% Usability and user experience research · 12% 181 · 70 since 2021 2026 verified
Carl Gutwin
dblp:g/CarlGutwin
39.3 119Interaction techniques and input · 36% Collaborative and social computing · 14% Usability and user experience research · 12% 235 · 28 since 2021 2026 verified
Zhicong Lu
dblp:199/2729
39.2 37Collaborative and social computing · 54% Human-AI interaction · 12% Health and well-being technologies · 9% 90 · 80 since 2021 2026 conflict
George W. Fitzmaurice
dblp:01/5804
39.1 93Human-AI interaction · 19% Interaction techniques and input · 16% User interface design and tools · 13% 139 · 33 since 2021 2026 verified
Uichin Lee
dblp:32/1994
38.6 49Health and well-being technologies · 37% Ubiquitous computing and smart environments · 20% Collaborative and social computing · 10% 105 · 36 since 2021 2026 conflict
Dakuo Wang
dblp:161/3389
38.4 36Human-AI interaction · 29% Collaborative and social computing · 28% Health and well-being technologies · 15% 79 · 58 since 2021 2026 verified
Cynthia Breazeal
dblp:65/5630
38.4 62Human-robot interaction · 54% Learning and educational technologies · 22% Design research and methods · 6% 186 · 73 since 2021 2026 corroborated
Guanyun Wang
dblp:141/4090
38.1 37Personal fabrication and tangible interfaces · 62% Wearable and physiological sensing · 10% Haptics and multimodal interaction · 8% 50 · 38 since 2021 2026 conflict
Toby Jia-Jun Li
dblp:158/9197
38.1 33Human-AI interaction · 42% Collaborative and social computing · 16% User interface design and tools · 14% 65 · 53 since 2021 2026 verified
Stefanie Mueller 0001
dblp:31/7503
37.9 49Personal fabrication and tangible interfaces · 59% Interaction techniques and input · 10% Wearable and physiological sensing · 9% 75 · 46 since 2021 2026 conflict
Doug A. Bowman
dblp:40/1426
37.5 66Immersive interaction · 40% Interaction techniques and input · 27% Collaborative and social computing · 13% 125 · 38 since 2021 2026 verified
Florian Müller 0003
dblp:m/FlorianMueller-3
37.5 31Immersive interaction · 37% Interaction techniques and input · 17% Haptics and multimodal interaction · 11% 50 · 41 since 2021 2026 verified
Hideaki Kuzuoka
dblp:14/4474
37.4 54Immersive interaction · 26% Collaborative and social computing · 24% Haptics and multimodal interaction · 17% 98 · 45 since 2021 2026 corroborated
Anil Ufuk Batmaz
dblp:137/0138
37.2 26Interaction techniques and input · 39% Immersive interaction · 31% Usability and user experience research · 8% 44 · 37 since 2021 2026 verified
Xiang 'Anthony' Chen
dblp:72/10926
37.1 43Human-AI interaction · 23% Accessibility and assistive technology · 17% Interaction techniques and input · 12% 67 · 33 since 2021 2026 conflict
Hrvoje Benko
dblp:73/5679
37.0 62Interaction techniques and input · 46% Immersive interaction · 24% Haptics and multimodal interaction · 9% 80 · 20 since 2021 2025 corroborated
Ryo Suzuki 0001
dblp:94/909-1
36.9 30Immersive interaction · 26% Haptics and multimodal interaction · 21% Learning and educational technologies · 11% 45 · 31 since 2021 2026 verified
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